From a960330f34404742b51f901e0aaa48c9db239a65 Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub Date: Thu, 16 Jan 2014 13:17:41 -0800 Subject: [PATCH] fix voxel randomly disappearing bug --- interface/src/VoxelSystem.cpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index ef98271701..3c63df66ed 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -925,16 +925,14 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) { // for either voxels that should not render, or those that should render and are in view // update their geometry in the array.if the voxel "should render" but is not in view, then // it actually doesn't need to be rendered - if (!shouldRender || voxel->isInView(*_viewFrustum)) { - if (_writeRenderFullVBO) { - const bool DONT_REUSE_INDEX = false; - const bool FORCE_REDRAW = true; - voxelsUpdated += updateNodeInArrays(voxel, DONT_REUSE_INDEX, FORCE_REDRAW); - } else { - const bool REUSE_INDEX = true; - const bool DONT_FORCE_REDRAW = false; - voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW); - } + if (_writeRenderFullVBO) { + const bool DONT_REUSE_INDEX = false; + const bool FORCE_REDRAW = true; + voxelsUpdated += updateNodeInArrays(voxel, DONT_REUSE_INDEX, FORCE_REDRAW); + } else { + const bool REUSE_INDEX = true; + const bool DONT_FORCE_REDRAW = false; + voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW); } voxel->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things.