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Use emissive FBX models for header bars
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parent
f53f8c14fc
commit
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4 changed files with 16 additions and 8 deletions
BIN
scripts/vr-edit/assets/blue-header-bar.fbx
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scripts/vr-edit/assets/blue-header-bar.fbx
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scripts/vr-edit/assets/green-header-bar.fbx
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scripts/vr-edit/assets/green-header-bar.fbx
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@ -65,14 +65,18 @@ CreatePalette = function (side, leftInputs, rightInputs, uiCommandCallback) {
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},
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PALETTE_HEADER_BAR_PROPERTIES = {
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dimensions: UIT.dimensions.headerBar,
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url: Script.resolvePath("../assets/blue-header-bar.fbx"),
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dimensions: { // FBX model is in rotated coordinate system.
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x: UIT.dimensions.headerBar.z,
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y: UIT.dimensions.headerBar.x,
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z: UIT.dimensions.headerBar.y
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},
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localPosition: {
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x: 0,
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y: UIT.dimensions.canvas.y / 2 - UIT.dimensions.headerHeading.y - UIT.dimensions.headerBar.y / 2,
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z: UIT.dimensions.headerBar.z / 2
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},
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localRotation: Quat.ZERO,
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color: UIT.colors.blueHighlight,
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localRotation: Quat.fromVec3Degrees({ x: 0, y: 90, z: 90 }), // FBX model is in rotated coordinate system.
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alpha: 1.0,
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solid: true,
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ignoreRayIntersection: false,
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@ -479,7 +483,7 @@ CreatePalette = function (side, leftInputs, rightInputs, uiCommandCallback) {
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paletteHeaderHeadingOverlay = Overlays.addOverlay("cube", properties);
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properties = Object.clone(PALETTE_HEADER_BAR_PROPERTIES);
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properties.parentID = paletteOriginOverlay;
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paletteHeaderBarOverlay = Overlays.addOverlay("cube", properties);
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paletteHeaderBarOverlay = Overlays.addOverlay("model", properties);
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properties = Object.clone(PALETTE_TITLE_PROPERTIES);
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properties.parentID = paletteHeaderHeadingOverlay;
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properties.url = Script.resolvePath(properties.url);
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@ -111,10 +111,14 @@ ToolsMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
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},
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MENU_HEADER_BAR_PROPERTIES = {
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dimensions: UIT.dimensions.headerBar,
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url: Script.resolvePath("../assets/green-header-bar.fbx"),
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dimensions: { // FBX model is in rotated coordinate system.
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x: UIT.dimensions.headerBar.z,
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y: UIT.dimensions.headerBar.x,
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z: UIT.dimensions.headerBar.y
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},
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localPosition: { x: 0, y: -UIT.dimensions.headerHeading.y / 2 - UIT.dimensions.headerBar.y / 2, z: 0 },
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localRotation: Quat.ZERO,
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color: UIT.colors.greenHighlight,
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localRotation: Quat.fromVec3Degrees({ x: 0, y: 90, z: 90 }), // FBX model is in rotated coordinate system.
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alpha: 1.0,
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solid: true,
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ignoreRayIntersection: true,
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@ -3371,7 +3375,7 @@ ToolsMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
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menuHeaderHeadingOverlay = Overlays.addOverlay("cube", properties);
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properties = Object.clone(MENU_HEADER_BAR_PROPERTIES);
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properties.parentID = menuHeaderHeadingOverlay;
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menuHeaderBarOverlay = Overlays.addOverlay("cube", properties);
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menuHeaderBarOverlay = Overlays.addOverlay("model", properties);
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// Heading content.
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properties = Object.clone(MENU_HEADER_BACK_PROPERTIES);
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