From c0dfbac480ab9cbed8f7d2e90197a903439639ce Mon Sep 17 00:00:00 2001 From: Wayne Chen Date: Tue, 24 Jul 2018 10:04:51 -0700 Subject: [PATCH] adding comment for possible solution - still WIP --- .../controllers/controllerModules/webSurfaceLaserInput.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/system/controllers/controllerModules/webSurfaceLaserInput.js b/scripts/system/controllers/controllerModules/webSurfaceLaserInput.js index 92423f0670..ef9ff0c6ae 100644 --- a/scripts/system/controllers/controllerModules/webSurfaceLaserInput.js +++ b/scripts/system/controllers/controllerModules/webSurfaceLaserInput.js @@ -124,6 +124,7 @@ Script.include("/~/system/libraries/controllers.js"); var allowThisModule = !otherModuleRunning || isTriggerPressed; if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed) && !this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) { + //(controllerData.nearbyEntityProperties[this.hand] !== [])) { this.updateAllwaysOn(); if (isTriggerPressed) { this.dominantHandOverride = true; // Override dominant hand. @@ -146,6 +147,7 @@ Script.include("/~/system/libraries/controllers.js"); var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn; if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) && !this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) { + //(controllerData.nearbyEntityProperties[this.hand] !== [])) { this.running = true; return makeRunningValues(true, [], []); }