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Must drain the primitive construction queue during release
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@ -437,11 +437,15 @@ void PrimitiveRenderer::terminateBookkeeping() {
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while (_deconstructTriElementIndex.remove() != 0)
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;
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while (_constructPrimitiveIndex.remove() != 0)
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;
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// Reset the counters
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_vertexElementCount = 1;
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_triElementCount = 1;
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_primitiveCount = 1;
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_cpuMemoryUsage = sizeof(PrimitiveRenderer) + _primitives.size() * sizeof(Primitive *);
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}
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void PrimitiveRenderer::constructElements(
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