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https://github.com/HifiExperiments/overte.git
synced 2025-08-05 06:36:21 +02:00
plugins occupy activity-slots and more than one plugin may run at a time, as long as their slots aren't in conflict
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2dc76f6e42
commit
b4a54b017a
4 changed files with 105 additions and 30 deletions
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@ -20,7 +20,6 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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var NEAR_MIN_RADIUS = 0.1;
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var NEAR_MAX_RADIUS = 1.0;
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var DISPATCHER_PROPERTIES = [
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"position",
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"registrationPoint",
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@ -39,7 +38,39 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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"userData"
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];
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this.runningPluginName = null;
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// a module can occupy one or more slots while it's running. If all the required slots for a module are
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// not set to false (not in use), a module cannot start. When a module is using a slot, that module's name
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// is stored as the value, rather than false.
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this.activitySlots = {
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leftHand: false,
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rightHand: false
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};
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this.slotsAreAvailable = function (plugin) {
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for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
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if (_this.activitySlots[plugin.parameters.activitySlots[i]]) {
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return false; // something is already using a slot which _this plugin requires
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}
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}
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return true;
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};
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this.markSlots = function (plugin, used) {
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for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
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_this.activitySlots[plugin.parameters.activitySlots[i]] = used;
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}
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};
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this.unmarkSlotsForPluginName = function (runningPluginName) {
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// this is used to free activity-slots when a plugin is deactivated while it's running.
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for (var activitySlot in _this.activitySlots) {
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if (activitySlot.hasOwnProperty(activitySlot) && _this.activitySlots[activitySlot] == runningPluginName) {
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_this.activitySlots[activitySlot] = false;
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}
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}
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};
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this.runningPluginNames = {};
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this.leftTriggerValue = 0;
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this.leftTriggerClicked = 0;
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this.rightTriggerValue = 0;
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@ -68,7 +99,7 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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getControllerWorldLocation(Controller.Standard.RightHand, true)];
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var nearbyEntityProperties = [[], []];
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for (var h = LEFT_HAND; h <= RIGHT_HAND; h ++) {
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for (var h = LEFT_HAND; h <= RIGHT_HAND; h++) {
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// todo: check controllerLocations[h].valid
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var controllerPosition = controllerLocations[h].position;
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var nearbyEntityIDs = Entities.findEntities(controllerPosition, NEAR_MIN_RADIUS);
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@ -82,11 +113,12 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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}
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}
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// sort by distance from each hand
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nearbyEntityProperties[h].sort(function (a, b) {
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var sorter = function (a, b) {
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var aDistance = Vec3.distance(a.position, controllerLocations[h]);
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var bDistance = Vec3.distance(b.position, controllerLocations[h]);
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return aDistance - bDistance;
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});
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};
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nearbyEntityProperties[h].sort(sorter);
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}
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var controllerData = {
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@ -96,20 +128,35 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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nearbyEntityProperties: nearbyEntityProperties,
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};
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if (_this.runningPluginName) {
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var plugin = controllerDispatcherPlugins[_this.runningPluginName];
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if (!plugin || !plugin.run(controllerData)) {
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_this.runningPluginName = null;
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// check for plugins that would like to start
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for (var pluginName in controllerDispatcherPlugins) {
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// TODO sort names by plugin.priority
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if (controllerDispatcherPlugins.hasOwnProperty(pluginName)) {
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var candidatePlugin = controllerDispatcherPlugins[pluginName];
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if (_this.slotsAreAvailable(candidatePlugin) && candidatePlugin.isReady(controllerData)) {
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// this plugin will start. add it to the list of running plugins and mark the
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// activity-slots which this plugin consumes as "in use"
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_this.runningPluginNames[pluginName] = true;
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_this.markSlots(candidatePlugin, pluginName);
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}
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}
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} else if (controllerDispatcherPlugins) {
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for (var pluginName in controllerDispatcherPlugins) {
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// TODO sort names by plugin.priority
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if (controllerDispatcherPlugins.hasOwnProperty(pluginName)) {
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var candidatePlugin = controllerDispatcherPlugins[pluginName];
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if (candidatePlugin.isReady(controllerData)) {
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_this.runningPluginName = pluginName;
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break;
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}
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}
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// give time to running plugins
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for (var runningPluginName in _this.runningPluginNames) {
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if (_this.runningPluginNames.hasOwnProperty(runningPluginName)) {
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var plugin = controllerDispatcherPlugins[runningPluginName];
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if (!plugin) {
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// plugin was deactivated while running. find the activity-slots it was using and make
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// them available.
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delete _this.runningPluginNames[runningPluginName];
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_this.unmarkSlotsForPluginName(runningPluginName);
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} else if (!plugin.run(controllerData)) {
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// plugin is finished running, for now. remove it from the list
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// of running plugins and mark its activity-slots as "not in use"
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delete _this.runningPluginNames[runningPluginName];
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_this.markSlots(plugin, false);
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}
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}
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}
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@ -117,14 +164,14 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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var MAPPING_NAME = "com.highfidelity.controllerDispatcher";
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var mapping = Controller.newMapping(MAPPING_NAME);
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mapping.from([Controller.Standard.RT]).peek().to(this.rightTriggerPress);
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mapping.from([Controller.Standard.RTClick]).peek().to(this.rightTriggerClick);
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mapping.from([Controller.Standard.LT]).peek().to(this.leftTriggerPress);
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mapping.from([Controller.Standard.LTClick]).peek().to(this.leftTriggerClick);
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mapping.from([Controller.Standard.RT]).peek().to(_this.rightTriggerPress);
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mapping.from([Controller.Standard.RTClick]).peek().to(_this.rightTriggerClick);
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mapping.from([Controller.Standard.LT]).peek().to(_this.leftTriggerPress);
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mapping.from([Controller.Standard.LTClick]).peek().to(_this.leftTriggerClick);
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Controller.enableMapping(MAPPING_NAME);
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this.cleanup = function () {
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Script.update.disconnect(this.update);
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Script.update.disconnect(_this.update);
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Controller.disableMapping(MAPPING_NAME);
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};
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@ -9,6 +9,7 @@
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/* global Camera, HMD, MyAvatar, controllerDispatcherPlugins,
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MSECS_PER_SEC, LEFT_HAND, RIGHT_HAND, NULL_UUID, AVATAR_SELF_ID, FORBIDDEN_GRAB_TYPES,
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HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
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makeDispatcherModuleParameters,
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enableDispatcherModule,
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disableDispatcherModule,
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getGrabbableData,
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@ -31,6 +32,20 @@ HAPTIC_PULSE_STRENGTH = 1.0;
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HAPTIC_PULSE_DURATION = 13.0;
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// priority -- a lower priority means the module will be asked sooner than one with a higher priority in a given update step
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// activitySlots -- indicates which "slots" must not yet be in use for this module to start
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// requiredDataForStart -- which "situation" parts this module looks at to decide if it will start
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// sleepMSBetweenRuns -- how long to wait between calls to this module's "run" method
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makeDispatcherModuleParameters = function (priority, activitySlots, requiredDataForStart, sleepMSBetweenRuns) {
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return {
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priority: priority,
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activitySlots: activitySlots,
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requiredDataForStart: requiredDataForStart,
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sleepMSBetweenRuns: sleepMSBetweenRuns
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};
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};
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enableDispatcherModule = function (moduleName, module, priority) {
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if (!controllerDispatcherPlugins) {
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controllerDispatcherPlugins = {};
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@ -8,7 +8,7 @@
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/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND,
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getControllerJointIndex, getGrabbableData, NULL_UUID, enableDispatcherModule, disableDispatcherModule,
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propsArePhysical, Messages, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, entityIsGrabbable,
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Quat, Vec3, MSECS_PER_SEC, getControllerWorldLocation
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Quat, Vec3, MSECS_PER_SEC, getControllerWorldLocation, makeDispatcherModuleParameters
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*/
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Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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@ -21,6 +21,12 @@ Script.include("/~/system/libraries/controllers.js");
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this.grabbedThingID = null;
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this.actionID = null; // action this script created...
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this.parameters = makeDispatcherModuleParameters(
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500,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
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var ACTION_TTL = 15; // seconds
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var ACTION_TTL_REFRESH = 5;
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@ -192,8 +198,8 @@ Script.include("/~/system/libraries/controllers.js");
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};
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}
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enableDispatcherModule("LeftNearActionGrabEntity", new NearActionGrabEntity(LEFT_HAND), 500);
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enableDispatcherModule("RightNearActionGrabEntity", new NearActionGrabEntity(RIGHT_HAND), 500);
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enableDispatcherModule("LeftNearActionGrabEntity", new NearActionGrabEntity(LEFT_HAND));
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enableDispatcherModule("RightNearActionGrabEntity", new NearActionGrabEntity(RIGHT_HAND));
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this.cleanup = function () {
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disableDispatcherModule("LeftNearActionGrabEntity");
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@ -7,8 +7,9 @@
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/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, AVATAR_SELF_ID,
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getControllerJointIndex, getGrabbableData, NULL_UUID, enableDispatcherModule, disableDispatcherModule,
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FORBIDDEN_GRAB_TYPES, propsArePhysical, Messages, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION
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getControllerJointIndex, NULL_UUID, enableDispatcherModule, disableDispatcherModule,
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propsArePhysical, Messages, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
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makeDispatcherModuleParameters, entityIsGrabbable
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*/
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Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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@ -25,6 +26,12 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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this.previousParentJointIndex = {};
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this.previouslyUnhooked = {};
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this.parameters = makeDispatcherModuleParameters(
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500,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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// XXX does handJointIndex change if the avatar changes?
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this.handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
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@ -156,8 +163,8 @@ Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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};
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}
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enableDispatcherModule("LeftNearParentingGrabEntity", new NearParentingGrabEntity(LEFT_HAND), 500);
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enableDispatcherModule("RightNearParentingGrabEntity", new NearParentingGrabEntity(RIGHT_HAND), 500);
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enableDispatcherModule("LeftNearParentingGrabEntity", new NearParentingGrabEntity(LEFT_HAND));
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enableDispatcherModule("RightNearParentingGrabEntity", new NearParentingGrabEntity(RIGHT_HAND));
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this.cleanup = function () {
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disableDispatcherModule("LeftNearParentingGrabEntity");
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