Gyros don't move view for small head movements

This commit is contained in:
Philip Rosedale 2013-07-18 11:24:39 -07:00
parent e6cd90fa37
commit b3b8ef3347

View file

@ -226,9 +226,9 @@ void Head::simulate(float deltaTime, bool isMine) {
const float CAMERA_FOLLOW_HEAD_RATE_START = 0.01f;
const float CAMERA_FOLLOW_HEAD_RATE_MAX = 0.5f;
const float CAMERA_FOLLOW_HEAD_RATE_RAMP_RATE = 1.05f;
const float CAMERA_STOP_TOLERANCE_DEGREES = 0.1f;
const float CAMERA_PITCH_START_TOLERANCE_DEGREES = 10.0f;
const float CAMERA_YAW_START_TOLERANCE_DEGREES = 3.0f;
const float CAMERA_STOP_TOLERANCE_DEGREES = 0.5f;
const float CAMERA_PITCH_START_TOLERANCE_DEGREES = 20.0f;
const float CAMERA_YAW_START_TOLERANCE_DEGREES = 10.0f;
float cameraHeadAngleDifference = glm::length(glm::vec2(_pitch - _cameraPitch, _yaw - _cameraYaw));
if (_isCameraMoving) {
_cameraFollowHeadRate = glm::clamp(_cameraFollowHeadRate * CAMERA_FOLLOW_HEAD_RATE_RAMP_RATE,