From a0666d5e99a4877c1bdd478bd975d771e226e04c Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 23 Jul 2015 13:17:12 -0700 Subject: [PATCH] testing windows render bug --- libraries/render-utils/src/DeferredLightingEffect.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 7da314cdf2..9a45ea488e 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -142,6 +142,10 @@ void DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch, bool textured, bool emmisive, bool depthBias) { SimpleProgramKey config{textured, culled, emmisive, depthBias}; batch.setPipeline(getPipeline(config)); + + gpu::ShaderPointer program = (config.isEmissive()) ? _emissiveShader : _simpleShader; + int glowIntensity = program->getUniforms().findLocation("glowIntensity"); + batch._glUniform1f(glowIntensity, 1.0f); if (!config.isTextured()) { // If it is not textured, bind white texture and keep using textured pipeline