fix a crash in audio injector when there is no audio mixer

This commit is contained in:
Stephen Birarda 2013-05-29 15:05:39 -07:00
parent 19e29585fc
commit c259b025db

View file

@ -58,7 +58,11 @@ void* AudioInjectionManager::injectAudioViaThread(void* args) {
// if we don't have an explicit destination socket then pull active socket for current audio mixer from agent list
if (!_isDestinationSocketExplicit) {
_destinationSocket = *AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER)->getActiveSocket();
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
_destinationSocket = *audioMixer->getActiveSocket();
}
}
injector->injectAudio(_injectorSocket, &_destinationSocket);