diff --git a/interface/src/avatar/OtherAvatar.cpp b/interface/src/avatar/OtherAvatar.cpp index 7f9c8f854e..7bdc9cb0f9 100755 --- a/interface/src/avatar/OtherAvatar.cpp +++ b/interface/src/avatar/OtherAvatar.cpp @@ -389,7 +389,7 @@ void OtherAvatar::debugJointData() const { } QVector worldFramePoses; for (int i = 0; i < (int)jointPoses.size(); i++) { - auto &jointPose = jointPoses[i]; + auto& jointPose = jointPoses[i]; int parentIndex = skeletonData[i].parentIndex; if (parentIndex < worldFramePoses.size()) { glm::vec3 xAxis = jointPose.rot() * Vectors::UNIT_X; diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp index f4c00ce9ab..6961ba880d 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp @@ -1452,8 +1452,8 @@ QStringList Avatar::getJointNames() const { std::vector Avatar::getSkeletonDefaultData() { std::vector defaultSkeletonData; if (_skeletonModel->isLoaded()) { - auto &model = _skeletonModel->getHFMModel(); - auto &rig = _skeletonModel->getRig(); + auto& model = _skeletonModel->getHFMModel(); + auto& rig = _skeletonModel->getRig(); float geometryToRigScale = glm::length(extractScale(rig.getGeometryToRigTransform())); QStringList jointNames = getJointNames(); int sizeCount = 0; diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index e3b023acf8..d9db60c757 100755 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -2011,7 +2011,7 @@ QByteArray AvatarData::packSkeletonData() const { for (size_t i = 0; i < _avatarSkeletonData.size(); i++) { header.stringTableLength += (uint16_t)_avatarSkeletonData[i].jointName.size(); - auto &translation = _avatarSkeletonData[i].defaultTranslation; + auto& translation = _avatarSkeletonData[i].defaultTranslation; header.maxTranslationDimension = std::max(header.maxTranslationDimension, std::max(std::max(translation.x, translation.y), translation.z)); header.maxScaleDimension = std::max(header.maxScaleDimension, _avatarSkeletonData[i].defaultScale); }