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Merge pull request #7670 from hyperlogic/tony/validate-anim-state-handler-args
Validate arguments to MyAvatar.addAnimationStateHandler()
This commit is contained in:
commit
a7b5ea50d7
4 changed files with 88 additions and 14 deletions
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@ -20,6 +20,7 @@
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#include <GeometryUtil.h>
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#include <GeometryUtil.h>
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#include <NumericalConstants.h>
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#include <NumericalConstants.h>
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#include <DebugDraw.h>
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#include <DebugDraw.h>
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#include <ScriptValueUtils.h>
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#include <shared/NsightHelpers.h>
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#include <shared/NsightHelpers.h>
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#include "AnimationLogging.h"
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#include "AnimationLogging.h"
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@ -796,23 +797,35 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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// Allow script to add/remove handlers and report results, from within their thread.
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// Allow script to add/remove handlers and report results, from within their thread.
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QScriptValue Rig::addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { // called in script thread
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QScriptValue Rig::addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { // called in script thread
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QMutexLocker locker(&_stateMutex);
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// Find a safe id, even if there are lots of many scripts add and remove handlers repeatedly.
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// validate argument types
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while (!_nextStateHandlerId || _stateHandlers.contains(_nextStateHandlerId)) { // 0 is unused, and don't reuse existing after wrap.
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if (handler.isFunction() && (isListOfStrings(propertiesList) || propertiesList.isUndefined() || propertiesList.isNull())) {
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_nextStateHandlerId++;
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QMutexLocker locker(&_stateMutex);
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// Find a safe id, even if there are lots of many scripts add and remove handlers repeatedly.
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while (!_nextStateHandlerId || _stateHandlers.contains(_nextStateHandlerId)) { // 0 is unused, and don't reuse existing after wrap.
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_nextStateHandlerId++;
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}
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StateHandler& data = _stateHandlers[_nextStateHandlerId];
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data.function = handler;
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data.useNames = propertiesList.isArray();
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if (data.useNames) {
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data.propertyNames = propertiesList.toVariant().toStringList();
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}
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return QScriptValue(_nextStateHandlerId); // suitable for giving to removeAnimationStateHandler
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} else {
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qCWarning(animation) << "Rig::addAnimationStateHandler invalid arguments, expected (function, string[])";
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return QScriptValue(QScriptValue::UndefinedValue);
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}
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}
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StateHandler& data = _stateHandlers[_nextStateHandlerId];
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data.function = handler;
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data.useNames = propertiesList.isArray();
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if (data.useNames) {
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data.propertyNames = propertiesList.toVariant().toStringList();
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}
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return QScriptValue(_nextStateHandlerId); // suitable for giving to removeAnimationStateHandler
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}
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}
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void Rig::removeAnimationStateHandler(QScriptValue identifier) { // called in script thread
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void Rig::removeAnimationStateHandler(QScriptValue identifier) { // called in script thread
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QMutexLocker locker(&_stateMutex);
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// validate arguments
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_stateHandlers.remove(identifier.isNumber() ? identifier.toInt32() : 0); // silently continues if handler not present. 0 is unused
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if (identifier.isNumber()) {
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QMutexLocker locker(&_stateMutex);
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_stateHandlers.remove(identifier.toInt32()); // silently continues if handler not present. 0 is unused
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} else {
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qCWarning(animation) << "Rig::removeAnimationStateHandler invalid argument, expected a number";
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}
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}
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}
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void Rig::animationStateHandlerResult(int identifier, QScriptValue result) { // called synchronously from script
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void Rig::animationStateHandlerResult(int identifier, QScriptValue result) { // called synchronously from script
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@ -784,7 +784,13 @@ void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantM
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callingArguments << javascriptParameters;
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callingArguments << javascriptParameters;
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assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
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assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
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QScriptValue result = callback.call(QScriptValue(), callingArguments);
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QScriptValue result = callback.call(QScriptValue(), callingArguments);
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resultHandler(result);
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// validate result from callback function.
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if (result.isValid() && result.isObject()) {
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resultHandler(result);
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} else {
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qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
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}
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}
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}
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void ScriptEngine::timerFired() {
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void ScriptEngine::timerFired() {
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34
libraries/shared/src/ScriptValueUtils.cpp
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34
libraries/shared/src/ScriptValueUtils.cpp
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@ -0,0 +1,34 @@
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//
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// ScriptValueUtils.cpp
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// libraries/shared/src
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//
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// Created by Anthony Thibault on 4/15/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Utilities for working with QtScriptValues
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ScriptValueUtils.h"
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bool isListOfStrings(const QScriptValue& arg) {
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if (!arg.isArray()) {
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return false;
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}
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auto lengthProperty = arg.property("length");
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if (!lengthProperty.isNumber()) {
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return false;
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}
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int length = lengthProperty.toInt32();
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for (int i = 0; i < length; i++) {
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if (!arg.property(i).isString()) {
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return false;
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}
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}
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return true;
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}
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21
libraries/shared/src/ScriptValueUtils.h
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21
libraries/shared/src/ScriptValueUtils.h
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@ -0,0 +1,21 @@
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//
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// ScriptValueUtils.h
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// libraries/shared/src
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//
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// Created by Anthony Thibault on 4/15/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Utilities for working with QtScriptValues
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ScriptValueUtils_h
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#define hifi_ScriptValueUtils_h
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#include <QScriptValue>
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bool isListOfStrings(const QScriptValue& value);
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#endif // #define hifi_ScriptValueUtils_h
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