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Fix unit for localAngularVelocity and other things
Revisiting the tooltips for: - colorSpread - localAngularVelocity (Set the correct unit 'deg/s'. This addresses issue #530 ) - damping - angularDamping
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1 changed files with 5 additions and 5 deletions
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@ -319,7 +319,7 @@
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"tooltip": "The finish color of each particle."
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},
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"colorSpread": {
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"tooltip": "The spread in color that each particle is given, resulting in a variety of colors."
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"tooltip": "The spread in color that each particle is given, resulting in a variety of colors. The variation range (-/+) on each RGB channel to use around the RGB values of the particle color."
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},
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"particleAlphaTriple": {
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"tooltip": "The opacity of each particle between 0.0 fully transparent and 1.0 completely opaque.",
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@ -531,7 +531,7 @@
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"tooltip": "If enabled, grabbed entities will follow the movements of your hand controller instead of your avatar's hand."
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},
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"canCastShadow": {
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"tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics.."
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"tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics."
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},
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"ignorePickIntersection": {
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"tooltip": "If enabled, this entity will not be considered for ray picks, and will also not occlude other entities when picking."
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@ -569,13 +569,13 @@
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"tooltip": "The linear velocity vector of the entity. The velocity at which this entity moves forward in space."
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},
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"damping": {
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"tooltip": "The linear damping to slow down the linear velocity of an entity over time."
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"tooltip": "The linear damping to slow down the linear velocity of an entity over time. A higher damping value slows down the entity more quickly. The default value is for an exponential decay timescale of 2.0s, where it takes 2.0s for the movement to slow to 1/e = 0.368 of its initial value."
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},
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"localAngularVelocity": {
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"tooltip": "The angular velocity of the entity in rad/s with respect to its axes, about its pivot point."
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"tooltip": "The angular velocity of the entity in 'deg/s' with respect to its axes, about its pivot point."
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},
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"angularDamping": {
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"tooltip": "The angular damping to slow down the angular velocity of an entity over time."
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"tooltip": "The angular damping to slow down the angular velocity of an entity over time. A higher damping value slows down the entity more quickly. The default value is for an exponential decay timescale of 2.0s, where it takes 2.0s for the movement to slow to 1/e = 0.368 of its initial value."
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},
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"restitution": {
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"tooltip": "If enabled, the entity can bounce against other objects that also have Bounciness."
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