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Fix some inaccuracies in the pick parenting doc
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@ -8,7 +8,7 @@ Picks are immutable to allow efficient use by scripts. There are currently four
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- Ray pick - Finds the first intersected object along a straight path
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- Parabola pick - Finds the first intersected object along a parabolic path
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- Stylus pick - Finds the distance between a point and a list of whitelisted objects
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- Stylus pick - Finds the distance between a point and the XZ planes of a list of whitelisted objects
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- Collision pick - Uses a volume to check for collisions in the physics engine
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With the exception of collision picks, all picks use the visible appearance of the object to check for collisions.
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@ -21,17 +21,17 @@ Pick parenting allows the pick's transform to be calculated relative to another
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# What can be parented to what?
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Child type: | Entity | My Avatar | Other Avatar | 3D Overlay | Pick^1 | Pointer^1
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| Entity | My Avatar | Other Avatar | 3D Overlay | Pick^1 | Pointer^1
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---------------|----------|-------------|----------------|--------------|----------|---------------
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Entity | yes | no | no | yes | yes | yes
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Entity | yes | yes | no | yes | yes | yes
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My Avatar | yes | no | no | yes | yes | yes
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Other Avatar | yes | no | no | yes | yes | yes
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3D Overlay | yes | no | no | yes | yes | yes
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Other Avatar | yes | yes | no | yes | yes | yes
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3D Overlay | yes | yes | no | yes | yes | yes
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Pick | no | no | no | no | yes | yes
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Pointer | no | no | no | no | no | no
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The Mouse | no | no | no | no | yes | yes
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- ^1 Excluding stylus, which can only be parented to My Avatar's hands
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- ^1 Excluding stylus, which can only be parented to My Avatar's hands for now
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# How pick parenting works
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