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fix
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e93430d553
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1 changed files with 1 additions and 2 deletions
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@ -349,7 +349,7 @@ void Head::simulate(float deltaTime) {
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//---------------------------------------------------------------------
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//---------------------------------------------------------------------
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// if I am holding hands with another avatar, a force is applied
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// if I am holding hands with another avatar, a force is applied
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//---------------------------------------------------------------------
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//---------------------------------------------------------------------
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if (( getHandState() == 1 )
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if (( _handState == 1 )
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|| ( _interactingOther->_handState == 1 )) {
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|| ( _interactingOther->_handState == 1 )) {
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glm::vec3 vectorToOtherHand = _interactingOther->_handPosition - _handHolding.position;
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glm::vec3 vectorToOtherHand = _interactingOther->_handPosition - _handHolding.position;
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glm::vec3 vectorToMyHand = _bone[ AVATAR_BONE_RIGHT_HAND ].position - _handHolding.position;
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glm::vec3 vectorToMyHand = _bone[ AVATAR_BONE_RIGHT_HAND ].position - _handHolding.position;
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@ -1148,7 +1148,6 @@ void Head::updateHandMovement( float deltaTime ) {
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_bone[ AVATAR_BONE_RIGHT_HAND ].position += transformedHandMovement;
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_bone[ AVATAR_BONE_RIGHT_HAND ].position += transformedHandMovement;
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if (_isMine) {
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if (_isMine) {
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//setHandState(_mousePressed);
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_handState = _mousePressed;
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_handState = _mousePressed;
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}
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}
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}
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}
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