Merge branch 'master' of github.com:highfidelity/hifi into groups

This commit is contained in:
Seth Alves 2016-07-03 09:57:17 -07:00
commit c7793845cb
65 changed files with 1514 additions and 1239 deletions

View file

@ -52,13 +52,14 @@ module.exports = {
}, },
"rules": { "rules": {
"brace-style": ["error", "1tbs", { "allowSingleLine": false }], "brace-style": ["error", "1tbs", { "allowSingleLine": false }],
"comma-dangle": ["error", "only-multiline"], "comma-dangle": ["error", "never"],
"camelcase": ["error"], "camelcase": ["error"],
"curly": ["error", "all"], "curly": ["error", "all"],
"indent": ["error", 4, { "SwitchCase": 1 }], "indent": ["error", 4, { "SwitchCase": 1 }],
"keyword-spacing": ["error", { "before": true, "after": true }], "keyword-spacing": ["error", { "before": true, "after": true }],
"max-len": ["error", 128, 4], "max-len": ["error", 128, 4],
"new-cap": ["error"], "new-cap": ["error"],
"no-floating-decimal": ["error"],
//"no-magic-numbers": ["error", { "ignore": [0, 1], "ignoreArrayIndexes": true }], //"no-magic-numbers": ["error", { "ignore": [0, 1], "ignoreArrayIndexes": true }],
"no-multiple-empty-lines": ["error"], "no-multiple-empty-lines": ["error"],
"no-multi-spaces": ["error"], "no-multi-spaces": ["error"],
@ -67,6 +68,6 @@ module.exports = {
"spaced-comment": ["error", "always", { "spaced-comment": ["error", "always", {
"line": { "markers": ["/"] } "line": { "markers": ["/"] }
}], }],
"space-before-function-paren": ["error", "never"] "space-before-function-paren": ["error", {"anonymous": "always", "named": "never"}]
} }
}; };

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After

Width:  |  Height:  |  Size: 11 KiB

View file

@ -30,6 +30,7 @@ Window {
width: addressBarDialog.implicitWidth width: addressBarDialog.implicitWidth
height: addressBarDialog.implicitHeight height: addressBarDialog.implicitHeight
onShownChanged: addressBarDialog.observeShownChanged(shown);
Component.onCompleted: { Component.onCompleted: {
root.parentChanged.connect(center); root.parentChanged.connect(center);
center(); center();

View file

@ -137,12 +137,14 @@ ScrollingWindow {
} }
function updateVisiblity() { function updateVisiblity() {
for (var i = 0; i < tabView.count; ++i) { if (visible) {
if (tabView.getTab(i).enabled) { for (var i = 0; i < tabView.count; ++i) {
return; if (tabView.getTab(i).enabled) {
return;
}
} }
shown = false;
} }
shown = false;
} }
function findIndexForUrl(source) { function findIndexForUrl(source) {

View file

@ -36,15 +36,15 @@ SpinBox {
id: spinStyle id: spinStyle
background: Rectangle { background: Rectangle {
color: isLightColorScheme color: isLightColorScheme
? (spinBox.focus ? hifi.colors.white : hifi.colors.lightGray) ? (spinBox.activeFocus ? hifi.colors.white : hifi.colors.lightGray)
: (spinBox.focus ? hifi.colors.black : hifi.colors.baseGrayShadow) : (spinBox.activeFocus ? hifi.colors.black : hifi.colors.baseGrayShadow)
border.color: spinBoxLabelInside.visible ? spinBoxLabelInside.color : hifi.colors.primaryHighlight border.color: spinBoxLabelInside.visible ? spinBoxLabelInside.color : hifi.colors.primaryHighlight
border.width: spinBox.focus ? spinBoxLabelInside.visible ? 2 : 1 : 0 border.width: spinBox.activeFocus ? spinBoxLabelInside.visible ? 2 : 1 : 0
} }
textColor: isLightColorScheme textColor: isLightColorScheme
? (spinBox.focus ? hifi.colors.black : hifi.colors.lightGray) ? (spinBox.activeFocus ? hifi.colors.black : hifi.colors.lightGray)
: (spinBox.focus ? hifi.colors.white : hifi.colors.lightGrayText) : (spinBox.activeFocus ? hifi.colors.white : hifi.colors.lightGrayText)
selectedTextColor: hifi.colors.black selectedTextColor: hifi.colors.black
selectionColor: hifi.colors.primaryHighlight selectionColor: hifi.colors.primaryHighlight
@ -96,7 +96,7 @@ SpinBox {
anchors.fill: parent anchors.fill: parent
propagateComposedEvents: true propagateComposedEvents: true
onWheel: { onWheel: {
if(spinBox.focus) if(spinBox.activeFocus)
wheel.accepted = false wheel.accepted = false
else else
wheel.accepted = true wheel.accepted = true

View file

@ -36,14 +36,14 @@ TextField {
style: TextFieldStyle { style: TextFieldStyle {
textColor: isLightColorScheme textColor: isLightColorScheme
? (textField.focus ? hifi.colors.black : hifi.colors.lightGray) ? (textField.activeFocus ? hifi.colors.black : hifi.colors.lightGray)
: (textField.focus ? hifi.colors.white : hifi.colors.lightGrayText) : (textField.activeFocus ? hifi.colors.white : hifi.colors.lightGrayText)
background: Rectangle { background: Rectangle {
color: isLightColorScheme color: isLightColorScheme
? (textField.focus ? hifi.colors.white : hifi.colors.textFieldLightBackground) ? (textField.activeFocus ? hifi.colors.white : hifi.colors.textFieldLightBackground)
: (textField.focus ? hifi.colors.black : hifi.colors.baseGrayShadow) : (textField.activeFocus ? hifi.colors.black : hifi.colors.baseGrayShadow)
border.color: hifi.colors.primaryHighlight border.color: hifi.colors.primaryHighlight
border.width: textField.focus ? 1 : 0 border.width: textField.activeFocus ? 1 : 0
radius: isSearchField ? textField.height / 2 : 0 radius: isSearchField ? textField.height / 2 : 0
HiFiGlyphs { HiFiGlyphs {

View file

@ -30,6 +30,7 @@ FocusScope {
if (!repositionLocked) { if (!repositionLocked) {
d.handleSizeChanged(); d.handleSizeChanged();
} }
} }
onHeightChanged: d.handleSizeChanged(); onHeightChanged: d.handleSizeChanged();
@ -66,7 +67,6 @@ FocusScope {
if (desktop.repositionLocked) { if (desktop.repositionLocked) {
return; return;
} }
var oldRecommendedRect = recommendedRect; var oldRecommendedRect = recommendedRect;
var newRecommendedRectJS = (typeof Controller === "undefined") ? Qt.rect(0,0,0,0) : Controller.getRecommendedOverlayRect(); var newRecommendedRectJS = (typeof Controller === "undefined") ? Qt.rect(0,0,0,0) : Controller.getRecommendedOverlayRect();
var newRecommendedRect = Qt.rect(newRecommendedRectJS.x, newRecommendedRectJS.y, var newRecommendedRect = Qt.rect(newRecommendedRectJS.x, newRecommendedRectJS.y,
@ -311,8 +311,8 @@ FocusScope {
onPinnedChanged: { onPinnedChanged: {
if (pinned) { if (pinned) {
nullFocus.focus = true; desktop.focus = true;
nullFocus.forceActiveFocus(); desktop.forceActiveFocus();
// recalculate our non-pinned children // recalculate our non-pinned children
hiddenChildren = d.findMatchingChildren(desktop, function(child){ hiddenChildren = d.findMatchingChildren(desktop, function(child){
@ -486,17 +486,31 @@ FocusScope {
} }
function unfocusWindows() { function unfocusWindows() {
// First find the active focus item, and unfocus it, all the way
// up the parent chain to the window
var currentFocus = offscreenWindow.activeFocusItem;
var targetWindow = d.getDesktopWindow(currentFocus);
while (currentFocus) {
if (currentFocus === targetWindow) {
break;
}
currentFocus.focus = false;
currentFocus = currentFocus.parent;
}
// Unfocus all windows
var windows = d.getTopLevelWindows(); var windows = d.getTopLevelWindows();
for (var i = 0; i < windows.length; ++i) { for (var i = 0; i < windows.length; ++i) {
windows[i].focus = false; windows[i].focus = false;
} }
// For the desktop to have active focus
desktop.focus = true; desktop.focus = true;
desktop.forceActiveFocus();
} }
FocusHack { id: focusHack; } FocusHack { id: focusHack; }
FocusScope { id: nullFocus; }
Rectangle { Rectangle {
id: focusDebugger; id: focusDebugger;
objectName: "focusDebugger" objectName: "focusDebugger"
@ -510,5 +524,5 @@ FocusScope {
enabled: DebugQML enabled: DebugQML
onTriggered: focusDebugger.visible = !focusDebugger.visible onTriggered: focusDebugger.visible = !focusDebugger.visible
} }
} }

View file

@ -603,7 +603,7 @@ ModalWindow {
TextField { TextField {
id: currentSelection id: currentSelection
label: "Path:" label: selectDirectory ? "Directory:" : "File name:"
anchors { anchors {
left: parent.left left: parent.left
right: selectionType.visible ? selectionType.left: parent.right right: selectionType.visible ? selectionType.left: parent.right

View file

@ -56,13 +56,13 @@ OriginalDesktop.Desktop {
var sysToolbar = desktop.getToolbar("com.highfidelity.interface.toolbar.system"); var sysToolbar = desktop.getToolbar("com.highfidelity.interface.toolbar.system");
var toggleHudButton = sysToolbar.addButton({ var toggleHudButton = sysToolbar.addButton({
objectName: "hudToggle", objectName: "hudToggle",
imageURL: "../../../icons/hud-01.svg", imageURL: "../../../icons/hud.svg",
visible: true, visible: true,
pinned: true, pinned: true,
}); });
toggleHudButton.yOffset = Qt.binding(function(){ toggleHudButton.buttonState = Qt.binding(function(){
return desktop.pinned ? 50 : 0 return desktop.pinned ? 1 : 0
}); });
toggleHudButton.clicked.connect(function(){ toggleHudButton.clicked.connect(function(){
console.log("Clicked on hud button") console.log("Clicked on hud button")

View file

@ -53,11 +53,6 @@ ScrollingWindow {
updateRunningScripts(); updateRunningScripts();
} }
function setDefaultFocus() {
// Work around FocusScope of scrollable window.
filterEdit.forceActiveFocus();
}
function updateRunningScripts() { function updateRunningScripts() {
var runningScripts = ScriptDiscoveryService.getRunning(); var runningScripts = ScriptDiscoveryService.getRunning();
runningScriptsModel.clear() runningScriptsModel.clear()
@ -276,7 +271,6 @@ ScrollingWindow {
isSearchField: true isSearchField: true
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
focus: true
colorScheme: hifi.colorSchemes.dark colorScheme: hifi.colorSchemes.dark
placeholderText: "Filter" placeholderText: "Filter"
onTextChanged: scriptsModel.filterRegExp = new RegExp("^.*" + text + ".*$", "i") onTextChanged: scriptsModel.filterRegExp = new RegExp("^.*" + text + ".*$", "i")

View file

@ -7,7 +7,7 @@ import "../../windows"
import "../../js/Utils.js" as Utils import "../../js/Utils.js" as Utils
import "../models" import "../models"
ScrollingWindow { Window {
id: root id: root
resizable: true resizable: true
width: 516 width: 516

View file

@ -8,6 +8,7 @@ Item {
property var subImage; property var subImage;
property int yOffset: 0 property int yOffset: 0
property int buttonState: 0 property int buttonState: 0
property int hoverOffset: 0
property var toolbar; property var toolbar;
property real size: 50 // toolbar ? toolbar.buttonSize : 50 property real size: 50 // toolbar ? toolbar.buttonSize : 50
width: size; height: size width: size; height: size
@ -36,9 +37,15 @@ Item {
} }
} }
function updateOffset() {
yOffset = size * (buttonState + hoverOffset);
}
onButtonStateChanged: { onButtonStateChanged: {
yOffset = size * buttonState hoverOffset = 0; // subtle: show the new state without hover. don't wait for mouse to be moved away
// The above is per UX design, but ALSO avoid a subtle issue that would be a problem because
// the hand controllers don't move the mouse when not triggered, so releasing the trigger would
// never show unhovered.
updateOffset();
} }
Component.onCompleted: { Component.onCompleted: {
@ -58,8 +65,18 @@ Item {
} }
MouseArea { MouseArea {
id: mouseArea
hoverEnabled: true
anchors.fill: parent anchors.fill: parent
onClicked: button.clicked(); onClicked: button.clicked();
onEntered: {
hoverOffset = 2;
updateOffset();
}
onExited: {
hoverOffset = 0;
updateOffset();
}
} }
} }

View file

@ -4998,7 +4998,6 @@ void Application::takeSnapshot() {
DependencyManager::get<OffscreenUi>()->load("hifi/dialogs/SnapshotShareDialog.qml", [=](QQmlContext*, QObject* dialog) { DependencyManager::get<OffscreenUi>()->load("hifi/dialogs/SnapshotShareDialog.qml", [=](QQmlContext*, QObject* dialog) {
dialog->setProperty("source", QUrl::fromLocalFile(fileName)); dialog->setProperty("source", QUrl::fromLocalFile(fileName));
connect(dialog, SIGNAL(uploadSnapshot(const QString& snapshot)), this, SLOT(uploadSnapshot(const QString& snapshot)));
}); });
} }

View file

@ -79,10 +79,6 @@ void DiscoverabilityManager::updateLocation() {
const QString FRIENDS_ONLY_KEY_IN_LOCATION = "friends_only"; const QString FRIENDS_ONLY_KEY_IN_LOCATION = "friends_only";
locationObject.insert(FRIENDS_ONLY_KEY_IN_LOCATION, (_mode.get() == Discoverability::Friends)); locationObject.insert(FRIENDS_ONLY_KEY_IN_LOCATION, (_mode.get() == Discoverability::Friends));
// if we have a session ID add it now, otherwise add a null value
auto sessionID = accountManager->getSessionID();
rootObject[SESSION_ID_KEY] = sessionID.isNull() ? QJsonValue() : sessionID.toString();
JSONCallbackParameters callbackParameters; JSONCallbackParameters callbackParameters;
callbackParameters.jsonCallbackReceiver = this; callbackParameters.jsonCallbackReceiver = this;
callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse"; callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse";
@ -110,13 +106,8 @@ void DiscoverabilityManager::updateLocation() {
callbackParameters.jsonCallbackReceiver = this; callbackParameters.jsonCallbackReceiver = this;
callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse"; callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse";
QJsonObject heartbeatObject;
auto sessionID = accountManager->getSessionID();
heartbeatObject[SESSION_ID_KEY] = sessionID.isNull() ? QJsonValue() : sessionID.toString();
accountManager->sendRequest(API_USER_HEARTBEAT_PATH, AccountManagerAuth::Optional, accountManager->sendRequest(API_USER_HEARTBEAT_PATH, AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation, callbackParameters, QNetworkAccessManager::PutOperation, callbackParameters);
QJsonDocument(heartbeatObject).toJson());
} }
} }

View file

@ -18,6 +18,8 @@
DialogsManagerScriptingInterface::DialogsManagerScriptingInterface() { DialogsManagerScriptingInterface::DialogsManagerScriptingInterface() {
connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarToggled, connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarToggled,
this, &DialogsManagerScriptingInterface::addressBarToggled); this, &DialogsManagerScriptingInterface::addressBarToggled);
connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarShown,
this, &DialogsManagerScriptingInterface::addressBarShown);
} }
void DialogsManagerScriptingInterface::toggleAddressBar() { void DialogsManagerScriptingInterface::toggleAddressBar() {

View file

@ -24,6 +24,7 @@ public slots:
signals: signals:
void addressBarToggled(); void addressBarToggled();
void addressBarShown(bool visible);
}; };
#endif #endif

View file

@ -16,6 +16,7 @@
#include "DependencyManager.h" #include "DependencyManager.h"
#include "AddressManager.h" #include "AddressManager.h"
#include "DialogsManager.h"
HIFI_QML_DEF(AddressBarDialog) HIFI_QML_DEF(AddressBarDialog)
@ -74,3 +75,6 @@ void AddressBarDialog::displayAddressNotFoundMessage() {
OffscreenUi::critical("", "There is no address information for that user or place"); OffscreenUi::critical("", "There is no address information for that user or place");
} }
void AddressBarDialog::observeShownChanged(bool visible) {
DependencyManager::get<DialogsManager>()->emitAddressBarShown(visible);
}

View file

@ -38,6 +38,7 @@ protected:
Q_INVOKABLE void loadHome(); Q_INVOKABLE void loadHome();
Q_INVOKABLE void loadBack(); Q_INVOKABLE void loadBack();
Q_INVOKABLE void loadForward(); Q_INVOKABLE void loadForward();
Q_INVOKABLE void observeShownChanged(bool visible);
bool _backEnabled; bool _backEnabled;
bool _forwardEnabled; bool _forwardEnabled;

View file

@ -40,6 +40,7 @@ public:
QPointer<HMDToolsDialog> getHMDToolsDialog() const { return _hmdToolsDialog; } QPointer<HMDToolsDialog> getHMDToolsDialog() const { return _hmdToolsDialog; }
QPointer<LodToolsDialog> getLodToolsDialog() const { return _lodToolsDialog; } QPointer<LodToolsDialog> getLodToolsDialog() const { return _lodToolsDialog; }
QPointer<OctreeStatsDialog> getOctreeStatsDialog() const { return _octreeStatsDialog; } QPointer<OctreeStatsDialog> getOctreeStatsDialog() const { return _octreeStatsDialog; }
void emitAddressBarShown(bool visible) { emit addressBarShown(visible); }
public slots: public slots:
void toggleAddressBar(); void toggleAddressBar();
@ -60,6 +61,7 @@ public slots:
signals: signals:
void addressBarToggled(); void addressBarToggled();
void addressBarShown(bool visible);
private slots: private slots:
void hmdToolsClosed(); void hmdToolsClosed();

View file

@ -97,7 +97,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
_lastColor = colorX; _lastColor = colorX;
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
Q_ASSERT(args->_batch); Q_ASSERT(args->_batch);
auto& batch = *args->_batch; auto& batch = *args->_batch;
@ -283,6 +283,9 @@ const render::ShapeKey Circle3DOverlay::getShapeKey() {
if (getAlpha() != 1.0f) { if (getAlpha() != 1.0f) {
builder.withTranslucent(); builder.withTranslucent();
} }
if (!getIsSolid()) {
builder.withUnlit().withDepthBias();
}
return builder.build(); return builder.build();
} }

View file

@ -44,11 +44,10 @@ void Cube3DOverlay::render(RenderArgs* args) {
Transform transform; Transform transform;
transform.setTranslation(position); transform.setTranslation(position);
transform.setRotation(rotation); transform.setRotation(rotation);
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline; auto pipeline = args->_pipeline;
if (!pipeline) { if (!pipeline) {
pipeline = geometryCache->getShapePipeline(); pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
} }
if (_isSolid) { if (_isSolid) {
@ -56,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform); batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline); geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
} else { } else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
if (getIsDashedLine()) { if (getIsDashedLine()) {
transform.setScale(1.0f); transform.setScale(1.0f);
batch->setModelTransform(transform); batch->setModelTransform(transform);
@ -101,6 +100,9 @@ const render::ShapeKey Cube3DOverlay::getShapeKey() {
if (getAlpha() != 1.0f) { if (getAlpha() != 1.0f) {
builder.withTranslucent(); builder.withTranslucent();
} }
if (!getIsSolid()) {
builder.withUnlit().withDepthBias();
}
return builder.build(); return builder.build();
} }

View file

@ -75,7 +75,6 @@ void Grid3DOverlay::render(RenderArgs* args) {
transform.setScale(glm::vec3(getDimensions(), 1.0f)); transform.setScale(glm::vec3(getDimensions(), 1.0f));
transform.setTranslation(position); transform.setTranslation(position);
batch->setModelTransform(transform); batch->setModelTransform(transform);
const float MINOR_GRID_EDGE = 0.0025f; const float MINOR_GRID_EDGE = 0.0025f;
const float MAJOR_GRID_EDGE = 0.005f; const float MAJOR_GRID_EDGE = 0.005f;
DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner, DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner,
@ -86,7 +85,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
} }
const render::ShapeKey Grid3DOverlay::getShapeKey() { const render::ShapeKey Grid3DOverlay::getShapeKey() {
return render::ShapeKey::Builder().withOwnPipeline(); return render::ShapeKey::Builder().withOwnPipeline().withUnlit().withDepthBias();
} }
void Grid3DOverlay::setProperties(const QVariantMap& properties) { void Grid3DOverlay::setProperties(const QVariantMap& properties) {

View file

@ -92,7 +92,7 @@ void Image3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform); batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture()); batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad( DependencyManager::get<GeometryCache>()->renderQuad(
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, *batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha) glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)

View file

@ -54,17 +54,20 @@ void Line3DOverlay::render(RenderArgs* args) {
if (batch) { if (batch) {
batch->setModelTransform(_transform); batch->setModelTransform(_transform);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
if (getIsDashedLine()) { if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine() // TODO: add support for color to renderDashedLine()
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID); geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
} else { } else {
DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
} }
} }
} }
const render::ShapeKey Line3DOverlay::getShapeKey() { const render::ShapeKey Line3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace(); auto builder = render::ShapeKey::Builder().withOwnPipeline();
if (getAlpha() != 1.0f) { if (getAlpha() != 1.0f) {
builder.withTranslucent(); builder.withTranslucent();
} }

View file

@ -53,13 +53,15 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
transform.setRotation(rotation); transform.setRotation(rotation);
batch->setModelTransform(transform); batch->setModelTransform(transform);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsSolid()) { if (getIsSolid()) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f); glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, rectangleColor); geometryCache->bindSimpleProgram(*batch);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else { } else {
auto geometryCache = DependencyManager::get<GeometryCache>(); geometryCache->bindSimpleProgram(*batch, false, false, true, true);
if (getIsDashedLine()) { if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
@ -89,7 +91,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
} }
const render::ShapeKey Rectangle3DOverlay::getShapeKey() { const render::ShapeKey Rectangle3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder(); auto builder = render::ShapeKey::Builder().withOwnPipeline();
if (getAlpha() != 1.0f) { if (getAlpha() != 1.0f) {
builder.withTranslucent(); builder.withTranslucent();
} }

View file

@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline; auto pipeline = args->_pipeline;
if (!pipeline) { if (!pipeline) {
pipeline = geometryCache->getShapePipeline(); pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
} }
if (_isSolid) { if (_isSolid) {
@ -58,10 +58,13 @@ void Sphere3DOverlay::render(RenderArgs* args) {
} }
const render::ShapeKey Sphere3DOverlay::getShapeKey() { const render::ShapeKey Sphere3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder(); auto builder = render::ShapeKey::Builder().withOwnPipeline();
if (getAlpha() != 1.0f) { if (getAlpha() != 1.0f) {
builder.withTranslucent(); builder.withTranslucent();
} }
if (!getIsSolid()) {
builder.withUnlit().withDepthBias();
}
return builder.build(); return builder.build();
} }

View file

@ -100,7 +100,9 @@ void Web3DOverlay::render(RenderArgs* args) {
} }
batch.setModelTransform(transform); batch.setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color); auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(batch, true, false, true, false);
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
} }

View file

@ -425,7 +425,7 @@ glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const
d = glm::normalize(overlaySurfacePoint); d = glm::normalize(overlaySurfacePoint);
} }
reticlePosition = headPosition + (d * getReticleDepth()); reticlePosition = headPosition + (d * getReticleDepth());
quat reticleOrientation = glm::quat_cast(_currentDisplayPlugin->getHeadPose()); quat reticleOrientation = cancelOutRoll(glm::quat_cast(_currentDisplayPlugin->getHeadPose()));
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * getReticleDepth()); vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * getReticleDepth());
return glm::inverse(eyePose) * createMatFromScaleQuatAndPos(reticleScale, reticleOrientation, reticlePosition); return glm::inverse(eyePose) * createMatFromScaleQuatAndPos(reticleScale, reticleOrientation, reticlePosition);
} else { } else {

View file

@ -696,6 +696,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
QVector<glm::mat4> localTransforms; QVector<glm::mat4> localTransforms;
const FBXGeometry& geometry = _model->getFBXGeometry(); const FBXGeometry& geometry = _model->getFBXGeometry();
int numberOfMeshes = geometry.meshes.size(); int numberOfMeshes = geometry.meshes.size();
int totalNumVertices = 0;
for (int i = 0; i < numberOfMeshes; i++) { for (int i = 0; i < numberOfMeshes; i++) {
const FBXMesh& mesh = geometry.meshes.at(i); const FBXMesh& mesh = geometry.meshes.at(i);
if (mesh.clusters.size() > 0) { if (mesh.clusters.size() > 0) {
@ -706,6 +707,13 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
glm::mat4 identity; glm::mat4 identity;
localTransforms.push_back(identity); localTransforms.push_back(identity);
} }
totalNumVertices += mesh.vertices.size();
}
const int MAX_VERTICES_PER_STATIC_MESH = 1e6;
if (totalNumVertices > MAX_VERTICES_PER_STATIC_MESH) {
qWarning() << "model" << getModelURL() << "has too many vertices" << totalNumVertices << "and will collide as a box.";
info.setParams(SHAPE_TYPE_BOX, 0.5f * dimensions);
return;
} }
updateModelBounds(); updateModelBounds();

View file

@ -221,12 +221,8 @@ void AccountManager::sendRequest(const QString& path,
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, _userAgentGetter()); networkRequest.setHeader(QNetworkRequest::UserAgentHeader, _userAgentGetter());
// if we're allowed to send usage data, include whatever the current session ID is with this request networkRequest.setRawHeader(METAVERSE_SESSION_ID_HEADER,
auto& activityLogger = UserActivityLogger::getInstance(); uuidStringWithoutCurlyBraces(_sessionID).toLocal8Bit());
if (activityLogger.isEnabled()) {
networkRequest.setRawHeader(METAVERSE_SESSION_ID_HEADER,
uuidStringWithoutCurlyBraces(_sessionID).toLocal8Bit());
}
QUrl requestURL = _authURL; QUrl requestURL = _authURL;

View file

@ -117,7 +117,6 @@ void DomainHandler::hardReset() {
_hostname = QString(); _hostname = QString();
_sockAddr.clear(); _sockAddr.clear();
_hasSignalledProtocolMismatch = false;
_domainConnectionRefusals.clear(); _domainConnectionRefusals.clear();
_hasCheckedForAccessToken = false; _hasCheckedForAccessToken = false;
@ -407,25 +406,9 @@ void DomainHandler::processDomainServerConnectionDeniedPacket(QSharedPointer<Rec
// and check and signal for an access token so that we can make sure they are logged in // and check and signal for an access token so that we can make sure they are logged in
qCWarning(networking) << "The domain-server denied a connection request: " << reasonMessage; qCWarning(networking) << "The domain-server denied a connection request: " << reasonMessage;
if (!_domainConnectionRefusals.contains(reasonCode)) { if (!_domainConnectionRefusals.contains(reasonMessage)) {
_domainConnectionRefusals.insert(reasonMessage);
_domainConnectionRefusals.append(reasonCode); emit domainConnectionRefused(reasonMessage, (int)reasonCode);
bool shouldSignal = true;
// only signal once for a protocol mismatch, even between soft resets that will reset the _domainConnectionRefusals
if (reasonCode == ConnectionRefusedReason::ProtocolMismatch) {
if (_hasSignalledProtocolMismatch) {
shouldSignal = false;
} else {
_hasSignalledProtocolMismatch = true;
}
}
if (shouldSignal) {
emit domainConnectionRefused(reasonMessage, (int)reasonCode);
}
} }
auto accountManager = DependencyManager::get<AccountManager>(); auto accountManager = DependencyManager::get<AccountManager>();

View file

@ -144,8 +144,7 @@ private:
QString _pendingPath; QString _pendingPath;
QTimer _settingsTimer; QTimer _settingsTimer;
QList<ConnectionRefusedReason> _domainConnectionRefusals; QSet<QString> _domainConnectionRefusals;
bool _hasSignalledProtocolMismatch { false };
bool _hasCheckedForAccessToken { false }; bool _hasCheckedForAccessToken { false };
int _connectionDenialsSinceKeypairRegen { 0 }; int _connectionDenialsSinceKeypairRegen { 0 };

View file

@ -218,10 +218,12 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
ShapeInfo shapeInfo; ShapeInfo shapeInfo;
entity->computeShapeInfo(shapeInfo); entity->computeShapeInfo(shapeInfo);
int numPoints = shapeInfo.getLargestSubshapePointCount(); int numPoints = shapeInfo.getLargestSubshapePointCount();
if (numPoints > MAX_HULL_POINTS) { if (shapeInfo.getType() == SHAPE_TYPE_COMPOUND) {
qWarning() << "convex hull with" << numPoints if (numPoints > MAX_HULL_POINTS) {
<< "points for entity" << entity->getName() qWarning() << "convex hull with" << numPoints
<< "at" << entity->getPosition() << " will be reduced"; << "points for entity" << entity->getName()
<< "at" << entity->getPosition() << " will be reduced";
}
} }
btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo); btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
if (shape) { if (shape) {

View file

@ -309,6 +309,7 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
} }
render::ShapePipelinePointer GeometryCache::_simplePipeline; render::ShapePipelinePointer GeometryCache::_simplePipeline;
render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
GeometryCache::GeometryCache() : GeometryCache::GeometryCache() :
_nextID(0) _nextID(0)
@ -324,6 +325,10 @@ GeometryCache::GeometryCache() :
DependencyManager::get<TextureCache>()->getNormalFittingTexture()); DependencyManager::get<TextureCache>()->getNormalFittingTexture());
} }
); );
GeometryCache::_simpleWirePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) { }
);
} }
GeometryCache::~GeometryCache() { GeometryCache::~GeometryCache() {

View file

@ -157,7 +157,8 @@ public:
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true, gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
bool unlit = false, bool depthBias = false); bool unlit = false, bool depthBias = false);
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; } render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
// Static (instanced) geometry // Static (instanced) geometry
void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
@ -179,7 +180,7 @@ public:
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color, void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline); renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
} }
@ -193,7 +194,7 @@ public:
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color, void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline); renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
} }
@ -401,6 +402,7 @@ private:
gpu::ShaderPointer _simpleShader; gpu::ShaderPointer _simpleShader;
gpu::ShaderPointer _unlitShader; gpu::ShaderPointer _unlitShader;
static render::ShapePipelinePointer _simplePipeline; static render::ShapePipelinePointer _simplePipeline;
static render::ShapePipelinePointer _simpleWirePipeline;
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms; QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
}; };

View file

@ -466,6 +466,12 @@ glm::mat4 createMatFromScaleQuatAndPos(const glm::vec3& scale, const glm::quat&
glm::vec4(zAxis, 0.0f), glm::vec4(trans, 1.0f)); glm::vec4(zAxis, 0.0f), glm::vec4(trans, 1.0f));
} }
// cancel out roll
glm::quat cancelOutRoll(const glm::quat& q) {
glm::vec3 forward = q * Vectors::FRONT;
return glm::quat_cast(glm::inverse(glm::lookAt(Vectors::ZERO, forward, Vectors::UP)));
}
// cancel out roll and pitch // cancel out roll and pitch
glm::quat cancelOutRollAndPitch(const glm::quat& q) { glm::quat cancelOutRollAndPitch(const glm::quat& q) {
glm::vec3 zAxis = q * glm::vec3(0.0f, 0.0f, 1.0f); glm::vec3 zAxis = q * glm::vec3(0.0f, 0.0f, 1.0f);

View file

@ -221,6 +221,7 @@ glm::detail::tvec4<T, P> lerp(const glm::detail::tvec4<T, P>& x, const glm::deta
glm::mat4 createMatFromQuatAndPos(const glm::quat& q, const glm::vec3& p); glm::mat4 createMatFromQuatAndPos(const glm::quat& q, const glm::vec3& p);
glm::mat4 createMatFromScaleQuatAndPos(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans); glm::mat4 createMatFromScaleQuatAndPos(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans);
glm::quat cancelOutRoll(const glm::quat& q);
glm::quat cancelOutRollAndPitch(const glm::quat& q); glm::quat cancelOutRollAndPitch(const glm::quat& q);
glm::mat4 cancelOutRollAndPitch(const glm::mat4& m); glm::mat4 cancelOutRollAndPitch(const glm::mat4& m);
glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& p); glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& p);

View file

@ -123,6 +123,7 @@ void QmlWindowClass::initQml(QVariantMap properties) {
// Forward messages received from QML on to the script // Forward messages received from QML on to the script
connect(_qmlWindow, SIGNAL(sendToScript(QVariant)), this, SLOT(qmlToScript(const QVariant&)), Qt::QueuedConnection); connect(_qmlWindow, SIGNAL(sendToScript(QVariant)), this, SLOT(qmlToScript(const QVariant&)), Qt::QueuedConnection);
connect(_qmlWindow, SIGNAL(visibleChanged()), this, SIGNAL(visibleChanged()), Qt::QueuedConnection);
}); });
} }
Q_ASSERT(_qmlWindow); Q_ASSERT(_qmlWindow);

View file

@ -24,7 +24,7 @@ class QmlWindowClass : public QObject {
Q_OBJECT Q_OBJECT
Q_PROPERTY(glm::vec2 position READ getPosition WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(glm::vec2 position READ getPosition WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(glm::vec2 size READ getSize WRITE setSize NOTIFY sizeChanged) Q_PROPERTY(glm::vec2 size READ getSize WRITE setSize NOTIFY sizeChanged)
Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibilityChanged) Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged)
public: public:
static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine); static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine);
@ -52,7 +52,7 @@ public slots:
void sendToQml(const QVariant& message); void sendToQml(const QVariant& message);
signals: signals:
void visibilityChanged(bool visible); // Tool window void visibleChanged();
void positionChanged(); void positionChanged();
void sizeChanged(); void sizeChanged();
void moved(glm::vec2 position); void moved(glm::vec2 position);

View file

@ -268,6 +268,7 @@ void handleOpenVrEvents() {
case vr::VREvent_KeyboardClosed: case vr::VREvent_KeyboardClosed:
_keyboardFocusObject = nullptr; _keyboardFocusObject = nullptr;
_keyboardShown = false; _keyboardShown = false;
DependencyManager::get<OffscreenUi>()->unfocusWindows();
break; break;
default: default:

View file

@ -125,7 +125,6 @@ Rectangle {
TextField { TextField {
id: addressLine id: addressLine
focus: true
anchors { anchors {
left: parent.left; right: parent.right; left: parent.left; right: parent.right;
top: row.bottom; margins: 16; top: row.bottom; margins: 16;

View file

@ -1,194 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 19.2.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 50 150" style="enable-background:new 0 0 50 150;" xml:space="preserve">
<style type="text/css">
.st0{opacity:0.9;}
.st1{fill:#1E1E1E;}
.st2{fill:#FFFFFF;}
.st3{fill:#EAEAEA;}
.st4{opacity:0.47;}
.st5{opacity:0.47;enable-background:new ;}
</style>
<g class="st0">
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</g>
<g class="st0">
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After

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@ -10,9 +10,10 @@
// //
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, Reticle, Messages, setEntityCustomData, getEntityCustomData, vec3toStr */ /* global setEntityCustomData, getEntityCustomData, vec3toStr, flatten, Xform */
Script.include("/~/system/libraries/utils.js"); Script.include("/~/system/libraries/utils.js");
Script.include("../libraries/Xform.js");
// //
// add lines where the hand ray picking is happening // add lines where the hand ray picking is happening
@ -138,7 +139,7 @@ var DEFAULT_GRABBABLE_DATA = {
var USE_BLACKLIST = true; var USE_BLACKLIST = true;
var blacklist = []; var blacklist = [];
//we've created various ways of visualizing looking for and moving distant objects // we've created various ways of visualizing looking for and moving distant objects
var USE_ENTITY_LINES_FOR_SEARCHING = false; var USE_ENTITY_LINES_FOR_SEARCHING = false;
var USE_OVERLAY_LINES_FOR_SEARCHING = true; var USE_OVERLAY_LINES_FOR_SEARCHING = true;
@ -254,7 +255,8 @@ function isIn2DMode() {
// In this version, we make our own determination of whether we're aimed a HUD element, // In this version, we make our own determination of whether we're aimed a HUD element,
// because other scripts (such as handControllerPointer) might be using some other visualization // because other scripts (such as handControllerPointer) might be using some other visualization
// instead of setting Reticle.visible. // instead of setting Reticle.visible.
return EXTERNALLY_MANAGED_2D_MINOR_MODE && (Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(Reticle.position)); return (EXTERNALLY_MANAGED_2D_MINOR_MODE &&
(Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(Reticle.position)));
} }
function restore2DMode() { function restore2DMode() {
if (!EXTERNALLY_MANAGED_2D_MINOR_MODE) { if (!EXTERNALLY_MANAGED_2D_MINOR_MODE) {
@ -273,7 +275,7 @@ EntityPropertiesCache.prototype.clear = function() {
EntityPropertiesCache.prototype.findEntities = function(position, radius) { EntityPropertiesCache.prototype.findEntities = function(position, radius) {
var entities = Entities.findEntities(position, radius); var entities = Entities.findEntities(position, radius);
var _this = this; var _this = this;
entities.forEach(function (x) { entities.forEach(function(x) {
_this.updateEntity(x); _this.updateEntity(x);
}); });
}; };
@ -285,7 +287,7 @@ EntityPropertiesCache.prototype.updateEntity = function(entityID) {
if (props.userData) { if (props.userData) {
try { try {
userData = JSON.parse(props.userData); userData = JSON.parse(props.userData);
} catch(err) { } catch (err) {
print("WARNING: malformed userData on " + entityID + ", name = " + props.name + ", error = " + err); print("WARNING: malformed userData on " + entityID + ", name = " + props.name + ", error = " + err);
} }
} }
@ -295,9 +297,9 @@ EntityPropertiesCache.prototype.updateEntity = function(entityID) {
}; };
EntityPropertiesCache.prototype.getEntities = function() { EntityPropertiesCache.prototype.getEntities = function() {
return Object.keys(this.cache); return Object.keys(this.cache);
} };
EntityPropertiesCache.prototype.getProps = function(entityID) { EntityPropertiesCache.prototype.getProps = function(entityID) {
var obj = this.cache[entityID] var obj = this.cache[entityID];
return obj ? obj : undefined; return obj ? obj : undefined;
}; };
EntityPropertiesCache.prototype.getGrabbableProps = function(entityID) { EntityPropertiesCache.prototype.getGrabbableProps = function(entityID) {
@ -324,6 +326,14 @@ EntityPropertiesCache.prototype.getWearableProps = function(entityID) {
return undefined; return undefined;
} }
}; };
EntityPropertiesCache.prototype.getEquipHotspotsProps = function(entityID) {
var props = this.cache[entityID];
if (props) {
return props.userData.equipHotspots ? props.userData.equipHotspots : {};
} else {
return undefined;
}
};
function MyController(hand) { function MyController(hand) {
this.hand = hand; this.hand = hand;
@ -337,7 +347,7 @@ function MyController(hand) {
this.getHandRotation = function() { this.getHandRotation = function() {
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand; var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
return Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation); return Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
} };
this.actionID = null; // action this script created... this.actionID = null; // action this script created...
this.grabbedEntity = null; // on this entity. this.grabbedEntity = null; // on this entity.
@ -350,11 +360,11 @@ function MyController(hand) {
this.rawSecondaryValue = 0; this.rawSecondaryValue = 0;
this.rawThumbValue = 0; this.rawThumbValue = 0;
//for visualizations // for visualizations
this.overlayLine = null; this.overlayLine = null;
this.particleBeamObject = null; this.particleBeamObject = null;
//for lights // for lights
this.spotlight = null; this.spotlight = null;
this.pointlight = null; this.pointlight = null;
this.overlayLine = null; this.overlayLine = null;
@ -379,7 +389,7 @@ function MyController(hand) {
var _this = this; var _this = this;
var suppressedIn2D = [STATE_OFF, STATE_SEARCHING]; var suppressedIn2D = [STATE_OFF, STATE_SEARCHING];
this.ignoreInput = function () { this.ignoreInput = function() {
// We've made the decision to use 'this' for new code, even though it is fragile, // We've made the decision to use 'this' for new code, even though it is fragile,
// in order to keep/ the code uniform without making any no-op line changes. // in order to keep/ the code uniform without making any no-op line changes.
return (-1 !== suppressedIn2D.indexOf(this.state)) && isIn2DMode(); return (-1 !== suppressedIn2D.indexOf(this.state)) && isIn2DMode();
@ -410,7 +420,7 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed = function(entityMethodName) { this.callEntityMethodOnGrabbed = function(entityMethodName) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID]; var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args); Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args);
} };
this.setState = function(newState, reason) { this.setState = function(newState, reason) {
@ -508,7 +518,7 @@ function MyController(hand) {
ignoreRayIntersection: true, ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it. drawInFront: true, // Even when burried inside of something, show it.
visible: true visible: true
} };
this.searchSphere = Overlays.addOverlay("sphere", sphereProperties); this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
} else { } else {
Overlays.editOverlay(this.searchSphere, { Overlays.editOverlay(this.searchSphere, {
@ -518,7 +528,7 @@ function MyController(hand) {
visible: true visible: true
}); });
} }
} };
this.overlayLineOn = function(closePoint, farPoint, color) { this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) { if (this.overlayLine === null) {
@ -567,7 +577,7 @@ function MyController(hand) {
this.overlayLineOn(handPosition, searchSphereLocation, this.overlayLineOn(handPosition, searchSphereLocation,
(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR); (this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
} }
} };
this.handleDistantParticleBeam = function(handPosition, objectPosition, color) { this.handleDistantParticleBeam = function(handPosition, objectPosition, color) {
@ -634,7 +644,7 @@ function MyController(hand) {
"alphaFinish": 1, "alphaFinish": 1,
"additiveBlending": 0, "additiveBlending": 0,
"textures": "https://hifi-content.s3.amazonaws.com/alan/dev/textures/grabsprite-3.png" "textures": "https://hifi-content.s3.amazonaws.com/alan/dev/textures/grabsprite-3.png"
} };
this.particleBeamObject = Entities.addEntity(particleBeamPropertiesObject); this.particleBeamObject = Entities.addEntity(particleBeamPropertiesObject);
}; };
@ -648,7 +658,7 @@ function MyController(hand) {
emitSpeed: speed, emitSpeed: speed,
speedSpread: spread, speedSpread: spread,
lifespan: lifespan lifespan: lifespan
}) });
}; };
this.evalLightWorldTransform = function(modelPos, modelRot) { this.evalLightWorldTransform = function(modelPos, modelRot) {
@ -702,9 +712,9 @@ function MyController(hand) {
this.spotlight = Entities.addEntity(lightProperties); this.spotlight = Entities.addEntity(lightProperties);
} else { } else {
Entities.editEntity(this.spotlight, { Entities.editEntity(this.spotlight, {
//without this, this light would maintain rotation with its parent // without this, this light would maintain rotation with its parent
rotation: Quat.fromPitchYawRollDegrees(-90, 0, 0) rotation: Quat.fromPitchYawRollDegrees(-90, 0, 0)
}) });
} }
}; };
@ -768,7 +778,7 @@ function MyController(hand) {
Entities.deleteEntity(this.particleBeamObject); Entities.deleteEntity(this.particleBeamObject);
this.particleBeamObject = null; this.particleBeamObject = null;
} }
} };
this.turnLightsOff = function() { this.turnLightsOff = function() {
if (this.spotlight !== null) { if (this.spotlight !== null) {
@ -844,7 +854,7 @@ function MyController(hand) {
this.thumbPress = function(value) { this.thumbPress = function(value) {
_this.rawThumbValue = value; _this.rawThumbValue = value;
} };
this.thumbPressed = function() { this.thumbPressed = function() {
return _this.rawThumbValue > THUMB_ON_VALUE; return _this.rawThumbValue > THUMB_ON_VALUE;
@ -869,8 +879,8 @@ function MyController(hand) {
} }
}; };
this.createHotspots = function () { this.createHotspots = function() {
var props, overlay; var _this = this;
var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 }; var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var HAND_EQUIP_SPHERE_ALPHA = 0.7; var HAND_EQUIP_SPHERE_ALPHA = 0.7;
@ -888,6 +898,7 @@ function MyController(hand) {
this.hotspotOverlays = []; this.hotspotOverlays = [];
var overlay;
if (DRAW_HAND_SPHERES) { if (DRAW_HAND_SPHERES) {
// add tiny green sphere around the palm. // add tiny green sphere around the palm.
var handPosition = this.getHandPosition(); var handPosition = this.getHandPosition();
@ -901,7 +912,6 @@ function MyController(hand) {
ignoreRayIntersection: true, ignoreRayIntersection: true,
drawInFront: false drawInFront: false
}); });
this.hotspotOverlays.push({ this.hotspotOverlays.push({
entityID: undefined, entityID: undefined,
overlay: overlay, overlay: overlay,
@ -919,11 +929,11 @@ function MyController(hand) {
ignoreRayIntersection: true, ignoreRayIntersection: true,
drawInFront: false drawInFront: false
}); });
this.hotspotOverlays.push({ this.hotspotOverlays.push({
entityID: undefined, entityID: undefined,
overlay: overlay, overlay: overlay,
type: "hand" type: "hand",
localPosition: {x: 0, y: 0, z: 0}
}); });
} }
@ -931,64 +941,71 @@ function MyController(hand) {
this.entityPropertyCache.clear(); this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE); this.entityPropertyCache.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
var _this = this; if (DRAW_GRAB_BOXES) {
this.entityPropertyCache.getEntities().forEach(function (entityID) { // add blue box overlays for grabbable entities.
if (_this.entityIsEquippableWithoutDistanceCheck(entityID)) { this.entityPropertyCache.getEntities().forEach(function(entityID) {
props = _this.entityPropertyCache.getProps(entityID); var props = _this.entityPropertyCache.getProps(entityID);
if (_this.entityIsGrabbable(entityID)) {
var overlay = Overlays.addOverlay("cube", {
rotation: props.rotation,
position: props.position,
size: props.dimensions,
color: GRAB_BOX_COLOR,
alpha: GRAB_BOX_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "near",
localPosition: {x: 0, y: 0, z: 0}
});
}
});
}
overlay = Overlays.addOverlay("sphere", { // add green spheres for each equippable hotspot.
rotation: props.rotation, flatten(this.entityPropertyCache.getEntities().map(function(entityID) {
position: props.position, return _this.collectEquipHotspots(entityID);
size: EQUIP_RADIUS * 2, })).filter(function(hotspot) {
color: EQUIP_SPHERE_COLOR, return _this.hotspotIsEquippable(hotspot);
alpha: EQUIP_SPHERE_ALPHA, }).forEach(function(hotspot) {
solid: true, var overlay = Overlays.addOverlay("sphere", {
visible: true, position: hotspot.worldPosition,
ignoreRayIntersection: true, size: hotspot.radius * 2,
drawInFront: false color: EQUIP_SPHERE_COLOR,
}); alpha: EQUIP_SPHERE_ALPHA,
solid: true,
_this.hotspotOverlays.push({ visible: true,
entityID: entityID, ignoreRayIntersection: true,
overlay: overlay, drawInFront: false
type: "equip" });
}); _this.hotspotOverlays.push({
} entityID: hotspot.entityID,
overlay: overlay,
if (DRAW_GRAB_BOXES && _this.entityIsGrabbable(entityID)) { type: "equip",
props = _this.entityPropertyCache.getProps(entityID); localPosition: hotspot.localPosition
});
overlay = Overlays.addOverlay("cube", {
rotation: props.rotation,
position: props.position,
size: props.dimensions, //{x: props.dimensions.x, y: props.dimensions.y, z: props.dimensions.z},
color: GRAB_BOX_COLOR,
alpha: GRAB_BOX_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "near"
});
}
}); });
}; };
this.updateHotspots = function() { this.updateHotspots = function() {
var _this = this; var _this = this;
var props; var props;
this.hotspotOverlays.forEach(function (overlayInfo) { this.hotspotOverlays.forEach(function(overlayInfo) {
if (overlayInfo.type === "hand") { if (overlayInfo.type === "hand") {
Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() }); Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() });
} else if (overlayInfo.type === "equip") { } else if (overlayInfo.type === "equip") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID); _this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID); props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation }); var entityXform = new Xform(props.rotation, props.position);
Overlays.editOverlay(overlayInfo.overlay, {
position: entityXform.xformPoint(overlayInfo.localPosition),
rotation: props.rotation
});
} else if (overlayInfo.type === "near") { } else if (overlayInfo.type === "near") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID); _this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID); props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
@ -998,7 +1015,7 @@ function MyController(hand) {
}; };
this.destroyHotspots = function() { this.destroyHotspots = function() {
this.hotspotOverlays.forEach(function (overlayInfo) { this.hotspotOverlays.forEach(function(overlayInfo) {
Overlays.deleteOverlay(overlayInfo.overlay); Overlays.deleteOverlay(overlayInfo.overlay);
}); });
this.hotspotOverlays = []; this.hotspotOverlays = [];
@ -1012,14 +1029,14 @@ function MyController(hand) {
this.destroyHotspots(); this.destroyHotspots();
}; };
///
// Performs ray pick test from the hand controller into the world // Performs ray pick test from the hand controller into the world
// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND // @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
// @returns {object} returns object with two keys entityID and distance // @returns {object} returns object with two keys entityID and distance
// //
this.calcRayPickInfo = function(hand) { this.calcRayPickInfo = function(hand) {
var pose = Controller.getPoseValue((hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand); var standardControllerValue = (hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var pose = Controller.getPoseValue(standardControllerValue);
var worldHandPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position); var worldHandPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation); var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
@ -1058,63 +1075,82 @@ function MyController(hand) {
} }
var overlayIntersection = Overlays.findRayIntersection(pickRayBacked); var overlayIntersection = Overlays.findRayIntersection(pickRayBacked);
if (!intersection.intersects || (overlayIntersection.intersects && (intersection.distance > overlayIntersection.distance))) { if (!intersection.intersects ||
(overlayIntersection.intersects && (intersection.distance > overlayIntersection.distance))) {
intersection = overlayIntersection; intersection = overlayIntersection;
} }
if (intersection.intersects) { if (intersection.intersects) {
return { entityID: intersection.entityID, return {
searchRay: pickRay, entityID: intersection.entityID,
distance: Vec3.distance(pickRay.origin, intersection.intersection) } searchRay: pickRay,
distance: Vec3.distance(pickRay.origin, intersection.intersection)
};
} else { } else {
return result; return result;
} }
}; };
this.entityWantsTrigger = function (entityID) { this.entityWantsTrigger = function(entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID); var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
return grabbableProps && grabbableProps.wantsTrigger; return grabbableProps && grabbableProps.wantsTrigger;
}; };
this.entityIsEquippableWithoutDistanceCheck = function (entityID) { // returns a list of all equip-hotspots assosiated with this entity.
// @param {UUID} entityID
// @returns {Object[]} array of objects with the following fields.
// * entityID {UUID}
// * localPosition {Vec3} position of the hotspot in object space.
// * worldPosition {vec3} position of the hotspot in world space.
// * radius {number} radius of equip hotspot
// * joints {Object} keys are joint names values are arrays of two elements:
// offset position {Vec3} and offset rotation {Quat}, both are in the coordinate system of the joint.
this.collectEquipHotspots = function(entityID) {
var result = [];
var props = this.entityPropertyCache.getProps(entityID); var props = this.entityPropertyCache.getProps(entityID);
var handPosition = props.position; var entityXform = new Xform(props.rotation, props.position);
return this.entityIsEquippableWithDistanceCheck(entityID, handPosition); var equipHotspotsProps = this.entityPropertyCache.getEquipHotspotsProps(entityID);
if (equipHotspotsProps && equipHotspotsProps.length > 0) {
var i, length = equipHotspotsProps.length;
for (i = 0; i < length; i++) {
var hotspot = equipHotspotsProps[i];
if (hotspot.position && hotspot.radius && hotspot.joints) {
result.push({
entityID: entityID,
localPosition: hotspot.position,
worldPosition: entityXform.xformPoint(hotspot.position),
radius: hotspot.radius,
joints: hotspot.joints
});
}
}
} else {
var wearableProps = this.entityPropertyCache.getWearableProps(entityID);
if (wearableProps && wearableProps.joints) {
result.push({
entityID: entityID,
localPosition: {x: 0, y: 0, z: 0},
worldPosition: entityXform.pos,
radius: EQUIP_RADIUS,
joints: wearableProps.joints
});
}
}
return result;
}; };
this.entityIsEquippableWithDistanceCheck = function (entityID, handPosition) { this.hotspotIsEquippable = function(hotspot) {
var props = this.entityPropertyCache.getProps(entityID); var props = this.entityPropertyCache.getProps(hotspot.entityID);
var distance = Vec3.distance(props.position, handPosition); var grabProps = this.entityPropertyCache.getGrabProps(hotspot.entityID);
var grabProps = this.entityPropertyCache.getGrabProps(entityID);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME); var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0; var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0;
if (refCount > 0) { var okToEquipFromOtherHand = ((this.getOtherHandController().state == STATE_NEAR_GRABBING ||
this.getOtherHandController().state == STATE_DISTANCE_HOLDING) &&
this.getOtherHandController().grabbedEntity == hotspot.entityID);
if (refCount > 0 && !okToEquipFromOtherHand) {
if (debug) { if (debug) {
print("equip is skipping '" + props.name + "': it is already grabbed"); print("equip is skipping '" + props.name + "': grabbed by someone else");
}
return false;
}
if (distance > EQUIP_RADIUS) {
if (debug) {
print("equip is skipping '" + props.name + "': too far away, " + distance + " meters");
}
return false;
}
var wearableProps = this.entityPropertyCache.getWearableProps(entityID);
if (!wearableProps || !wearableProps.joints) {
if (debug) {
print("equip is skipping '" + props.name + "': no wearable attach-point");
}
return false;
}
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (!wearableProps.joints[handJointName]) {
if (debug) {
print("equip is skipping '" + props.name + "': no wearable joint for " + handJointName);
} }
return false; return false;
} }
@ -1122,7 +1158,7 @@ function MyController(hand) {
return true; return true;
}; };
this.entityIsGrabbable = function (entityID) { this.entityIsGrabbable = function(entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID); var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
var grabProps = this.entityPropertyCache.getGrabProps(entityID); var grabProps = this.entityPropertyCache.getGrabProps(entityID);
var props = this.entityPropertyCache.getProps(entityID); var props = this.entityPropertyCache.getProps(entityID);
@ -1255,29 +1291,31 @@ function MyController(hand) {
this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS); this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities(); var candidateEntities = this.entityPropertyCache.getEntities();
var equippableEntities = candidateEntities.filter(function (entity) { var equippableHotspots = flatten(candidateEntities.map(function(entityID) {
return _this.entityIsEquippableWithDistanceCheck(entity, handPosition); return _this.collectEquipHotspots(entityID);
})).filter(function(hotspot) {
return _this.hotspotIsEquippable(hotspot) && Vec3.distance(hotspot.worldPosition, handPosition) < hotspot.radius;
}); });
var entity; var entity;
if (equippableEntities.length > 0) { if (equippableHotspots.length > 0) {
// sort by distance // sort by distance
equippableEntities.sort(function (a, b) { equippableHotspots.sort(function(a, b) {
var aDistance = Vec3.distance(_this.entityPropertyCache.getProps(a).position, handPosition); var aDistance = Vec3.distance(a.worldPosition, handPosition);
var bDistance = Vec3.distance(_this.entityPropertyCache.getProps(b).position, handPosition); var bDistance = Vec3.distance(b.worldPosition, handPosition);
return aDistance - bDistance; return aDistance - bDistance;
}); });
entity = equippableEntities[0];
if (this.triggerSmoothedGrab()) { if (this.triggerSmoothedGrab()) {
this.grabbedEntity = entity; this.grabbedHotspot = equippableHotspots[0];
this.setState(STATE_HOLD, "eqipping '" + this.entityPropertyCache.getProps(entity).name + "'"); this.grabbedEntity = equippableHotspots[0].entityID;
this.setState(STATE_HOLD, "eqipping '" + this.entityPropertyCache.getProps(this.grabbedEntity).name + "'");
return; return;
} else { } else {
// TODO: highlight the equippable object? // TODO: highlight the equippable object?
} }
} }
var grabbableEntities = candidateEntities.filter(function (entity) { var grabbableEntities = candidateEntities.filter(function(entity) {
return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE); return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
}); });
@ -1294,7 +1332,7 @@ function MyController(hand) {
if (grabbableEntities.length > 0) { if (grabbableEntities.length > 0) {
// sort by distance // sort by distance
grabbableEntities.sort(function (a, b) { grabbableEntities.sort(function(a, b) {
var aDistance = Vec3.distance(_this.entityPropertyCache.getProps(a).position, handPosition); var aDistance = Vec3.distance(_this.entityPropertyCache.getProps(a).position, handPosition);
var bDistance = Vec3.distance(_this.entityPropertyCache.getProps(b).position, handPosition); var bDistance = Vec3.distance(_this.entityPropertyCache.getProps(b).position, handPosition);
return aDistance - bDistance; return aDistance - bDistance;
@ -1354,9 +1392,11 @@ function MyController(hand) {
} }
} }
//search line visualizations // search line visualizations
if (USE_ENTITY_LINES_FOR_SEARCHING === true) { if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
this.lineOn(rayPickInfo.searchRay.origin, Vec3.multiply(rayPickInfo.searchRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR); this.lineOn(rayPickInfo.searchRay.origin,
Vec3.multiply(rayPickInfo.searchRay.direction, LINE_LENGTH),
NO_INTERSECT_COLOR);
} }
this.searchIndicatorOn(rayPickInfo.searchRay); this.searchIndicatorOn(rayPickInfo.searchRay);
@ -1371,11 +1411,11 @@ function MyController(hand) {
timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME; timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;
} }
return timeScale; return timeScale;
} };
this.getMass = function(dimensions, density) { this.getMass = function(dimensions, density) {
return (dimensions.x * dimensions.y * dimensions.z) * density; return (dimensions.x * dimensions.y * dimensions.z) * density;
} };
this.distanceHoldingEnter = function() { this.distanceHoldingEnter = function() {
@ -1502,7 +1542,8 @@ function MyController(hand) {
var RADIAL_GRAB_AMPLIFIER = 10.0; var RADIAL_GRAB_AMPLIFIER = 10.0;
if (Math.abs(this.grabRadialVelocity) > 0.0) { if (Math.abs(this.grabRadialVelocity) > 0.0) {
this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime * this.grabRadius * RADIAL_GRAB_AMPLIFIER); this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime *
this.grabRadius * RADIAL_GRAB_AMPLIFIER);
} }
var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(controllerRotation)); var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(controllerRotation));
@ -1530,30 +1571,9 @@ function MyController(hand) {
} }
} }
// var defaultConstraintData = {
// axisStart: false,
// axisEnd: false
// }
//
// var constraintData = getEntityCustomData('lightModifierKey', this.grabbedEntity, defaultConstraintData);
// var clampedVector;
// var targetPosition;
// if (constraintData.axisStart !== false) {
// clampedVector = this.projectVectorAlongAxis(this.currentObjectPosition,
// constraintData.axisStart,
// constraintData.axisEnd);
// targetPosition = clampedVector;
// } else {
// targetPosition = {
// x: this.currentObjectPosition.x,
// y: this.currentObjectPosition.y,
// z: this.currentObjectPosition.z
// }
// }
var handPosition = this.getHandPosition(); var handPosition = this.getHandPosition();
//visualizations // visualizations
if (USE_ENTITY_LINES_FOR_MOVING === true) { if (USE_ENTITY_LINES_FOR_MOVING === true) {
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR); this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
} }
@ -1561,7 +1581,7 @@ function MyController(hand) {
this.overlayLineOn(handPosition, grabbedProperties.position, INTERSECT_COLOR); this.overlayLineOn(handPosition, grabbedProperties.position, INTERSECT_COLOR);
} }
if (USE_PARTICLE_BEAM_FOR_MOVING === true) { if (USE_PARTICLE_BEAM_FOR_MOVING === true) {
this.handleDistantParticleBeam(handPosition, grabbedProperties.position, INTERSECT_COLOR) this.handleDistantParticleBeam(handPosition, grabbedProperties.position, INTERSECT_COLOR);
} }
if (USE_POINTLIGHT === true) { if (USE_POINTLIGHT === true) {
this.handlePointLight(this.grabbedEntity); this.handlePointLight(this.grabbedEntity);
@ -1621,46 +1641,17 @@ function MyController(hand) {
scalar = 1; scalar = 1;
} }
var projection = Vec3.sum(axisStart, Vec3.multiply(scalar, Vec3.normalize(bPrime))); var projection = Vec3.sum(axisStart, Vec3.multiply(scalar, Vec3.normalize(bPrime)));
return projection return projection;
}; };
this.hasPresetOffsets = function() {
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
if ("joints" in wearableData) {
var allowedJoints = wearableData.joints;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (handJointName in allowedJoints) {
return true;
}
}
return false;
}
this.getPresetPosition = function() {
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
var allowedJoints = wearableData.joints;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (handJointName in allowedJoints) {
return allowedJoints[handJointName][0];
}
}
this.getPresetRotation = function() {
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
var allowedJoints = wearableData.joints;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (handJointName in allowedJoints) {
return allowedJoints[handJointName][1];
}
}
this.dropGestureReset = function() { this.dropGestureReset = function() {
this.fastHandMoveDetected = false; this.fastHandMoveDetected = false;
this.fastHandMoveTimer = 0; this.fastHandMoveTimer = 0;
}; };
this.dropGestureProcess = function(deltaTime) { this.dropGestureProcess = function(deltaTime) {
var pose = Controller.getPoseValue((this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand); var standardControllerValue = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var pose = Controller.getPoseValue(standardControllerValue);
var worldHandVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, pose.velocity); var worldHandVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, pose.velocity);
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation); var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
@ -1710,6 +1701,12 @@ function MyController(hand) {
this.grabbedEntity = saveGrabbedID; this.grabbedEntity = saveGrabbedID;
} }
var otherHandController = this.getOtherHandController();
if (otherHandController.grabbedEntity == this.grabbedEntity &&
(otherHandController.state == STATE_NEAR_GRABBING || otherHandController.state == STATE_DISTANCE_HOLDING)) {
otherHandController.setState(STATE_OFF, "other hand grabbed this entity");
}
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES); var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.activateEntity(this.grabbedEntity, grabbedProperties, false); this.activateEntity(this.grabbedEntity, grabbedProperties, false);
@ -1718,13 +1715,17 @@ function MyController(hand) {
var handPosition = this.getHandPosition(); var handPosition = this.getHandPosition();
var hasPresetPosition = false; var hasPresetPosition = false;
if (this.state == STATE_HOLD && this.hasPresetOffsets()) { if (this.state == STATE_HOLD && this.grabbedHotspot) {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA); var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
// if an object is "equipped" and has a predefined offset, use it. // if an object is "equipped" and has a predefined offset, use it.
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false; this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
this.offsetPosition = this.getPresetPosition();
this.offsetRotation = this.getPresetRotation(); var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
hasPresetPosition = true; if (this.grabbedHotspot.joints[handJointName]) {
this.offsetPosition = this.grabbedHotspot.joints[handJointName][0];
this.offsetRotation = this.grabbedHotspot.joints[handJointName][1];
hasPresetPosition = true;
}
} else { } else {
this.ignoreIK = false; this.ignoreIK = false;
@ -1757,7 +1758,7 @@ function MyController(hand) {
var reparentProps = { var reparentProps = {
parentID: MyAvatar.sessionUUID, parentID: MyAvatar.sessionUUID,
parentJointIndex: handJointIndex parentJointIndex: handJointIndex
} };
if (hasPresetPosition) { if (hasPresetPosition) {
reparentProps["localPosition"] = this.offsetPosition; reparentProps["localPosition"] = this.offsetPosition;
reparentProps["localRotation"] = this.offsetRotation; reparentProps["localRotation"] = this.offsetRotation;
@ -1826,7 +1827,6 @@ function MyController(hand) {
return; return;
} }
var now = Date.now(); var now = Date.now();
if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) { if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
this.lastUnequipCheckTime = now; this.lastUnequipCheckTime = now;
@ -1995,6 +1995,7 @@ function MyController(hand) {
})); }));
this.grabbedEntity = null; this.grabbedEntity = null;
this.grabbedHotspot = null;
if (this.triggerSmoothedGrab()) { if (this.triggerSmoothedGrab()) {
this.waitForTriggerRelease = true; this.waitForTriggerRelease = true;
@ -2097,7 +2098,7 @@ function MyController(hand) {
print("disconnecting stray child of hand: (" + _this.hand + ") " + childID); print("disconnecting stray child of hand: (" + _this.hand + ") " + childID);
Entities.editEntity(childID, {parentID: NULL_UUID}); Entities.editEntity(childID, {parentID: NULL_UUID});
}); });
} };
this.deactivateEntity = function(entityID, noVelocity) { this.deactivateEntity = function(entityID, noVelocity) {
var deactiveProps; var deactiveProps;
@ -2122,7 +2123,7 @@ function MyController(hand) {
// things that are held by parenting and dropped with no velocity will end up as "static" in bullet. If // things that are held by parenting and dropped with no velocity will end up as "static" in bullet. If
// it looks like the dropped thing should fall, give it a little velocity. // it looks like the dropped thing should fall, give it a little velocity.
var props = Entities.getEntityProperties(entityID, ["parentID", "velocity", "dynamic", "shapeType"]) var props = Entities.getEntityProperties(entityID, ["parentID", "velocity", "dynamic", "shapeType"]);
var parentID = props.parentID; var parentID = props.parentID;
var doSetVelocity = false; var doSetVelocity = false;
@ -2183,6 +2184,10 @@ function MyController(hand) {
} }
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data); setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
}; };
this.getOtherHandController = function() {
return (this.hand === RIGHT_HAND) ? leftController : rightController;
};
} }
var rightController = new MyController(RIGHT_HAND); var rightController = new MyController(RIGHT_HAND);
@ -2204,7 +2209,8 @@ mapping.from([Controller.Standard.RightPrimaryThumb]).peek().to(rightController.
Controller.enableMapping(MAPPING_NAME); Controller.enableMapping(MAPPING_NAME);
//the section below allows the grab script to listen for messages that disable either one or both hands. useful for two handed items // the section below allows the grab script to listen for messages
// that disable either one or both hands. useful for two handed items
var handToDisable = 'none'; var handToDisable = 'none';
function update(deltaTime) { function update(deltaTime) {
@ -2267,7 +2273,7 @@ var handleHandMessages = function(channel, message, sender) {
} }
} }
} }
} };
Messages.messageReceived.connect(handleHandMessages); Messages.messageReceived.connect(handleHandMessages);

View file

@ -125,8 +125,17 @@ function ignoreMouseActivity() {
weMovedReticle = false; weMovedReticle = false;
return true; return true;
} }
var MARGIN = 25;
var reticleMinX = MARGIN, reticleMaxX, reticleMinY = MARGIN, reticleMaxY;
function updateRecommendedArea() {
var dims = Controller.getViewportDimensions();
reticleMaxX = dims.x - MARGIN;
reticleMaxY = dims.y - MARGIN;
}
var setReticlePosition = function (point2d) { var setReticlePosition = function (point2d) {
weMovedReticle = true; weMovedReticle = true;
point2d.x = Math.max(reticleMinX, Math.min(point2d.x, reticleMaxX));
point2d.y = Math.max(reticleMinY, Math.min(point2d.y, reticleMaxY));
Reticle.setPosition(point2d); Reticle.setPosition(point2d);
}; };
@ -187,6 +196,32 @@ function overlayFromWorldPoint(point) {
return { x: horizontalPixels, y: verticalPixels }; return { x: horizontalPixels, y: verticalPixels };
} }
function activeHudPoint2d(activeHand) { // if controller is valid, update reticle position and answer 2d point. Otherwise falsey.
var controllerPose = Controller.getPoseValue(activeHand);
// Valid if any plugged-in hand controller is "on". (uncradled Hydra, green-lighted Vive...)
if (!controllerPose.valid) {
return; // Controller is cradled.
}
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
MyAvatar.position);
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection);
if (!hudPoint3d) {
if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
print('Controller is parallel to HUD'); // so let us know that our assumptions are wrong.
}
return;
}
var hudPoint2d = overlayFromWorldPoint(hudPoint3d);
// We don't know yet if we'll want to make the cursor or laser visble, but we need to move it to see if
// it's pointing at a QML tool (aka system overlay).
setReticlePosition(hudPoint2d);
return hudPoint2d;
}
// MOUSE ACTIVITY -------- // MOUSE ACTIVITY --------
// //
var isSeeking = false; var isSeeking = false;
@ -351,8 +386,23 @@ function isPointingAtOverlayStartedNonFullTrigger(trigger) {
} }
clickMapping.from(rightTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(rightTrigger)).to(Controller.Actions.ReticleClick); clickMapping.from(rightTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(rightTrigger)).to(Controller.Actions.ReticleClick);
clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(leftTrigger)).to(Controller.Actions.ReticleClick); clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(leftTrigger)).to(Controller.Actions.ReticleClick);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu); // The following is essentially like Left and Right versions of
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(Controller.Actions.ContextMenu); // clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
// except that we first update the reticle position from the appropriate hand position, before invoking the ContextMenu.
var wantsMenu = 0;
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
if (clicked) {
activeHudPoint2d(Controller.Standard.RightHand);
}
wantsMenu = clicked;
});
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) {
if (clicked) {
activeHudPoint2d(Controller.Standard.LeftHand);
}
wantsMenu = clicked;
});
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () { clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
// Allow the reticle depth to be set correctly: // Allow the reticle depth to be set correctly:
// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move // Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
@ -398,7 +448,7 @@ function update() {
} }
updateSeeking(true); updateSeeking(true);
if (!handControllerLockOut.expired(now)) { if (!handControllerLockOut.expired(now)) {
return off(); // Let them use mouse it in peace. return off(); // Let them use mouse in peace.
} }
if (!Menu.isOptionChecked("First Person")) { if (!Menu.isOptionChecked("First Person")) {
return off(); // What to do? menus can be behind hand! return off(); // What to do? menus can be behind hand!
@ -408,28 +458,13 @@ function update() {
} }
leftTrigger.update(); leftTrigger.update();
rightTrigger.update(); rightTrigger.update();
var controllerPose = Controller.getPoseValue(activeHand); if (!activeTrigger.state) {
// Valid if any plugged-in hand controller is "on". (uncradled Hydra, green-lighted Vive...) return off(); // No trigger
if (!controllerPose.valid) {
return off(); // Controller is cradled.
} }
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation), var hudPoint2d = activeHudPoint2d(activeHand);
MyAvatar.position); if (!hudPoint2d) {
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection);
if (!hudPoint3d) {
if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
print('Controller is parallel to HUD'); // so let us know that our assumptions are wrong.
}
return off(); return off();
} }
var hudPoint2d = overlayFromWorldPoint(hudPoint3d);
// We don't know yet if we'll want to make the cursor visble, but we need to move it to see if
// it's pointing at a QML tool (aka system overlay).
setReticlePosition(hudPoint2d);
// If there's a HUD element at the (newly moved) reticle, just make it visible and bail. // If there's a HUD element at the (newly moved) reticle, just make it visible and bail.
if (isPointingAtOverlay(hudPoint2d)) { if (isPointingAtOverlay(hudPoint2d)) {
if (HMD.active) { if (HMD.active) {
@ -446,23 +481,16 @@ function update() {
return; return;
} }
// We are not pointing at a HUD element (but it could be a 3d overlay). // We are not pointing at a HUD element (but it could be a 3d overlay).
if (!activeTrigger.state) {
return off(); // No trigger
}
clearSystemLaser(); clearSystemLaser();
Reticle.visible = false; Reticle.visible = false;
} }
setupHandler(Script.update, update);
var UPDATE_INTERVAL = 50; // milliseconds. Script.update is too frequent.
var updater = Script.setInterval(update, UPDATE_INTERVAL);
Script.scriptEnding.connect(function () {
Script.clearInterval(updater);
});
// Check periodically for changes to setup. // Check periodically for changes to setup.
var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // milliseconds var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // milliseconds
function checkSettings() { function checkSettings() {
updateFieldOfView(); updateFieldOfView();
updateRecommendedArea();
} }
checkSettings(); checkSettings();
var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL); var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);

View file

@ -192,7 +192,7 @@ var toolBar = (function() {
}); });
activeButton = toolBar.addTool({ activeButton = toolBar.addTool({
imageURL: toolIconUrl + "edit-01.svg", imageURL: toolIconUrl + "edit.svg",
subImage: { subImage: {
x: 0, x: 0,
y: Tool.IMAGE_WIDTH, y: Tool.IMAGE_WIDTH,

View file

@ -53,18 +53,22 @@ function toggleExamples() {
var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var browseExamplesButton = toolBar.addButton({ var browseExamplesButton = toolBar.addButton({
imageURL: toolIconUrl + "examples-01.svg", imageURL: toolIconUrl + "market.svg",
objectName: "examples", objectName: "examples",
yOffset: 50, buttonState: 1,
alpha: 0.9, alpha: 0.9
}); });
var browseExamplesButtonDown = false; function onExamplesWindowVisibilityChanged() {
browseExamplesButton.writeProperty('buttonState', examplesWindow.visible ? 0 : 1);
browseExamplesButton.clicked.connect(function(){ }
function onClick() {
toggleExamples(); toggleExamples();
}); }
browseExamplesButton.clicked.connect(onClick);
examplesWindow.visibleChanged.connect(onExamplesWindowVisibilityChanged);
Script.scriptEnding.connect(function () { Script.scriptEnding.connect(function () {
browseExamplesButton.clicked.disconnect(); browseExamplesButton.clicked.disconnect(onClick);
examplesWindow.visibleChanged.disconnect(onExamplesWindowVisibilityChanged);
}); });

View file

@ -14,16 +14,22 @@ var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button = toolBar.addButton({ var button = toolBar.addButton({
objectName: "goto", objectName: "goto",
imageURL: Script.resolvePath("assets/images/tools/directory-01.svg"), imageURL: Script.resolvePath("assets/images/tools/directory.svg"),
visible: true, visible: true,
yOffset: 50, buttonState: 1,
alpha: 0.9, alpha: 0.9,
}); });
button.clicked.connect(function(){ function onAddressBarShown(visible) {
button.writeProperty('buttonState', visible ? 0 : 1);
}
function onClicked(){
DialogsManager.toggleAddressBar(); DialogsManager.toggleAddressBar();
}); }
button.clicked.connect(onClicked);
DialogsManager.addressBarShown.connect(onAddressBarShown);
Script.scriptEnding.connect(function () { Script.scriptEnding.connect(function () {
button.clicked.disconnect(); button.clicked.disconnect(onClicked);
DialogsManager.addressBarShown.disconnect(onAddressBarShown);
}); });

View file

@ -20,23 +20,28 @@ var desktopMenuItemName = "Desktop";
var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button; var button;
function onHmdChanged(isHmd) {
button.writeProperty('buttonState', isHmd ? 0 : 1);
}
function onClicked(){
var isDesktop = Menu.isOptionChecked(desktopMenuItemName);
Menu.setIsOptionChecked(isDesktop ? headset : desktopMenuItemName, true);
}
if (headset) { if (headset) {
button = toolBar.addButton({ button = toolBar.addButton({
objectName: "hmdToggle", objectName: "hmdToggle",
imageURL: Script.resolvePath("assets/images/tools/hmd-switch-01.svg"), imageURL: Script.resolvePath("assets/images/tools/switch.svg"),
visible: true, visible: true,
yOffset: 50,
alpha: 0.9, alpha: 0.9,
}); });
onHmdChanged(HMD.active);
button.clicked.connect(function(){ button.clicked.connect(onClicked);
var isDesktop = Menu.isOptionChecked(desktopMenuItemName); HMD.displayModeChanged.connect(onHmdChanged);
Menu.setIsOptionChecked(isDesktop ? headset : desktopMenuItemName, true);
});
Script.scriptEnding.connect(function () { Script.scriptEnding.connect(function () {
button.clicked.disconnect(); button.clicked.disconnect(onClicked);
HMD.displayModeChanged.disconnect(onHmdChanged);
}); });
} }

View file

@ -33,6 +33,14 @@ Xform.prototype.mirrorX = function() {
{x: -this.pos.x, y: this.pos.y, z: this.pos.z}); {x: -this.pos.x, y: this.pos.y, z: this.pos.z});
}; };
Xform.prototype.xformVector = function (vector) {
return Vec3.multiplyQbyV(this.rot, vector);
}
Xform.prototype.xformPoint = function (point) {
return Vec3.sum(Vec3.multiplyQbyV(this.rot, point), this.pos);
}
Xform.prototype.toString = function() { Xform.prototype.toString = function() {
var rot = this.rot; var rot = this.rot;
var pos = this.pos; var pos = this.pos;

View file

@ -111,8 +111,8 @@ EntityListTool = function(opts) {
} }
}); });
webView.visibilityChanged.connect(function (visible) { webView.visibleChanged.connect(function () {
if (visible) { if (webView.visible) {
that.sendUpdate(); that.sendUpdate();
} }
}); });

View file

@ -309,5 +309,11 @@ calculateHandSizeRatio = function() {
clamp = function(val, min, max){ clamp = function(val, min, max){
return Math.max(min, Math.min(max, val)) return Math.max(min, Math.min(max, val))
} }
// flattens an array of arrays into a single array
// example: flatten([[1], [3, 4], []) => [1, 3, 4]
// NOTE: only does one level of flattening, it is not recursive.
flatten = function(array) {
return [].concat.apply([], array);
}

View file

@ -14,16 +14,26 @@ var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button = toolBar.addButton({ var button = toolBar.addButton({
objectName: "mute", objectName: "mute",
imageURL: Script.resolvePath("assets/images/tools/microphone.svg"), imageURL: Script.resolvePath("assets/images/tools/mic.svg"),
visible: true, visible: true,
alpha: 0.9, buttonState: 1,
}); alpha: 0.9
button.clicked.connect(function(){
var menuItem = "Mute Microphone";
Menu.setIsOptionChecked(menuItem, !Menu.isOptionChecked(menuItem));
}); });
function onMuteToggled() {
// We could just toggle state, but we're less likely to get out of wack if we read the AudioDevice.
// muted => button "on" state => 1. go figure.
button.writeProperty('buttonState', AudioDevice.getMuted() ? 0 : 1);
}
onMuteToggled();
function onClicked(){
var menuItem = "Mute Microphone";
Menu.setIsOptionChecked(menuItem, !Menu.isOptionChecked(menuItem));
}
button.clicked.connect(onClicked);
AudioDevice.muteToggled.connect(onMuteToggled);
Script.scriptEnding.connect(function () { Script.scriptEnding.connect(function () {
button.clicked.disconnect(); button.clicked.disconnect(onClicked);
AudioDevice.muteToggled.disconnect(onMuteToggled);
}); });

View file

@ -826,6 +826,10 @@ var usersWindow = (function () {
function onMouseMoveEvent(event) { function onMouseMoveEvent(event) {
var isVisible; var isVisible;
if (!isLoggedIn) {
return;
}
if (isMovingScrollbar) { if (isMovingScrollbar) {
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x
&& event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN && event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN

View file

@ -125,18 +125,32 @@
Entities.deleteEntity(this.arrow); Entities.deleteEntity(this.arrow);
}, },
startNearGrab: function(entityID, args) {
_this.startEquip(entityID, args);
},
continueNearGrab: function(entityID, args) {
_this.continueEquip(entityID, args);
},
releaseGrab: function(entityID, args) {
_this.releaseEquip(entityID, args);
},
startEquip: function(entityID, args) { startEquip: function(entityID, args) {
this.hand = args[0]; this.hand = args[0];
avatarID = args[1]; avatarID = args[1];
//disable the opposite hand in handControllerGrab.js by message //disable the opposite hand in handControllerGrab.js by message
var handToDisable = this.hand === 'right' ? 'left' : 'right'; var handToDisable = this.hand === 'right' ? 'left' : 'right';
print("disabling hand: " + handToDisable);
Messages.sendMessage('Hifi-Hand-Disabler', handToDisable); Messages.sendMessage('Hifi-Hand-Disabler', handToDisable);
var data = getEntityCustomData('grabbableKey', this.entityID, {}); var data = getEntityCustomData('grabbableKey', this.entityID, {});
data.grabbable = false; data.grabbable = false;
setEntityCustomData('grabbableKey', this.entityID, data); setEntityCustomData('grabbableKey', this.entityID, data);
Entities.editEntity(_this.entityID, {
collidesWith: ""
})
}, },
continueEquip: function(entityID, args) { continueEquip: function(entityID, args) {
@ -169,7 +183,6 @@
}, },
releaseEquip: function(entityID, args) { releaseEquip: function(entityID, args) {
// print('RELEASE GRAB EVENT')
Messages.sendMessage('Hifi-Hand-Disabler', "none") Messages.sendMessage('Hifi-Hand-Disabler', "none")
this.stringDrawn = false; this.stringDrawn = false;
@ -181,10 +194,12 @@
Entities.deleteEntity(this.arrow); Entities.deleteEntity(this.arrow);
this.aiming = false; this.aiming = false;
this.hasArrowNotched = false; this.hasArrowNotched = false;
Entities.editEntity(_this.entityID, {
collidesWith: "static,dynamic,kinematic,otherAvatar,myAvatar"
})
}, },
createArrow: function() { createArrow: function() {
print('create arrow')
this.playArrowNotchSound(); this.playArrowNotchSound();
var arrow = Entities.addEntity({ var arrow = Entities.addEntity({
@ -209,25 +224,24 @@
var makeArrowStick = function(entityA, entityB, collision) { var makeArrowStick = function(entityA, entityB, collision) {
Entities.editEntity(entityA, { Entities.editEntity(entityA, {
angularVelocity: { angularVelocity: {
x: 0, x: 0,
y: 0, y: 0,
z: 0 z: 0
}, },
velocity: { velocity: {
x: 0, x: 0,
y: 0, y: 0,
z: 0 z: 0
}, },
gravity: { gravity: {
x: 0, x: 0,
y: 0, y: 0,
z: 0 z: 0
}, },
position: collision.contactPoint, position: collision.contactPoint,
dynamic: false dynamic: false
}) })
// print('ARROW COLLIDED WITH::' + entityB);
Script.removeEventHandler(arrow, "collisionWithEntity", makeArrowStick) Script.removeEventHandler(arrow, "collisionWithEntity", makeArrowStick)
} }
@ -283,7 +297,6 @@
}, },
updateStringPositions: function() { updateStringPositions: function() {
// print('update string positions!!!')
var upVector = Quat.getUp(this.bowProperties.rotation); var upVector = Quat.getUp(this.bowProperties.rotation);
var upOffset = Vec3.multiply(upVector, TOP_NOTCH_OFFSET); var upOffset = Vec3.multiply(upVector, TOP_NOTCH_OFFSET);
var downVector = Vec3.multiply(-1, Quat.getUp(this.bowProperties.rotation)); var downVector = Vec3.multiply(-1, Quat.getUp(this.bowProperties.rotation));
@ -354,7 +367,6 @@
if (this.triggerValue < DRAW_STRING_THRESHOLD && this.stringDrawn === true) { if (this.triggerValue < DRAW_STRING_THRESHOLD && this.stringDrawn === true) {
// firing the arrow // firing the arrow
// print('HIT RELEASE LOOP IN CHECK');
this.drawStrings(); this.drawStrings();
this.hasArrowNotched = false; this.hasArrowNotched = false;
@ -364,7 +376,6 @@
} else if (this.triggerValue > DRAW_STRING_THRESHOLD && this.stringDrawn === true) { } else if (this.triggerValue > DRAW_STRING_THRESHOLD && this.stringDrawn === true) {
// print('HIT CONTINUE LOOP IN CHECK')
//continuing to aim the arrow //continuing to aim the arrow
this.aiming = true; this.aiming = true;
@ -372,7 +383,6 @@
this.updateArrowPositionInNotch(); this.updateArrowPositionInNotch();
} else if (this.triggerValue > DRAW_STRING_THRESHOLD && this.stringDrawn === false) { } else if (this.triggerValue > DRAW_STRING_THRESHOLD && this.stringDrawn === false) {
// print('HIT START LOOP IN CHECK');
this.arrow = this.createArrow(); this.arrow = this.createArrow();
this.playStringPullSound(); this.playStringPullSound();
@ -461,10 +471,14 @@
// rotation: arrowProps.rotation // rotation: arrowProps.rotation
}; };
//actually shoot the arrow and play its sound //actually shoot the arrow and play its sound
Entities.editEntity(this.arrow, arrowProperties); Entities.editEntity(this.arrow, arrowProperties);
this.playShootArrowSound(); this.playShootArrowSound();
var backHand = this.hand === 'left' ? 1 : 0;
var haptic = Controller.triggerShortHapticPulse(1, backHand);
//clear the strings back to only the single straight one //clear the strings back to only the single straight one
this.deleteStrings(); this.deleteStrings();
Entities.editEntity(this.preNotchString, { Entities.editEntity(this.preNotchString, {
@ -526,4 +540,4 @@
}; };
return new Bow(); return new Bow();
}); });

View file

@ -62,24 +62,35 @@ function makeBow() {
shapeType: 'compound', shapeType: 'compound',
compoundShapeURL: COLLISION_HULL_URL, compoundShapeURL: COLLISION_HULL_URL,
script: SCRIPT_URL, script: SCRIPT_URL,
collidesWith: 'dynamic,kinematic,static',
userData: JSON.stringify({ userData: JSON.stringify({
grabbableKey: { grabbableKey: {
invertSolidWhileHeld: true invertSolidWhileHeld: true
}, },
wearable:{joints:{RightHand:[{x:0.03960523009300232, wearable: {
y:0.01979270577430725, joints: {
z:0.03294898942112923}, RightHand: [{
{x:-0.7257906794548035, x: 0.03960523009300232,
y:-0.4611682891845703, y: 0.01979270577430725,
z:0.4436084032058716, z: 0.03294898942112923
w:-0.25251442193984985}], }, {
LeftHand:[{x:0.0055799782276153564, x: -0.7257906794548035,
y:0.04354757443070412, y: -0.4611682891845703,
z:0.05119767785072327}, z: 0.4436084032058716,
{x:-0.14914104342460632, w: -0.25251442193984985
y:0.6448180079460144, }],
z:-0.2888556718826294, LeftHand: [{
w:-0.6917579770088196}]}} x: 0.0055799782276153564,
y: 0.04354757443070412,
z: 0.05119767785072327
}, {
x: -0.14914104342460632,
y: 0.6448180079460144,
z: -0.2888556718826294,
w: -0.6917579770088196
}]
}
}
}) })
}; };
@ -148,4 +159,4 @@ function cleanup() {
Entities.deleteEntity(preNotchString); Entities.deleteEntity(preNotchString);
} }
Script.scriptEnding.connect(cleanup); Script.scriptEnding.connect(cleanup);