diff --git a/interface/src/scripting/HMDScriptingInterface.h b/interface/src/scripting/HMDScriptingInterface.h
index ad3b4404a8..030f817477 100644
--- a/interface/src/scripting/HMDScriptingInterface.h
+++ b/interface/src/scripting/HMDScriptingInterface.h
@@ -66,6 +66,25 @@ class QScriptEngine;
* false
.
* @property {Rect} playArea=0,0,0,0 - The size and position of the HMD play area in sensor coordinates. Read-only.
* @property {Vec3[]} sensorPositions=[]] - The positions of the VR system sensors in sensor coordinates. Read-only.
+ *
+ * @property {number} visionSqueezeRatioX=0.0 - The amount of vision squeeze for the x-axis when moving, range 0.0
+ * – 1.0
.
+ * @property {number} visionSqueezeRatioY=0.0 - The amount of vision squeeze for the y-axis when moving, range 0.0
+ * – 1.0
.
+ * @property {number} visionSqueezeTurningXFactor=0.51 - The additional amount of vision squeeze for the x-axis when turning,
+ * range 0.0
– 1.0
.
+ * @property {number} visionSqueezeTurningYFactor=0.36 - Currently unused.
+ * @property {number} visionSqueezeUnSqueezeDelay=0.2 - The delay in undoing the vision squeeze effect after motion stops, in
+ * seconds.
+ * @property {number} visionSqueezeUnSqueezeSpeed=3.0 - How quickly the vision squeeze effect fades, once
+ * visionSqueezeUnSqueezeDelay
has passed.
+ * @property {number} visionSqueezeTransition=0.25 - How tightly vision is squeezed, range 0.01
–
+ * 0.7
.
+ * @property {number} visionSqueezePerEye=1 - 1
if each eye gets a tube to see through, 0
if the face
+ * gets a tube.
+ * @property {number} visionSqueezeGroundPlaneY=0.0 - Adjusts how far below the camera the vision squeeze grid is displayed at.
+ * @property {number} visionSqueezeSpotlightSize=6.0 - The diameter of the circle of vision squeeze grid that is illuminated
+ * around the camera.
*/
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT