From ae02004ef65ad808545b52aca87821229ba8bd03 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Sun, 19 May 2013 22:40:53 -0700 Subject: [PATCH] Use M rather than L, since L is taken by the level display. --- interface/src/Application.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index dada57c1ec..7974b2bdf8 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -552,9 +552,9 @@ void Application::keyPressEvent(QKeyEvent* event) { _audio.startEchoTest(); break; - //case Qt::Key_L: - // _displayLevels = !_displayLevels; - // break; + case Qt::Key_L: + _displayLevels = !_displayLevels; + break; case Qt::Key_E: _myAvatar.setDriveKeys(UP, 1); @@ -638,7 +638,7 @@ void Application::keyPressEvent(QKeyEvent* event) { resizeGL(_glWidget->width(), _glWidget->height()); break; - case Qt::Key_L: + case Qt::Key_M: if (shifted) { _myCamera.setEyeOffsetOrientation(glm::normalize( glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));