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widths are changing
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1 changed files with 2 additions and 2 deletions
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@ -116,7 +116,7 @@ bool QuadEntityItem::setStrokeWidths(const QVector<float>& strokeWidths ) {
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}
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}
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bool QuadEntityItem::setNormals(const QVector<glm::vec3>& normals) {
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bool QuadEntityItem::setNormals(const QVector<glm::vec3>& normals) {
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if (_points.size () < 2) {
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if (_points.size () < 2 || _strokeWidths.size() < 2) {
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return false;
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return false;
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}
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}
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_normals = normals;
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_normals = normals;
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@ -127,7 +127,7 @@ bool QuadEntityItem::setNormals(const QVector<glm::vec3>& normals) {
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}
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}
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glm::vec3 v1, v2, tangent, binormal, point;
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glm::vec3 v1, v2, tangent, binormal, point;
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for (int i = 0; i < _points.size()-1; i++) {
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for (int i = 0; i < _points.size()-1; i++) {
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float width = (static_cast <float> (rand()) / static_cast <float> (RAND_MAX) * .1) + .02;
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float width = _strokeWidths.at(i);
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point = _points.at(i);
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point = _points.at(i);
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//Get tangent
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//Get tangent
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tangent = _points.at(i+1) - point;
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tangent = _points.at(i+1) - point;
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