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Disabled check on enabled physics when deciding is fade is adequate
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@ -1503,7 +1503,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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EntityItem::setEntitiesShouldFadeFunction([this]() {
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SharedNodePointer entityServerNode = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::EntityServer);
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return entityServerNode && !isPhysicsEnabled();
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return entityServerNode; /*&& !isPhysicsEnabled()*/ // Why shouldn't we fade when physics is enabled??;
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});
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QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
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