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allow agent to create and get avatar entities from script
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3 changed files with 31 additions and 0 deletions
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@ -365,6 +365,8 @@ void Agent::executeScript() {
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// setup an Avatar for the script to use
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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scriptedAvatar->setID(getSessionUUID());
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connect(_scriptEngine.data(), SIGNAL(update(float)),
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scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection);
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scriptedAvatar->setForceFaceTrackerConnected(true);
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@ -606,6 +608,11 @@ void Agent::setIsAvatar(bool isAvatar) {
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}
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QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
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_entityEditSender.setMyAvatar(nullptr);
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} else {
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auto scriptableAvatar = DependencyManager::get<ScriptableAvatar>();
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_entityEditSender.setMyAvatar(scriptableAvatar.data());
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}
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}
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@ -269,6 +269,26 @@ QVector<AttachmentData> ScriptAvatarData::getAttachmentData() const {
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// END
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//
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#if PR_BUILD || DEV_BUILD
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//
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// ENTITY PROPERTIES
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// START
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//
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AvatarEntityMap ScriptAvatarData::getAvatarEntities() const {
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AvatarEntityMap scriptEntityData;
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if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
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return sharedAvatarData->getAvatarEntityData();
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}
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return scriptEntityData;
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}
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//
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// ENTITY PROPERTIES
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// END
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//
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#endif
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//
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// AUDIO PROPERTIES
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@ -116,6 +116,10 @@ public:
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Q_INVOKABLE QStringList getJointNames() const;
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Q_INVOKABLE QVector<AttachmentData> getAttachmentData() const;
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#if DEV_BUILD || PR_BUILD
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Q_INVOKABLE AvatarEntityMap getAvatarEntities() const;
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#endif
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//
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// AUDIO PROPERTIES
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//
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