This commit is contained in:
Philip Rosedale 2014-01-22 16:35:01 -08:00
commit bacfa15065
37 changed files with 146 additions and 324 deletions

View file

@ -97,9 +97,6 @@ void Agent::run() {
// setup an Avatar for the script to use
AvatarData scriptedAvatar;
// match the scripted avatar's UUID to the DataServerScriptingInterface UUID
scriptedAvatar.setUUID(_scriptEngine.getDataServerScriptingInterface().getUUID());
// give this AvatarData object to the script engine
_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");

View file

@ -71,7 +71,6 @@ foreach(EXTERNAL_SOURCE_SUBDIR ${EXTERNAL_SOURCE_SUBDIRS})
set(INTERFACE_SRCS ${INTERFACE_SRCS} ${SUBDIR_SRCS})
endforeach(EXTERNAL_SOURCE_SUBDIR)
find_package(Qt5Core REQUIRED)
find_package(Qt5Gui REQUIRED)
find_package(Qt5Multimedia REQUIRED)
@ -81,7 +80,14 @@ find_package(Qt5Svg REQUIRED)
find_package(Qt5WebKit REQUIRED)
find_package(Qt5WebKitWidgets REQUIRED)
find_package(Qt5Xml REQUIRED)
find_package(Qt5UiTools REQUIRED)
# grab the ui files in resources/ui
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
# have qt5 wrap them and generate the appropriate header files
qt5_wrap_ui(QT_UI_HEADERS ${QT_UI_FILES})
# add them to the interface source files
set(INTERFACE_SRCS ${INTERFACE_SRCS} ${QT_UI_HEADERS})
if (APPLE)
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)

View file

@ -2438,17 +2438,14 @@ void Application::updateAvatar(float deltaTime) {
// Get audio loudness data from audio input device
_myAvatar.getHead().setAudioLoudness(_audio.getLastInputLoudness());
NodeList* nodeList = NodeList::getInstance();
// send head/hand data to the avatar mixer and voxel server
unsigned char broadcastString[MAX_PACKET_SIZE];
unsigned char* endOfBroadcastStringWrite = broadcastString;
endOfBroadcastStringWrite += populateTypeAndVersion(endOfBroadcastStringWrite, PACKET_TYPE_HEAD_DATA);
QByteArray ownerUUID = nodeList->getOwnerUUID().toRfc4122();
memcpy(endOfBroadcastStringWrite, ownerUUID.constData(), ownerUUID.size());
endOfBroadcastStringWrite += ownerUUID.size();
// pack the NodeList owner UUID
endOfBroadcastStringWrite += NodeList::getInstance()->packOwnerUUID(endOfBroadcastStringWrite);
endOfBroadcastStringWrite += _myAvatar.getBroadcastData(endOfBroadcastStringWrite);
@ -3857,6 +3854,11 @@ void Application::setMenuShortcutsEnabled(bool enabled) {
void Application::attachNewHeadToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
newNode->setLinkedData(new Avatar(newNode));
// new UUID requires mesh and skeleton request to data-server
DataServerClient::getValuesForKeysAndUUID(QStringList() << DataServerKey::FaceMeshURL << DataServerKey::SkeletonURL,
newNode->getUUID(), Application::getInstance()->getProfile());
}
}

View file

@ -15,7 +15,7 @@
#include "VoxelSystem.h"
/// Generalized threaded processor for handling received inbound packets.
class VoxelHideShowThread : public virtual GenericThread {
class VoxelHideShowThread : public GenericThread {
public:
VoxelHideShowThread(VoxelSystem* theSystem);

View file

@ -345,20 +345,11 @@ int Avatar::parseData(unsigned char* sourceBuffer, int numBytes) {
// change in position implies movement
glm::vec3 oldPosition = _position;
// change in UUID requires mesh and skeleton request to data-server
QUuid oldUuid = _uuid;
int bytesRead = AvatarData::parseData(sourceBuffer, numBytes);
const float MOVE_DISTANCE_THRESHOLD = 0.001f;
_moving = glm::distance(oldPosition, _position) > MOVE_DISTANCE_THRESHOLD;
if (oldUuid != _uuid && !_uuid.isNull()) {
DataServerClient::getValuesForKeysAndUUID(QStringList() << DataServerKey::FaceMeshURL << DataServerKey::SkeletonURL,
_uuid, Application::getInstance()->getProfile());
}
return bytesRead;
}

View file

@ -48,8 +48,8 @@ QString Profile::getUserString() const {
void Profile::setUUID(const QUuid& uuid) {
_uuid = uuid;
// when the UUID is changed we need set it appropriately on our avatar instance
Application::getInstance()->getAvatar()->setUUID(_uuid);
// when the UUID is changed we need set it appropriately on the NodeList instance
NodeList::getInstance()->setOwnerUUID(uuid);
}
void Profile::setFaceModelURL(const QUrl& faceModelURL) {
@ -156,19 +156,15 @@ void Profile::processDataServerResponse(const QString& userString, const QString
Application::getInstance()->getProfile()->setFaceModelURL(QUrl(valueList[i]));
} else {
// mesh URL for a UUID, find avatar in our list
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = (Avatar *) node->getLinkedData();
if (avatar->getUUID() == QUuid(userString)) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatar->getUUID());
QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::SkeletonURL) {
@ -177,18 +173,15 @@ void Profile::processDataServerResponse(const QString& userString, const QString
Application::getInstance()->getProfile()->setSkeletonModelURL(QUrl(valueList[i]));
} else {
// skeleton URL for a UUID, find avatar in our list
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = (Avatar *) node->getLinkedData();
if (avatar->getUUID() == QUuid(userString)) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatar->getUUID());
QMetaObject::invokeMethod(&avatar->getSkeletonModel(), "setURL",
Q_ARG(QUrl, QUrl(valueList[i])));
}
}
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getSkeletonModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position &&

View file

@ -97,7 +97,7 @@ void LogDialog::initControls() {
}
void LogDialog::showEvent(QShowEvent*) {
connect(_logger, SIGNAL(logReceived(QString)), this, SLOT(appendLogLine(QString)));
connect(_logger, SIGNAL(logReceived(QString)), this, SLOT(appendLogLine(QString)), Qt::QueuedConnection);
showLogData();
}
@ -111,11 +111,9 @@ void LogDialog::resizeEvent(QResizeEvent*) {
void LogDialog::appendLogLine(QString logLine) {
if (isVisible()) {
_mutex.lock();
if (logLine.contains(_searchTerm, Qt::CaseInsensitive)) {
_logTextBox->appendPlainText(logLine.simplified());
}
_mutex.unlock();
_logTextBox->ensureCursorVisible();
}
}
@ -140,12 +138,10 @@ void LogDialog::handleSearchTextChanged(const QString searchText) {
void LogDialog::showLogData() {
_logTextBox->clear();
_mutex.lock();
QStringList _logData = _logger->getLogData();
for (int i = 0; i < _logData.size(); ++i) {
appendLogLine(_logData[i]);
}
_mutex.unlock();
}
KeywordHighlighter::KeywordHighlighter(QTextDocument *parent) : QSyntaxHighlighter(parent), keywordFormat() {

View file

@ -60,7 +60,6 @@ private:
QCheckBox* _extraDebuggingBox;
QPushButton* _revealLogButton;
QPlainTextEdit* _logTextBox;
QMutex _mutex;
QString _searchTerm;
KeywordHighlighter* _highlighter;

View file

@ -6,48 +6,40 @@
// Copyright (c) 2013, 2014 High Fidelity, Inc. All rights reserved.
//
#include <QApplication>
#include <QDesktopWidget>
#include <QTextBlock>
#include <QtGui>
#include <QtUiTools>
#include <QPushButton>
#include <QLabel>
#include <QFrame>
#include "Application.h"
#include "SharedUtil.h"
#include "ui_updateDialog.h"
#include "UpdateDialog.h"
UpdateDialog::UpdateDialog(QWidget *parent, const QString& releaseNotes, const QString& latestVersion, const QUrl& downloadURL) :
QWidget(parent, Qt::Widget),
QDialog(parent),
_latestVersion(latestVersion),
_downloadUrl(downloadURL) {
QUiLoader updateDialogLoader;
QWidget* updateDialog;
QFile updateDialogUi("resources/ui/updateDialog.ui");
updateDialogUi.open(QFile::ReadOnly);
updateDialog = updateDialogLoader.load(&updateDialogUi, this);
_downloadUrl(downloadURL)
{
Ui::Dialog dialogUI;
dialogUI.setupUi(this);
QString updateRequired = QString("You are currently running build %1, the latest build released is %2. \
Please download and install the most recent release to access the latest features and bug fixes.")
.arg(Application::getInstance()->applicationVersion(), latestVersion);
setAttribute(Qt::WA_DeleteOnClose);
updateDialog->setAttribute(Qt::WA_DeleteOnClose);
QPushButton* downloadButton = updateDialog->findChild<QPushButton*>("downloadButton");
QPushButton* skipButton = updateDialog->findChild<QPushButton*>("skipButton");
QPushButton* closeButton = updateDialog->findChild<QPushButton*>("closeButton");
QLabel* updateContent = updateDialog->findChild<QLabel*>("updateContent");
QPushButton* downloadButton = findChild<QPushButton*>("downloadButton");
QPushButton* skipButton = findChild<QPushButton*>("skipButton");
QPushButton* closeButton = findChild<QPushButton*>("closeButton");
QLabel* updateContent = findChild<QLabel*>("updateContent");
updateContent->setText(updateRequired);
connect(downloadButton, SIGNAL(released()), this, SLOT(handleDownload()));
connect(skipButton, SIGNAL(released()), this, SLOT(handleSkip()));
connect(closeButton, SIGNAL(released()), this, SLOT(close()));
updateDialog->show();
QMetaObject::invokeMethod(this, "show", Qt::QueuedConnection);
}
void UpdateDialog::handleDownload() {

View file

@ -11,7 +11,7 @@
#include <QWidget>
class UpdateDialog : public QWidget {
class UpdateDialog : public QDialog {
Q_OBJECT
public:

View file

@ -24,7 +24,6 @@ static const float fingerVectorRadix = 4; // bits of precision when converting f
AvatarData::AvatarData(Node* owningNode) :
NodeData(owningNode),
_uuid(),
_handPosition(0,0,0),
_bodyYaw(-90.0),
_bodyPitch(0.0),
@ -69,11 +68,6 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
_handData = new HandData(this);
}
// UUID
QByteArray uuidByteArray = _uuid.toRfc4122();
memcpy(destinationBuffer, uuidByteArray.constData(), uuidByteArray.size());
destinationBuffer += uuidByteArray.size();
// Body world position
memcpy(destinationBuffer, &_position, sizeof(float) * 3);
destinationBuffer += sizeof(float) * 3;
@ -180,11 +174,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
// push past the node session UUID
sourceBuffer += NUM_BYTES_RFC4122_UUID;
// user UUID
_uuid = QUuid::fromRfc4122(QByteArray((char*) sourceBuffer, NUM_BYTES_RFC4122_UUID));
sourceBuffer += NUM_BYTES_RFC4122_UUID;
// Body world position
memcpy(&_position, sourceBuffer, sizeof(float) * 3);
sourceBuffer += sizeof(float) * 3;

View file

@ -82,9 +82,6 @@ public:
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
QUuid& getUUID() { return _uuid; }
void setUUID(const QUuid& uuid) { _uuid = uuid; }
// Body Rotation
float getBodyYaw() const { return _bodyYaw; }
void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; }
@ -137,8 +134,6 @@ public:
}
protected:
QUuid _uuid;
glm::vec3 _position;
glm::vec3 _handPosition;

View file

@ -17,7 +17,7 @@
#include "OctreeServer.h"
/// Threaded processor for sending voxel packets to a single client
class OctreeSendThread : public virtual GenericThread {
class OctreeSendThread : public GenericThread {
public:
OctreeSendThread(const QUuid& nodeUUID, OctreeServer* myServer);

View file

@ -16,13 +16,13 @@
#include "JurisdictionListener.h"
JurisdictionListener::JurisdictionListener(NODE_TYPE type, PacketSenderNotify* notify) :
PacketSender(notify, JurisdictionListener::DEFAULT_PACKETS_PER_SECOND)
_packetSender(notify, JurisdictionListener::DEFAULT_PACKETS_PER_SECOND)
{
_nodeType = type;
ReceivedPacketProcessor::_dontSleep = true; // we handle sleeping so this class doesn't need to
// connect(nodeList, &NodeList::nodeKilled, this, &JurisdictionListener::nodeKilled);
// qDebug("JurisdictionListener::JurisdictionListener(NODE_TYPE type=%c)\n", type);
connect(NodeList::getInstance(), &NodeList::nodeKilled, this, &JurisdictionListener::nodeKilled);
//qDebug("JurisdictionListener::JurisdictionListener(NODE_TYPE type=%c)", type);
}
void JurisdictionListener::nodeKilled(SharedNodePointer node) {
@ -32,7 +32,7 @@ void JurisdictionListener::nodeKilled(SharedNodePointer node) {
}
bool JurisdictionListener::queueJurisdictionRequest() {
//qDebug() << "JurisdictionListener::queueJurisdictionRequest()\n";
//qDebug() << "JurisdictionListener::queueJurisdictionRequest()";
static unsigned char buffer[MAX_PACKET_SIZE];
unsigned char* bufferOut = &buffer[0];
@ -45,15 +45,15 @@ bool JurisdictionListener::queueJurisdictionRequest() {
if (nodeList->getNodeActiveSocketOrPing(node.data()) &&
node->getType() == getNodeType()) {
const HifiSockAddr* nodeAddress = node->getActiveSocket();
PacketSender::queuePacketForSending(*nodeAddress, bufferOut, sizeOut);
_packetSender.queuePacketForSending(*nodeAddress, bufferOut, sizeOut);
nodeCount++;
}
}
if (nodeCount > 0){
setPacketsPerSecond(nodeCount);
_packetSender.setPacketsPerSecond(nodeCount);
} else {
setPacketsPerSecond(NO_SERVER_CHECK_RATE);
_packetSender.setPacketsPerSecond(NO_SERVER_CHECK_RATE);
}
// keep going if still running
@ -61,6 +61,7 @@ bool JurisdictionListener::queueJurisdictionRequest() {
}
void JurisdictionListener::processPacket(const HifiSockAddr& senderAddress, unsigned char* packetData, ssize_t packetLength) {
//qDebug() << "JurisdictionListener::processPacket()";
if (packetData[0] == PACKET_TYPE_JURISDICTION) {
SharedNodePointer node = NodeList::getInstance()->nodeWithAddress(senderAddress);
if (node) {
@ -73,12 +74,17 @@ void JurisdictionListener::processPacket(const HifiSockAddr& senderAddress, unsi
}
bool JurisdictionListener::process() {
//qDebug() << "JurisdictionListener::process()";
bool continueProcessing = isStillRunning();
// If we're still running, and we don't have any requests waiting to be sent, then queue our jurisdiction requests
if (continueProcessing && !hasPacketsToSend()) {
if (continueProcessing && !_packetSender.hasPacketsToSend()) {
queueJurisdictionRequest();
continueProcessing = PacketSender::process();
}
if (continueProcessing) {
//qDebug() << "JurisdictionListener::process() calling _packetSender.process()";
continueProcessing = _packetSender.process();
}
if (continueProcessing) {
// NOTE: This will sleep if there are no pending packets to process

View file

@ -22,7 +22,7 @@
/// the PACKET_TYPE_JURISDICTION packets it receives in order to maintain an accurate state of all jurisidictions
/// within the domain. As with other ReceivedPacketProcessor classes the user is responsible for reading inbound packets
/// and adding them to the processing queue by calling queueReceivedPacket()
class JurisdictionListener : public PacketSender, public ReceivedPacketProcessor {
class JurisdictionListener : public ReceivedPacketProcessor {
public:
static const int DEFAULT_PACKETS_PER_SECOND = 1;
static const int NO_SERVER_CHECK_RATE = 60; // if no servers yet detected, keep checking at 60fps
@ -55,5 +55,7 @@ private:
NODE_TYPE _nodeType;
bool queueJurisdictionRequest();
PacketSender _packetSender;
};
#endif // __shared__JurisdictionListener__

View file

@ -331,16 +331,20 @@ int JurisdictionMap::unpackFromMessage(unsigned char* sourceBuffer, int availabl
// increment to push past the packet header
int numBytesPacketHeader = numBytesForPacketHeader(sourceBuffer);
sourceBuffer += numBytesPacketHeader;
int remainingBytes = availableBytes - numBytesPacketHeader;
// read the root jurisdiction
int bytes = 0;
memcpy(&bytes, sourceBuffer, sizeof(bytes));
sourceBuffer += sizeof(bytes);
remainingBytes -= sizeof(bytes);
if (bytes > 0) {
if (bytes > 0 && bytes <= remainingBytes) {
_rootOctalCode = new unsigned char[bytes];
memcpy(_rootOctalCode, sourceBuffer, bytes);
sourceBuffer += bytes;
remainingBytes -= bytes;
// if and only if there's a root jurisdiction, also include the end nodes
int endNodeCount = 0;
memcpy(&endNodeCount, sourceBuffer, sizeof(endNodeCount));
@ -349,13 +353,18 @@ int JurisdictionMap::unpackFromMessage(unsigned char* sourceBuffer, int availabl
int bytes = 0;
memcpy(&bytes, sourceBuffer, sizeof(bytes));
sourceBuffer += sizeof(bytes);
unsigned char* endNodeCode = new unsigned char[bytes];
memcpy(endNodeCode, sourceBuffer, bytes);
sourceBuffer += bytes;
remainingBytes -= sizeof(bytes);
// if the endNodeCode was 0 length then don't add it
if (bytes > 0) {
_endNodes.push_back(endNodeCode);
if (bytes <= remainingBytes) {
unsigned char* endNodeCode = new unsigned char[bytes];
memcpy(endNodeCode, sourceBuffer, bytes);
sourceBuffer += bytes;
remainingBytes -= bytes;
// if the endNodeCode was 0 length then don't add it
if (bytes > 0) {
_endNodes.push_back(endNodeCode);
}
}
}
}

View file

@ -17,9 +17,9 @@
JurisdictionSender::JurisdictionSender(JurisdictionMap* map, NODE_TYPE type, PacketSenderNotify* notify) :
PacketSender(notify, JurisdictionSender::DEFAULT_PACKETS_PER_SECOND),
ReceivedPacketProcessor(),
_jurisdictionMap(map)
_jurisdictionMap(map),
_packetSender(notify, JurisdictionSender::DEFAULT_PACKETS_PER_SECOND)
{
_nodeType = type;
}
@ -66,16 +66,16 @@ bool JurisdictionSender::process() {
if (node->getActiveSocket() != NULL) {
const HifiSockAddr* nodeAddress = node->getActiveSocket();
queuePacketForSending(*nodeAddress, bufferOut, sizeOut);
_packetSender.queuePacketForSending(*nodeAddress, bufferOut, sizeOut);
nodeCount++;
}
}
unlockRequestingNodes();
// set our packets per second to be the number of nodes
setPacketsPerSecond(nodeCount);
_packetSender.setPacketsPerSecond(nodeCount);
continueProcessing = PacketSender::process();
continueProcessing = _packetSender.process();
}
return continueProcessing;
}

View file

@ -21,7 +21,7 @@
/// Will process PACKET_TYPE_JURISDICTION_REQUEST packets and send out PACKET_TYPE_JURISDICTION packets
/// to requesting parties. As with other ReceivedPacketProcessor classes the user is responsible for reading inbound packets
/// and adding them to the processing queue by calling queueReceivedPacket()
class JurisdictionSender : public PacketSender, public ReceivedPacketProcessor {
class JurisdictionSender : public ReceivedPacketProcessor {
Q_OBJECT
public:
static const int DEFAULT_PACKETS_PER_SECOND = 1;
@ -51,5 +51,7 @@ private:
JurisdictionMap* _jurisdictionMap;
std::queue<QUuid> _nodesRequestingJurisdictions;
NODE_TYPE _nodeType;
PacketSender _packetSender;
};
#endif // __shared__JurisdictionSender__

View file

@ -46,7 +46,7 @@ void OctreeScriptingInterface::init() {
} else {
_managedJurisdictionListener = true;
_jurisdictionListener = new JurisdictionListener(getServerNodeType());
//printf("OctreeScriptingInterface::init() _managedJurisdictionListener=true, creating _jurisdictionListener=%p\n", _jurisdictionListener);
//qDebug("OctreeScriptingInterface::init() _managedJurisdictionListener=true, creating _jurisdictionListener=%p", _jurisdictionListener);
_jurisdictionListener->initialize(true);
}
@ -55,7 +55,7 @@ void OctreeScriptingInterface::init() {
} else {
_managedPacketSender = true;
_packetSender = createPacketSender();
//printf("OctreeScriptingInterface::init() _managedPacketSender=true, creating _packetSender=%p\n", _packetSender);
//qDebug("OctreeScriptingInterface::init() _managedPacketSender=true, creating _packetSender=%p", _packetSender);
_packetSender->setServerJurisdictions(_jurisdictionListener->getJurisdictions());
}
}

View file

@ -136,6 +136,9 @@ public:
ParticleID(uint32_t id, uint32_t creatorTokenID, bool isKnownID) :
id(id), creatorTokenID(creatorTokenID), isKnownID(isKnownID) { };
ParticleID(uint32_t id) :
id(id), creatorTokenID(UNKNOWN_TOKEN), isKnownID(true) { };
uint32_t id;
uint32_t creatorTokenID;
bool isKnownID;

View file

@ -16,7 +16,6 @@
#include "Particle.h"
#include "ParticleCollisionSystem.h"
#include "ParticleEditHandle.h"
#include "ParticleEditPacketSender.h"
#include "ParticleTree.h"
@ -117,19 +116,23 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
float massB = (particleB->getInHand()) ? MAX_MASS : particleB->getMass();
float totalMass = massA + massB;
// handle A particle
particleA->setVelocity(particleA->getVelocity() - axialVelocity * (2.0f * massB / totalMass));
ParticleProperties propertiesA;
ParticleID particleAid(particleA->getID());
propertiesA.copyFromParticle(*particleA);
propertiesA.setVelocity(particleA->getVelocity() * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleAid, propertiesA);
ParticleEditHandle particleEditHandle(_packetSender, _particles, particleA->getID());
particleEditHandle.updateParticle(particleA->getPosition(), particleA->getRadius(), particleA->getXColor(),
particleA->getVelocity(), particleA->getGravity(), particleA->getDamping(), particleA->getLifetime(),
particleA->getInHand(), particleA->getScript());
// handle B particle
particleB->setVelocity(particleB->getVelocity() + axialVelocity * (2.0f * massA / totalMass));
ParticleProperties propertiesB;
ParticleID particleBid(particleB->getID());
propertiesB.copyFromParticle(*particleB);
propertiesB.setVelocity(particleB->getVelocity() * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleBid, propertiesB);
ParticleEditHandle penetratedparticleEditHandle(_packetSender, _particles, particleB->getID());
penetratedparticleEditHandle.updateParticle(particleB->getPosition(), particleB->getRadius(),
particleB->getXColor(), particleB->getVelocity(), particleB->getGravity(), particleB->getDamping(),
particleB->getLifetime(), particleB->getInHand(), particleB->getScript());
_packetSender->releaseQueuedMessages();
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particleA, penetration, COLLISION_FREQUENCY);
@ -256,10 +259,17 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, float elast
particle->getID(), velocity.x, velocity.y, velocity.z, debug::valueOf(particle->getInHand()));
}
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
particle->getGravity(), particle->getDamping(), particle->getLifetime(),
particle->getInHand(), particle->getScript());
// send off the result to the particle server
ParticleProperties properties;
ParticleID particleID(particle->getID());
properties.copyFromParticle(*particle);
properties.setPosition(position * (float)TREE_SCALE);
properties.setVelocity(velocity * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleID, properties);
// change the local particle too...
particle->setPosition(position);
particle->setVelocity(velocity);
}

View file

@ -1,116 +0,0 @@
//
// ParticleEditHandle.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//
#include "Particle.h"
#include "ParticleEditHandle.h"
#include "ParticleEditPacketSender.h"
#include "ParticleTree.h"
std::map<uint32_t,ParticleEditHandle*> ParticleEditHandle::_allHandles;
ParticleEditHandle::ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree, uint32_t id) {
if (id == NEW_PARTICLE) {
_creatorTokenID = Particle::getNextCreatorTokenID();
_id = NEW_PARTICLE;
_isKnownID = false;
_allHandles[_creatorTokenID] = this;
} else {
_creatorTokenID = UNKNOWN_TOKEN;
_id = id;
_isKnownID = true;
// don't add to _allHandles because we already know it...
}
_packetSender = packetSender;
_localTree = localTree;
}
ParticleEditHandle::~ParticleEditHandle() {
// remove us from our _allHandles map
if (_creatorTokenID != UNKNOWN_TOKEN) {
_allHandles.erase(_allHandles.find(_creatorTokenID));
}
}
void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, float lifetime, bool inHand, QString updateScript) {
// setup a ParticleDetail struct with the data
/****
uint64_t now = usecTimestampNow();
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
position, radius, {color.red, color.green, color.blue },
velocity, gravity, damping, lifetime, inHand, updateScript, _creatorTokenID };
// queue the packet
_packetSender->queueParticleEditMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &addParticleDetail);
// release them
_packetSender->releaseQueuedMessages();
// if we have a local tree, also update it...
if (_localTree) {
// we can't really do this here, because if we create a particle locally, we'll get a ghost particle
// because we can't really handle updating/deleting it locally
}
****/
}
bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, float lifetime, bool inHand, QString updateScript) {
if (!isKnownID()) {
return false; // not allowed until we know the id
}
// setup a ParticleDetail struct with the data
/****
uint64_t now = usecTimestampNow();
ParticleDetail newParticleDetail = { _id, now,
position, radius, {color.red, color.green, color.blue },
velocity, gravity, damping, lifetime, inHand, updateScript, _creatorTokenID };
// queue the packet
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &newParticleDetail);
// release them
_packetSender->releaseQueuedMessages();
// if we have a local tree, also update it...
if (_localTree) {
rgbColor rcolor = {color.red, color.green, color.blue };
Particle tempParticle(position, radius, rcolor, velocity, gravity, damping, lifetime, inHand, updateScript, _id);
_localTree->storeParticle(tempParticle);
}
***/
return true;
}
void ParticleEditHandle::handleAddResponse(unsigned char* packetData , int packetLength) {
unsigned char* dataAt = packetData;
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
dataAt += numBytesPacketHeader;
uint32_t creatorTokenID;
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
dataAt += sizeof(creatorTokenID);
uint32_t particleID;
memcpy(&particleID, dataAt, sizeof(particleID));
dataAt += sizeof(particleID);
// find this particle in the _allHandles map
if (_allHandles.find(creatorTokenID) != _allHandles.end()) {
ParticleEditHandle* theHandle = _allHandles[creatorTokenID];
theHandle->_id = particleID;
theHandle->_isKnownID = true;
}
}

View file

@ -1,53 +0,0 @@
//
// ParticleEditHandle.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//
#ifndef __hifi__ParticleEditHandle__
#define __hifi__ParticleEditHandle__
#include <glm/glm.hpp>
#include <stdint.h>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <SharedUtil.h>
#include <OctreePacketData.h>
#include "Particle.h"
class ParticleEditPacketSender;
class ParticleTree;
class ParticleEditHandle {
public:
ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree, uint32_t id = NEW_PARTICLE);
~ParticleEditHandle();
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
uint32_t getID() const { return _id; }
bool isKnownID() const { return _isKnownID; }
void createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, float lifetime, bool inHand, QString updateScript);
bool updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, float lifetime, bool inHand, QString updateScript);
static void handleAddResponse(unsigned char* packetData , int packetLength);
private:
uint32_t _creatorTokenID;
uint32_t _id;
bool _isKnownID;
static std::map<uint32_t,ParticleEditHandle*> _allHandles;
ParticleEditPacketSender* _packetSender;
ParticleTree* _localTree;
};
#endif /* defined(__hifi__ParticleEditHandle__) */

View file

@ -42,7 +42,8 @@ void ParticleEditPacketSender::adjustEditPacketForClockSkew(unsigned char* codeC
}
void ParticleEditPacketSender::queueParticleEditMessage(PACKET_TYPE type, ParticleID particleID, const ParticleProperties& properties) {
void ParticleEditPacketSender::queueParticleEditMessage(PACKET_TYPE type, ParticleID particleID,
const ParticleProperties& properties) {
if (!_shouldSend) {
return; // bail early
}

View file

@ -21,11 +21,13 @@ public:
~ParticleEditPacketSender() { }
/// Send particle add message immediately
/// NOTE: ParticleProperties assumes that all distances are in meter units
void sendEditParticleMessage(PACKET_TYPE type, ParticleID particleID, const ParticleProperties& properties);
/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
/// NOTE: ParticleProperties assumes that all distances are in meter units
void queueParticleEditMessage(PACKET_TYPE type, ParticleID particleID, const ParticleProperties& properties);
// My server type is the particle server

View file

@ -11,7 +11,6 @@
#include <QtCore/QObject>
#include <JurisdictionListener.h>
#include <OctreeScriptingInterface.h>
#include "ParticleEditPacketSender.h"

View file

@ -7,15 +7,15 @@
//
#include <DataServerClient.h>
#include <NodeList.h>
#include "DataServerScriptingInterface.h"
DataServerScriptingInterface::DataServerScriptingInterface() :
_uuid(QUuid::createUuid())
DataServerScriptingInterface::DataServerScriptingInterface()
{
}
void DataServerScriptingInterface::setValueForKey(const QString& key, const QString& value) {
DataServerClient::putValueForKeyAndUUID(key, value, _uuid);
DataServerClient::putValueForKeyAndUUID(key, value, NodeList::getInstance()->getOwnerUUID());
}

View file

@ -18,13 +18,8 @@ class DataServerScriptingInterface : public QObject {
public:
DataServerScriptingInterface();
void refreshUUID() { _uuid = QUuid::createUuid(); }
const QUuid& getUUID() const { return _uuid; }
public slots:
void setValueForKey(const QString& key, const QString& value);
private:
QUuid _uuid;
};
#endif /* defined(__hifi__DataServerScriptingInterface__) */

View file

@ -41,6 +41,7 @@ static QScriptValue soundConstructor(QScriptContext* context, QScriptEngine* eng
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems, const QString& fileNameString, AbstractMenuInterface* menu,
AbstractControllerScriptingInterface* controllerScriptingInterface) :
_dataServerScriptingInterface(),
_avatarData(NULL)
{
_scriptContents = scriptContents;
@ -159,10 +160,6 @@ void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
_engine.globalObject().setProperty(name, value);
}
void ScriptEngine::preEvaluateReset() {
_dataServerScriptingInterface.refreshUUID();
}
void ScriptEngine::evaluate() {
if (!_isInitialized) {
init();
@ -248,9 +245,7 @@ void ScriptEngine::run() {
numAvatarHeaderBytes = populateTypeAndVersion(avatarPacket, PACKET_TYPE_HEAD_DATA);
// pack the owner UUID for this script
QByteArray ownerUUID = nodeList->getOwnerUUID().toRfc4122();
memcpy(avatarPacket + numAvatarHeaderBytes, ownerUUID.constData(), ownerUUID.size());
numAvatarHeaderBytes += ownerUUID.size();
numAvatarHeaderBytes += NodeList::getInstance()->packOwnerUUID(avatarPacket);
}
int numAvatarPacketBytes = _avatarData->getBroadcastData(avatarPacket + numAvatarHeaderBytes) + numAvatarHeaderBytes;

View file

@ -74,7 +74,6 @@ signals:
void finished(const QString& fileNameString);
protected:
void preEvaluateReset();
QString _scriptContents;
bool _isFinished;

View file

@ -642,6 +642,12 @@ void NodeList::sendAssignment(Assignment& assignment) {
assignmentServerSocket->getPort());
}
int NodeList::packOwnerUUID(unsigned char* packetData) {
QByteArray rfcUUID = _ownerUUID.toRfc4122();
memcpy(packetData, rfcUUID.constData(), rfcUUID.size());
return rfcUUID.size();
}
int NodeList::fillPingPacket(unsigned char* buffer) {
int numHeaderBytes = populateTypeAndVersion(buffer, PACKET_TYPE_PING);
uint64_t currentTime = usecTimestampNow();

View file

@ -96,6 +96,8 @@ public:
void setAssignmentServerSocket(const HifiSockAddr& serverSocket) { _assignmentServerSocket = serverSocket; }
void sendAssignment(Assignment& assignment);
int packOwnerUUID(unsigned char* packetData);
int fillPingPacket(unsigned char* buffer);
int fillPingReplyPacket(unsigned char* pingBuffer, unsigned char* replyBuffer);

View file

@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
return 2;
case PACKET_TYPE_HEAD_DATA:
return 15;
return 16;
case PACKET_TYPE_OCTREE_STATS:
return 2;

View file

@ -23,7 +23,7 @@ public:
/// Generalized threaded processor for queueing and sending of outbound packets.
class PacketSender : public virtual GenericThread {
class PacketSender : public GenericThread {
public:
static const uint64_t USECS_PER_SECOND;

View file

@ -15,7 +15,7 @@
#include "NetworkPacket.h"
/// Generalized threaded processor for handling received inbound packets.
class ReceivedPacketProcessor : public virtual GenericThread {
class ReceivedPacketProcessor : public GenericThread {
public:
ReceivedPacketProcessor();

View file

@ -11,7 +11,6 @@
#include <QtCore/QObject>
#include <JurisdictionListener.h>
#include <OctreeScriptingInterface.h>
#include "VoxelConstants.h"