added HIFI_USE_Q_OS_ANDROID to cmake lists and to MySkeletonModel

This commit is contained in:
Angus Antley 2019-02-21 06:42:55 -08:00
parent f8a74efdc2
commit b6bc467f4b
2 changed files with 11 additions and 8 deletions

View file

@ -52,6 +52,7 @@ else()
set(MOBILE 0)
endif()
set(HIFI_USE_Q_OS_ANDROID_OPTION OFF)
set(BUILD_CLIENT_OPTION ON)
set(BUILD_SERVER_OPTION ON)
set(BUILD_TESTS_OPTION OFF)
@ -108,7 +109,7 @@ if (USE_GLES AND (NOT ANDROID))
set(DISABLE_QML_OPTION ON)
endif()
option(HIFI_USE_Q_OS_ANDROID "USE OPTIMIZED IK" ${HIFI_USE_Q_OS_ANDROID_OPTION})
option(BUILD_CLIENT "Build client components" ${BUILD_CLIENT_OPTION})
option(BUILD_SERVER "Build server components" ${BUILD_SERVER_OPTION})
option(BUILD_TESTS "Build tests" ${BUILD_TESTS_OPTION})
@ -139,6 +140,7 @@ foreach(PLATFORM_QT_COMPONENT ${PLATFORM_QT_COMPONENTS})
list(APPEND PLATFORM_QT_LIBRARIES "Qt5::${PLATFORM_QT_COMPONENT}")
endforeach()
MESSAGE(STATUS "USE OPTIMIZED IK: " ${HIFI_USE_Q_OS_ANDROID})
MESSAGE(STATUS "Build server: " ${BUILD_SERVER})
MESSAGE(STATUS "Build client: " ${BUILD_CLIENT})
MESSAGE(STATUS "Build tests: " ${BUILD_TESTS})
@ -184,6 +186,12 @@ find_package( Threads )
add_definitions(-DGLM_FORCE_RADIANS)
add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
add_definitions(-DGLM_FORCE_CTOR_INIT)
#add_definitions(-DHIFI_USE_Q_OS_ANDROID)
#option(HIFI_USE_Q_OS_ANDROID_OPTION "hifi_use_optimized_ik" OFF)
if (HIFI_USE_Q_OS_ANDROID)
MESSAGE(STATUS "SET THE USE IK DEFINITION ")
add_definitions(-DHIFI_USE_Q_OS_ANDROID)
endif()
set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
set(EXTERNAL_PROJECT_PREFIX "project")
@ -236,11 +244,6 @@ if (BUILD_TESTS)
endif()
endif()
set(HIFI_USE_Q_OS_ANDROID=TRUE)
if (HIFI_USE_Q_OS_ANDROID)
add_definitions(-DHIFI_USE_Q_OS_ANDROID=TRUE)
endif()
if (BUILD_INSTALLER)
if (UNIX)
install(

View file

@ -250,7 +250,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
AnimPose headAvatarSpace(avatarHeadPose.getRotation(), avatarHeadPose.getTranslation());
AnimPose headRigSpace = avatarToRigPose * headAvatarSpace;
AnimPose hipsRigSpace = sensorToRigPose * sensorHips;
#if defined(Q_OS_ANDROID) || defined(USE_Q_OS_ANDROID)
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_Q_OS_ANDROID)
glm::vec3 spine2TargetTranslation = computeSpine2WithHeadHipsSpline(myAvatar, hipsRigSpace, headRigSpace);
#endif
const float SPINE2_ROTATION_FILTER = 0.5f;
@ -274,7 +274,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
}
generateBasisVectors(up, fwd, u, v, w);
AnimPose newSpinePose(glm::mat4(glm::vec4(w, 0.0f), glm::vec4(u, 0.0f), glm::vec4(v, 0.0f), glm::vec4(glm::vec3(0.0f, 0.0f, 0.0f), 1.0f)));
#if defined(Q_OS_ANDROID) || defined(USE_Q_OS_ANDROID)
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_Q_OS_ANDROID)
currentSpine2Pose.trans() = spine2TargetTranslation;
#endif
currentSpine2Pose.rot() = safeLerp(currentSpine2Pose.rot(), newSpinePose.rot(), SPINE2_ROTATION_FILTER);