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Removed left handed menu option
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18543ff313
commit
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4 changed files with 2 additions and 13 deletions
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@ -382,7 +382,6 @@ Menu::Menu() :
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QMenu* sixenseOptionsMenu = developerMenu->addMenu("Sixense Options");
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLeftHanded, 0, false);
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseInvertInputButtons, 0, false);
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QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
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@ -400,7 +400,6 @@ namespace MenuOption {
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const QString SettingsImport = "Import Settings";
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const QString SimpleShadows = "Simple";
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const QString SixenseInvertInputButtons = "Invert Sixense Mouse Input Buttons";
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const QString SixenseLeftHanded = "Left Handed Sixense Mouse Input";
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const QString SixenseMouseInput = "Enable Sixense Mouse Input";
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const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
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const QString ShowBordersModelNodes = "Show Model Nodes";
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@ -118,10 +118,7 @@ void SixenseManager::update(float deltaTime) {
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// Emulate the mouse so we can use scripts
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if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
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// Check if we are on the correct palm
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//if ((Menu::getInstance()->isOptionChecked(MenuOption::SixenseLeftHanded) && numActiveControllers == 1) || numActiveControllers == 2) {
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emulateMouse(palm, numActiveControllers - 1);
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//}
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}
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// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
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@ -44,14 +44,7 @@ void ApplicationOverlay::renderControllerPointer() {
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const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
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int numberOfPalms = handData->getNumPalms();
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int palmIndex;
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/*if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLeftHanded)) {
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palmIndex = 2;
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} else {
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palmIndex = 3;
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}*/
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for (palmIndex = 2; palmIndex < 4; palmIndex++) {
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for (int palmIndex = 2; palmIndex < 4; palmIndex++) {
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const PalmData* palmData = NULL;
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if (palmIndex >= handData->getPalms().size()) {
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@ -76,6 +69,7 @@ void ApplicationOverlay::renderControllerPointer() {
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int mouseX = cursorRange * xAngle;
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int mouseY = cursorRange * yAngle;
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//If the cursor is out of the screen then don't render it
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if (mouseX < 0 || mouseX >= glWidget->width() || mouseY < 0 || mouseY >= glWidget->height()) {
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continue;
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}
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