mirror of
https://github.com/HifiExperiments/overte.git
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moved most of VoxelEditPacketSender into new generic base class OctreeEditPacketSender
This commit is contained in:
parent
072ced0185
commit
c067f8ad11
4 changed files with 426 additions and 373 deletions
299
libraries/octree/src/OctreeEditPacketSender.cpp
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299
libraries/octree/src/OctreeEditPacketSender.cpp
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//
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// OctreeEditPacketSender.cpp
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// interface
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded packet Sender for the Application
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//
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#include <assert.h>
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#include <PerfStat.h>
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#include <OctalCode.h>
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#include <PacketHeaders.h>
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#include "OctreeEditPacketSender.h"
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EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, QUuid nodeUUID) {
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_nodeUUID = nodeUUID;
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_currentType = type;
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_currentSize = length;
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memcpy(_currentBuffer, buffer, length);
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};
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const int OctreeEditPacketSender::DEFAULT_MAX_PENDING_MESSAGES = PacketSender::DEFAULT_PACKETS_PER_SECOND;
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OctreeEditPacketSender::OctreeEditPacketSender(PacketSenderNotify* notify) :
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PacketSender(notify),
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_shouldSend(true),
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_maxPendingMessages(DEFAULT_MAX_PENDING_MESSAGES),
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_releaseQueuedMessagesPending(false),
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_serverJurisdictions(NULL),
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_sequenceNumber(0),
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_maxPacketSize(MAX_PACKET_SIZE) {
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}
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OctreeEditPacketSender::~OctreeEditPacketSender() {
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while (!_preServerSingleMessagePackets.empty()) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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while (!_preServerPackets.empty()) {
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EditPacketBuffer* packet = _preServerPackets.front();
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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}
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bool OctreeEditPacketSender::serversExist() const {
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bool hasServers = false;
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bool atLeastOnJurisdictionMissing = false; // assume the best
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getType() == getMyNodeType()) {
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if (nodeList->getNodeActiveSocketOrPing(&(*node))) {
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QUuid nodeUUID = node->getUUID();
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// If we've got Jurisdictions set, then check to see if we know the jurisdiction for this server
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if (_serverJurisdictions) {
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// lookup our nodeUUID in the jurisdiction map, if it's missing then we're
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// missing at least one jurisdiction
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if ((*_serverJurisdictions).find(nodeUUID) == (*_serverJurisdictions).end()) {
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atLeastOnJurisdictionMissing = true;
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}
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}
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hasServers = true;
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}
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}
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if (atLeastOnJurisdictionMissing) {
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break; // no point in looking further...
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}
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}
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return (hasServers && !atLeastOnJurisdictionMissing);
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}
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// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
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// a known nodeID. However, we also want to handle the case where the
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void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getType() == getMyNodeType() &&
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((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
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if (nodeList->getNodeActiveSocketOrPing(&(*node))) {
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const HifiSockAddr* nodeAddress = node->getActiveSocket();
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queuePacketForSending(*nodeAddress, buffer, length);
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// debugging output...
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bool wantDebugging = false;
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if (wantDebugging) {
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int numBytesPacketHeader = numBytesForPacketHeader(buffer);
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unsigned short int sequence = (*((unsigned short int*)(buffer + numBytesPacketHeader)));
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uint64_t createdAt = (*((uint64_t*)(buffer + numBytesPacketHeader + sizeof(sequence))));
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uint64_t queuedAt = usecTimestampNow();
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uint64_t transitTime = queuedAt - createdAt;
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printf("OctreeEditPacketSender::queuePacketToNode() queued %c - command to node bytes=%ld sequence=%d transitTimeSoFar=%llu usecs\n",
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buffer[0], length, sequence, transitTime);
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}
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}
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}
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}
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}
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void OctreeEditPacketSender::processPreServerExistsPackets() {
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assert(serversExist()); // we should only be here if we have jurisdictions
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// First send out all the single message packets...
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while (!_preServerSingleMessagePackets.empty()) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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queuePacketToNodes(&packet->_currentBuffer[0], packet->_currentSize);
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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// Then "process" all the packable messages...
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while (!_preServerPackets.empty()) {
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EditPacketBuffer* packet = _preServerPackets.front();
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queueOctreeEditMessage(packet->_currentType, &packet->_currentBuffer[0], packet->_currentSize);
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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// if while waiting for the jurisdictions the caller called releaseQueuedMessages()
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// then we want to honor that request now.
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if (_releaseQueuedMessagesPending) {
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releaseQueuedMessages();
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_releaseQueuedMessagesPending = false;
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}
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}
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void OctreeEditPacketSender::queuePendingPacketToNodes(PACKET_TYPE type, unsigned char* buffer, ssize_t length) {
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// If we're asked to save messages while waiting for voxel servers to arrive, then do so...
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if (_maxPendingMessages > 0) {
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EditPacketBuffer* packet = new EditPacketBuffer(type, buffer, length);
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_preServerSingleMessagePackets.push_back(packet);
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// if we've saved MORE than our max, then clear out the oldest packet...
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int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
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if (allPendingMessages > _maxPendingMessages) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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}
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}
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void OctreeEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t length) {
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if (!_shouldSend) {
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return; // bail early
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}
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assert(serversExist()); // we must have jurisdictions to be here!!
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int headerBytes = numBytesForPacketHeader(buffer) + sizeof(short) + sizeof(uint64_t);
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unsigned char* octCode = buffer + headerBytes; // skip the packet header to get to the octcode
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// We want to filter out edit messages for servers based on the server's Jurisdiction
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// But we can't really do that with a packed message, since each edit message could be destined
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// for a different server... So we need to actually manage multiple queued packets... one
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// for each server
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getActiveSocket() != NULL && node->getType() == getMyNodeType()) {
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QUuid nodeUUID = node->getUUID();
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bool isMyJurisdiction = true;
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// we need to get the jurisdiction for this
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// here we need to get the "pending packet" for this server
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const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
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isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
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if (isMyJurisdiction) {
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queuePacketToNode(nodeUUID, buffer, length);
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}
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}
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}
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}
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// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header!
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void OctreeEditPacketSender::queueOctreeEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) {
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if (!_shouldSend) {
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return; // bail early
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}
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// If we don't have jurisdictions, then we will simply queue up all of these packets and wait till we have
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// jurisdictions for processing
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if (!serversExist()) {
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if (_maxPendingMessages > 0) {
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EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
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_preServerPackets.push_back(packet);
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// if we've saved MORE than out max, then clear out the oldest packet...
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int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
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if (allPendingMessages > _maxPendingMessages) {
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EditPacketBuffer* packet = _preServerPackets.front();
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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}
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return; // bail early
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}
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// We want to filter out edit messages for servers based on the server's Jurisdiction
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// But we can't really do that with a packed message, since each edit message could be destined
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// for a different server... So we need to actually manage multiple queued packets... one
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// for each server
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getActiveSocket() != NULL && node->getType() == getMyNodeType()) {
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QUuid nodeUUID = node->getUUID();
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bool isMyJurisdiction = true;
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if (_serverJurisdictions) {
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// we need to get the jurisdiction for this
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// here we need to get the "pending packet" for this server
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if ((*_serverJurisdictions).find(nodeUUID) != (*_serverJurisdictions).end()) {
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const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
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isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
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} else {
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isMyJurisdiction = false;
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}
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}
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if (isMyJurisdiction) {
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EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID];
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packetBuffer._nodeUUID = nodeUUID;
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// If we're switching type, then we send the last one and start over
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if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
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(packetBuffer._currentSize + length >= _maxPacketSize)) {
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releaseQueuedPacket(packetBuffer);
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initializePacket(packetBuffer, type);
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}
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// If the buffer is empty and not correctly initialized for our type...
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if (type != packetBuffer._currentType && packetBuffer._currentSize == 0) {
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initializePacket(packetBuffer, type);
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}
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memcpy(&packetBuffer._currentBuffer[packetBuffer._currentSize], codeColorBuffer, length);
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packetBuffer._currentSize += length;
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}
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}
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}
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}
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void OctreeEditPacketSender::releaseQueuedMessages() {
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// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
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// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
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// call release again at that time.
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if (!serversExist()) {
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_releaseQueuedMessagesPending = true;
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} else {
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for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
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releaseQueuedPacket(i->second);
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}
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}
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}
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void OctreeEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
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if (packetBuffer._currentSize > 0 && packetBuffer._currentType != PACKET_TYPE_UNKNOWN) {
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queuePacketToNode(packetBuffer._nodeUUID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
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}
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packetBuffer._currentSize = 0;
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packetBuffer._currentType = PACKET_TYPE_UNKNOWN;
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}
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void OctreeEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type) {
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packetBuffer._currentSize = populateTypeAndVersion(&packetBuffer._currentBuffer[0], type);
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// pack in sequence number
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unsigned short int* sequenceAt = (unsigned short int*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
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*sequenceAt = _sequenceNumber;
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packetBuffer._currentSize += sizeof(unsigned short int); // nudge past sequence
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_sequenceNumber++;
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// pack in timestamp
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uint64_t now = usecTimestampNow();
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uint64_t* timeAt = (uint64_t*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
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*timeAt = now;
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packetBuffer._currentSize += sizeof(uint64_t); // nudge past timestamp
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packetBuffer._currentType = type;
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}
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bool OctreeEditPacketSender::process() {
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// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
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// before doing our normal process step. This processPreJurisdictionPackets()
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if (serversExist() && (!_preServerPackets.empty() || !_preServerSingleMessagePackets.empty() )) {
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processPreServerExistsPackets();
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}
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// base class does most of the work.
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return PacketSender::process();
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}
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114
libraries/octree/src/OctreeEditPacketSender.h
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114
libraries/octree/src/OctreeEditPacketSender.h
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//
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// OctreeEditPacketSender.h
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// shared
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Octree Edit Packet Sender
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//
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#ifndef __shared__OctreeEditPacketSender__
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#define __shared__OctreeEditPacketSender__
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#include <PacketSender.h>
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#include <PacketHeaders.h>
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#include "JurisdictionMap.h"
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/// Used for construction of edit packets
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class EditPacketBuffer {
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public:
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EditPacketBuffer() : _nodeUUID(), _currentType(PACKET_TYPE_UNKNOWN), _currentSize(0) { }
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EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, const QUuid nodeUUID = QUuid());
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QUuid _nodeUUID;
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PACKET_TYPE _currentType;
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unsigned char _currentBuffer[MAX_PACKET_SIZE];
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ssize_t _currentSize;
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};
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/// Utility for processing, packing, queueing and sending of outbound edit messages.
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class OctreeEditPacketSender : public virtual PacketSender {
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public:
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OctreeEditPacketSender(PacketSenderNotify* notify = NULL);
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~OctreeEditPacketSender();
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/// Queues a single edit message. Will potentially send a pending multi-command packet. Determines which server
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/// node or nodes the packet should be sent to. Can be called even before servers are known, in which case up to
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/// MaxPendingMessages will be buffered and processed when servers are known.
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void queueOctreeEditMessage(PACKET_TYPE type, unsigned char* buffer, ssize_t length);
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/// Releases all queued messages even if those messages haven't filled an MTU packet. This will move the packed message
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/// packets onto the send queue. If running in threaded mode, the caller does not need to do any further processing to
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/// have these packets get sent. If running in non-threaded mode, the caller must still call process() on a regular
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/// interval to ensure that the packets are actually sent. Can be called even before servers are known, in
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/// which case up to MaxPendingMessages of the released messages will be buffered and actually released when
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/// servers are known.
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void releaseQueuedMessages();
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/// are we in sending mode. If we're not in sending mode then all packets and messages will be ignored and
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/// not queued and not sent
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bool getShouldSend() const { return _shouldSend; }
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/// set sending mode. By default we are set to shouldSend=TRUE and packets will be sent. If shouldSend=FALSE, then we'll
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/// switch to not sending mode, and all packets and messages will be ignored, not queued, and not sent. This might be used
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/// in an application like interface when all octree features are disabled.
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void setShouldSend(bool shouldSend) { _shouldSend = shouldSend; }
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/// call this to inform the OctreeEditPacketSender of the server jurisdictions. This is required for normal operation.
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/// The internal contents of the jurisdiction map may change throughout the lifetime of the OctreeEditPacketSender. This map
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/// can be set prior to servers being present, so long as the contents of the map accurately reflect the current
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/// known jurisdictions.
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void setServerJurisdictions(NodeToJurisdictionMap* serverJurisdictions) {
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_serverJurisdictions = serverJurisdictions;
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}
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/// if you're running in non-threaded mode, you must call this method regularly
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virtual bool process();
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/// Set the desired number of pending messages that the OctreeEditPacketSender should attempt to queue even if
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/// servers are not present. This only applies to how the OctreeEditPacketSender will manage messages when no
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/// servers are present. By default, this value is the same as the default packets that will be sent in one second.
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/// Which means the OctreeEditPacketSender will not buffer all messages given to it if no servers are present.
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/// This is the maximum number of queued messages and single messages.
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void setMaxPendingMessages(int maxPendingMessages) { _maxPendingMessages = maxPendingMessages; }
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// the default number of pending messages we will store if no servers are available
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static const int DEFAULT_MAX_PENDING_MESSAGES;
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// is there an octree server available to send packets to
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bool serversExist() const;
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/// Set the desired max packet size in bytes that the OctreeEditPacketSender should create
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void setMaxPacketSize(int maxPacketSize) { _maxPacketSize = maxPacketSize; }
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/// returns the current desired max packet size in bytes that the OctreeEditPacketSender will create
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int getMaxPacketSize() const { return _maxPacketSize; }
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// you must override these...
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virtual unsigned char getMyNodeType() const = 0;
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protected:
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bool _shouldSend;
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void queuePacketToNode(const QUuid& nodeID, unsigned char* buffer, ssize_t length);
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void queuePendingPacketToNodes(PACKET_TYPE type, unsigned char* buffer, ssize_t length);
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void queuePacketToNodes(unsigned char* buffer, ssize_t length);
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void initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type);
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void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
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void processPreServerExistsPackets();
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// These are packets which are destined from know servers but haven't been released because they're still too small
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std::map<QUuid, EditPacketBuffer> _pendingEditPackets;
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// These are packets that are waiting to be processed because we don't yet know if there are servers
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int _maxPendingMessages;
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bool _releaseQueuedMessagesPending;
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std::vector<EditPacketBuffer*> _preServerPackets; // these will get packed into other larger packets
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std::vector<EditPacketBuffer*> _preServerSingleMessagePackets; // these will go out as is
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NodeToJurisdictionMap* _serverJurisdictions;
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unsigned short int _sequenceNumber;
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int _maxPacketSize;
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};
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#endif // __shared__OctreeEditPacketSender__
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@ -9,48 +9,12 @@
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//
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#include <assert.h>
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||||
#include <PerfStat.h>
|
||||
|
||||
#include <OctalCode.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include "VoxelEditPacketSender.h"
|
||||
|
||||
|
||||
EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, QUuid nodeUUID) {
|
||||
_nodeUUID = nodeUUID;
|
||||
_currentType = type;
|
||||
_currentSize = length;
|
||||
memcpy(_currentBuffer, buffer, length);
|
||||
};
|
||||
|
||||
const int VoxelEditPacketSender::DEFAULT_MAX_PENDING_MESSAGES = PacketSender::DEFAULT_PACKETS_PER_SECOND;
|
||||
|
||||
|
||||
VoxelEditPacketSender::VoxelEditPacketSender(PacketSenderNotify* notify) :
|
||||
PacketSender(notify),
|
||||
_shouldSend(true),
|
||||
_maxPendingMessages(DEFAULT_MAX_PENDING_MESSAGES),
|
||||
_releaseQueuedMessagesPending(false),
|
||||
_voxelServerJurisdictions(NULL),
|
||||
_sequenceNumber(0),
|
||||
_maxPacketSize(MAX_PACKET_SIZE) {
|
||||
}
|
||||
|
||||
VoxelEditPacketSender::~VoxelEditPacketSender() {
|
||||
while (!_preServerSingleMessagePackets.empty()) {
|
||||
EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
|
||||
delete packet;
|
||||
_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
|
||||
}
|
||||
while (!_preServerPackets.empty()) {
|
||||
EditPacketBuffer* packet = _preServerPackets.front();
|
||||
delete packet;
|
||||
_preServerPackets.erase(_preServerPackets.begin());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail) {
|
||||
// allows app to disable sending if for example voxels have been disabled
|
||||
if (!_shouldSend) {
|
||||
|
@ -65,19 +29,7 @@ void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail&
|
|||
// If we don't have voxel jurisdictions, then we will simply queue up these packets and wait till we have
|
||||
// jurisdictions for processing
|
||||
if (!voxelServersExist()) {
|
||||
// If we're asked to save messages while waiting for voxel servers to arrive, then do so...
|
||||
if (_maxPendingMessages > 0) {
|
||||
EditPacketBuffer* packet = new EditPacketBuffer(type, bufferOut, sizeOut);
|
||||
_preServerSingleMessagePackets.push_back(packet);
|
||||
// if we've saved MORE than out max, then clear out the oldest packet...
|
||||
int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
|
||||
if (allPendingMessages > _maxPendingMessages) {
|
||||
EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
|
||||
delete packet;
|
||||
_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
|
||||
}
|
||||
}
|
||||
return; // bail early
|
||||
queuePendingPacketToNodes(type, bufferOut, sizeOut);
|
||||
} else {
|
||||
queuePacketToNodes(bufferOut, sizeOut);
|
||||
}
|
||||
|
@ -87,74 +39,6 @@ void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail&
|
|||
}
|
||||
}
|
||||
|
||||
bool VoxelEditPacketSender::voxelServersExist() const {
|
||||
bool hasVoxelServers = false;
|
||||
bool atLeastOnJurisdictionMissing = false; // assume the best
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
|
||||
if (nodeList->getNodeActiveSocketOrPing(&(*node))) {
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
// If we've got Jurisdictions set, then check to see if we know the jurisdiction for this server
|
||||
if (_voxelServerJurisdictions) {
|
||||
// lookup our nodeUUID in the jurisdiction map, if it's missing then we're
|
||||
// missing at least one jurisdiction
|
||||
if ((*_voxelServerJurisdictions).find(nodeUUID) == (*_voxelServerJurisdictions).end()) {
|
||||
atLeastOnJurisdictionMissing = true;
|
||||
}
|
||||
}
|
||||
hasVoxelServers = true;
|
||||
}
|
||||
}
|
||||
if (atLeastOnJurisdictionMissing) {
|
||||
break; // no point in looking further...
|
||||
}
|
||||
}
|
||||
return (hasVoxelServers && !atLeastOnJurisdictionMissing);
|
||||
}
|
||||
|
||||
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
|
||||
// a known nodeID. However, we also want to handle the case where the
|
||||
void VoxelEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
if (node->getType() == NODE_TYPE_VOXEL_SERVER &&
|
||||
((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
|
||||
if (nodeList->getNodeActiveSocketOrPing(&(*node))) {
|
||||
const HifiSockAddr* nodeAddress = node->getActiveSocket();
|
||||
queuePacketForSending(*nodeAddress, buffer, length);
|
||||
|
||||
// debugging output...
|
||||
bool wantDebugging = false;
|
||||
if (wantDebugging) {
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(buffer);
|
||||
unsigned short int sequence = (*((unsigned short int*)(buffer + numBytesPacketHeader)));
|
||||
uint64_t createdAt = (*((uint64_t*)(buffer + numBytesPacketHeader + sizeof(sequence))));
|
||||
uint64_t queuedAt = usecTimestampNow();
|
||||
uint64_t transitTime = queuedAt - createdAt;
|
||||
|
||||
const char* messageName;
|
||||
switch (buffer[0]) {
|
||||
case PACKET_TYPE_VOXEL_SET:
|
||||
messageName = "PACKET_TYPE_VOXEL_SET";
|
||||
break;
|
||||
case PACKET_TYPE_VOXEL_SET_DESTRUCTIVE:
|
||||
messageName = "PACKET_TYPE_VOXEL_SET_DESTRUCTIVE";
|
||||
break;
|
||||
case PACKET_TYPE_VOXEL_ERASE:
|
||||
messageName = "PACKET_TYPE_VOXEL_ERASE";
|
||||
break;
|
||||
}
|
||||
printf("VoxelEditPacketSender::queuePacketToNode() queued %s - command to node bytes=%ld sequence=%d transitTimeSoFar=%llu usecs\n",
|
||||
messageName, length, sequence, transitTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::queueVoxelEditMessages(PACKET_TYPE type, int numberOfDetails, VoxelDetail* details) {
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
|
@ -166,184 +50,8 @@ void VoxelEditPacketSender::queueVoxelEditMessages(PACKET_TYPE type, int numberO
|
|||
int sizeOut = 0;
|
||||
|
||||
if (encodeVoxelEditMessageDetails(type, 1, &details[i], &bufferOut[0], _maxPacketSize, sizeOut)) {
|
||||
queueVoxelEditMessage(type, bufferOut, sizeOut);
|
||||
queueOctreeEditMessage(type, bufferOut, sizeOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::processPreServerExistsPackets() {
|
||||
assert(voxelServersExist()); // we should only be here if we have jurisdictions
|
||||
|
||||
// First send out all the single message packets...
|
||||
while (!_preServerSingleMessagePackets.empty()) {
|
||||
EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
|
||||
queuePacketToNodes(&packet->_currentBuffer[0], packet->_currentSize);
|
||||
delete packet;
|
||||
_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
|
||||
}
|
||||
|
||||
// Then "process" all the packable messages...
|
||||
while (!_preServerPackets.empty()) {
|
||||
EditPacketBuffer* packet = _preServerPackets.front();
|
||||
queueVoxelEditMessage(packet->_currentType, &packet->_currentBuffer[0], packet->_currentSize);
|
||||
delete packet;
|
||||
_preServerPackets.erase(_preServerPackets.begin());
|
||||
}
|
||||
|
||||
// if while waiting for the jurisdictions the caller called releaseQueuedMessages()
|
||||
// then we want to honor that request now.
|
||||
if (_releaseQueuedMessagesPending) {
|
||||
releaseQueuedMessages();
|
||||
_releaseQueuedMessagesPending = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t length) {
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
assert(voxelServersExist()); // we must have jurisdictions to be here!!
|
||||
|
||||
int headerBytes = numBytesForPacketHeader(buffer) + sizeof(short) + sizeof(uint64_t);
|
||||
unsigned char* octCode = buffer + headerBytes; // skip the packet header to get to the octcode
|
||||
|
||||
// We want to filter out edit messages for voxel servers based on the server's Jurisdiction
|
||||
// But we can't really do that with a packed message, since each edit message could be destined
|
||||
// for a different voxel server... So we need to actually manage multiple queued packets... one
|
||||
// for each voxel server
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
bool isMyJurisdiction = true;
|
||||
// we need to get the jurisdiction for this
|
||||
// here we need to get the "pending packet" for this server
|
||||
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeUUID];
|
||||
isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
|
||||
if (isMyJurisdiction) {
|
||||
queuePacketToNode(nodeUUID, buffer, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header!
|
||||
void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) {
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
// If we don't have voxel jurisdictions, then we will simply queue up all of these packets and wait till we have
|
||||
// jurisdictions for processing
|
||||
if (!voxelServersExist()) {
|
||||
if (_maxPendingMessages > 0) {
|
||||
EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
|
||||
_preServerPackets.push_back(packet);
|
||||
|
||||
// if we've saved MORE than out max, then clear out the oldest packet...
|
||||
int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
|
||||
if (allPendingMessages > _maxPendingMessages) {
|
||||
EditPacketBuffer* packet = _preServerPackets.front();
|
||||
delete packet;
|
||||
_preServerPackets.erase(_preServerPackets.begin());
|
||||
}
|
||||
}
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
// We want to filter out edit messages for voxel servers based on the server's Jurisdiction
|
||||
// But we can't really do that with a packed message, since each edit message could be destined
|
||||
// for a different voxel server... So we need to actually manage multiple queued packets... one
|
||||
// for each voxel server
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
bool isMyJurisdiction = true;
|
||||
|
||||
if (_voxelServerJurisdictions) {
|
||||
// we need to get the jurisdiction for this
|
||||
// here we need to get the "pending packet" for this server
|
||||
if ((*_voxelServerJurisdictions).find(nodeUUID) != (*_voxelServerJurisdictions).end()) {
|
||||
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeUUID];
|
||||
isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
|
||||
} else {
|
||||
isMyJurisdiction = false;
|
||||
}
|
||||
}
|
||||
if (isMyJurisdiction) {
|
||||
EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID];
|
||||
packetBuffer._nodeUUID = nodeUUID;
|
||||
|
||||
// If we're switching type, then we send the last one and start over
|
||||
if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
|
||||
(packetBuffer._currentSize + length >= _maxPacketSize)) {
|
||||
releaseQueuedPacket(packetBuffer);
|
||||
initializePacket(packetBuffer, type);
|
||||
}
|
||||
|
||||
// If the buffer is empty and not correctly initialized for our type...
|
||||
if (type != packetBuffer._currentType && packetBuffer._currentSize == 0) {
|
||||
initializePacket(packetBuffer, type);
|
||||
}
|
||||
|
||||
memcpy(&packetBuffer._currentBuffer[packetBuffer._currentSize], codeColorBuffer, length);
|
||||
packetBuffer._currentSize += length;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::releaseQueuedMessages() {
|
||||
// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
|
||||
// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
|
||||
// call release again at that time.
|
||||
if (!voxelServersExist()) {
|
||||
_releaseQueuedMessagesPending = true;
|
||||
} else {
|
||||
for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
|
||||
releaseQueuedPacket(i->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
|
||||
if (packetBuffer._currentSize > 0 && packetBuffer._currentType != PACKET_TYPE_UNKNOWN) {
|
||||
queuePacketToNode(packetBuffer._nodeUUID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
|
||||
}
|
||||
packetBuffer._currentSize = 0;
|
||||
packetBuffer._currentType = PACKET_TYPE_UNKNOWN;
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type) {
|
||||
packetBuffer._currentSize = populateTypeAndVersion(&packetBuffer._currentBuffer[0], type);
|
||||
|
||||
// pack in sequence number
|
||||
unsigned short int* sequenceAt = (unsigned short int*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
|
||||
*sequenceAt = _sequenceNumber;
|
||||
packetBuffer._currentSize += sizeof(unsigned short int); // nudge past sequence
|
||||
_sequenceNumber++;
|
||||
|
||||
// pack in timestamp
|
||||
uint64_t now = usecTimestampNow();
|
||||
uint64_t* timeAt = (uint64_t*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
|
||||
*timeAt = now;
|
||||
packetBuffer._currentSize += sizeof(uint64_t); // nudge past timestamp
|
||||
|
||||
packetBuffer._currentType = type;
|
||||
}
|
||||
|
||||
bool VoxelEditPacketSender::process() {
|
||||
// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
|
||||
// before doing our normal process step. This processPreJurisdictionPackets()
|
||||
if (voxelServersExist() && (!_preServerPackets.empty() || !_preServerSingleMessagePackets.empty() )) {
|
||||
processPreServerExistsPackets();
|
||||
}
|
||||
|
||||
// base class does most of the work.
|
||||
return PacketSender::process();
|
||||
}
|
||||
|
|
|
@ -11,27 +11,13 @@
|
|||
#ifndef __shared__VoxelEditPacketSender__
|
||||
#define __shared__VoxelEditPacketSender__
|
||||
|
||||
#include <PacketSender.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h> // for VoxelDetail
|
||||
#include "JurisdictionMap.h"
|
||||
|
||||
/// Used for construction of edit voxel packets
|
||||
class EditPacketBuffer {
|
||||
public:
|
||||
EditPacketBuffer() : _nodeUUID(), _currentType(PACKET_TYPE_UNKNOWN), _currentSize(0) { }
|
||||
EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, const QUuid nodeUUID = QUuid());
|
||||
QUuid _nodeUUID;
|
||||
PACKET_TYPE _currentType;
|
||||
unsigned char _currentBuffer[MAX_PACKET_SIZE];
|
||||
ssize_t _currentSize;
|
||||
};
|
||||
#include <OctreeEditPacketSender.h>
|
||||
|
||||
/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
|
||||
class VoxelEditPacketSender : public virtual PacketSender {
|
||||
class VoxelEditPacketSender : public virtual OctreeEditPacketSender {
|
||||
public:
|
||||
VoxelEditPacketSender(PacketSenderNotify* notify = NULL);
|
||||
~VoxelEditPacketSender();
|
||||
VoxelEditPacketSender(PacketSenderNotify* notify = NULL) : OctreeEditPacketSender(notify) { }
|
||||
~VoxelEditPacketSender() { }
|
||||
|
||||
/// Send voxel edit message immediately
|
||||
void sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail);
|
||||
|
@ -39,81 +25,27 @@ public:
|
|||
/// Queues a single voxel edit message. Will potentially send a pending multi-command packet. Determines which voxel-server
|
||||
/// node or nodes the packet should be sent to. Can be called even before voxel servers are known, in which case up to
|
||||
/// MaxPendingMessages will be buffered and processed when voxel servers are known.
|
||||
void queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length);
|
||||
void queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) {
|
||||
queueOctreeEditMessage(type, codeColorBuffer, length);
|
||||
}
|
||||
|
||||
/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
|
||||
/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
|
||||
/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
|
||||
void queueVoxelEditMessages(PACKET_TYPE type, int numberOfDetails, VoxelDetail* details);
|
||||
|
||||
/// Releases all queued messages even if those messages haven't filled an MTU packet. This will move the packed message
|
||||
/// packets onto the send queue. If running in threaded mode, the caller does not need to do any further processing to
|
||||
/// have these packets get sent. If running in non-threaded mode, the caller must still call process() on a regular
|
||||
/// interval to ensure that the packets are actually sent. Can be called even before voxel servers are known, in
|
||||
/// which case up to MaxPendingMessages of the released messages will be buffered and actually released when
|
||||
/// voxel servers are known.
|
||||
void releaseQueuedMessages();
|
||||
|
||||
/// are we in sending mode. If we're not in sending mode then all packets and messages will be ignored and
|
||||
/// not queued and not sent
|
||||
bool getShouldSend() const { return _shouldSend; }
|
||||
|
||||
/// set sending mode. By default we are set to shouldSend=TRUE and packets will be sent. If shouldSend=FALSE, then we'll
|
||||
/// switch to not sending mode, and all packets and messages will be ignored, not queued, and not sent. This might be used
|
||||
/// in an application like interface when all voxel features are disabled.
|
||||
void setShouldSend(bool shouldSend) { _shouldSend = shouldSend; }
|
||||
|
||||
/// call this to inform the VoxelEditPacketSender of the voxel server jurisdictions. This is required for normal operation.
|
||||
/// The internal contents of the jurisdiction map may change throughout the lifetime of the VoxelEditPacketSender. This map
|
||||
/// can be set prior to voxel servers being present, so long as the contents of the map accurately reflect the current
|
||||
/// known jurisdictions.
|
||||
void setVoxelServerJurisdictions(NodeToJurisdictionMap* voxelServerJurisdictions) {
|
||||
_voxelServerJurisdictions = voxelServerJurisdictions;
|
||||
setServerJurisdictions(voxelServerJurisdictions);
|
||||
}
|
||||
|
||||
/// if you're running in non-threaded mode, you must call this method regularly
|
||||
virtual bool process();
|
||||
|
||||
/// Set the desired number of pending messages that the VoxelEditPacketSender should attempt to queue even if voxel
|
||||
/// servers are not present. This only applies to how the VoxelEditPacketSender will manage messages when no voxel
|
||||
/// servers are present. By default, this value is the same as the default packets that will be sent in one second.
|
||||
/// Which means the VoxelEditPacketSender will not buffer all messages given to it if no voxel servers are present.
|
||||
/// This is the maximum number of queued messages and single messages.
|
||||
void setMaxPendingMessages(int maxPendingMessages) { _maxPendingMessages = maxPendingMessages; }
|
||||
|
||||
// the default number of pending messages we will store if no voxel servers are available
|
||||
static const int DEFAULT_MAX_PENDING_MESSAGES;
|
||||
|
||||
// is there a voxel server available to send packets to
|
||||
bool voxelServersExist() const;
|
||||
bool voxelServersExist() const { return serversExist(); }
|
||||
|
||||
/// Set the desired max packet size in bytes that the VoxelEditPacketSender should create
|
||||
void setMaxPacketSize(int maxPacketSize) { _maxPacketSize = maxPacketSize; }
|
||||
|
||||
/// returns the current desired max packet size in bytes that the VoxelEditPacketSender will create
|
||||
int getMaxPacketSize() const { return _maxPacketSize; }
|
||||
|
||||
private:
|
||||
bool _shouldSend;
|
||||
void queuePacketToNode(const QUuid& nodeID, unsigned char* buffer, ssize_t length);
|
||||
void queuePacketToNodes(unsigned char* buffer, ssize_t length);
|
||||
void initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type);
|
||||
void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
|
||||
|
||||
void processPreServerExistsPackets();
|
||||
|
||||
// These are packets which are destined from know servers but haven't been released because they're still too small
|
||||
std::map<QUuid, EditPacketBuffer> _pendingEditPackets;
|
||||
|
||||
// These are packets that are waiting to be processed because we don't yet know if there are voxel servers
|
||||
int _maxPendingMessages;
|
||||
bool _releaseQueuedMessagesPending;
|
||||
std::vector<EditPacketBuffer*> _preServerPackets; // these will get packed into other larger packets
|
||||
std::vector<EditPacketBuffer*> _preServerSingleMessagePackets; // these will go out as is
|
||||
|
||||
NodeToJurisdictionMap* _voxelServerJurisdictions;
|
||||
|
||||
unsigned short int _sequenceNumber;
|
||||
int _maxPacketSize;
|
||||
// My server type is the voxel server
|
||||
virtual unsigned char getMyNodeType() const { return NODE_TYPE_VOXEL_SERVER; }
|
||||
};
|
||||
#endif // __shared__VoxelEditPacketSender__
|
||||
|
|
Loading…
Reference in a new issue