Stuff the joystick and position bits into the palms.

This commit is contained in:
Andrzej Kapolka 2014-05-16 12:10:21 -07:00
parent c42368594d
commit a7234fd8d3
4 changed files with 89 additions and 3 deletions

View file

@ -1990,7 +1990,7 @@ void Application::update(float deltaTime) {
_myAvatar->updateLookAtTargetAvatar();
updateMyAvatarLookAtPosition();
_sixenseManager.update(deltaTime);
_prioVR.update();
_prioVR.update(deltaTime);
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...

View file

@ -37,6 +37,87 @@ static int indexOfHumanIKJoint(const char* jointName) {
}
}
}
static void setPalm(float deltaTime, int index) {
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand* hand = avatar->getHand();
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
}
}
if (!foundHand) {
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(index);
}
palm->setActive(true);
// Read controller buttons and joystick into the hand
if (!Application::getInstance()->getJoystickManager()->getJoystickStates().isEmpty()) {
const JoystickState& state = Application::getInstance()->getJoystickManager()->getJoystickStates().at(0);
if (state.axes.size() >= 4 && state.buttons.size() >= 4) {
if (index == 0) {
palm->setControllerButtons(state.buttons.at(1) ? BUTTON_FWD : 0);
palm->setTrigger(state.buttons.at(0) ? 1.0f : 0.0f);
palm->setJoystick(state.axes.at(0), -state.axes.at(1));
} else {
palm->setControllerButtons(state.buttons.at(3) ? BUTTON_FWD : 0);
palm->setTrigger(state.buttons.at(2) ? 1.0f : 0.0f);
palm->setJoystick(state.axes.at(2), -state.axes.at(3));
}
}
}
glm::vec3 position;
glm::quat rotation;
Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
int jointIndex;
glm::quat inverseRotation = glm::inverse(skeletonModel->getRotation());
if (index == 0) {
jointIndex = skeletonModel->getLeftHandJointIndex();
skeletonModel->getJointRotation(jointIndex, rotation, true);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, -PI_OVER_TWO, 0.0f));
} else {
jointIndex = skeletonModel->getRightHandJointIndex();
skeletonModel->getJointRotation(jointIndex, rotation, true);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
}
skeletonModel->getJointPosition(jointIndex, position);
position = inverseRotation * (position - skeletonModel->getTranslation());
palm->setRawRotation(rotation);
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
palm->setRawVelocity(rawVelocity);
palm->setRawPosition(position);
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.f));
}
palm->setTipPosition(newTipPosition);
}
#endif
PrioVR::PrioVR() {
@ -78,7 +159,7 @@ glm::quat PrioVR::getTorsoRotation() const {
return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
}
void PrioVR::update() {
void PrioVR::update(float deltaTime) {
#ifdef HAVE_PRIOVR
if (!_skeletalDevice) {
return;
@ -96,6 +177,10 @@ void PrioVR::update() {
_lastJointRotations[i] = _jointRotations.at(i);
_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
}
// convert the joysticks into palm data
setPalm(deltaTime, 0);
setPalm(deltaTime, 1);
#endif
}

View file

@ -43,7 +43,7 @@ public:
const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
void update();
void update(float deltaTime);
void reset();
private slots:

View file

@ -74,6 +74,7 @@ bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
return true;
}
}
return false;
}