diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index e981078892..954b68beea 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -923,10 +923,13 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { // HACK: body-body collision uses two coaxial capsules with axes parallel to y-axis // TODO: make the collision work without assuming avatar orientation - Extents myStaticExtents = _skeletonModel.getStaticExtents(); - glm::vec3 staticScale = myStaticExtents.maximum - myStaticExtents.minimum; - float myCapsuleRadius = 0.25f * (staticScale.x + staticScale.z); - float myCapsuleHeight = staticScale.y; + + // TODO: these local variables are not used in the live code, only in the + // commented-outTODO code below. + //Extents myStaticExtents = _skeletonModel.getStaticExtents(); + //glm::vec3 staticScale = myStaticExtents.maximum - myStaticExtents.minimum; + //float myCapsuleRadius = 0.25f * (staticScale.x + staticScale.z); + //float myCapsuleHeight = staticScale.y; CollisionInfo collisionInfo; foreach (const AvatarSharedPointer& avatarPointer, avatars) {