Fixed requested indentation issues.

# Conflicts:
#	libraries/fbx/src/GLTFSerializer.cpp
This commit is contained in:
Saracen 2019-04-22 21:10:12 +01:00
parent b00e0640c5
commit a1279fa0b1

View file

@ -872,7 +872,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
// collect transforms for a node's parents, grandparents, etc.
_file.nodes[nodecount].transforms.push_back(getModelTransform(parentNode));
parentIndex = parents[parentIndex];
}
}
nodecount++;
}
@ -900,10 +900,10 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
sortedNodes[j] = currentNode;
i++;
currentNode = sortedNodes[i];
}
}
j++;
}
}
}
}
}
@ -982,7 +982,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
QString unknown = "Default";
int ukcount = 0;
foreach(auto material, _file.materials) {
if (!(material.defined["name"])) {
if (!material.defined["name"]) {
QString name = unknown + QString::number(ukcount++);
material.name = name;
material.defined.insert("name", true);
@ -1017,8 +1017,8 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
cluster.inverseBindMatrix = glm::mat4();
cluster.inverseBindTransform = Transform(cluster.inverseBindMatrix);
mesh.clusters.append(cluster);
} else { // skinned model
for (int j = 0; j < numNodes; j++) {
} else { // skinned model
for (int j = 0; j < numNodes; j++) {
HFMCluster cluster;
cluster.jointIndex = j;
cluster.inverseBindMatrix = jointInverseBindTransforms[j];