Fix advanced movement being disabled

This commit is contained in:
Ryan Huffman 2016-10-06 13:44:51 -07:00
parent b839926396
commit a5e3fa45c3

View file

@ -55,7 +55,9 @@ function registerBasicMapping() {
mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random(); mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random();
basicMapping = Controller.newMapping(mappingName); basicMapping = Controller.newMapping(mappingName);
basicMapping.from(Controller.Standard.LY).to(function(value) { basicMapping.from(Controller.Standard.LY).to(function(value) {
if (isDisabled) {
return; return;
}
var stick = Controller.getValue(Controller.Standard.LS); var stick = Controller.getValue(Controller.Standard.LS);
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) { if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180(); rotate180();
@ -72,7 +74,9 @@ function registerBasicMapping() {
}); });
basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX); basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
basicMapping.from(Controller.Standard.RY).to(function(value) { basicMapping.from(Controller.Standard.RY).to(function(value) {
if (isDisabled) {
return; return;
}
var stick = Controller.getValue(Controller.Standard.RS); var stick = Controller.getValue(Controller.Standard.RS);
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) { if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180(); rotate180();