Only update userData when light entity is identified

This commit is contained in:
Atlante45 2015-03-25 15:44:37 +01:00
parent 92d3944044
commit afb96709f1

View file

@ -1,6 +1,5 @@
(function() { (function() {
this.entityID = null; this.entityID = null;
this.properties = null;
this.lightID = null; this.lightID = null;
this.sound = null; this.sound = null;
@ -51,19 +50,6 @@
Entities.editEntity(entityID, { userData: JSON.stringify(userData) }); Entities.editEntity(entityID, { userData: JSON.stringify(userData) });
} }
// Checks whether the userData is well-formed and updates it if not
this.checkUserData = function() {
var userData = getUserData(this.entityID);
if (!userData) {
userData = DEFAULT_USER_DATA;
} else if (!userData.lightDefaultProperties) {
userData.lightDefaultProperties = DEFAULT_USER_DATA.lightDefaultProperties;
} else if (typeof userData.creatingLight == 'undefined') {
userData.creatingLight = DEFAULT_USER_DATA.creatingLight;
}
updateUserData(this.entityID, userData);
}
// Download sound if needed // Download sound if needed
this.maybeDownloadSound = function() { this.maybeDownloadSound = function() {
if (this.sound === null) { if (this.sound === null) {
@ -81,17 +67,21 @@
print("Warning: Couldn't play sound."); print("Warning: Couldn't play sound.");
} }
} }
// Toggles the associated light entity // Checks whether the userData is well-formed and updates it if not
this.toggleLight = function() { this.checkUserData = function() {
if (this.lightID) { var userData = getUserData(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID); if (!userData) {
Entities.editEntity(this.lightID, { visible: !lightProperties.visible }); userData = DEFAULT_USER_DATA;
} else { } else if (!userData.lightDefaultProperties) {
print("Warning: No light to turn on/off"); userData.lightDefaultProperties = DEFAULT_USER_DATA.lightDefaultProperties;
} else if (typeof userData.creatingLight == 'undefined') {
userData.creatingLight = DEFAULT_USER_DATA.creatingLight;
} }
updateUserData(this.entityID, userData);
} }
// Create a Light entity
this.createLight = function(userData) { this.createLight = function(userData) {
var lightProperties = copyObject(userData.lightDefaultProperties); var lightProperties = copyObject(userData.lightDefaultProperties);
if (lightProperties) { if (lightProperties) {
@ -108,34 +98,48 @@
} }
} }
// Tries to find a valid light, creates one otherwise
this.updateLightID = function() { this.updateLightID = function() {
var userData = getUserData(this.entityID);
// Find valid light // Find valid light
if (doesEntityExistNow(this.lightID)) { if (doesEntityExistNow(this.lightID)) {
if (!didEntityExist(this.lightID)) {
// Light now has an ID, so update it in userData
this.lightID = getTrueID(this.lightID);
userData.lightID = this.lightID;
updateUserData(this.entityID, userData);
}
return; return;
} }
var userData = getUserData(this.entityID);
if (doesEntityExistNow(userData.lightID)) { if (doesEntityExistNow(userData.lightID)) {
this.lightID = getTrueID(userData.lightID); this.lightID = userData.lightID;
return; return;
} }
// No valid light, create one if (!userData.creatingLight) {
this.lightID = this.createLight(userData); // No valid light, create one
print("Created new light entity"); userData.creatingLight = true;
updateUserData(this.entityID, userData);
// Update user data with new ID this.lightID = this.createLight(userData);
this.maybeUpdateLightIDInUserData();
print("Created new light entity");
}
}
this.maybeUpdateLightIDInUserData = function() {
this.lightID = getTrueID(this.lightID);
if (this.lightID.isKnownID) {
this.updateLightIDInUserData();
} else {
var that = this;
Script.setTimeout(function() { that.maybeUpdateLightIDInUserData() }, 500);
}
}
// Update user data with new lightID
this.updateLightIDInUserData = function() {
var userData = getUserData(this.entityID);
userData.lightID = this.lightID; userData.lightID = this.lightID;
userData.creatingLight = false;
updateUserData(this.entityID, userData); updateUserData(this.entityID, userData);
} }
// Moves light entity if the lamp entity moved
this.maybeMoveLight = function() { this.maybeMoveLight = function() {
var entityProperties = Entities.getEntityProperties(this.entityID); var entityProperties = Entities.getEntityProperties(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID); var lightProperties = Entities.getEntityProperties(this.lightID);
@ -151,8 +155,9 @@
} }
} }
// Stores light entity relative position in the lamp metadata
this.updateRelativeLightPosition = function() { this.updateRelativeLightPosition = function() {
if (!doesEntityExistNow(this.entityID) || !doesEntityExistNow(this.lightID)) { if (!doesEntityExistNow(this.lightID)) {
print("Warning: ID invalid, couldn't save relative position."); print("Warning: ID invalid, couldn't save relative position.");
return; return;
} }
@ -189,6 +194,17 @@
this.checkUserData(); this.checkUserData();
} }
// Toggles the associated light entity
this.toggleLight = function() {
if (this.lightID) {
var lightProperties = Entities.getEntityProperties(this.lightID);
Entities.editEntity(this.lightID, { visible: !lightProperties.visible });
this.playSound();
} else {
print("Warning: No light to turn on/off");
}
}
this.preload = function(entityID) { this.preload = function(entityID) {
this.preOperation(entityID); this.preOperation(entityID);
}; };
@ -200,7 +216,6 @@
this.updateLightID(); this.updateLightID();
this.maybeMoveLight(); this.maybeMoveLight();
this.toggleLight(); this.toggleLight();
this.playSound();
} else if (mouseEvent.isRightButton) { } else if (mouseEvent.isRightButton) {
this.updateRelativeLightPosition(); this.updateRelativeLightPosition();
} }