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This commit is contained in:
ZappoMan 2014-04-16 17:08:06 -07:00
parent 4c6471caa4
commit b269a26441

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@ -593,7 +593,6 @@ void AudioReflector::handlePathPoint(AudioPath* path, float distance, OctreeElem
pathDistance += glm::distance(start, end);
// We aren't using this... should we be????
float toListenerDistance = glm::distance(end, _listenerPosition);
// adjust our current delay by just the delay from the most recent ray
@ -609,7 +608,7 @@ void AudioReflector::handlePathPoint(AudioPath* path, float distance, OctreeElem
bool wantDiffusions = Menu::getInstance()->isOptionChecked(MenuOption::AudioSpatialProcessingWithDiffusions);
int fanout = wantDiffusions ? _diffusionFanout : 0;
float partialDiffusionAttenuation = fanout < 1 ? 0.0f : totalDiffusionAttenuation / fanout;
float partialDiffusionAttenuation = fanout < 1 ? 0.0f : totalDiffusionAttenuation / (float)fanout;
// total delay includes the bounce back to listener
float totalDelay = currentDelay + getDelayFromDistance(toListenerDistance);