simplify loopback trigger for injected audio

This commit is contained in:
Stephen Birarda 2014-01-03 10:16:59 -08:00
parent ec1f08b140
commit a61e214c9a
4 changed files with 1 additions and 9 deletions

View file

@ -128,7 +128,6 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// pass an AudioInjectorOptions struct to set position and disable loopback // pass an AudioInjectorOptions struct to set position and disable loopback
AudioInjectorOptions injectorOptions; AudioInjectorOptions injectorOptions;
injectorOptions.setPosition(newPosition); injectorOptions.setPosition(newPosition);
injectorOptions.setShouldLoopback(false);
injectorOptions.setLoopbackAudioInterface(app->getAudio()); injectorOptions.setLoopbackAudioInterface(app->getAudio());
AudioScriptingInterface::playSound(&_catchSound, &injectorOptions); AudioScriptingInterface::playSound(&_catchSound, &injectorOptions);
@ -217,7 +216,6 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// pass an AudioInjectorOptions struct to set position and disable loopback // pass an AudioInjectorOptions struct to set position and disable loopback
AudioInjectorOptions injectorOptions; AudioInjectorOptions injectorOptions;
injectorOptions.setPosition(ballPosition); injectorOptions.setPosition(ballPosition);
injectorOptions.setShouldLoopback(false);
injectorOptions.setLoopbackAudioInterface(app->getAudio()); injectorOptions.setLoopbackAudioInterface(app->getAudio());
AudioScriptingInterface::playSound(&_throwSound, &injectorOptions); AudioScriptingInterface::playSound(&_throwSound, &injectorOptions);

View file

@ -63,7 +63,7 @@ void AudioInjector::injectAudio() {
currentPacketPosition += rfcStreamUUID.size(); currentPacketPosition += rfcStreamUUID.size();
// pack the flag for loopback // pack the flag for loopback
bool loopbackFlag = _options.shouldLoopback(); bool loopbackFlag = (_options.getLoopbackAudioInterface() == NULL);
memcpy(currentPacketPosition, &loopbackFlag, sizeof(loopbackFlag)); memcpy(currentPacketPosition, &loopbackFlag, sizeof(loopbackFlag));
currentPacketPosition += sizeof(loopbackFlag); currentPacketPosition += sizeof(loopbackFlag);

View file

@ -13,7 +13,6 @@ AudioInjectorOptions::AudioInjectorOptions(QObject* parent) :
_position(0.0f, 0.0f, 0.0f), _position(0.0f, 0.0f, 0.0f),
_volume(1.0f), _volume(1.0f),
_orientation(glm::vec3(0.0f, 0.0f, 0.0f)), _orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
_shouldLoopback(true),
_loopbackAudioInterface(NULL) _loopbackAudioInterface(NULL)
{ {
@ -23,6 +22,5 @@ AudioInjectorOptions::AudioInjectorOptions(const AudioInjectorOptions& other) {
_position = other._position; _position = other._position;
_volume = other._volume; _volume = other._volume;
_orientation = other._orientation; _orientation = other._orientation;
_shouldLoopback = other._shouldLoopback;
_loopbackAudioInterface = other._loopbackAudioInterface; _loopbackAudioInterface = other._loopbackAudioInterface;
} }

View file

@ -35,9 +35,6 @@ public:
const glm::quat& getOrientation() const { return _orientation; } const glm::quat& getOrientation() const { return _orientation; }
void setOrientation(const glm::quat& orientation) { _orientation = orientation; } void setOrientation(const glm::quat& orientation) { _orientation = orientation; }
bool shouldLoopback() const { return _shouldLoopback; }
void setShouldLoopback(bool shouldLoopback) { _shouldLoopback = shouldLoopback; }
AbstractAudioInterface* getLoopbackAudioInterface() const { return _loopbackAudioInterface; } AbstractAudioInterface* getLoopbackAudioInterface() const { return _loopbackAudioInterface; }
void setLoopbackAudioInterface(AbstractAudioInterface* loopbackAudioInterface) void setLoopbackAudioInterface(AbstractAudioInterface* loopbackAudioInterface)
{ _loopbackAudioInterface = loopbackAudioInterface; } { _loopbackAudioInterface = loopbackAudioInterface; }
@ -45,7 +42,6 @@ private:
glm::vec3 _position; glm::vec3 _position;
float _volume; float _volume;
glm::quat _orientation; glm::quat _orientation;
bool _shouldLoopback;
AbstractAudioInterface* _loopbackAudioInterface; AbstractAudioInterface* _loopbackAudioInterface;
}; };