mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-05-29 12:19:54 +02:00
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
This commit is contained in:
commit
c10384f91b
7 changed files with 140 additions and 20 deletions
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@ -119,6 +119,8 @@
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#include "gpu/Context.h"
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#include "gpu/GLBackend.h"
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#include "RenderDeferredTask.h"
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#include "scripting/AccountScriptingInterface.h"
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#include "scripting/AudioDeviceScriptingInterface.h"
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#include "scripting/ClipboardScriptingInterface.h"
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@ -372,7 +374,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_renderEngine->buildStandardTaskPipeline();
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_renderEngine->addTask(render::TaskPointer(new RenderDeferredTask()));
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_renderEngine->registerScene(_main3DScene);
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// start the nodeThread so its event loop is running
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@ -3168,6 +3170,7 @@ public:
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typedef render::Payload<WorldBoxRenderData> Payload;
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typedef Payload::DataPointer Pointer;
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int _val = 0;
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static render::ItemID _item; // unique WorldBoxRenderData
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};
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@ -3402,6 +3405,14 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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WorldBoxRenderData::_item = _main3DScene->allocateID();
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pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
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} else {
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pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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[](WorldBoxRenderData& payload) {
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payload._val++;
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// A test Update to proof the concept is woking
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// qCDebug(interfaceapp, "MyFirst update message!!!!! %u", payload._val);
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});
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}
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{
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@ -19,7 +19,6 @@
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#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
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#include <MouseEvent.h>
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#include <OctreeRenderer.h>
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#include <render/Scene.h>
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#include <ScriptCache.h>
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#include <AbstractAudioInterface.h>
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@ -41,3 +41,4 @@ namespace render {
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}
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40
libraries/render-utils/src/RenderDeferredTask.cpp
Executable file
40
libraries/render-utils/src/RenderDeferredTask.cpp
Executable file
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@ -0,0 +1,40 @@
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//
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// RenderDeferredTask.cpp
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderDeferredTask.h"
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using namespace render;
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RenderDeferredTask::RenderDeferredTask() : Task() {
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_jobs.push_back(Job(DrawOpaque()));
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_jobs.push_back(Job(DrawLight()));
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_jobs.push_back(Job(DrawTransparent()));
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}
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RenderDeferredTask::~RenderDeferredTask() {
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}
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void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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// sanity checks
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assert(sceneContext);
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if (!sceneContext->_scene) {
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return;
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}
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// Is it possible that we render without a viewFrustum ?
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if (!(renderContext->args && renderContext->args->_viewFrustum)) {
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return;
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}
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for (auto job : _jobs) {
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job.run(sceneContext, renderContext);
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}
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};
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31
libraries/render-utils/src/RenderDeferredTask.h
Executable file
31
libraries/render-utils/src/RenderDeferredTask.h
Executable file
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@ -0,0 +1,31 @@
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//
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// RenderDeferredTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderDeferredTask_h
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#define hifi_RenderDeferredTask_h
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#include "render/DrawTask.h"
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class RenderDeferredTask : public render::Task {
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public:
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RenderDeferredTask();
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~RenderDeferredTask();
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render::Jobs _jobs;
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virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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};
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#endif // hifi_RenderDeferredTask_h
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@ -66,10 +66,6 @@ void Item::kill() {
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_key._flags.reset();
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}
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void Item::move() {
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}
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void PendingChanges::resetItem(ItemID id, const PayloadPointer& payload) {
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_resetItems.push_back(id);
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_resetPayloads.push_back(payload);
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@ -79,8 +75,9 @@ void PendingChanges::removeItem(ItemID id) {
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_removedItems.push_back(id);
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}
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void PendingChanges::moveItem(ItemID id) {
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_movedItems.push_back(id);
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void PendingChanges::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
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_updatedItems.push_back(id);
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_updateFunctors.push_back(functor);
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}
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@ -88,7 +85,8 @@ void PendingChanges::merge(PendingChanges& changes) {
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_resetItems.insert(_resetItems.end(), changes._resetItems.begin(), changes._resetItems.end());
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_resetPayloads.insert(_resetPayloads.end(), changes._resetPayloads.begin(), changes._resetPayloads.end());
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_removedItems.insert(_removedItems.end(), changes._removedItems.begin(), changes._removedItems.end());
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_movedItems.insert(_movedItems.end(), changes._movedItems.begin(), changes._movedItems.end());
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_updatedItems.insert(_updatedItems.end(), changes._updatedItems.begin(), changes._updatedItems.end());
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_updateFunctors.insert(_updateFunctors.end(), changes._updateFunctors.begin(), changes._updateFunctors.end());
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}
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Scene::Scene() {
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@ -133,7 +131,7 @@ void Scene::processPendingChangesQueue() {
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// capture anything coming from the pendingChanges
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resetItems(consolidatedPendingChanges._resetItems, consolidatedPendingChanges._resetPayloads);
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removeItems(consolidatedPendingChanges._removedItems);
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moveItems(consolidatedPendingChanges._movedItems);
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updateItems(consolidatedPendingChanges._updatedItems, consolidatedPendingChanges._updateFunctors);
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// ready to go back to rendering activities
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_itemsMutex.unlock();
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@ -159,9 +157,11 @@ void Scene::removeItems(const ItemIDs& ids) {
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}
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}
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void Scene::moveItems(const ItemIDs& ids) {
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for (auto movedID :ids) {
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_items[movedID].move();
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void Scene::updateItems(const ItemIDs& ids, UpdateFunctors& functors) {
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auto updateID = ids.begin();
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auto updateFunctor = functors.begin();
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for (;updateID != ids.end(); updateID++, updateFunctor++) {
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_items[(*updateID)].update((*updateFunctor));
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}
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}
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@ -177,6 +177,7 @@ inline QDebug operator<<(QDebug debug, const ItemFilter& me) {
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return debug;
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}
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class Item {
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public:
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typedef std::vector<Item> Vector;
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@ -194,6 +195,13 @@ public:
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int _firstFrame;
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};
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// Update Functor
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class UpdateFunctorInterface {
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public:
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virtual ~UpdateFunctorInterface() {}
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};
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typedef std::shared_ptr<UpdateFunctorInterface> UpdateFunctorPointer;
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// Payload is whatever is in this Item and implement the Payload Interface
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class PayloadInterface {
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public:
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@ -201,18 +209,23 @@ public:
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virtual const Bound getBound() const = 0;
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virtual void render(RenderArgs* args) = 0;
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virtual void update(const UpdateFunctorPointer& functor) = 0;
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~PayloadInterface() {}
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protected:
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};
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typedef std::shared_ptr<PayloadInterface> PayloadPointer;
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Item() {}
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~Item() {}
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void resetPayload(const PayloadPointer& payload);
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void kill();
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void move();
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// Check heuristic key
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const ItemKey& getKey() const { return _key; }
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@ -220,6 +233,7 @@ public:
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// Payload Interface
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const Bound getBound() const { return _payload->getBound(); }
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void render(RenderArgs* args) { _payload->render(args); }
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void update(const UpdateFunctorPointer& updateFunctor) { _payload->update(updateFunctor); }
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protected:
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PayloadPointer _payload;
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friend class Scene;
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};
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typedef Item::UpdateFunctorInterface UpdateFunctorInterface;
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typedef Item::UpdateFunctorPointer UpdateFunctorPointer;
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typedef std::vector<UpdateFunctorPointer> UpdateFunctors;
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template <class T> class UpdateFunctor : public Item::UpdateFunctorInterface {
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public:
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typedef std::function<void(T&)> Func;
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Func _func;
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UpdateFunctor(Func func): _func(func) {}
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~UpdateFunctor() {}
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};
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inline QDebug operator<<(QDebug debug, const Item& item) {
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debug << "[Item: _key:" << item.getKey() << ", bounds:" << item.getBound() << "]";
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return debug;
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}
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// THe Payload class is the real Payload to be used
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// THis allow anything to be turned into a Payload as long as the required interface functions are available
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// When creating a new kind of payload from a new "stuff" class then you need to create specialized version for "stuff"
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@ -245,11 +273,14 @@ template <class T> void payloadRender(const std::shared_ptr<T>& payloadData, Ren
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template <class T> class Payload : public Item::PayloadInterface {
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public:
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typedef std::shared_ptr<T> DataPointer;
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typedef UpdateFunctor<T> Updater;
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virtual const ItemKey getKey() const { return payloadGetKey<T>(_data); }
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virtual const Item::Bound getBound() const { return payloadGetBound<T>(_data); }
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virtual void render(RenderArgs* args) { payloadRender<T>(_data, args); }
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virtual void update(const UpdateFunctorPointer& functor) { static_cast<Updater*>(functor.get())->_func((*_data)); }
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Payload(const DataPointer& data) : _data(data) {}
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protected:
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DataPointer _data;
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@ -315,6 +346,7 @@ public:
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class Engine;
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class Observer;
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class PendingChanges {
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public:
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PendingChanges() {}
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@ -322,14 +354,20 @@ public:
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void resetItem(ItemID id, const PayloadPointer& payload);
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void removeItem(ItemID id);
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void moveItem(ItemID id);
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template <class T> void updateItem(ItemID id, std::function<void(T&)> func) {
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updateItem(id, UpdateFunctorPointer(new UpdateFunctor<T>(func)));
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}
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void updateItem(ItemID id, const UpdateFunctorPointer& functor);
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void merge(PendingChanges& changes);
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Payloads _resetPayloads;
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ItemIDs _resetItems;
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ItemIDs _removedItems;
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ItemIDs _movedItems;
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ItemIDs _updatedItems;
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UpdateFunctors _updateFunctors;
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protected:
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};
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@ -413,7 +451,7 @@ protected:
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void resetItems(const ItemIDs& ids, Payloads& payloads);
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void removeItems(const ItemIDs& ids);
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void moveItems(const ItemIDs& ids);
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void updateItems(const ItemIDs& ids, UpdateFunctors& functors);
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// The scene context listening for any change to the database
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