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https://github.com/HifiExperiments/overte.git
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variable texture support
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parent
44a9b1df0e
commit
a0dfd76f06
1 changed files with 23 additions and 134 deletions
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@ -65,20 +65,24 @@ GLTexture* GLESBackend::syncGPUObject(const TexturePointer& texturePointer) {
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object = new GLESAttachmentTexture(shared_from_this(), texture);
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break;
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case TextureUsageType::RESOURCE:
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// FIXME disabling variable allocation textures for now, while debugging android rendering
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// and crashes
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#if 0
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qCDebug(gpugllogging) << "variable / Strict texture " << texture.source().c_str();
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object = new GLESResourceTexture(shared_from_this(), texture);
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GLVariableAllocationSupport::addMemoryManagedTexture(texturePointer);
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break;
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#endif
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case TextureUsageType::STRICT_RESOURCE:
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qCDebug(gpugllogging) << "Strict texture " << texture.source().c_str();
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object = new GLESStrictResourceTexture(shared_from_this(), texture);
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break;
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case TextureUsageType::RESOURCE: {
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auto &transferEngine = _textureManagement._transferEngine;
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if (transferEngine->allowCreate()) {
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object = new GLESResourceTexture(shared_from_this(), texture);
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transferEngine->addMemoryManagedTexture(texturePointer);
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} else {
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auto fallback = texturePointer->getFallbackTexture();
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if (fallback) {
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object = static_cast<GLESTexture *>(syncGPUObject(fallback));
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}
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}
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break;
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}
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default:
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Q_UNREACHABLE();
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}
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@ -195,7 +199,6 @@ Size GLESTexture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
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glTexSubImage2D(target, mip, 0, yOffset, size.x, size.y, format, type, sourcePointer);
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}
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} else {
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// TODO: implement for android
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assert(false);
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amountCopied = 0;
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}
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@ -385,7 +388,6 @@ void GLESVariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
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const auto totalMips = _gpuObject.getNumMips();
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const auto mips = totalMips - _allocatedMip;
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withPreservedTexture([&] {
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// FIXME technically GL 4.2, but OSX includes the ARB_texture_storage extension
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glTexStorage2D(_target, mips, texelFormat.internalFormat, dimensions.x, dimensions.y); CHECK_GL_ERROR();
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});
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auto mipLevels = _gpuObject.getNumMips();
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@ -426,139 +428,26 @@ void GLESVariableAllocationTexture::syncSampler() const {
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});
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}
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void copyUncompressedTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
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// DestID must be bound to the GLESBackend::RESOURCE_TRANSFER_TEX_UNIT
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GLuint fbo { 0 };
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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uint16_t mips = numMips;
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// copy pre-existing mips
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for (uint16_t mip = populatedMips; mip < mips; ++mip) {
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void copyTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
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for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
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auto mipDimensions = texture.evalMipDimensions(mip);
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uint16_t targetMip = mip - destMipOffset;
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uint16_t sourceMip = mip - srcMipOffset;
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for (GLenum target : GLTexture::getFaceTargets(texTarget)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, srcId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTexSubImage2D(target, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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auto faces = GLTexture::getFaceCount(texTarget);
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for (uint8_t face = 0; face < faces; ++face) {
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glCopyImageSubData(
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srcId, texTarget, sourceMip, 0, 0, face,
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destId, texTarget, targetMip, 0, 0, face,
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mipDimensions.x, mipDimensions.y, 1
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);
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(void)CHECK_GL_ERROR();
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}
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}
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// destroy the transfer framebuffer
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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}
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void copyCompressedTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
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// DestID must be bound to the GLESBackend::RESOURCE_TRANSFER_TEX_UNIT
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struct MipDesc {
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GLint _faceSize;
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GLint _size;
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GLint _offset;
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GLint _width;
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GLint _height;
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};
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std::vector<MipDesc> sourceMips(numMips);
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std::vector<GLubyte> bytes;
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glActiveTexture(GL_TEXTURE0 + GLESBackend::RESOURCE_TRANSFER_EXTRA_TEX_UNIT);
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glBindTexture(texTarget, srcId);
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const auto& faceTargets = GLTexture::getFaceTargets(texTarget);
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GLint internalFormat { 0 };
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// Collect the mip description from the source texture
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GLint bufferOffset { 0 };
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for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
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auto& sourceMip = sourceMips[mip];
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uint16_t sourceLevel = mip - srcMipOffset;
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// Grab internal format once
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if (internalFormat == 0) {
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glGetTexLevelParameteriv(faceTargets[0], sourceLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
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}
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// Collect the size of the first face, and then compute the total size offset needed for this mip level
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auto mipDimensions = texture.evalMipDimensions(mip);
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sourceMip._width = mipDimensions.x;
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sourceMip._height = mipDimensions.y;
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#ifdef DEBUG_COPY
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glGetTexLevelParameteriv(faceTargets.front(), sourceLevel, GL_TEXTURE_WIDTH, &sourceMip._width);
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glGetTexLevelParameteriv(faceTargets.front(), sourceLevel, GL_TEXTURE_HEIGHT, &sourceMip._height);
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#endif
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// TODO: retrieve the size of a compressed image
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assert(false);
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//glGetTexLevelParameteriv(faceTargets.front(), sourceLevel, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sourceMip._faceSize);
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sourceMip._size = (GLint)faceTargets.size() * sourceMip._faceSize;
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sourceMip._offset = bufferOffset;
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bufferOffset += sourceMip._size;
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}
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(void)CHECK_GL_ERROR();
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// Allocate the PBO to accomodate for all the mips to copy
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GLuint pbo { 0 };
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo);
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glBufferData(GL_PIXEL_PACK_BUFFER, bufferOffset, nullptr, GL_STATIC_COPY);
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(void)CHECK_GL_ERROR();
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// Transfer from source texture to pbo
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for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
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auto& sourceMip = sourceMips[mip];
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uint16_t sourceLevel = mip - srcMipOffset;
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for (GLint f = 0; f < (GLint)faceTargets.size(); f++) {
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// TODO: implement for android
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//glGetCompressedTexImage(faceTargets[f], sourceLevel, BUFFER_OFFSET(sourceMip._offset + f * sourceMip._faceSize));
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}
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(void)CHECK_GL_ERROR();
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}
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// Now populate the new texture from the pbo
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glBindTexture(texTarget, 0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
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glActiveTexture(GL_TEXTURE0 + GLESBackend::RESOURCE_TRANSFER_TEX_UNIT);
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// Transfer from pbo to new texture
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for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
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auto& sourceMip = sourceMips[mip];
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uint16_t destLevel = mip - destMipOffset;
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for (GLint f = 0; f < (GLint)faceTargets.size(); f++) {
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#ifdef DEBUG_COPY
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GLint destWidth, destHeight, destSize;
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glGetTexLevelParameteriv(faceTargets.front(), destLevel, GL_TEXTURE_WIDTH, &destWidth);
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glGetTexLevelParameteriv(faceTargets.front(), destLevel, GL_TEXTURE_HEIGHT, &destHeight);
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glGetTexLevelParameteriv(faceTargets.front(), destLevel, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &destSize);
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#endif
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glCompressedTexSubImage2D(faceTargets[f], destLevel, 0, 0, sourceMip._width, sourceMip._height, internalFormat,
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sourceMip._faceSize, BUFFER_OFFSET(sourceMip._offset + f * sourceMip._faceSize));
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glDeleteBuffers(1, &pbo);
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}
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void GLESVariableAllocationTexture::copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
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uint16_t numMips = _gpuObject.getNumMips();
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withPreservedTexture([&] {
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if (_texelFormat.isCompressed()) {
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copyCompressedTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
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} else {
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copyUncompressedTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
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}
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});
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copyTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
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}
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size_t GLESVariableAllocationTexture::promote() {
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