Merge pull request #4564 from PhilipRosedale/master

Buttons at bottom in dice, gun so not to conflict with edit.js
This commit is contained in:
Stephen Birarda 2015-04-01 09:06:34 -07:00
commit a1f1f7603d
3 changed files with 54 additions and 40 deletions

View file

@ -90,44 +90,49 @@ var score = 0;
var bulletID = false;
var targetID = false;
// Create a reticle image in center of screen
// Create overlay buttons and reticle
var BUTTON_SIZE = 32;
var PADDING = 3;
var NUM_BUTTONS = 3;
var screenSize = Controller.getViewportDimensions();
var startX = screenSize.x / 2 - (NUM_BUTTONS * (BUTTON_SIZE + PADDING)) / 2;
var reticle = Overlays.addOverlay("image", {
x: screenSize.x / 2 - 16,
y: screenSize.y / 2 - 16,
width: 32,
height: 32,
x: screenSize.x / 2 - (BUTTON_SIZE / 2),
y: screenSize.y / 2 - (BUTTON_SIZE / 2),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/billiardsReticle.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
alpha: 1
});
startX += BUTTON_SIZE + PADDING;
var platformButton = Overlays.addOverlay("image", {
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/city.png",
alpha: 1
});
var platformButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 130,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/city.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
startX += BUTTON_SIZE + PADDING;
var gridButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 164,
width: 32,
height: 32,
x: startX,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
@ -282,7 +287,7 @@ function makePlatform(gravity, scale, size) {
z: pos.z - (separation * size / 2.0) + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
velocity: { x: 0, y: 0.05, z: 0 },
gravity: { x: 0, y: gravity, z: 0 },
lifetime: TARGET_LIFE,
damping: 0.1,
@ -297,7 +302,7 @@ function makePlatform(gravity, scale, size) {
type: "Box",
position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
color: { red: 128, green: 128, blue: 128 },
color: { red: 100, green: 100, blue: 100 },
lifetime: TARGET_LIFE
});

View file

@ -26,20 +26,24 @@ var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.w
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y- (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var diceButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 130,
width: 32,
height: 32,
x: screenSize.x / 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
@ -50,6 +54,7 @@ var LIFETIME = 300;
// NOTE: angularVelocity is in radians/sec
var MAX_ANGULAR_SPEED = Math.PI;
function shootDice(position, velocity) {
if (!Entities.canRez()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
@ -100,7 +105,7 @@ function mousePressEvent(event) {
var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay == offButton) {
deleteDice();
Script.stop();
} else if (clickedOverlay == diceButton) {
var HOW_HARD = 2.0;
var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));

View file

@ -212,6 +212,9 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction
}
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float DEFAULT_GRAVITY = 5.0f;
const float TERMINAL_VELOCITY = 55.0f;
const float JUMP_SPEED = 5.0f;
CharacterController::CharacterController(AvatarData* avatarData) {
assert(avatarData);
@ -226,9 +229,9 @@ CharacterController::CharacterController(AvatarData* avatarData) {
_velocityTimeInterval = 0.0f;
_verticalVelocity = 0.0f;
_verticalOffset = 0.0f;
_gravity = 5.0f; // slower than Earth's
_maxFallSpeed = 55.0f; // Terminal velocity of a sky diver in m/s.
_jumpSpeed = 5.0f;
_gravity = DEFAULT_GRAVITY; // slower than Earth's
_maxFallSpeed = TERMINAL_VELOCITY; // Terminal velocity of a sky diver in m/s.
_jumpSpeed = JUMP_SPEED;
_isOnGround = false;
_isJumping = false;
_isHovering = true;
@ -350,6 +353,7 @@ bool CharacterController::recoverFromPenetration(btCollisionWorld* collisionWorl
return penetration;
}
void CharacterController::scanDown(btCollisionWorld* world) {
// we test with downward raycast and if we don't find floor close enough then turn on "hover"
btKinematicClosestNotMeRayResultCallback callback(_ghostObject);