Use emissive FBX models for header bars

This commit is contained in:
David Rowe 2017-09-23 11:56:42 +12:00
parent f53f8c14fc
commit bc5cd7415b
4 changed files with 16 additions and 8 deletions

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@ -65,14 +65,18 @@ CreatePalette = function (side, leftInputs, rightInputs, uiCommandCallback) {
},
PALETTE_HEADER_BAR_PROPERTIES = {
dimensions: UIT.dimensions.headerBar,
url: Script.resolvePath("../assets/blue-header-bar.fbx"),
dimensions: { // FBX model is in rotated coordinate system.
x: UIT.dimensions.headerBar.z,
y: UIT.dimensions.headerBar.x,
z: UIT.dimensions.headerBar.y
},
localPosition: {
x: 0,
y: UIT.dimensions.canvas.y / 2 - UIT.dimensions.headerHeading.y - UIT.dimensions.headerBar.y / 2,
z: UIT.dimensions.headerBar.z / 2
},
localRotation: Quat.ZERO,
color: UIT.colors.blueHighlight,
localRotation: Quat.fromVec3Degrees({ x: 0, y: 90, z: 90 }), // FBX model is in rotated coordinate system.
alpha: 1.0,
solid: true,
ignoreRayIntersection: false,
@ -479,7 +483,7 @@ CreatePalette = function (side, leftInputs, rightInputs, uiCommandCallback) {
paletteHeaderHeadingOverlay = Overlays.addOverlay("cube", properties);
properties = Object.clone(PALETTE_HEADER_BAR_PROPERTIES);
properties.parentID = paletteOriginOverlay;
paletteHeaderBarOverlay = Overlays.addOverlay("cube", properties);
paletteHeaderBarOverlay = Overlays.addOverlay("model", properties);
properties = Object.clone(PALETTE_TITLE_PROPERTIES);
properties.parentID = paletteHeaderHeadingOverlay;
properties.url = Script.resolvePath(properties.url);

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@ -111,10 +111,14 @@ ToolsMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
},
MENU_HEADER_BAR_PROPERTIES = {
dimensions: UIT.dimensions.headerBar,
url: Script.resolvePath("../assets/green-header-bar.fbx"),
dimensions: { // FBX model is in rotated coordinate system.
x: UIT.dimensions.headerBar.z,
y: UIT.dimensions.headerBar.x,
z: UIT.dimensions.headerBar.y
},
localPosition: { x: 0, y: -UIT.dimensions.headerHeading.y / 2 - UIT.dimensions.headerBar.y / 2, z: 0 },
localRotation: Quat.ZERO,
color: UIT.colors.greenHighlight,
localRotation: Quat.fromVec3Degrees({ x: 0, y: 90, z: 90 }), // FBX model is in rotated coordinate system.
alpha: 1.0,
solid: true,
ignoreRayIntersection: true,
@ -3371,7 +3375,7 @@ ToolsMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
menuHeaderHeadingOverlay = Overlays.addOverlay("cube", properties);
properties = Object.clone(MENU_HEADER_BAR_PROPERTIES);
properties.parentID = menuHeaderHeadingOverlay;
menuHeaderBarOverlay = Overlays.addOverlay("cube", properties);
menuHeaderBarOverlay = Overlays.addOverlay("model", properties);
// Heading content.
properties = Object.clone(MENU_HEADER_BACK_PROPERTIES);