mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 22:45:17 +02:00
Merge pull request #193 from birarda/avatar-file
store avatar position and yaw in a local file
This commit is contained in:
commit
a31098ac3c
5 changed files with 44 additions and 73 deletions
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@ -80,10 +80,6 @@ timeval firstPlaybackTimer;
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int packetsReceivedThisPlayback = 0;
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float usecsAtStartup = 0;
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#define LOG_SAMPLE_DELAY 0
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std::ofstream logFile;
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/**
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* Audio callback used by portaudio.
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* Communicates with Audio via a shared pointer to Audio::data.
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@ -315,34 +311,12 @@ void *receiveAudioViaUDP(void *args) {
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stdev.reset();
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if (LOG_SAMPLE_DELAY) {
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char *directory = new char[50];
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char *filename = new char[50];
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sprintf(directory, "%s/Desktop/echo_tests", getenv("HOME"));
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mkdir(directory, S_IRWXU | S_IRWXG | S_IRWXO);
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sprintf(filename, "%s/%ld.csv", directory, previousReceiveTime.tv_sec);
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logFile.open(filename, std::ios::out);
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delete[] directory;
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delete[] filename;
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}
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while (!stopAudioReceiveThread) {
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if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
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gettimeofday(¤tReceiveTime, NULL);
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totalPacketsReceived++;
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if (LOG_SAMPLE_DELAY) {
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// write time difference (in microseconds) between packet receipts to file
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double timeDiff = diffclock(&previousReceiveTime, ¤tReceiveTime);
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logFile << timeDiff << std::endl;
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}
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double tDiff = diffclock(&previousReceiveTime, ¤tReceiveTime);
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//printLog("tDiff %4.1f\n", tDiff);
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@ -562,8 +536,7 @@ void Audio::render(int screenWidth, int screenHeight)
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* @return Returns true if the initialization was successful, or false if an error occured.
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The error code may be retrieved by Audio::getError().
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*/
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bool Audio::terminate ()
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{
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bool Audio::terminate() {
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stopAudioReceiveThread = true;
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pthread_join(audioReceiveThread, NULL);
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@ -577,7 +550,6 @@ bool Audio::terminate ()
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if (paError != paNoError) goto error;
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}
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logFile.close();
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delete audioData;
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return true;
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@ -1539,3 +1539,23 @@ glm::vec3 Avatar::getGravity(glm::vec3 pos) {
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return glm::vec3(0.f, 0.f, 0.f);
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}
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}
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const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
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void Avatar::writeAvatarDataToFile() {
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// write the avatar position and yaw to a local file
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FILE* avatarFile = fopen(AVATAR_DATA_FILENAME, "w");
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if (avatarFile) {
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fprintf(avatarFile, "%f,%f,%f %f", _position.x, _position.y, _position.z, _bodyYaw);
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fclose(avatarFile);
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}
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}
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void Avatar::readAvatarDataFromFile() {
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FILE* avatarFile = fopen(AVATAR_DATA_FILENAME, "r");
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if (avatarFile) {
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fscanf(avatarFile, "%f,%f,%f %f", &_position.x, &_position.y, &_position.z, &_bodyYaw);
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}
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}
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@ -145,6 +145,9 @@ public:
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// Find out what the local gravity vector is at this location
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glm::vec3 getGravity(glm::vec3 pos);
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void writeAvatarDataToFile();
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void readAvatarDataFromFile();
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private:
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@ -24,7 +24,6 @@ using namespace std;
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// no clue which versions are affected...
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#define WORKAROUND_BROKEN_GLUT_STROKES
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// see http://www.opengl.org/resources/libraries/glut/spec3/node78.html
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static float MONO_STROKE_WIDTH_GLUT = 104.76;
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void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * front, glm::vec3 * right, glm::vec3 * up) {
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//
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@ -172,7 +171,6 @@ void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
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//
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// Draws text on screen as stroked so it can be resized
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//
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int len, i;
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glPushMatrix();
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glTranslatef( static_cast<float>(x), static_cast<float>(y), 0.0f);
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glColor3f(r,g,b);
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@ -344,7 +344,9 @@ void init(void)
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void terminate () {
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// Close serial port
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//close(serial_fd);
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// close(serial_fd);
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myAvatar.writeAvatarDataToFile();
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#ifndef _WIN32
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audio.terminate();
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@ -1290,7 +1292,6 @@ int doRandomizeVoxelColors(int state) {
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return state;
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}
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int doFalseRandomizeVoxelColors(int state) {
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if (state == MENU_ROW_PICKED) {
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::voxels.falseColorizeRandom();
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@ -1322,7 +1323,6 @@ int doFalseColorizeInView(int state) {
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return state;
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}
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const char* modeAll = " - All ";
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const char* modeVectors = " - Vectors ";
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const char* modePlanes = " - Planes ";
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@ -1396,8 +1396,7 @@ void testPointToVoxel()
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float y=0;
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float z=0;
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float s=0.1;
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for (float x=0; x<=1; x+= 0.05)
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{
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for (float x=0; x<=1; x+= 0.05) {
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printLog(" x=%f");
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unsigned char red = 200; //randomColorValue(65);
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@ -1486,11 +1485,9 @@ void specialkeyUp(int k, int x, int y) {
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myAvatar.setDriveKeys(RIGHT, 0);
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myAvatar.setDriveKeys(ROT_RIGHT, 0);
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}
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}
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void specialkey(int k, int x, int y)
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{
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void specialkey(int k, int x, int y) {
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if (::chatEntryOn) {
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chatEntry.specialKey(k);
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return;
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@ -1532,7 +1529,6 @@ void keyUp(unsigned char k, int x, int y) {
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if (k == 's') myAvatar.setDriveKeys(BACK, 0);
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if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 0);
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if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0);
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}
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void key(unsigned char k, int x, int y)
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@ -1624,8 +1620,7 @@ void key(unsigned char k, int x, int y)
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}
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// Receive packets from other agents/servers and decide what to do with them!
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void* networkReceive(void* args)
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{
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void* networkReceive(void* args) {
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sockaddr senderAddress;
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ssize_t bytesReceived;
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@ -1697,9 +1692,7 @@ void idle(void) {
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handControl.stop();
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}
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//
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// Sample hardware, update view frustum if needed, Lsend avatar data to mixer/agents
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//
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updateAvatar(deltaTime);
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// read incoming packets from network
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@ -1730,9 +1723,7 @@ void idle(void) {
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}
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}
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void reshape(int width, int height)
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{
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void reshape(int width, int height) {
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WIDTH = width;
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HEIGHT = height;
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aspectRatio = ((float)width/(float)height); // based on screen resize
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@ -1758,17 +1749,12 @@ void reshape(int width, int height)
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camera.setFieldOfView(fov = 60);
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}
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//printLog("reshape() width=%d, height=%d, aspectRatio=%f fov=%f near=%f far=%f \n",
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// width,height,aspectRatio,fov,nearClip,farClip);
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// Tell our viewFrustum about this change
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::viewFrustum.setAspectRatio(aspectRatio);
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glViewport(0, 0, width, height); // shouldn't this account for the menu???
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glMatrixMode(GL_PROJECTION); //hello
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
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@ -1785,42 +1771,32 @@ void reshape(int width, int height)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void mouseFunc( int button, int state, int x, int y )
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{
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if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
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{
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if (!menu.mouseClick(x, y)) {
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void mouseFunc(int button, int state, int x, int y) {
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if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) {
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if (state == GLUT_DOWN && !menu.mouseClick(x, y)) {
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mouseX = x;
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mouseY = y;
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mousePressed = 1;
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} else if (state == GLUT_UP) {
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mouseX = x;
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mouseY = y;
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mousePressed = 0;
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}
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}
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if( button == GLUT_LEFT_BUTTON && state == GLUT_UP ) {
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mouseX = x;
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mouseY = y;
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mousePressed = 0;
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}
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}
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}
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void motionFunc( int x, int y)
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{
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void motionFunc(int x, int y) {
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mouseX = x;
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mouseY = y;
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}
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void mouseoverFunc( int x, int y)
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{
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void mouseoverFunc(int x, int y){
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menu.mouseOver(x, y);
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mouseX = x;
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mouseY = y;
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if (mousePressed == 0)
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{}
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}
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void attachNewHeadToAgent(Agent *newAgent) {
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@ -1944,6 +1920,8 @@ int main(int argc, const char * argv[])
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printLog("Network receive thread created.\n");
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}
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myAvatar.readAvatarDataFromFile();
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glutTimerFunc(1000, Timer, 0);
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glutMainLoop();
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