mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 00:53:11 +02:00
traversals work and cull checks of unchanged content
This commit is contained in:
parent
8d535f9c5a
commit
a4564f89d7
2 changed files with 197 additions and 96 deletions
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@ -78,12 +78,14 @@ Fork::Fork(EntityTreeElementPointer& element) : _nextIndex(0) {
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_weakElement = element;
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}
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EntityTreeElementPointer Fork::getNextElementFirstTime(const ViewFrustum& view) {
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void Fork::getNextVisibleElementFirstTime(VisibleElement& next, const ViewFrustum& view) {
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// NOTE: no need to set next.intersection in the "FirstTime" context
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if (_nextIndex == -1) {
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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// safe to assume this element intersects view
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++_nextIndex;
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return _weakElement.lock();
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next.element = _weakElement.lock();
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return;
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} else if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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@ -91,68 +93,93 @@ EntityTreeElementPointer Fork::getNextElementFirstTime(const ViewFrustum& view)
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
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return nextElement;
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next.element = nextElement;
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return;
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}
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}
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}
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}
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return EntityTreeElementPointer();
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next.element.reset();
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}
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EntityTreeElementPointer Fork::getNextElementAgain(const ViewFrustum& view, uint64_t lastTime) {
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void Fork::getNextVisibleElementAgain(VisibleElement& next, const ViewFrustum& view, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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// safe to assume this element intersects view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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assert(element); // should never lose root element
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return element;
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} else if (_nextIndex < NUMBER_OF_CHILDREN) {
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// root case is special: its intersection is always INTERSECT
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// and we can skip it if the content hasn't changed
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if (element->getLastChangedContent() > lastTime) {
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next.element = element;
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next.intersection = ViewFrustum::INTERSECT;
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return;
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}
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}
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if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && nextElement->getLastChanged() > lastTime &&
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nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
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return nextElement;
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if (nextElement && nextElement->getLastChanged() > lastTime) {
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ViewFrustum::intersection intersection = view.calculateCubeKeyholeIntersection(nextElement->getAACube());
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if (intersection != ViewFrustum::OUTSIDE) {
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next.element = nextElement;
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next.intersection = intersection;
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return;
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}
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}
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}
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}
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}
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return EntityTreeElementPointer();
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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}
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EntityTreeElementPointer Fork::getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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void Fork::getNextVisibleElementDifferential(VisibleElement& next,
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const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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// safe to assume this element intersects view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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assert(element); // should never lose root element
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return element;
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} else if (_nextIndex < NUMBER_OF_CHILDREN) {
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// root case is special: its intersection is always INTERSECT
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// and we can skip it if the content hasn't changed
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if (element->getLastChangedContent() > lastTime) {
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next.element = element;
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next.intersection = ViewFrustum::INTERSECT;
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return;
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}
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}
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if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement &&
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(!(nextElement->getLastChanged() < lastTime &&
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ViewFrustum::INSIDE == lastView.calculateCubeKeyholeIntersection(nextElement->getAACube()))) &&
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ViewFrustum::OUTSIDE != view.calculateCubeKeyholeIntersection(nextElement->getAACube())) {
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return nextElement;
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if (nextElement) {
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AACube cube = nextElement->getAACube();
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// NOTE: for differential case next.intersection is against the _completedView
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ViewFrustum::intersection intersection = lastView.calculateCubeKeyholeIntersection(cube);
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if ( lastView.calculateCubeKeyholeIntersection(cube) != ViewFrustum::OUTSIDE &&
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!(intersection == ViewFrustum::INSIDE && nextElement->getLastChanged() < lastTime)) {
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next.element = nextElement;
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next.intersection = intersection;
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return;
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}
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}
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}
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}
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}
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return EntityTreeElementPointer();
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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}
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EntityTreeSendThread::EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node)
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: OctreeSendThread(myServer, node) {
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const int32_t MIN_PATH_DEPTH = 16;
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_forks.reserve(MIN_PATH_DEPTH);
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_traversalPath.reserve(MIN_PATH_DEPTH);
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}
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void EntityTreeSendThread::preDistributionProcessing() {
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@ -229,41 +256,31 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
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startNewTraversal(viewFrustum, root);
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}
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}
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if (!_forks.empty()) {
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uint64_t t0 = usecTimestampNow();
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uint64_t now = t0;
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if (!_traversalPath.empty()) {
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uint64_t startTime = usecTimestampNow();
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uint64_t now = startTime;
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ConicalView conicalView(_currentView);
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EntityTreeElementPointer nextElement = getNextElement();
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while (nextElement) {
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nextElement->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_currentView.cubeIntersectsKeyhole(cube)) {
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float priority = conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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std::cout << "adebug '" << entity->getName().toStdString() << "' send = " << (priority != DO_NOT_SEND) << std::endl; // adebug
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} else {
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std::cout << "adebug '" << entity->getName().toStdString() << "' out of view" << std::endl; // adebug
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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VisibleElement next;
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getNextVisibleElement(next);
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while (next.element) {
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if (next.element->hasContent()) {
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_scanNextElementCallback(next);
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}
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now = usecTimestampNow();
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// TODO: pick a reasonable budget for each partial traversal
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const uint64_t PARTIAL_TRAVERSAL_TIME_BUDGET = 100000; // usec
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if (now - t0 > PARTIAL_TRAVERSAL_TIME_BUDGET) {
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now = usecTimestampNow();
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if (now - startTime > PARTIAL_TRAVERSAL_TIME_BUDGET) {
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break;
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}
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nextElement = getNextElement();
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getNextVisibleElement(next);
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}
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uint64_t dt1 = now - t0;
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//} else if (!_sendQueue.empty()) {
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size_t sendQueueSize = _sendQueue.size();
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uint64_t dt = now - startTime;
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std::cout << "adebug traversal complete " << " Q.size = " << _sendQueue.size() << " dt = " << dt << std::endl; // adebug
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}
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if (!_sendQueue.empty()) {
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// print what needs to be sent
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while (!_sendQueue.empty()) {
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PrioritizedEntity entry = _sendQueue.top();
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EntityItemPointer entity = entry.getEntity();
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@ -272,14 +289,8 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
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<< " : " << entry.getPriority() << std::endl; // adebug
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}
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_sendQueue.pop();
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std::cout << "adebug" << std::endl; // adebug
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}
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// std::priority_queue doesn't have a clear method,
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// so we "clear" _sendQueue by setting it equal to an empty queue
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_sendQueue = EntityPriorityQueue();
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std::cout << "adebug -end"
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<< " Q.size = " << sendQueueSize
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<< " dt = " << dt1 << std::endl; // adebug
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std::cout << "adebug" << std::endl; // adebug
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}
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OctreeSendThread::traverseTreeAndSendContents(node, nodeData, viewFrustumChanged, isFullScene);
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@ -335,67 +346,149 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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}
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
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// there are three types of traversal:
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//
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// (1) FirstTime = at login --> find everything in view
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// (2) Again = view hasn't changed --> find what has changed since last complete traversal
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// (3) Differential = view has changed --> find what has changed or in new view but not old
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//
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// For each traversal type we define two callback lambdas:
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//
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// _getNextVisibleElementCallback = identifies elements that need to be traversed,i
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// updates VisibleElement ref argument with pointer-to-element and view-intersection
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// (INSIDE, INTERSECT, or OUTSIDE)
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//
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// _scanNextElementCallback = identifies entities that need to be appended to _sendQueue
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//
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// The _conicalView is updated here as a cached view approximation used by the lambdas for efficient
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// computation of entity sorting priorities.
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//
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if (_startOfCompletedTraversal == 0) {
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// first time
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementFirstTime(_currentView);
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_conicalView.set(_currentView);
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementFirstTime(next, _currentView);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_currentView.cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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};
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} else if (_currentView.isVerySimilar(viewFrustum)) {
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementAgain(_currentView, _startOfCompletedTraversal);
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// again
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementAgain(next, _currentView, _startOfCompletedTraversal);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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if (next.element->getLastChangedContent() > _startOfCompletedTraversal) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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if (entity->getLastEdited() > _startOfCompletedTraversal) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (next.intersection == ViewFrustum::INSIDE || _currentView.cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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}
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});
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}
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};
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} else {
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// differential
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementDifferential(_currentView, _completedView, _startOfCompletedTraversal);
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_conicalView.set(_currentView);
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementDifferential(next, _currentView, _completedView, _startOfCompletedTraversal);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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// NOTE: for differential case next.intersection is against _completedView not _currentView
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if (next.element->getLastChangedContent() > _startOfCompletedTraversal || next.intersection != ViewFrustum::INSIDE) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_currentView.cubeIntersectsKeyhole(cube) &&
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(entity->getLastEdited() > _startOfCompletedTraversal ||
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!_completedView.cubeIntersectsKeyhole(cube))) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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}
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};
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}
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_forks.clear();
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_traversalPath.clear();
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assert(root);
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_forks.push_back(Fork(root));
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_traversalPath.push_back(Fork(root));
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// set root fork's index such that root element returned at getNextElement()
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_forks.back().initRootNextIndex();
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_traversalPath.back().initRootNextIndex();
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_startOfCurrentTraversal = usecTimestampNow();
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}
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EntityTreeElementPointer EntityTreeSendThread::getNextElement() {
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if (_forks.empty()) {
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return EntityTreeElementPointer();
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void EntityTreeSendThread::getNextVisibleElement(VisibleElement& next) {
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if (_traversalPath.empty()) {
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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return;
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}
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EntityTreeElementPointer nextElement = _getNextElementCallback();
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if (nextElement) {
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int8_t nextIndex = _forks.back().getNextIndex();
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_getNextVisibleElementCallback(next);
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if (next.element) {
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int8_t nextIndex = _traversalPath.back().getNextIndex();
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if (nextIndex > 0) {
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// nextElement needs to be added to the path
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_forks.push_back(Fork(nextElement));
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// next.element needs to be added to the path
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_traversalPath.push_back(Fork(next.element));
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}
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} else {
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// we're done at this level
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while (!nextElement) {
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while (!next.element) {
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// pop one level
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_forks.pop_back();
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if (_forks.empty()) {
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_traversalPath.pop_back();
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if (_traversalPath.empty()) {
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// we've traversed the entire tree
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_completedView = _currentView;
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_startOfCompletedTraversal = _startOfCurrentTraversal;
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return nextElement;
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return;
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}
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// keep looking for nextElement
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nextElement = _getNextElementCallback();
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if (nextElement) {
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// keep looking for next
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_getNextVisibleElementCallback(next);
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if (next.element) {
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// we've descended one level so add it to the path
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_forks.push_back(Fork(nextElement));
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_traversalPath.push_back(Fork(next.element));
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}
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}
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}
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return nextElement;
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}
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// DEBUG method: delete later
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void EntityTreeSendThread::dump() const {
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for (size_t i = 0; i < _forks.size(); ++i) {
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std::cout << (int32_t)(_forks[i].getNextIndex()) << "-->";
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for (size_t i = 0; i < _traversalPath.size(); ++i) {
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std::cout << (int32_t)(_traversalPath[i].getNextIndex()) << "-->";
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}
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}
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@ -60,13 +60,19 @@ private:
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float _priority;
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};
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class VisibleElement {
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public:
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EntityTreeElementPointer element;
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ViewFrustum::intersection intersection { ViewFrustum::OUTSIDE };
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};
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class Fork {
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public:
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Fork(EntityTreeElementPointer& element);
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EntityTreeElementPointer getNextElementFirstTime(const ViewFrustum& view);
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EntityTreeElementPointer getNextElementAgain(const ViewFrustum& view, uint64_t lastTime);
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EntityTreeElementPointer getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
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void getNextVisibleElementFirstTime(VisibleElement& next, const ViewFrustum& view);
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void getNextVisibleElementAgain(VisibleElement& next, const ViewFrustum& view, uint64_t lastTime);
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void getNextVisibleElementDifferential(VisibleElement& next, const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
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int8_t getNextIndex() const { return _nextIndex; }
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void initRootNextIndex() { _nextIndex = -1; }
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@ -94,14 +100,16 @@ private:
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
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EntityTreeElementPointer getNextElement();
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void dump() const;
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void getNextVisibleElement(VisibleElement& element);
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void dump() const; // DEBUG method, delete later
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EntityPriorityQueue _sendQueue;
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ViewFrustum _currentView;
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ViewFrustum _completedView;
|
||||
std::vector<Fork> _forks;
|
||||
std::function<EntityTreeElementPointer()> _getNextElementCallback { nullptr };
|
||||
ConicalView _conicalView; // optimized view for fast priority calculations
|
||||
std::vector<Fork> _traversalPath;
|
||||
std::function<void (VisibleElement&)> _getNextVisibleElementCallback { nullptr };
|
||||
std::function<void (VisibleElement&)> _scanNextElementCallback { nullptr };
|
||||
uint64_t _startOfCompletedTraversal { 0 };
|
||||
uint64_t _startOfCurrentTraversal { 0 };
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue