mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-05 02:25:56 +02:00
Merge remote-tracking branch 'upstream/master' into overlay
This commit is contained in:
commit
ae1c9603b9
35 changed files with 687 additions and 208 deletions
|
@ -11,7 +11,6 @@
|
|||
Script.load("progress.js");
|
||||
Script.load("edit.js");
|
||||
Script.load("selectAudioDevice.js");
|
||||
Script.load("controllers/hydra/hydraMove.js");
|
||||
Script.load("inspect.js");
|
||||
Script.load("lobby.js");
|
||||
Script.load("notifications.js");
|
||||
|
|
|
@ -354,7 +354,8 @@
|
|||
var elZoneAtmosphereScatteringWavelengthsZ = document.getElementById("property-zone-atmosphere-scattering-wavelengths-z");
|
||||
var elZoneAtmosphereHasStars = document.getElementById("property-zone-atmosphere-has-stars");
|
||||
|
||||
var elPolyVoxSelections = document.querySelectorAll(".poly-vox-section");
|
||||
var elPolyVoxSections = document.querySelectorAll(".poly-vox-section");
|
||||
allSections.push(elPolyVoxSections);
|
||||
var elVoxelVolumeSizeX = document.getElementById("property-voxel-volume-size-x");
|
||||
var elVoxelVolumeSizeY = document.getElementById("property-voxel-volume-size-y");
|
||||
var elVoxelVolumeSizeZ = document.getElementById("property-voxel-volume-size-z");
|
||||
|
@ -602,6 +603,10 @@
|
|||
elParticleLocalGravity.value = properties.localGravity.toFixed(2);
|
||||
elParticleRadius.value = properties.particleRadius.toFixed(3);
|
||||
} else if (properties.type == "PolyVox") {
|
||||
for (var i = 0; i < elPolyVoxSections.length; i++) {
|
||||
elPolyVoxSections[i].style.display = 'block';
|
||||
}
|
||||
|
||||
elVoxelVolumeSizeX.value = properties.voxelVolumeSize.x.toFixed(2);
|
||||
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
|
||||
elVoxelVolumeSizeZ.value = properties.voxelVolumeSize.z.toFixed(2);
|
||||
|
@ -1014,9 +1019,9 @@
|
|||
<div class="poly-vox-section property">
|
||||
<div class="label">Voxel Volume Size</div>
|
||||
<div class="value">
|
||||
<div class="input-area">X <br><input class="coord" type='number' id="property-voxel-volume-size-x"></input></div>
|
||||
<div class="input-area">Y <br><input class="coord" type='number' id="property-voxel-volume-size-y"></input></div>
|
||||
<div class="input-area">Z <br><input class="coord" type='number' id="property-voxel-volume-size-z"></input></div>
|
||||
<div class="input-area">X <br> <input class="coord" type='number' id="property-voxel-volume-size-x"></input></div>
|
||||
<div class="input-area">Y <br><input class="coord" type='number' id="property-voxel-volume-size-y"></input></div>
|
||||
<div class="input-area">Z <br><input class="coord" type='number' id="property-voxel-volume-size-z"></input></div>
|
||||
</div>
|
||||
|
||||
<div class="label">Surface Extractor</div>
|
||||
|
|
|
@ -116,6 +116,7 @@
|
|||
#include "devices/Faceshift.h"
|
||||
#include "devices/Leapmotion.h"
|
||||
#include "devices/RealSense.h"
|
||||
#include "devices/SDL2Manager.h"
|
||||
#include "devices/MIDIManager.h"
|
||||
#include "devices/OculusManager.h"
|
||||
#include "devices/TV3DManager.h"
|
||||
|
@ -130,7 +131,6 @@
|
|||
#include "scripting/AudioDeviceScriptingInterface.h"
|
||||
#include "scripting/ClipboardScriptingInterface.h"
|
||||
#include "scripting/HMDScriptingInterface.h"
|
||||
#include "scripting/JoystickScriptingInterface.h"
|
||||
#include "scripting/GlobalServicesScriptingInterface.h"
|
||||
#include "scripting/LocationScriptingInterface.h"
|
||||
#include "scripting/MenuScriptingInterface.h"
|
||||
|
@ -197,7 +197,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
|
|||
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
|
||||
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
|
||||
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
class MyNativeEventFilter : public QAbstractNativeEventFilter {
|
||||
public:
|
||||
|
@ -903,6 +902,9 @@ void Application::paintGL() {
|
|||
resizeGL();
|
||||
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
|
||||
Application::getInstance()->cameraMenuChanged();
|
||||
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
||||
// Always use the default eye position, not the actual head eye position.
|
||||
|
@ -921,9 +923,8 @@ void Application::paintGL() {
|
|||
}
|
||||
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
|
||||
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
|
||||
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
|
||||
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
|
||||
if (OculusManager::isConnected()) {
|
||||
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
|
||||
} else {
|
||||
|
@ -1512,6 +1513,8 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
|
|||
|
||||
void Application::focusOutEvent(QFocusEvent* event) {
|
||||
_keyboardMouseDevice.focusOutEvent(event);
|
||||
SixenseManager::getInstance().focusOutEvent();
|
||||
SDL2Manager::getInstance()->focusOutEvent();
|
||||
|
||||
// synthesize events for keys currently pressed, since we may not get their release events
|
||||
foreach (int key, _keysPressed) {
|
||||
|
@ -2412,10 +2415,14 @@ void Application::cameraMenuChanged() {
|
|||
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
||||
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
|
||||
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
||||
_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
|
||||
}
|
||||
} else {
|
||||
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
|
||||
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
|
||||
if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
|
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_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2493,7 +2500,7 @@ void Application::update(float deltaTime) {
|
|||
}
|
||||
|
||||
SixenseManager::getInstance().update(deltaTime);
|
||||
JoystickScriptingInterface::getInstance().update();
|
||||
SDL2Manager::getInstance()->update();
|
||||
}
|
||||
|
||||
_userInputMapper.update(deltaTime);
|
||||
|
@ -2514,7 +2521,8 @@ void Application::update(float deltaTime) {
|
|||
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
|
||||
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
|
||||
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
|
||||
|
||||
_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
|
||||
_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
|
||||
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
|
||||
|
@ -4013,7 +4021,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
|
||||
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
|
||||
|
||||
scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
|
||||
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
|
||||
|
||||
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
|
||||
|
|
|
@ -52,6 +52,8 @@ enum DriveKeys {
|
|||
ROT_RIGHT,
|
||||
ROT_UP,
|
||||
ROT_DOWN,
|
||||
BOOM_IN,
|
||||
BOOM_OUT,
|
||||
MAX_DRIVE_KEYS
|
||||
};
|
||||
|
||||
|
|
|
@ -70,6 +70,10 @@ const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
|
|||
const int SCRIPTED_MOTOR_AVATAR_FRAME = 1;
|
||||
const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
|
||||
|
||||
const float MyAvatar::ZOOM_MIN = 0.5f;
|
||||
const float MyAvatar::ZOOM_MAX = 10.0f;
|
||||
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
|
||||
|
||||
MyAvatar::MyAvatar() :
|
||||
Avatar(),
|
||||
_turningKeyPressTime(0.0f),
|
||||
|
@ -77,6 +81,7 @@ MyAvatar::MyAvatar() :
|
|||
_wasPushing(false),
|
||||
_isPushing(false),
|
||||
_isBraking(false),
|
||||
_boomLength(ZOOM_DEFAULT),
|
||||
_trapDuration(0.0f),
|
||||
_thrust(0.0f),
|
||||
_keyboardMotorVelocity(0.0f),
|
||||
|
@ -1347,6 +1352,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
_boomLength += _driveKeys[BOOM_OUT] - _driveKeys[BOOM_IN];
|
||||
_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
|
||||
|
||||
return newLocalVelocity;
|
||||
}
|
||||
|
|
|
@ -162,6 +162,13 @@ public:
|
|||
const RecorderPointer getRecorder() const { return _recorder; }
|
||||
const PlayerPointer getPlayer() const { return _player; }
|
||||
|
||||
float getBoomLength() const { return _boomLength; }
|
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void setBoomLength(float boomLength) { _boomLength = boomLength; }
|
||||
|
||||
static const float ZOOM_MIN;
|
||||
static const float ZOOM_MAX;
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||||
static const float ZOOM_DEFAULT;
|
||||
|
||||
public slots:
|
||||
void increaseSize();
|
||||
void decreaseSize();
|
||||
|
@ -210,6 +217,8 @@ private:
|
|||
bool _wasPushing;
|
||||
bool _isPushing;
|
||||
bool _isBraking;
|
||||
|
||||
float _boomLength;
|
||||
|
||||
float _trapDuration; // seconds that avatar has been trapped by collisions
|
||||
glm::vec3 _thrust; // impulse accumulator for outside sources
|
||||
|
|
|
@ -13,8 +13,11 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
#include "Joystick.h"
|
||||
|
||||
const float CONTROLLER_THRESHOLD = 0.25f;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
const float MAX_AXIS = 32768.0f;
|
||||
|
@ -22,10 +25,7 @@ const float MAX_AXIS = 32768.0f;
|
|||
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
|
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_sdlGameController(sdlGameController),
|
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_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
|
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_instanceId(instanceId),
|
||||
_name(name),
|
||||
_axes(QVector<float>(SDL_JoystickNumAxes(_sdlJoystick))),
|
||||
_buttons(QVector<bool>(SDL_JoystickNumButtons(_sdlJoystick)))
|
||||
_instanceId(instanceId)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -42,24 +42,204 @@ void Joystick::closeJoystick() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Joystick::update() {
|
||||
for (auto axisState : _axisStateMap) {
|
||||
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
|
||||
_axisStateMap[axisState.first] = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Joystick::focusOutEvent() {
|
||||
_axisStateMap.clear();
|
||||
_buttonPressedMap.clear();
|
||||
};
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
|
||||
if (_axes.size() <= event.axis) {
|
||||
_axes.resize(event.axis + 1);
|
||||
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
|
||||
|
||||
switch (axis) {
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
_axisStateMap[makeInput(LEFT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
|
||||
_axisStateMap[makeInput(LEFT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
_axisStateMap[makeInput(LEFT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
|
||||
_axisStateMap[makeInput(LEFT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
_axisStateMap[makeInput(RIGHT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
|
||||
_axisStateMap[makeInput(RIGHT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
_axisStateMap[makeInput(RIGHT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
|
||||
_axisStateMap[makeInput(RIGHT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
_axisStateMap[makeInput(RIGHT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
_axisStateMap[makeInput(LEFT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
float oldValue = _axes[event.axis];
|
||||
float newValue = event.value / MAX_AXIS;
|
||||
_axes[event.axis] = newValue;
|
||||
|
||||
emit axisValueChanged(event.axis, newValue, oldValue);
|
||||
}
|
||||
|
||||
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
|
||||
bool oldValue = _buttons[event.button];
|
||||
auto input = makeInput((SDL_GameControllerButton) event.button);
|
||||
bool newValue = event.state == SDL_PRESSED;
|
||||
_buttons[event.button] = newValue;
|
||||
emit buttonStateChanged(event.button, newValue, oldValue);
|
||||
if (newValue) {
|
||||
_buttonPressedMap.insert(input.getChannel());
|
||||
} else {
|
||||
_buttonPressedMap.erase(input.getChannel());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
|
||||
// Grab the current free device ID
|
||||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
#ifdef HAVE_SDL2
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_A), "Bottom Button"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_B), "Right Button"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_X), "Left Button"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_Y), "Top Button"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), "DPad Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), "DPad Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), "DPad Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), "DPad Right"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_LEFTSHOULDER), "L1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), "R1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_SHOULDER), "L2"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_SHOULDER), "R2"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_NEG), "Left Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_POS), "Left Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_POS), "Left Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_NEG), "Left Stick Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_NEG), "Right Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_POS), "Right Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_POS), "Right Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_NEG), "Right Stick Left"));
|
||||
|
||||
#endif
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
mapper.removeAllInputChannelsForDevice(_deviceID);
|
||||
this->assignDefaultInputMapping(mapper);
|
||||
return true;
|
||||
};
|
||||
mapper.registerDevice(_deviceID, proxy);
|
||||
}
|
||||
|
||||
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
|
||||
#ifdef HAVE_SDL2
|
||||
const float JOYSTICK_MOVE_SPEED = 1.0f;
|
||||
const float DPAD_MOVE_SPEED = 0.5f;
|
||||
const float JOYSTICK_YAW_SPEED = 0.5f;
|
||||
const float JOYSTICK_PITCH_SPEED = 0.25f;
|
||||
const float BOOM_SPEED = 0.1f;
|
||||
|
||||
// Y axes are flipped (up is negative)
|
||||
// Left Joystick: Movement, strafing
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
|
||||
|
||||
// Right Joystick: Camera orientation
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
|
||||
|
||||
// Dpad movement
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), DPAD_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), DPAD_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), DPAD_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), DPAD_MOVE_SPEED);
|
||||
|
||||
// Button controls
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), DPAD_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), DPAD_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), JOYSTICK_YAW_SPEED);
|
||||
|
||||
// Zoom
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), BOOM_SPEED);
|
||||
|
||||
|
||||
// Hold front right shoulder button for precision controls
|
||||
// Left Joystick: Movement, strafing
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
|
||||
// Right Joystick: Camera orientation
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
|
||||
|
||||
// Dpad movement
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
|
||||
// Button controls
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
|
||||
// Zoom
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
float Joystick::getButton(int channel) const {
|
||||
if (!_buttonPressedMap.empty()) {
|
||||
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
|
||||
return 1.0f;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float Joystick::getAxis(int channel) const {
|
||||
auto axis = _axisStateMap.find(channel);
|
||||
if (axis != _axisStateMap.end()) {
|
||||
return (*axis).second;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
UserInputMapper::Input Joystick::makeInput(SDL_GameControllerButton button) {
|
||||
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
|
||||
}
|
||||
#endif
|
||||
|
||||
UserInputMapper::Input Joystick::makeInput(Joystick::JoystickAxisChannel axis) {
|
||||
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#undef main
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
class Joystick : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -29,12 +31,40 @@ class Joystick : public QObject {
|
|||
Q_PROPERTY(int instanceId READ getInstanceId)
|
||||
#endif
|
||||
|
||||
Q_PROPERTY(int numAxes READ getNumAxes)
|
||||
Q_PROPERTY(int numButtons READ getNumButtons)
|
||||
public:
|
||||
enum JoystickAxisChannel {
|
||||
LEFT_AXIS_X_POS = 0,
|
||||
LEFT_AXIS_X_NEG,
|
||||
LEFT_AXIS_Y_POS,
|
||||
LEFT_AXIS_Y_NEG,
|
||||
RIGHT_AXIS_X_POS,
|
||||
RIGHT_AXIS_X_NEG,
|
||||
RIGHT_AXIS_Y_POS,
|
||||
RIGHT_AXIS_Y_NEG,
|
||||
RIGHT_SHOULDER,
|
||||
LEFT_SHOULDER,
|
||||
};
|
||||
|
||||
Joystick();
|
||||
~Joystick();
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
UserInputMapper::Input makeInput(SDL_GameControllerButton button);
|
||||
#endif
|
||||
UserInputMapper::Input makeInput(Joystick::JoystickAxisChannel axis);
|
||||
|
||||
void registerToUserInputMapper(UserInputMapper& mapper);
|
||||
void assignDefaultInputMapping(UserInputMapper& mapper);
|
||||
|
||||
void update();
|
||||
void focusOutEvent();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
|
||||
#endif
|
||||
|
@ -51,15 +81,8 @@ public:
|
|||
int getInstanceId() const { return _instanceId; }
|
||||
#endif
|
||||
|
||||
const QVector<float>& getAxes() const { return _axes; }
|
||||
const QVector<bool>& getButtons() const { return _buttons; }
|
||||
int getDeviceID() { return _deviceID; }
|
||||
|
||||
int getNumAxes() const { return _axes.size(); }
|
||||
int getNumButtons() const { return _buttons.size(); }
|
||||
|
||||
signals:
|
||||
void axisValueChanged(int axis, float newValue, float oldValue);
|
||||
void buttonStateChanged(int button, float newValue, float oldValue);
|
||||
private:
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_GameController* _sdlGameController;
|
||||
|
@ -68,8 +91,12 @@ private:
|
|||
#endif
|
||||
|
||||
QString _name;
|
||||
QVector<float> _axes;
|
||||
QVector<bool> _buttons;
|
||||
|
||||
protected:
|
||||
int _deviceID = 0;
|
||||
|
||||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
};
|
||||
|
||||
#endif // hifi_JoystickTracker_h
|
||||
#endif // hifi_Joystick_h
|
||||
|
|
|
@ -160,8 +160,8 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
|
|||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
|
||||
|
@ -170,7 +170,33 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
|
|||
for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
for (int i = (int) Qt::Key_Left; i <= (int) Qt::Key_Down; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Shift), "Shift"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageUp), QKeySequence(Qt::Key_PageUp).toString()));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageDown), QKeySequence(Qt::Key_PageDown).toString()));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::LeftButton), "Left Mouse Click"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::MiddleButton), "Middle Mouse Click"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::RightButton), "Right Mouse Click"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_POS), "Mouse Move Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_NEG), "Mouse Move Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_POS), "Mouse Move Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_NEG), "Mouse Move Down"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "Mouse Wheel Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "Mouse Wheel Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "Mouse Wheel Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_NEG), "Mouse Wheel Down"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_POS), "Touchpad Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_NEG), "Touchpad Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_POS), "Touchpad Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_NEG), "Touchpad Down"));
|
||||
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
|
@ -189,7 +215,7 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
const float MOUSE_PITCH_SPEED = 0.25f;
|
||||
const float TOUCH_YAW_SPEED = 0.5f;
|
||||
const float TOUCH_PITCH_SPEED = 0.25f;
|
||||
//const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
|
||||
// AWSD keys mapping
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
|
||||
|
@ -199,8 +225,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -216,8 +242,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -246,8 +272,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
|
||||
|
||||
// Wheel move
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
|
||||
|
||||
|
|
|
@ -166,6 +166,7 @@ void OculusManager::connect() {
|
|||
int configResult = ovrHmd_ConfigureRendering(_ovrHmd, &cfg.Config,
|
||||
distortionCaps, _eyeFov, _eyeRenderDesc);
|
||||
assert(configResult);
|
||||
(void)configResult; // quiet warning
|
||||
|
||||
|
||||
_recommendedTexSize = ovrHmd_GetFovTextureSize(_ovrHmd, ovrEye_Left, _eyeFov[ovrEye_Left], 1.0f);
|
||||
|
@ -879,4 +880,4 @@ mat4 OculusManager::getEyeProjection(int eye) {
|
|||
|
||||
mat4 OculusManager::getEyePose(int eye) {
|
||||
return toGlm(_eyeRenderPoses[eye]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,73 +1,66 @@
|
|||
//
|
||||
// JoystickScriptingInterface.cpp
|
||||
// SDL2Manager.cpp
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
// Created by Sam Gondelman on 6/5/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <qapplication.h>
|
||||
#include <QtDebug>
|
||||
#include <QScriptValue>
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include <SDL.h>
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
#include <HFActionEvent.h>
|
||||
#include <HFBackEvent.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include "JoystickScriptingInterface.h"
|
||||
#include "SDL2Manager.h"
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_JoystickID getInstanceId(SDL_GameController* controller) {
|
||||
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
|
||||
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
|
||||
return SDL_JoystickInstanceID(joystick);
|
||||
}
|
||||
#endif
|
||||
|
||||
JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
|
||||
static JoystickScriptingInterface sharedInstance;
|
||||
return sharedInstance;
|
||||
}
|
||||
|
||||
JoystickScriptingInterface::JoystickScriptingInterface() :
|
||||
SDL2Manager::SDL2Manager() :
|
||||
#ifdef HAVE_SDL2
|
||||
_openJoysticks(),
|
||||
_openJoysticks(),
|
||||
#endif
|
||||
_isInitialized(false)
|
||||
_isInitialized(false)
|
||||
{
|
||||
#ifdef HAVE_SDL2
|
||||
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
|
||||
|
||||
if (initSuccess) {
|
||||
int joystickCount = SDL_NumJoysticks();
|
||||
|
||||
|
||||
for (int i = 0; i < joystickCount; i++) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(i);
|
||||
|
||||
if (controller) {
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
emit joystickAdded(joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_isInitialized = true;
|
||||
} else {
|
||||
qDebug() << "Error initializing SDL";
|
||||
qDebug() << "Error initializing SDL2 Manager";
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
JoystickScriptingInterface::~JoystickScriptingInterface() {
|
||||
SDL2Manager::~SDL2Manager() {
|
||||
#ifdef HAVE_SDL2
|
||||
qDeleteAll(_openJoysticks);
|
||||
|
||||
|
@ -75,34 +68,27 @@ JoystickScriptingInterface::~JoystickScriptingInterface() {
|
|||
#endif
|
||||
}
|
||||
|
||||
const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
|
||||
QObjectList objectList;
|
||||
#ifdef HAVE_SDL2
|
||||
const QList<Joystick*> joystickList = _openJoysticks.values();
|
||||
for (int i = 0; i < joystickList.length(); i++) {
|
||||
objectList << joystickList[i];
|
||||
}
|
||||
#endif
|
||||
return objectList;
|
||||
SDL2Manager* SDL2Manager::getInstance() {
|
||||
static SDL2Manager sharedInstance;
|
||||
return &sharedInstance;
|
||||
}
|
||||
|
||||
Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
|
||||
void SDL2Manager::focusOutEvent() {
|
||||
#ifdef HAVE_SDL2
|
||||
QMap<SDL_JoystickID, Joystick*>::iterator iter = _openJoysticks.begin();
|
||||
while (iter != _openJoysticks.end()) {
|
||||
if (iter.value()->getName() == name) {
|
||||
return iter.value();
|
||||
}
|
||||
iter++;
|
||||
for (auto joystick : _openJoysticks) {
|
||||
joystick->focusOutEvent();
|
||||
}
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void JoystickScriptingInterface::update() {
|
||||
void SDL2Manager::update() {
|
||||
#ifdef HAVE_SDL2
|
||||
if (_isInitialized) {
|
||||
PerformanceTimer perfTimer("JoystickScriptingInterface::update");
|
||||
for (auto joystick : _openJoysticks) {
|
||||
joystick->update();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("SDL2Manager::update");
|
||||
SDL_GameControllerUpdate();
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
|
@ -120,16 +106,16 @@ void JoystickScriptingInterface::update() {
|
|||
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
|
||||
// this will either start or stop a global back event
|
||||
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
? HFBackEvent::startType()
|
||||
: HFBackEvent::endType();
|
||||
? HFBackEvent::startType()
|
||||
: HFBackEvent::endType();
|
||||
HFBackEvent backEvent(backType);
|
||||
|
||||
qApp->sendEvent(qApp, &backEvent);
|
||||
} else if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
|
||||
// this will either start or stop a global action event
|
||||
QEvent::Type actionType = (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
? HFActionEvent::startType()
|
||||
: HFActionEvent::endType();
|
||||
? HFActionEvent::startType()
|
||||
: HFActionEvent::endType();
|
||||
|
||||
// global action events fire in the center of the screen
|
||||
Application* app = Application::getInstance();
|
||||
|
@ -141,14 +127,19 @@ void JoystickScriptingInterface::update() {
|
|||
|
||||
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
|
||||
|
||||
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
emit joystickAdded(joystick);
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
emit joystickAdded(joystick);
|
||||
}
|
||||
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
Joystick* joystick = _openJoysticks[event.cdevice.which];
|
||||
_openJoysticks.remove(event.cdevice.which);
|
||||
Application::getUserInputMapper()->removeDevice(joystick->getDeviceID());
|
||||
emit joystickRemoved(joystick);
|
||||
}
|
||||
}
|
|
@ -1,77 +1,46 @@
|
|||
//
|
||||
// JoystickScriptingInterface.h
|
||||
// SDL2Manager.h
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
// Created by Sam Gondelman on 6/5/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_JoystickScriptingInterface_h
|
||||
#define hifi_JoystickScriptingInterface_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QVector>
|
||||
#ifndef hifi__SDL2Manager_h
|
||||
#define hifi__SDL2Manager_h
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
#include "devices/Joystick.h"
|
||||
|
||||
/// Handles joystick input through SDL.
|
||||
class JoystickScriptingInterface : public QObject {
|
||||
class SDL2Manager : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Q_PROPERTY(int AXIS_INVALID READ axisInvalid)
|
||||
Q_PROPERTY(int AXIS_LEFT_X READ axisLeftX)
|
||||
Q_PROPERTY(int AXIS_LEFT_Y READ axisLeftY)
|
||||
Q_PROPERTY(int AXIS_RIGHT_X READ axisRightX)
|
||||
Q_PROPERTY(int AXIS_RIGHT_Y READ axisRightY)
|
||||
Q_PROPERTY(int AXIS_TRIGGER_LEFT READ axisTriggerLeft)
|
||||
Q_PROPERTY(int AXIS_TRIGGER_RIGHT READ axisTriggerRight)
|
||||
Q_PROPERTY(int AXIS_MAX READ axisMax)
|
||||
|
||||
Q_PROPERTY(int BUTTON_INVALID READ buttonInvalid)
|
||||
Q_PROPERTY(int BUTTON_FACE_BOTTOM READ buttonFaceBottom)
|
||||
Q_PROPERTY(int BUTTON_FACE_RIGHT READ buttonFaceRight)
|
||||
Q_PROPERTY(int BUTTON_FACE_LEFT READ buttonFaceLeft)
|
||||
Q_PROPERTY(int BUTTON_FACE_TOP READ buttonFaceTop)
|
||||
Q_PROPERTY(int BUTTON_BACK READ buttonBack)
|
||||
Q_PROPERTY(int BUTTON_GUIDE READ buttonGuide)
|
||||
Q_PROPERTY(int BUTTON_START READ buttonStart)
|
||||
Q_PROPERTY(int BUTTON_LEFT_STICK READ buttonLeftStick)
|
||||
Q_PROPERTY(int BUTTON_RIGHT_STICK READ buttonRightStick)
|
||||
Q_PROPERTY(int BUTTON_LEFT_SHOULDER READ buttonLeftShoulder)
|
||||
Q_PROPERTY(int BUTTON_RIGHT_SHOULDER READ buttonRightShoulder)
|
||||
Q_PROPERTY(int BUTTON_DPAD_UP READ buttonDpadUp)
|
||||
Q_PROPERTY(int BUTTON_DPAD_DOWN READ buttonDpadDown)
|
||||
Q_PROPERTY(int BUTTON_DPAD_LEFT READ buttonDpadLeft)
|
||||
Q_PROPERTY(int BUTTON_DPAD_RIGHT READ buttonDpadRight)
|
||||
Q_PROPERTY(int BUTTON_MAX READ buttonMax)
|
||||
|
||||
Q_PROPERTY(int BUTTON_PRESSED READ buttonPressed)
|
||||
Q_PROPERTY(int BUTTON_RELEASED READ buttonRelease)
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
static JoystickScriptingInterface& getInstance();
|
||||
|
||||
SDL2Manager();
|
||||
~SDL2Manager();
|
||||
|
||||
void focusOutEvent();
|
||||
|
||||
void update();
|
||||
|
||||
public slots:
|
||||
Joystick* joystickWithName(const QString& name);
|
||||
const QObjectList getAllJoysticks() const;
|
||||
|
||||
|
||||
static SDL2Manager* getInstance();
|
||||
|
||||
signals:
|
||||
void joystickAdded(Joystick* joystick);
|
||||
void joystickRemoved(Joystick* joystick);
|
||||
|
||||
|
||||
private:
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_JoystickID getInstanceId(SDL_GameController* controller);
|
||||
|
||||
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
|
||||
int axisLeftX() const { return SDL_CONTROLLER_AXIS_LEFTX; }
|
||||
int axisLeftY() const { return SDL_CONTROLLER_AXIS_LEFTY; }
|
||||
|
@ -80,7 +49,7 @@ private:
|
|||
int axisTriggerLeft() const { return SDL_CONTROLLER_AXIS_TRIGGERLEFT; }
|
||||
int axisTriggerRight() const { return SDL_CONTROLLER_AXIS_TRIGGERRIGHT; }
|
||||
int axisMax() const { return SDL_CONTROLLER_AXIS_MAX; }
|
||||
|
||||
|
||||
int buttonInvalid() const { return SDL_CONTROLLER_BUTTON_INVALID; }
|
||||
int buttonFaceBottom() const { return SDL_CONTROLLER_BUTTON_A; }
|
||||
int buttonFaceRight() const { return SDL_CONTROLLER_BUTTON_B; }
|
||||
|
@ -98,18 +67,15 @@ private:
|
|||
int buttonDpadLeft() const { return SDL_CONTROLLER_BUTTON_DPAD_LEFT; }
|
||||
int buttonDpadRight() const { return SDL_CONTROLLER_BUTTON_DPAD_RIGHT; }
|
||||
int buttonMax() const { return SDL_CONTROLLER_BUTTON_MAX; }
|
||||
|
||||
|
||||
int buttonPressed() const { return SDL_PRESSED; }
|
||||
int buttonRelease() const { return SDL_RELEASED; }
|
||||
#endif
|
||||
|
||||
JoystickScriptingInterface();
|
||||
~JoystickScriptingInterface();
|
||||
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
QMap<SDL_JoystickID, Joystick*> _openJoysticks;
|
||||
#endif
|
||||
bool _isInitialized;
|
||||
};
|
||||
|
||||
#endif // hifi_JoystickScriptingInterface_h
|
||||
#endif // hifi__SDL2Manager_h
|
|
@ -19,6 +19,10 @@
|
|||
#include "UserActivityLogger.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
// These bits aren't used for buttons, so they can be used as masks:
|
||||
const unsigned int LEFT_MASK = 0;
|
||||
const unsigned int RIGHT_MASK = 1U << 1;
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
|
||||
const int CALIBRATION_STATE_IDLE = 0;
|
||||
|
@ -61,6 +65,8 @@ SixenseManager::SixenseManager() :
|
|||
_bumperPressed[1] = false;
|
||||
_oldX[1] = -1;
|
||||
_oldY[1] = -1;
|
||||
_prevPalms[0] = nullptr;
|
||||
_prevPalms[1] = nullptr;
|
||||
}
|
||||
|
||||
SixenseManager::~SixenseManager() {
|
||||
|
@ -147,6 +153,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
#ifdef HAVE_SIXENSE
|
||||
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();
|
||||
if (_isInitialized && _isEnabled) {
|
||||
_buttonPressedMap.clear();
|
||||
#ifdef __APPLE__
|
||||
SixenseBaseFunction sixenseGetNumActiveControllers =
|
||||
(SixenseBaseFunction) _sixenseLibrary->resolve("sixenseGetNumActiveControllers");
|
||||
|
@ -154,12 +161,24 @@ void SixenseManager::update(float deltaTime) {
|
|||
|
||||
if (sixenseGetNumActiveControllers() == 0) {
|
||||
_hydrasConnected = false;
|
||||
if (_deviceID != 0) {
|
||||
Application::getUserInputMapper()->removeDevice(_deviceID);
|
||||
_deviceID = 0;
|
||||
if (_prevPalms[0]) {
|
||||
_prevPalms[0]->setActive(false);
|
||||
}
|
||||
if (_prevPalms[1]) {
|
||||
_prevPalms[1]->setActive(false);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("sixense");
|
||||
if (!_hydrasConnected) {
|
||||
_hydrasConnected = true;
|
||||
registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
getInstance().assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
|
||||
}
|
||||
|
||||
|
@ -198,6 +217,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
for (size_t j = 0; j < hand->getNumPalms(); j++) {
|
||||
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
|
||||
palm = &(hand->getPalms()[j]);
|
||||
_prevPalms[numActiveControllers - 1] = palm;
|
||||
foundHand = true;
|
||||
}
|
||||
}
|
||||
|
@ -206,6 +226,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
hand->getPalms().push_back(newPalm);
|
||||
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
|
||||
palm->setSixenseID(data->controller_index);
|
||||
_prevPalms[numActiveControllers - 1] = palm;
|
||||
qCDebug(interfaceapp, "Found new Sixense controller, ID %i", data->controller_index);
|
||||
}
|
||||
|
||||
|
@ -216,12 +237,14 @@ void SixenseManager::update(float deltaTime) {
|
|||
palm->setActive(false); // if this isn't a Sixsense ID palm, always make it inactive
|
||||
}
|
||||
|
||||
|
||||
// Read controller buttons and joystick into the hand
|
||||
palm->setControllerButtons(data->buttons);
|
||||
palm->setTrigger(data->trigger);
|
||||
palm->setJoystick(data->joystick_x, data->joystick_y);
|
||||
|
||||
handleButtonEvent(data->buttons, numActiveControllers - 1);
|
||||
handleAxisEvent(data->joystick_x, data->joystick_y, data->trigger, numActiveControllers - 1);
|
||||
|
||||
// Emulate the mouse so we can use scripts
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
|
||||
emulateMouse(palm, numActiveControllers - 1);
|
||||
|
@ -590,3 +613,143 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
|
|||
|
||||
#endif // HAVE_SIXENSE
|
||||
|
||||
void SixenseManager::focusOutEvent() {
|
||||
_axisStateMap.clear();
|
||||
_buttonPressedMap.clear();
|
||||
};
|
||||
|
||||
void SixenseManager::handleAxisEvent(float stickX, float stickY, float trigger, int index) {
|
||||
_axisStateMap[makeInput(AXIS_Y_POS, index).getChannel()] = (stickY > 0.0f) ? stickY : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_Y_NEG, index).getChannel()] = (stickY < 0.0f) ? -stickY : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_X_POS, index).getChannel()] = (stickX > 0.0f) ? stickX : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_X_NEG, index).getChannel()] = (stickX < 0.0f) ? -stickX : 0.0f;
|
||||
_axisStateMap[makeInput(BACK_TRIGGER, index).getChannel()] = trigger;
|
||||
}
|
||||
|
||||
void SixenseManager::handleButtonEvent(unsigned int buttons, int index) {
|
||||
if (buttons & BUTTON_0) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_0, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_1) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_1, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_2) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_2, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_3) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_3, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_4) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_4, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_FWD) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_FWD, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_TRIGGER) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_TRIGGER, index).getChannel());
|
||||
}
|
||||
}
|
||||
|
||||
void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
|
||||
// Grab the current free device ID
|
||||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 0), "Left Start"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 0), "Left Button 1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 0), "Left Button 2"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 0), "Left Button 3"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 0), "Left Button 4"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 0), "L1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 0), "L2"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 0), "Left Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 0), "Left Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 0), "Left Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 0), "Left Stick Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 0), "Left Trigger Press"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 1), "Right Start"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 1), "Right Button 1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 1), "Right Button 2"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 1), "Right Button 3"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 1), "Right Button 4"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 1), "R1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 1), "R2"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 1), "Right Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 1), "Right Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 1), "Right Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 1), "Right Stick Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 1), "Right Trigger Press"));
|
||||
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
mapper.removeAllInputChannelsForDevice(_deviceID);
|
||||
this->assignDefaultInputMapping(mapper);
|
||||
return true;
|
||||
};
|
||||
mapper.registerDevice(_deviceID, proxy);
|
||||
}
|
||||
|
||||
void SixenseManager::assignDefaultInputMapping(UserInputMapper& mapper) {
|
||||
const float JOYSTICK_MOVE_SPEED = 1.0f;
|
||||
const float JOYSTICK_YAW_SPEED = 0.5f;
|
||||
const float JOYSTICK_PITCH_SPEED = 0.25f;
|
||||
const float BUTTON_MOVE_SPEED = 1.0f;
|
||||
const float BOOM_SPEED = 0.1f;
|
||||
|
||||
// Left Joystick: Movement, strafing
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(AXIS_Y_POS, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(AXIS_Y_NEG, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(AXIS_X_POS, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(AXIS_X_NEG, 0), JOYSTICK_MOVE_SPEED);
|
||||
|
||||
// Right Joystick: Camera orientation
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(AXIS_X_POS, 1), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(AXIS_X_NEG, 1), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(AXIS_Y_POS, 1), JOYSTICK_PITCH_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(AXIS_Y_NEG, 1), JOYSTICK_PITCH_SPEED);
|
||||
|
||||
// Buttons
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_3, 0), BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_1, 0), BOOM_SPEED);
|
||||
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(BUTTON_3, 1), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(BUTTON_1, 1), BUTTON_MOVE_SPEED);
|
||||
}
|
||||
|
||||
float SixenseManager::getButton(int channel) const {
|
||||
if (!_buttonPressedMap.empty()) {
|
||||
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
|
||||
return 1.0f;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float SixenseManager::getAxis(int channel) const {
|
||||
auto axis = _axisStateMap.find(channel);
|
||||
if (axis != _axisStateMap.end()) {
|
||||
return (*axis).second;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
UserInputMapper::Input SixenseManager::makeInput(unsigned int button, int index) {
|
||||
return UserInputMapper::Input(_deviceID, button | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::BUTTON);
|
||||
}
|
||||
|
||||
UserInputMapper::Input SixenseManager::makeInput(SixenseManager::JoystickAxisChannel axis, int index) {
|
||||
return UserInputMapper::Input(_deviceID, axis | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::AXIS);
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#define hifi_SixenseManager_h
|
||||
|
||||
#include <QObject>
|
||||
#include <unordered_set>
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
#include <glm/glm.hpp>
|
||||
|
@ -25,6 +26,8 @@
|
|||
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
class PalmData;
|
||||
|
||||
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
|
||||
|
@ -33,6 +36,7 @@ const unsigned int BUTTON_2 = 1U << 6;
|
|||
const unsigned int BUTTON_3 = 1U << 3;
|
||||
const unsigned int BUTTON_4 = 1U << 4;
|
||||
const unsigned int BUTTON_FWD = 1U << 7;
|
||||
const unsigned int BUTTON_TRIGGER = 1U << 8;
|
||||
|
||||
// Event type that represents using the controller
|
||||
const unsigned int CONTROLLER_0_EVENT = 1500U;
|
||||
|
@ -45,6 +49,14 @@ const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false;
|
|||
class SixenseManager : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
enum JoystickAxisChannel {
|
||||
AXIS_Y_POS = 1U << 0,
|
||||
AXIS_Y_NEG = 1U << 3,
|
||||
AXIS_X_POS = 1U << 4,
|
||||
AXIS_X_NEG = 1U << 5,
|
||||
BACK_TRIGGER = 1U << 6,
|
||||
};
|
||||
|
||||
static SixenseManager& getInstance();
|
||||
|
||||
void initialize();
|
||||
|
@ -60,6 +72,21 @@ public:
|
|||
bool getInvertButtons() const { return _invertButtons; }
|
||||
void setInvertButtons(bool invertSixenseButtons) { _invertButtons = invertSixenseButtons; }
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
|
||||
UserInputMapper::Input makeInput(unsigned int button, int index);
|
||||
UserInputMapper::Input makeInput(JoystickAxisChannel axis, int index);
|
||||
|
||||
void registerToUserInputMapper(UserInputMapper& mapper);
|
||||
void assignDefaultInputMapping(UserInputMapper& mapper);
|
||||
|
||||
void update();
|
||||
void focusOutEvent();
|
||||
|
||||
public slots:
|
||||
void toggleSixense(bool shouldEnable);
|
||||
void setFilter(bool filter);
|
||||
|
@ -69,6 +96,8 @@ private:
|
|||
SixenseManager();
|
||||
~SixenseManager();
|
||||
|
||||
void handleButtonEvent(unsigned int buttons, int index);
|
||||
void handleAxisEvent(float x, float y, float trigger, int index);
|
||||
#ifdef HAVE_SIXENSE
|
||||
void updateCalibration(const sixenseControllerData* controllers);
|
||||
void emulateMouse(PalmData* palm, int index);
|
||||
|
@ -104,12 +133,19 @@ private:
|
|||
bool _bumperPressed[2];
|
||||
int _oldX[2];
|
||||
int _oldY[2];
|
||||
PalmData* _prevPalms[2];
|
||||
|
||||
bool _lowVelocityFilter;
|
||||
bool _controllersAtBase;
|
||||
|
||||
float _reticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
|
||||
bool _invertButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
|
||||
|
||||
protected:
|
||||
int _deviceID = 0;
|
||||
|
||||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
};
|
||||
|
||||
#endif // hifi_SixenseManager_h
|
||||
|
|
|
@ -106,6 +106,11 @@ void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
|
|||
}
|
||||
}
|
||||
|
||||
void UserInputMapper::removeDevice(int device) {
|
||||
removeAllInputChannelsForDevice((uint16) device);
|
||||
_registeredDevices.erase(device);
|
||||
}
|
||||
|
||||
int UserInputMapper::getInputChannels(InputChannels& channels) const {
|
||||
for (auto& channel : _actionToInputsMap) {
|
||||
channels.push_back(channel.second);
|
||||
|
|
|
@ -189,6 +189,7 @@ public:
|
|||
bool removeInputChannel(InputChannel channel);
|
||||
void removeAllInputChannels();
|
||||
void removeAllInputChannelsForDevice(uint16 device);
|
||||
void removeDevice(int device);
|
||||
//Grab all the input channels currently in use, return the number
|
||||
int getInputChannels(InputChannels& channels) const;
|
||||
QVector<InputChannel> getAllInputsForDevice(uint16 device);
|
||||
|
|
|
@ -1011,7 +1011,10 @@ bool AudioClient::outputLocalInjector(bool isStereo, AudioInjector* injector) {
|
|||
localOutput->moveToThread(injector->getLocalBuffer()->thread());
|
||||
|
||||
// have it be stopped when that local buffer is about to close
|
||||
connect(injector->getLocalBuffer(), &AudioInjectorLocalBuffer::bufferEmpty, localOutput, &QAudioOutput::stop);
|
||||
connect(localOutput, &QAudioOutput::stateChanged, this, &AudioClient::audioStateChanged);
|
||||
connect(this, &AudioClient::audioFinished, localOutput, &QAudioOutput::stop);
|
||||
connect(this, &AudioClient::audioFinished, injector, &AudioInjector::stop);
|
||||
|
||||
connect(injector->getLocalBuffer(), &QIODevice::aboutToClose, localOutput, &QAudioOutput::stop);
|
||||
|
||||
qCDebug(audioclient) << "Starting QAudioOutput for local injector" << localOutput;
|
||||
|
@ -1329,3 +1332,9 @@ void AudioClient::saveSettings() {
|
|||
windowSecondsForDesiredReduction.set(_receivedAudioStream.getWindowSecondsForDesiredReduction());
|
||||
repetitionWithFade.set(_receivedAudioStream.getRepetitionWithFade());
|
||||
}
|
||||
|
||||
void AudioClient::audioStateChanged(QAudio::State state) {
|
||||
if (state == QAudio::IdleState) {
|
||||
emit audioFinished();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -188,6 +188,8 @@ signals:
|
|||
void receivedFirstPacket();
|
||||
void disconnected();
|
||||
|
||||
void audioFinished();
|
||||
|
||||
protected:
|
||||
AudioClient();
|
||||
~AudioClient();
|
||||
|
@ -196,6 +198,9 @@ protected:
|
|||
deleteLater();
|
||||
}
|
||||
|
||||
private slots:
|
||||
void audioStateChanged(QAudio::State state);
|
||||
|
||||
private:
|
||||
void outputFormatChanged();
|
||||
|
||||
|
|
|
@ -60,7 +60,6 @@ void AudioInjector::setIsFinished(bool isFinished) {
|
|||
|
||||
if (_shouldDeleteAfterFinish) {
|
||||
// we've been asked to delete after finishing, trigger a queued deleteLater here
|
||||
qCDebug(audio) << "AudioInjector triggering delete from setIsFinished";
|
||||
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
|
||||
}
|
||||
}
|
||||
|
@ -122,9 +121,6 @@ void AudioInjector::injectLocally() {
|
|||
|
||||
success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
|
||||
|
||||
// if we're not looping and the buffer tells us it is empty then emit finished
|
||||
connect(_localBuffer, &AudioInjectorLocalBuffer::bufferEmpty, this, &AudioInjector::stop);
|
||||
|
||||
if (!success) {
|
||||
qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
|
||||
}
|
||||
|
|
|
@ -69,10 +69,7 @@ qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
|
|||
_currentOffset += bytesRead;
|
||||
}
|
||||
|
||||
if (!_shouldLoop && bytesRead == bytesToEnd) {
|
||||
// we hit the end of the buffer, emit a signal
|
||||
emit bufferEmpty();
|
||||
} else if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
|
||||
if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
|
||||
_currentOffset = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,9 +32,6 @@ public:
|
|||
void setCurrentOffset(int currentOffset) { _currentOffset = currentOffset; }
|
||||
void setVolume(float volume) { _volume = glm::clamp(volume, 0.0f, 1.0f); }
|
||||
|
||||
signals:
|
||||
void bufferEmpty();
|
||||
|
||||
private:
|
||||
qint64 recursiveReadFromFront(char* data, qint64 maxSize);
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
|
|||
_volData->setBorderValue(255);
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << " new size is" << _volData->getWidth() << _volData->getHeight() << _volData->getDepth();
|
||||
qDebug() << " new voxel-space size is" << _volData->getWidth() << _volData->getHeight() << _volData->getDepth();
|
||||
#endif
|
||||
|
||||
// I'm not sure this is needed... the docs say that each element is initialized with its default
|
||||
|
@ -220,12 +220,15 @@ uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
|
|||
return _volData->getVoxelAt(x, y, z);
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
|
||||
void RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
|
||||
// set a voxel without recompressing the voxel data
|
||||
assert(_volData);
|
||||
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
|
||||
return;
|
||||
}
|
||||
|
||||
updateOnCount(x, y, z, toValue);
|
||||
|
||||
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
|
||||
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
|
||||
} else {
|
||||
|
@ -234,6 +237,14 @@ void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue)
|
|||
}
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
|
||||
if (_locked) {
|
||||
return;
|
||||
}
|
||||
setVoxelInternal(x, y, z, toValue);
|
||||
compressVolumeData();
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
|
||||
// keep _onCount up to date
|
||||
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
|
||||
|
@ -255,11 +266,15 @@ void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toV
|
|||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
|
||||
if (_locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int z = 0; z < _voxelVolumeSize.z; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize.y; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize.x; x++) {
|
||||
updateOnCount(x, y, z, toValue);
|
||||
setVoxel(x, y, z, toValue);
|
||||
setVoxelInternal(x, y, z, toValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -267,11 +282,19 @@ void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
|
|||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
|
||||
updateOnCount(position.x, position.y, position.z, toValue);
|
||||
setVoxel(position.x, position.y, position.z, toValue);
|
||||
if (_locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
// same as setVoxel but takes a vector rather than 3 floats.
|
||||
setVoxel((int)position.x, (int)position.y, (int)position.z, toValue);
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
|
||||
if (_locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
// This three-level for loop iterates over every voxel in the volume
|
||||
for (int z = 0; z < _voxelVolumeSize.z; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize.y; y++) {
|
||||
|
@ -283,7 +306,7 @@ void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radi
|
|||
// If the current voxel is less than 'radius' units from the center then we make it solid.
|
||||
if (fDistToCenter <= radius) {
|
||||
updateOnCount(x, y, z, toValue);
|
||||
setVoxel(x, y, z, toValue);
|
||||
setVoxelInternal(x, y, z, toValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -380,10 +403,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
|||
getModel();
|
||||
}
|
||||
|
||||
Transform transform;
|
||||
transform.setTranslation(getPosition() - getRegistrationPoint() * getDimensions());
|
||||
transform.setRotation(getRotation());
|
||||
transform.setScale(getDimensions() / _voxelVolumeSize);
|
||||
Transform transform(voxelToWorldMatrix());
|
||||
|
||||
auto mesh = _modelGeometry.getMesh();
|
||||
Q_ASSERT(args->_batch);
|
||||
|
@ -514,6 +534,11 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
|
|||
|
||||
QByteArray newVoxelData;
|
||||
QDataStream writer(&newVoxelData, QIODevice::WriteOnly | QIODevice::Truncate);
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "compressing voxel data of size:" << voxelXSize << voxelYSize << voxelZSize;
|
||||
#endif
|
||||
|
||||
writer << voxelXSize << voxelYSize << voxelZSize;
|
||||
|
||||
QByteArray compressedData = qCompress(uncompressedData, 9);
|
||||
|
@ -573,7 +598,7 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
|
|||
for (int x = 0; x < voxelXSize; x++) {
|
||||
int uncompressedIndex = (z * voxelYSize * voxelXSize) + (y * voxelZSize) + x;
|
||||
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
setVoxel(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
setVoxelInternal(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,11 +73,12 @@ public:
|
|||
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
|
||||
|
||||
private:
|
||||
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
|
||||
// may not match _voxelVolumeSize.
|
||||
|
||||
void setVoxelInternal(int x, int y, int z, uint8_t toValue);
|
||||
void compressVolumeData();
|
||||
void decompressVolumeData();
|
||||
|
||||
|
|
|
@ -95,6 +95,7 @@ bool DeleteEntityOperator::preRecursion(OctreeElement* element) {
|
|||
EntityItemPointer theEntity = details.entity;
|
||||
bool entityDeleted = entityTreeElement->removeEntityItem(theEntity); // remove it from the element
|
||||
assert(entityDeleted);
|
||||
(void)entityDeleted; // quite warning
|
||||
_tree->setContainingElement(details.entity->getEntityItemID(), NULL); // update or id to element lookup
|
||||
_foundCount++;
|
||||
}
|
||||
|
|
|
@ -67,12 +67,12 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
|||
_simulatorIDChangedTime(0),
|
||||
_marketplaceID(ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
|
||||
_name(ENTITY_ITEM_DEFAULT_NAME),
|
||||
_href(""),
|
||||
_description(""),
|
||||
_dirtyFlags(0),
|
||||
_element(nullptr),
|
||||
_physicsInfo(nullptr),
|
||||
_simulated(false),
|
||||
_href(""),
|
||||
_description("")
|
||||
_simulated(false)
|
||||
{
|
||||
quint64 now = usecTimestampNow();
|
||||
_lastSimulated = now;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
const glm::vec3 PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE = glm::vec3(32, 32, 32);
|
||||
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
|
||||
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(qCompress(QByteArray(0), 9)); // XXX
|
||||
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
|
||||
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
|
||||
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
|
||||
|
||||
|
@ -31,6 +31,25 @@ EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const
|
|||
return EntityItemPointer(new PolyVoxEntityItem(entityID, properties));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) {
|
||||
int rawSize = voxelXSize * voxelYSize * voxelZSize;
|
||||
|
||||
QByteArray uncompressedData = QByteArray(rawSize, '\0');
|
||||
QByteArray newVoxelData;
|
||||
QDataStream writer(&newVoxelData, QIODevice::WriteOnly | QIODevice::Truncate);
|
||||
writer << voxelXSize << voxelYSize << voxelZSize;
|
||||
|
||||
QByteArray compressedData = qCompress(uncompressedData, 9);
|
||||
writer << compressedData;
|
||||
|
||||
return newVoxelData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||
EntityItem(entityItemID),
|
||||
_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
|
||||
|
|
|
@ -12,14 +12,14 @@
|
|||
#ifndef hifi_PolyVoxEntityItem_h
|
||||
#define hifi_PolyVoxEntityItem_h
|
||||
|
||||
#include "EntityItem.h"
|
||||
#include "EntityItem.h"
|
||||
|
||||
class PolyVoxEntityItem : public EntityItem {
|
||||
public:
|
||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
|
||||
PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
|
||||
|
||||
|
||||
ALLOW_INSTANTIATION // This class can be instantiated
|
||||
|
||||
// methods for getting/setting all properties of an entity
|
||||
|
@ -29,22 +29,22 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
||||
EntityPropertyFlags& requestedProperties,
|
||||
EntityPropertyFlags& propertyFlags,
|
||||
EntityPropertyFlags& propertiesDidntFit,
|
||||
int& propertyCount,
|
||||
int& propertyCount,
|
||||
OctreeElement::AppendState& appendState) const;
|
||||
|
||||
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args,
|
||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
||||
|
||||
|
||||
// never have a ray intersection pick a PolyVoxEntityItem.
|
||||
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||
void** intersectedObject, bool precisionPicking) const { return false; }
|
||||
|
||||
virtual void debugDump() const;
|
||||
|
@ -58,12 +58,12 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
enum PolyVoxSurfaceStyle {
|
||||
SURFACE_MARCHING_CUBES,
|
||||
SURFACE_CUBIC,
|
||||
SURFACE_EDGED_CUBIC
|
||||
SURFACE_EDGED_CUBIC
|
||||
};
|
||||
|
||||
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) { _voxelSurfaceStyle = voxelSurfaceStyle; }
|
||||
virtual void setVoxelSurfaceStyle(uint16_t voxelSurfaceStyle) {
|
||||
setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
|
||||
setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
|
||||
}
|
||||
virtual PolyVoxSurfaceStyle getVoxelSurfaceStyle() const { return _voxelSurfaceStyle; }
|
||||
|
||||
|
@ -82,10 +82,11 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
virtual void setAll(uint8_t toValue) {}
|
||||
|
||||
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue) {}
|
||||
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
|
||||
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
|
||||
|
||||
static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);
|
||||
|
||||
protected:
|
||||
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
|
||||
|
|
|
@ -305,7 +305,7 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
|
|||
<< returnedPath;
|
||||
}
|
||||
} else {
|
||||
handlePath(overridePath, trigger);
|
||||
handlePath(returnedPath, trigger);
|
||||
}
|
||||
} else {
|
||||
// we didn't override the path or get one back - ask the DS for the viewpoint of its index path
|
||||
|
|
|
@ -270,7 +270,9 @@ void MeshMassProperties::computeMassProperties(const VectorOfPoints& points, con
|
|||
}
|
||||
|
||||
// create some variables to hold temporary results
|
||||
#ifdef DEBUG
|
||||
uint32_t numPoints = points.size();
|
||||
#endif
|
||||
const btVector3 p0(0.0f, 0.0f, 0.0f);
|
||||
btMatrix3x3 tetraInertia;
|
||||
btMatrix3x3 doubleDebugInertia;
|
||||
|
|
|
@ -451,7 +451,6 @@ TextRenderer3D::TextRenderer3D(const char* family, float pointSize, int weight,
|
|||
EffectType effect, int effectThickness, const QColor& color) :
|
||||
_effectType(effect),
|
||||
_effectThickness(effectThickness),
|
||||
_pointSize(pointSize),
|
||||
_color(toGlm(color)),
|
||||
_font(loadFont3D(family)) {
|
||||
if (!_font) {
|
||||
|
|
|
@ -65,8 +65,6 @@ private:
|
|||
// the thickness of the effect
|
||||
const int _effectThickness;
|
||||
|
||||
const float _pointSize;
|
||||
|
||||
// text color
|
||||
const glm::vec4 _color;
|
||||
|
||||
|
|
|
@ -118,7 +118,9 @@ public:
|
|||
|
||||
template <typename Function>
|
||||
void withPush(Function f) {
|
||||
#ifdef DEBUG
|
||||
size_t startingDepth = size();
|
||||
#endif
|
||||
push();
|
||||
f();
|
||||
pop();
|
||||
|
|
|
@ -55,7 +55,7 @@ const int16_t COLLISION_GROUP_COLLISIONLESS = 1 << 15;
|
|||
const int16_t COLLISION_MASK_DEFAULT = ~ COLLISION_GROUP_COLLISIONLESS;
|
||||
|
||||
// STATIC also doesn't collide with other STATIC
|
||||
const int16_t COLLISION_MASK_STATIC = ~ (COLLISION_GROUP_COLLISIONLESS | COLLISION_MASK_STATIC);
|
||||
const int16_t COLLISION_MASK_STATIC = ~ (COLLISION_GROUP_COLLISIONLESS | COLLISION_GROUP_STATIC);
|
||||
|
||||
const int16_t COLLISION_MASK_KINEMATIC = COLLISION_MASK_DEFAULT;
|
||||
|
||||
|
|
|
@ -135,8 +135,8 @@ void VrMenu::setRootMenu(QObject* rootMenu) {
|
|||
|
||||
void VrMenu::addMenu(QMenu* menu) {
|
||||
Q_ASSERT(!MenuUserData::forObject(menu));
|
||||
QObject * parent = menu->parent();
|
||||
QObject * qmlParent;
|
||||
QObject* parent = menu->parent();
|
||||
QObject* qmlParent = nullptr;
|
||||
if (dynamic_cast<QMenu*>(parent)) {
|
||||
MenuUserData* userData = MenuUserData::forObject(parent);
|
||||
qmlParent = findMenuObject(userData->uuid.toString());
|
||||
|
|
|
@ -322,6 +322,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
|
|||
QString outputFileName = baseFileName + "-" + QString::number(count) + ".obj";
|
||||
writeOBJ(outputFileName, fbx, outputCentimeters, count);
|
||||
count++;
|
||||
(void)meshPart; // quiet warning
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue