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//
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//
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// main.js
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// generic.js
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//
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//
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//
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//
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// Web app side of the App - contains GUI.
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// Web app side of the App - contains GUI.
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// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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// particleExplorer.js
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// genericProperties.js
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//
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//
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//
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//
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// Interface side of the App.
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// Interface side of the App.
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// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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