From c30d742f7d445adb950b2625a5d3fe5c634a2acb Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Wed, 22 Apr 2015 14:22:09 -0700 Subject: [PATCH] experimenting --- libraries/physics/src/PhysicsEngine.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 43a42e0bd4..8063f5cde7 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -408,10 +408,10 @@ void PhysicsEngine::computeCollisionEvents() { entityA->getShouldClaimSimulationOwnership() || objectA == characterCollisionObject) { - qDebug() << "collision claiming ownership" + qDebug() << "collision claiming ownership 0" << (entityA->getSimulatorID() == myNodeID) << (entityA->getShouldClaimSimulationOwnership()) - << (objectA == characterCollisionObject); + << (objectA == characterCollisionObject) << myNodeID; entityB->setShouldClaimSimulationOwnership(true); } @@ -419,10 +419,10 @@ void PhysicsEngine::computeCollisionEvents() { entityB->getShouldClaimSimulationOwnership() || objectB == characterCollisionObject) { - qDebug() << "collision claiming ownership" + qDebug() << "collision claiming ownership 1" << (entityB->getSimulatorID() == myNodeID) << (entityB->getShouldClaimSimulationOwnership()) - << (objectB == characterCollisionObject); + << (objectB == characterCollisionObject) << myNodeID; entityA->setShouldClaimSimulationOwnership(true); }