tweaks to butterflies, animation, plus reformatting to match coding standard

This commit is contained in:
ZappoMan 2014-09-04 11:40:32 -07:00
parent 957991b67e
commit ac45a56bf9

View file

@ -48,12 +48,22 @@ var CHANCE_OF_MOVING = 0.9;
var BUTTERFLY_GRAVITY = 0;//-0.06; var BUTTERFLY_GRAVITY = 0;//-0.06;
var BUTTERFLY_FLAP_SPEED = 1.0; var BUTTERFLY_FLAP_SPEED = 1.0;
var BUTTERFLY_VELOCITY = 0.55; var BUTTERFLY_VELOCITY = 0.55;
var myPosition = MyAvatar.position; var DISTANCE_IN_FRONT_OF_ME = 1.5;
var DISTANCE_ABOVE_ME = 1.5;
var flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
var pitch = 0.0;//experimental
var yaw = 0.0;//experimental // set these pitch, yaw, roll to the needed values to orient the model as you want it
var roll = 0.0; //experimental var pitchInDegrees = 270.0;
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll);//experimental var yawInDegrees = 0.0;
var rollInDegrees = 0.0;
var pitchInRadians = pitchInDegrees / 180.0 * Math.PI;
var yawInRadians = yawInDegrees / 180.0 * Math.PI;
var rollInRadians = rollInDegrees / 180.0 * Math.PI;
var rotation = Quat.fromPitchYawRollDegrees(pitchInDegrees, yawInDegrees, rollInDegrees);//experimental
// This is our butterfly object // This is our butterfly object
function defineButterfly(entityID, targetPosition) { function defineButterfly(entityID, targetPosition) {
@ -84,24 +94,23 @@ function addButterfly() {
size = 0.8; size = 0.8;
} }
myPosition = MyAvatar.position; flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
// if ( frame < numButterflies){ Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
// myPosition = {x: myPosition.x, y: myPosition.y, z: myPosition.z }; Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
// }
var properties = { var properties = {
type: "Model", type: "Model",
lifetime: lifeTime, lifetime: lifeTime,
position: Vec3.sum(randVector(-range, range), myPosition), position: Vec3.sum(randVector(-range, range), flockPosition),
velocity: { x: 0, y: 0.0, z: 0 }, velocity: { x: 0, y: 0.0, z: 0 },
gravity: { x: 0, y: 1.0, z: 0 }, gravity: { x: 0, y: 1.0, z: 0 },
damping: 0.1, damping: 0.1,
radius : size, radius : size,
color: color, color: color,
rotation: rotation, rotation: rotation,
//animationURL: "http://business.ozblog.me/objects/butterfly/newButterfly6.fbx", animationURL: "http://business.ozblog.me/objects/butterfly/newButterfly2.fbx",
//animationIsPlaying: true, animationIsPlaying: true,
modelURL: "http://business.ozblog.me/objects/butterfly/newButterfly6.fbx" modelURL: "http://business.ozblog.me/objects/butterfly/newButterfly2.fbx"
}; };
properties.position.z = properties.position.z+1; properties.position.z = properties.position.z+1;
butterflies.push(new defineButterfly(Entities.addEntity(properties), properties.position)); butterflies.push(new defineButterfly(Entities.addEntity(properties), properties.position));
@ -125,14 +134,16 @@ function updateButterflies(deltaTime) {
frame++; frame++;
// Only update every third frame // Only update every third frame
if ((frame % 3) == 0) { if ((frame % 3) == 0) {
myPosition = MyAvatar.position; flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
// Update all the butterflies // Update all the butterflies
for (var i = 0; i < numButterflies; i++) { for (var i = 0; i < numButterflies; i++) {
entityID = butterflies[i].entityID; entityID = butterflies[i].entityID;
var properties = Entities.getEntityProperties(entityID); var properties = Entities.getEntityProperties(entityID);
if (properties.position.y > myPosition.y + getRandomFloat(0.0,0.3)){ //0.3 //ceiling if (properties.position.y > flockPosition.y + getRandomFloat(0.0,0.3)){ //0.3 //ceiling
properties.gravity.y = - 3.0; properties.gravity.y = - 3.0;
properties.damping.y = 1.0; properties.damping.y = 1.0;
properties.velocity.y = 0; properties.velocity.y = 0;
@ -152,7 +163,7 @@ function updateButterflies(deltaTime) {
properties.velocity.z = properties.velocity.z; properties.velocity.z = properties.velocity.z;
} }
if (properties.position.y < myPosition.y - getRandomFloat(0.0,0.3)) { //-0.3 // floor if (properties.position.y < flockPosition.y - getRandomFloat(0.0,0.3)) { //-0.3 // floor
properties.velocity.y = 0.9; properties.velocity.y = 0.9;
properties.gravity.y = - 4.0; properties.gravity.y = - 4.0;
properties.velocity.x = properties.velocity.x; properties.velocity.x = properties.velocity.x;
@ -169,7 +180,7 @@ function updateButterflies(deltaTime) {
// Begin movement by getting a target // Begin movement by getting a target
if (butterflies[i].moving == false) { if (butterflies[i].moving == false) {
if (Math.random() < CHANCE_OF_MOVING) { if (Math.random() < CHANCE_OF_MOVING) {
var targetPosition = Vec3.sum(randVector(-range, range), myPosition); var targetPosition = Vec3.sum(randVector(-range, range), flockPosition);
if (targetPosition.x < 0) { if (targetPosition.x < 0) {
targetPosition.x = 0; targetPosition.x = 0;
} }
@ -212,7 +223,7 @@ function updateButterflies(deltaTime) {
var yawRads = Math.atan2(properties.velocity.z, properties.velocity.x); var yawRads = Math.atan2(properties.velocity.z, properties.velocity.x);
yawRads = yawRads + Math.PI / 2.0; yawRads = yawRads + Math.PI / 2.0;
var newOrientation = Quat.fromPitchYawRollRadians(0.0, yawRads, 0.0); var newOrientation = Quat.fromPitchYawRollRadians(pitchInRadians, yawRads, rollInRadians);
properties.rotation = newOrientation; properties.rotation = newOrientation;
} }