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add support to abort evaluation of long running scripts on shutdown
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commit
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2 changed files with 32 additions and 3 deletions
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@ -199,11 +199,28 @@ void ScriptEngine::waitTillDoneRunning() {
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// NOTE: waitTillDoneRunning() will be called on the main Application thread, inside of stopAllScripts()
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// we want the application thread to continue to process events, because the scripts will likely need to
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// marshall messages across to the main thread. For example if they access Settings or Meny in any of their
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// marshall messages across to the main thread. For example if they access Settings or Menu in any of their
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// shutdown code.
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auto startedWaiting = usecTimestampNow();
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while (thread()->isRunning()) {
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// process events for the main application thread, allowing invokeMethod calls to pass between threads
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QCoreApplication::processEvents();
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auto stillWaiting = usecTimestampNow();
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auto elapsed = stillWaiting - startedWaiting;
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// if we've been waiting a second or more, then tell the script engine to stop evaluating
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if (elapsed > USECS_PER_SECOND) {
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qDebug() << __FUNCTION__ << "...giving up on evaluation elapsed:" << elapsed << "calling abortEvaluation()";
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abortEvaluation();
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}
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// if we've been waiting for more than 5 seconds then we should be more aggessive about stopping
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static const auto WAITING_TOO_LONG = USECS_PER_SECOND * 5;
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if (elapsed > WAITING_TOO_LONG) {
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qDebug() << __FUNCTION__ << "...giving up on thread elapsed:" << elapsed << "calling thread->quit()";
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thread()->quit();
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break;
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}
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}
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}
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}
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@ -129,19 +129,31 @@ void ScriptEngines::shutdownScripting() {
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// "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
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// them. We don't need to stop scripts that aren't running.
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if (scriptEngine->isRunning()) {
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qCDebug(scriptengine) << "about to shutdown script:" << scriptName;
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// If the script is running, but still evaluating then we need to wait for its evaluation step to
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// complete. After that we can handle the stop process appropriately
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if (scriptEngine->evaluatePending()) {
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qCDebug(scriptengine) << "script still evaluating:" << scriptName;
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auto startedWaiting = usecTimestampNow();
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while (scriptEngine->evaluatePending()) {
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// This event loop allows any started, but not yet finished evaluate() calls to complete
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// we need to let these complete so that we can be guaranteed that the script engine isn't
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// in a partially setup state, which can confuse our shutdown unwinding.
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QEventLoop loop;
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QObject::connect(scriptEngine, &ScriptEngine::evaluationFinished, &loop, &QEventLoop::quit);
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loop.exec();
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static const int MAX_PROCESSING_TIME = 500; // in MS
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loop.processEvents(QEventLoop::AllEvents, MAX_PROCESSING_TIME);
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auto stillWaiting = usecTimestampNow();
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auto elapsed = stillWaiting - startedWaiting;
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// if we've been waiting for more than 5 seconds, then tell the script engine to stop evaluating
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static const auto WAITING_TOO_LONG = USECS_PER_SECOND * 5;
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if (elapsed > WAITING_TOO_LONG) {
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qCDebug(scriptengine) << "giving up on script evaluation elapsed:" << elapsed << "calling abortEvaluation() script:" << scriptName;
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scriptEngine->abortEvaluation();
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}
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}
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qCDebug(scriptengine) << "script DONE evaluating:" << scriptName;
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}
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// We disconnect any script engine signals from the application because we don't want to do any
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