Fix unit for localAngularVelocity and other things

Revisiting the tooltips for:
- colorSpread
- localAngularVelocity (Set the correct unit 'deg/s'. This addresses issue #530 )
- damping
- angularDamping
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Alezia Kurdis 2020-08-08 00:04:44 -04:00 committed by GitHub
parent c1781dc3ce
commit c31ccc7a78
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@ -319,7 +319,7 @@
"tooltip": "The finish color of each particle."
},
"colorSpread": {
"tooltip": "The spread in color that each particle is given, resulting in a variety of colors."
"tooltip": "The spread in color that each particle is given, resulting in a variety of colors. The variation range (-/+) on each RGB channel to use around the RGB values of the particle color."
},
"particleAlphaTriple": {
"tooltip": "The opacity of each particle between 0.0 fully transparent and 1.0 completely opaque.",
@ -531,7 +531,7 @@
"tooltip": "If enabled, grabbed entities will follow the movements of your hand controller instead of your avatar's hand."
},
"canCastShadow": {
"tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics.."
"tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics."
},
"ignorePickIntersection": {
"tooltip": "If enabled, this entity will not be considered for ray picks, and will also not occlude other entities when picking."
@ -569,13 +569,13 @@
"tooltip": "The linear velocity vector of the entity. The velocity at which this entity moves forward in space."
},
"damping": {
"tooltip": "The linear damping to slow down the linear velocity of an entity over time."
"tooltip": "The linear damping to slow down the linear velocity of an entity over time. A higher damping value slows down the entity more quickly. The default value is for an exponential decay timescale of 2.0s, where it takes 2.0s for the movement to slow to 1/e = 0.368 of its initial value."
},
"localAngularVelocity": {
"tooltip": "The angular velocity of the entity in rad/s with respect to its axes, about its pivot point."
"tooltip": "The angular velocity of the entity in 'deg/s' with respect to its axes, about its pivot point."
},
"angularDamping": {
"tooltip": "The angular damping to slow down the angular velocity of an entity over time."
"tooltip": "The angular damping to slow down the angular velocity of an entity over time. A higher damping value slows down the entity more quickly. The default value is for an exponential decay timescale of 2.0s, where it takes 2.0s for the movement to slow to 1/e = 0.368 of its initial value."
},
"restitution": {
"tooltip": "If enabled, the entity can bounce against other objects that also have Bounciness."