mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 07:33:10 +02:00
new tone generator audio source object
This commit is contained in:
parent
1cdb01e072
commit
c6911274f6
2 changed files with 89 additions and 0 deletions
20
libraries/audio/src/AudioSourceTone.cpp
Normal file
20
libraries/audio/src/AudioSourceTone.cpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
//
|
||||
// AudioSourceTone.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Craig Hansen-Sturm on 8/10/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <SharedUtil.h>
|
||||
#include "AudioRingBuffer.h"
|
||||
#include "AudioFormat.h"
|
||||
#include "AudioBuffer.h"
|
||||
#include "AudioSourceTone.h"
|
||||
|
||||
uint32_t AudioSourceTone::_frameOffset = 0;
|
69
libraries/audio/src/AudioSourceTone.h
Normal file
69
libraries/audio/src/AudioSourceTone.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
//
|
||||
// AudioSourceTone.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Craig Hansen-Sturm on 9/1/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AudioSourceTone_h
|
||||
#define hifi_AudioSourceTone_h
|
||||
|
||||
class AudioSourceTone
|
||||
{
|
||||
static uint32_t _frameOffset;
|
||||
float32_t _frequency;
|
||||
float32_t _sampleRate;
|
||||
float32_t _omega;
|
||||
|
||||
public:
|
||||
AudioSourceTone() {
|
||||
initialize();
|
||||
}
|
||||
|
||||
~AudioSourceTone() {
|
||||
finalize();
|
||||
}
|
||||
|
||||
void initialize() {
|
||||
_frameOffset = 0;
|
||||
setParameters(SAMPLE_RATE, 220.0f);
|
||||
}
|
||||
|
||||
void finalize() {
|
||||
}
|
||||
|
||||
void reset() {
|
||||
_frameOffset = 0;
|
||||
}
|
||||
|
||||
void setParameters(const float32_t sampleRate, const float32_t frequency) {
|
||||
_sampleRate = std::max(sampleRate, 1.0f);
|
||||
_frequency = std::max(frequency, 1.0f);
|
||||
_omega = _frequency / _sampleRate * TWO_PI;
|
||||
}
|
||||
|
||||
void getParameters(float32_t& sampleRate, float32_t& frequency) {
|
||||
sampleRate = _sampleRate;
|
||||
frequency = _frequency;
|
||||
}
|
||||
|
||||
void render(AudioBufferFloat32& frameBuffer) {
|
||||
|
||||
// note: this is a placeholder implementation. final version will not include any transcendental ops in our render loop
|
||||
|
||||
float32_t** samples = frameBuffer.getFrameData();
|
||||
for (uint16_t i = 0; i < frameBuffer.getFrameCount(); ++i) {
|
||||
for (uint16_t j = 0; j < frameBuffer.getChannelCount(); ++j) {
|
||||
samples[j][i] = sinf((i + _frameOffset) * _omega);
|
||||
}
|
||||
}
|
||||
_frameOffset += frameBuffer.getFrameCount();
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in a new issue