diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 085725ba07..becaf2cc5b 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2783,7 +2783,8 @@ void Application::updateShadowMap() { glm::quat rotation = glm::inverse(rotationBetween(IDENTITY_FRONT, lightDirection)); glm::vec3 translation = glm::vec3(); float nearScale = 0.0f; - float farScale = (2.0f - _viewFrustum.getNearClip()) / (_viewFrustum.getFarClip() - _viewFrustum.getNearClip()); + const float MAX_SHADOW_DISTANCE = 2.0f; + float farScale = (MAX_SHADOW_DISTANCE - _viewFrustum.getNearClip()) / (_viewFrustum.getFarClip() - _viewFrustum.getNearClip()); loadViewFrustum(_myCamera, _viewFrustum); glm::vec3 points[] = { rotation * (glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), nearScale) + translation),