Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1

This commit is contained in:
Seth Alves 2015-05-06 14:41:54 -07:00
commit a057d7dfa3
36 changed files with 1050 additions and 606 deletions

View file

@ -3174,39 +3174,62 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][2]); glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][2]);
} }
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) { // Background rendering decision
PerformanceTimer perfTimer("stars"); auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), if (skyStage->getBackgroundMode() == model::SunSkyStage::NO_BACKGROUND) {
"Application::displaySide() ... stars..."); } else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_DOME) {
if (!_stars.isStarsLoaded()) { if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
_stars.generate(STARFIELD_NUM_STARS, STARFIELD_SEED); PerformanceTimer perfTimer("stars");
} PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
// should be the first rendering pass - w/o depth buffer / lighting "Application::displaySide() ... stars...");
if (!_stars.isStarsLoaded()) {
// compute starfield alpha based on distance from atmosphere _stars.generate(STARFIELD_NUM_STARS, STARFIELD_SEED);
float alpha = 1.0f;
bool hasStars = true;
if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
// TODO: handle this correctly for zones
const EnvironmentData& closestData = _environment.getClosestData(theCamera.getPosition());
if (closestData.getHasStars()) {
float height = glm::distance(theCamera.getPosition(), closestData.getAtmosphereCenter());
if (height < closestData.getAtmosphereInnerRadius()) {
alpha = 0.0f;
} else if (height < closestData.getAtmosphereOuterRadius()) {
alpha = (height - closestData.getAtmosphereInnerRadius()) /
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
}
} else {
hasStars = false;
} }
} // should be the first rendering pass - w/o depth buffer / lighting
// finally render the starfield // compute starfield alpha based on distance from atmosphere
if (hasStars) { float alpha = 1.0f;
_stars.render(theCamera.getFieldOfView(), theCamera.getAspectRatio(), theCamera.getNearClip(), alpha); bool hasStars = true;
if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
// TODO: handle this correctly for zones
const EnvironmentData& closestData = _environment.getClosestData(theCamera.getPosition());
if (closestData.getHasStars()) {
float height = glm::distance(theCamera.getPosition(), closestData.getAtmosphereCenter());
if (height < closestData.getAtmosphereInnerRadius()) {
alpha = 0.0f;
} else if (height < closestData.getAtmosphereOuterRadius()) {
alpha = (height - closestData.getAtmosphereInnerRadius()) /
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
}
} else {
hasStars = false;
}
}
// finally render the starfield
if (hasStars) {
_stars.render(theCamera.getFieldOfView(), theCamera.getAspectRatio(), theCamera.getNearClip(), alpha);
}
// draw the sky dome
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
PerformanceTimer perfTimer("atmosphere");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... atmosphere...");
_environment.renderAtmospheres(theCamera);
}
}
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
auto skybox = skyStage->getSkybox();
if (skybox) {
gpu::Batch batch;
model::Skybox::render(batch, _viewFrustum, *skybox);
gpu::GLBackend::renderBatch(batch);
glUseProgram(0);
} }
} }
@ -3214,13 +3237,6 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
} }
// draw the sky dome
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
PerformanceTimer perfTimer("atmosphere");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... atmosphere...");
_environment.renderAtmospheres(theCamera);
}
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);

View file

@ -123,7 +123,11 @@ void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
} }
UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::Key code) { UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::Key code) {
return UserInputMapper::Input(_deviceID, code & KEYBOARD_MASK, UserInputMapper::ChannelType::BUTTON); auto shortCode = (UserInputMapper::uint16)(code & KEYBOARD_MASK);
if (shortCode != code) {
shortCode |= 0x0800; // add this bit instead of the way Qt::Key add a bit on the 3rd byte for some keys
}
return UserInputMapper::Input(_deviceID, shortCode, UserInputMapper::ChannelType::BUTTON);
} }
UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code) { UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code) {

View file

@ -1688,7 +1688,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
} }
} else if (object.name == "Material") { } else if (object.name == "Material") {
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(), 96.0f, 1.0f, Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(), 96.0f, 1.0f,
QString(""), QSharedPointer<model::Material>(NULL)}; QString(""), model::MaterialPointer(NULL)};
foreach (const FBXNode& subobject, object.children) { foreach (const FBXNode& subobject, object.children) {
bool properties = false; bool properties = false;
QByteArray propertyName; QByteArray propertyName;

View file

@ -91,6 +91,18 @@ void Batch::drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, ui
_params.push_back(nbInstances); _params.push_back(nbInstances);
} }
void Batch::clearFramebuffer(Framebuffer::Masks targets, const Vec4& color, float depth, int stencil) {
ADD_COMMAND(clearFramebuffer);
_params.push_back(stencil);
_params.push_back(depth);
_params.push_back(color.w);
_params.push_back(color.z);
_params.push_back(color.y);
_params.push_back(color.x);
_params.push_back(targets);
}
void Batch::setInputFormat(const Stream::FormatPointer& format) { void Batch::setInputFormat(const Stream::FormatPointer& format) {
ADD_COMMAND(setInputFormat); ADD_COMMAND(setInputFormat);

View file

@ -81,6 +81,9 @@ public:
void drawInstanced(uint32 nbInstances, Primitive primitiveType, uint32 nbVertices, uint32 startVertex = 0, uint32 startInstance = 0); void drawInstanced(uint32 nbInstances, Primitive primitiveType, uint32 nbVertices, uint32 startVertex = 0, uint32 startInstance = 0);
void drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, uint32 nbIndices, uint32 startIndex = 0, uint32 startInstance = 0); void drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, uint32 nbIndices, uint32 startIndex = 0, uint32 startInstance = 0);
// Clear framebuffer layers
void clearFramebuffer(Framebuffer::Masks targets, const Vec4& color, float depth, int stencil);
// Input Stage // Input Stage
// InputFormat // InputFormat
// InputBuffers // InputBuffers
@ -160,6 +163,8 @@ public:
COMMAND_drawInstanced, COMMAND_drawInstanced,
COMMAND_drawIndexedInstanced, COMMAND_drawIndexedInstanced,
COMMAND_clearFramebuffer,
COMMAND_setInputFormat, COMMAND_setInputFormat,
COMMAND_setInputBuffer, COMMAND_setInputBuffer,
COMMAND_setIndexBuffer, COMMAND_setIndexBuffer,

View file

@ -43,6 +43,7 @@ public:
Mat4 _viewInverse; Mat4 _viewInverse;
Mat4 _projectionViewUntranslated; Mat4 _projectionViewUntranslated;
Mat4 _projection; Mat4 _projection;
Mat4 _projectionInverse;
Vec4 _viewport; Vec4 _viewport;
}; };

View file

@ -27,6 +27,8 @@ typedef short int16;
typedef unsigned char uint8; typedef unsigned char uint8;
typedef char int8; typedef char int8;
typedef unsigned char Byte;
typedef uint32 Offset; typedef uint32 Offset;
typedef glm::mat4 Mat4; typedef glm::mat4 Mat4;
@ -182,18 +184,18 @@ public:
uint8 _type : 4; uint8 _type : 4;
}; };
enum ComparisonFunction { enum ComparisonFunction {
NEVER = 0, NEVER = 0,
LESS, LESS,
EQUAL, EQUAL,
LESS_EQUAL, LESS_EQUAL,
GREATER, GREATER,
NOT_EQUAL, NOT_EQUAL,
GREATER_EQUAL, GREATER_EQUAL,
ALWAYS, ALWAYS,
NUM_COMPARISON_FUNCS, NUM_COMPARISON_FUNCS,
}; };
}; };

View file

@ -81,6 +81,7 @@ public:
BUFFER_STENCIL = 0x80000000, BUFFER_STENCIL = 0x80000000,
BUFFER_DEPTHSTENCIL = 0xC0000000, BUFFER_DEPTHSTENCIL = 0xC0000000,
}; };
typedef uint32 Masks;
~Framebuffer(); ~Framebuffer();
@ -111,7 +112,7 @@ public:
// Properties // Properties
uint32 getBufferMask() const { return _bufferMask; } Masks getBufferMask() const { return _bufferMask; }
bool isEmpty() const { return (_bufferMask == 0); } bool isEmpty() const { return (_bufferMask == 0); }
bool hasColor() const { return (getBufferMask() & BUFFER_COLORS); } bool hasColor() const { return (getBufferMask() & BUFFER_COLORS); }
bool hasDepthStencil() const { return (getBufferMask() & BUFFER_DEPTHSTENCIL); } bool hasDepthStencil() const { return (getBufferMask() & BUFFER_DEPTHSTENCIL); }
@ -137,7 +138,7 @@ protected:
TextureViews _renderBuffers; TextureViews _renderBuffers;
TextureView _depthStencilBuffer; TextureView _depthStencilBuffer;
uint32 _bufferMask = 0; Masks _bufferMask = 0;
uint32 _frameCount = 0; uint32 _frameCount = 0;

View file

@ -17,7 +17,8 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_drawIndexed), (&::gpu::GLBackend::do_drawIndexed),
(&::gpu::GLBackend::do_drawInstanced), (&::gpu::GLBackend::do_drawInstanced),
(&::gpu::GLBackend::do_drawIndexedInstanced), (&::gpu::GLBackend::do_drawIndexedInstanced),
(&::gpu::GLBackend::do_clearFramebuffer),
(&::gpu::GLBackend::do_setInputFormat), (&::gpu::GLBackend::do_setInputFormat),
(&::gpu::GLBackend::do_setInputBuffer), (&::gpu::GLBackend::do_setInputBuffer),
(&::gpu::GLBackend::do_setIndexBuffer), (&::gpu::GLBackend::do_setIndexBuffer),
@ -170,6 +171,39 @@ void GLBackend::do_drawIndexedInstanced(Batch& batch, uint32 paramOffset) {
(void) CHECK_GL_ERROR(); (void) CHECK_GL_ERROR();
} }
void GLBackend::do_clearFramebuffer(Batch& batch, uint32 paramOffset) {
uint32 masks = batch._params[paramOffset + 6]._uint;
Vec4 color;
color.x = batch._params[paramOffset + 5]._float;
color.y = batch._params[paramOffset + 4]._float;
color.z = batch._params[paramOffset + 3]._float;
color.w = batch._params[paramOffset + 2]._float;
float depth = batch._params[paramOffset + 1]._float;
int stencil = batch._params[paramOffset + 0]._float;
GLuint glmask = 0;
if (masks & Framebuffer::BUFFER_DEPTH) {
glClearStencil(stencil);
glmask |= GL_STENCIL_BUFFER_BIT;
}
if (masks & Framebuffer::BUFFER_DEPTH) {
glClearDepth(depth);
glmask |= GL_DEPTH_BUFFER_BIT;
}
if (masks & Framebuffer::BUFFER_COLORS) {
glClearColor(color.x, color.y, color.z, color.w);
glmask |= GL_COLOR_BUFFER_BIT;
}
glClear(glmask);
(void) CHECK_GL_ERROR();
}
// TODO: As long as we have gl calls explicitely issued from interface // TODO: As long as we have gl calls explicitely issued from interface
// code, we need to be able to record and batch these calls. THe long // code, we need to be able to record and batch these calls. THe long
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API // term strategy is to get rid of any GL calls in favor of the HIFI GPU API

View file

@ -191,6 +191,8 @@ protected:
void do_drawInstanced(Batch& batch, uint32 paramOffset); void do_drawInstanced(Batch& batch, uint32 paramOffset);
void do_drawIndexedInstanced(Batch& batch, uint32 paramOffset); void do_drawIndexedInstanced(Batch& batch, uint32 paramOffset);
void do_clearFramebuffer(Batch& batch, uint32 paramOffset);
// Input Stage // Input Stage
void do_setInputFormat(Batch& batch, uint32 paramOffset); void do_setInputFormat(Batch& batch, uint32 paramOffset);
void do_setInputBuffer(Batch& batch, uint32 paramOffset); void do_setInputBuffer(Batch& batch, uint32 paramOffset);

View file

@ -171,10 +171,21 @@ void GLBackend::do_setUniformTexture(Batch& batch, uint32 paramOffset) {
GLuint slot = batch._params[paramOffset + 1]._uint; GLuint slot = batch._params[paramOffset + 1]._uint;
TexturePointer uniformTexture = batch._textures.get(batch._params[paramOffset + 0]._uint); TexturePointer uniformTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
GLuint to = getTextureID(uniformTexture); if (!uniformTexture) {
glActiveTexture(GL_TEXTURE0 + slot); return;
glBindTexture(GL_TEXTURE_2D, to); }
(void) CHECK_GL_ERROR(); GLTexture* object = GLBackend::syncGPUObject(*uniformTexture);
if (object) {
GLuint to = object->_texture;
GLuint target = object->_target;
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(target, to);
(void) CHECK_GL_ERROR();
} else {
return;
}
} }

View file

@ -297,7 +297,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
if (needUpdate) { if (needUpdate) {
if (texture.isStoredMipAvailable(0)) { if (texture.isStoredMipAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMip(0); Texture::PixelsPointer mip = texture.accessStoredMip(0);
const GLvoid* bytes = mip->_sysmem.read<Resource::Byte>(); const GLvoid* bytes = mip->_sysmem.read<Byte>();
Element srcFormat = mip->_format; Element srcFormat = mip->_format;
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat); GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
@ -328,7 +328,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
if (texture.isStoredMipAvailable(0)) { if (texture.isStoredMipAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMip(0); Texture::PixelsPointer mip = texture.accessStoredMip(0);
bytes = mip->_sysmem.read<Resource::Byte>(); bytes = mip->_sysmem.read<Byte>();
srcFormat = mip->_format; srcFormat = mip->_format;
object->_contentStamp = texture.getDataStamp(); object->_contentStamp = texture.getDataStamp();
@ -363,6 +363,93 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
} }
break; break;
} }
case Texture::TEX_CUBE: {
if (texture.getNumSlices() == 1) {
GLint boundTex = -1;
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
const int NUM_FACES = 6;
const GLenum FACE_LAYOUT[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
if (needUpdate) {
if (texture.isStoredMipAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMip(0);
Element srcFormat = mip->_format;
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
uint16 width = texture.getWidth();
int faceSize = mip->_sysmem.getSize() / NUM_FACES;
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
for (int f = 0; f < NUM_FACES; f++) {
glTexSubImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, width, width, 0,
texelFormat.format, texelFormat.type, (GLvoid*) (mip->_sysmem.read<Byte>() + f * faceSize));
}
if (texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
object->_target = GL_TEXTURE_CUBE_MAP;
syncSampler(texture.getSampler(), texture.getType(), object);
// At this point the mip piels have been loaded, we can notify
texture.notifyGPULoaded(0);
object->_contentStamp = texture.getDataStamp();
}
} else {
const gpu::Byte* bytes = 0;
Element srcFormat = texture.getTexelFormat();
uint16 width = texture.getWidth();
int faceSize = 0;
if (texture.isStoredMipAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMip(0);
bytes = mip->_sysmem.read<Byte>();
srcFormat = mip->_format;
faceSize = mip->_sysmem.getSize() / NUM_FACES;
object->_contentStamp = texture.getDataStamp();
}
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
for (int f = 0; f < NUM_FACES; f++) {
glTexImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, width, width, 0,
texelFormat.format, texelFormat.type, (GLvoid*) (bytes + f * faceSize));
}
if (bytes && texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
object->_target = GL_TEXTURE_CUBE_MAP;
syncSampler(texture.getSampler(), texture.getType(), object);
// At this point the mip piels have been loaded, we can notify
texture.notifyGPULoaded(0);
object->_storageStamp = texture.getStamp();
object->_size = texture.getSize();
}
glBindTexture(GL_TEXTURE_CUBE_MAP, boundTex);
}
break;
}
default: default:
qCDebug(gpulogging) << "GLBackend::syncGPUObject(const Texture&) case for Texture Type " << texture.getType() << " not supported"; qCDebug(gpulogging) << "GLBackend::syncGPUObject(const Texture&) case for Texture Type " << texture.getType() << " not supported";
} }
@ -449,6 +536,5 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip()); glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip());
glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip())); glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy()); glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
(void) CHECK_GL_ERROR();
} }

View file

@ -59,6 +59,7 @@ void GLBackend::updateTransform() {
// Check all the dirty flags and update the state accordingly // Check all the dirty flags and update the state accordingly
if (_transform._invalidProj) { if (_transform._invalidProj) {
_transform._transformCamera._projection = _transform._projection; _transform._transformCamera._projection = _transform._projection;
_transform._transformCamera._projectionInverse = glm::inverse(_transform._projection);
} }
if (_transform._invalidView) { if (_transform._invalidView) {

View file

@ -17,7 +17,7 @@
#include <vector> #include <vector>
#include <QSharedPointer> #include <memory>
#ifdef _DEBUG #ifdef _DEBUG
#include <QDebug> #include <QDebug>
#endif #endif
@ -26,7 +26,6 @@ namespace gpu {
class Resource { class Resource {
public: public:
typedef unsigned char Byte;
typedef unsigned int Size; typedef unsigned int Size;
static const Size NOT_ALLOCATED = -1; static const Size NOT_ALLOCATED = -1;
@ -156,7 +155,7 @@ protected:
friend class Backend; friend class Backend;
}; };
typedef QSharedPointer<Buffer> BufferPointer; typedef std::shared_ptr<Buffer> BufferPointer;
typedef std::vector< BufferPointer > Buffers; typedef std::vector< BufferPointer > Buffers;
@ -317,7 +316,7 @@ public:
template <typename T> const T& get() const { template <typename T> const T& get() const {
#if _DEBUG #if _DEBUG
if (_buffer.isNull()) { if (!_buffer) {
qDebug() << "Accessing null gpu::buffer!"; qDebug() << "Accessing null gpu::buffer!";
} }
if (sizeof(T) > (_buffer->getSize() - _offset)) { if (sizeof(T) > (_buffer->getSize() - _offset)) {
@ -333,7 +332,7 @@ public:
template <typename T> T& edit() { template <typename T> T& edit() {
#if _DEBUG #if _DEBUG
if (_buffer.isNull()) { if (!_buffer) {
qDebug() << "Accessing null gpu::buffer!"; qDebug() << "Accessing null gpu::buffer!";
} }
if (sizeof(T) > (_buffer->getSize() - _offset)) { if (sizeof(T) > (_buffer->getSize() - _offset)) {
@ -350,7 +349,7 @@ public:
template <typename T> const T& get(const Index index) const { template <typename T> const T& get(const Index index) const {
Resource::Size elementOffset = index * sizeof(T) + _offset; Resource::Size elementOffset = index * sizeof(T) + _offset;
#if _DEBUG #if _DEBUG
if (_buffer.isNull()) { if (!_buffer) {
qDebug() << "Accessing null gpu::buffer!"; qDebug() << "Accessing null gpu::buffer!";
} }
if (sizeof(T) > (_buffer->getSize() - elementOffset)) { if (sizeof(T) > (_buffer->getSize() - elementOffset)) {
@ -366,7 +365,7 @@ public:
template <typename T> T& edit(const Index index) const { template <typename T> T& edit(const Index index) const {
Resource::Size elementOffset = index * sizeof(T) + _offset; Resource::Size elementOffset = index * sizeof(T) + _offset;
#if _DEBUG #if _DEBUG
if (_buffer.isNull()) { if (!_buffer) {
qDebug() << "Accessing null gpu::buffer!"; qDebug() << "Accessing null gpu::buffer!";
} }
if (sizeof(T) > (_buffer->getSize() - elementOffset)) { if (sizeof(T) > (_buffer->getSize() - elementOffset)) {

View file

@ -12,6 +12,7 @@
#define hifi_gpu_Shader_h #define hifi_gpu_Shader_h
#include "Resource.h" #include "Resource.h"
#include <string>
#include <memory> #include <memory>
#include <set> #include <set>
@ -20,7 +21,7 @@ namespace gpu {
class Shader { class Shader {
public: public:
typedef QSharedPointer< Shader > Pointer; typedef std::shared_ptr< Shader > Pointer;
typedef std::vector< Pointer > Shaders; typedef std::vector< Pointer > Shaders;
class Source { class Source {

View file

@ -10,6 +10,8 @@
// //
#include "Stream.h" #include "Stream.h"
#include <algorithm> //min max and more
using namespace gpu; using namespace gpu;

View file

@ -117,7 +117,7 @@ public:
void evaluateCache(); void evaluateCache();
}; };
typedef QSharedPointer<Format> FormatPointer; typedef std::shared_ptr<Format> FormatPointer;
}; };
typedef std::vector< Offset > Offsets; typedef std::vector< Offset > Offsets;
@ -143,7 +143,7 @@ protected:
Offsets _offsets; Offsets _offsets;
Strides _strides; Strides _strides;
}; };
typedef QSharedPointer<BufferStream> BufferStreamPointer; typedef std::shared_ptr<BufferStream> BufferStreamPointer;
}; };

View file

@ -15,6 +15,8 @@
using namespace gpu; using namespace gpu;
uint8 Texture::NUM_FACES_PER_TYPE[NUM_TYPES] = {1, 1, 1, 6};
Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) : Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) :
_sysmem(size, bytes), _sysmem(size, bytes),
_format(format), _format(format),
@ -131,19 +133,7 @@ Texture* Texture::createFromStorage(Storage* storage) {
} }
Texture::Texture(): Texture::Texture():
Resource(), Resource()
_storage(),
_stamp(0),
_size(0),
_width(1),
_height(1),
_depth(1),
_numSamples(1),
_numSlices(1),
_maxMip(0),
_type(TEX_1D),
_autoGenerateMips(false),
_defined(false)
{ {
} }
@ -186,10 +176,9 @@ Texture::Size Texture::resize(Type type, const Element& texelFormat, uint16 widt
_depth = depth; _depth = depth;
changed = true; changed = true;
} }
// Evaluate the new size with the new format // Evaluate the new size with the new format
const int DIM_SIZE[] = {1, 1, 1, 6}; uint32_t size = NUM_FACES_PER_TYPE[_type] *_width * _height * _depth * _numSamples * texelFormat.getSize();
uint32_t size = DIM_SIZE[_type] *_width * _height * _depth * _numSamples * texelFormat.getSize();
// If size change then we need to reset // If size change then we need to reset
if (changed || (size != getSize())) { if (changed || (size != getSize())) {

View file

@ -1,24 +1,25 @@
// //
// Texture.h // Texture.h
// libraries/gpu/src/gpu // libraries/gpu/src/gpu
// //
// Created by Sam Gateau on 1/16/2015. // Created by Sam Gateau on 1/16/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#ifndef hifi_gpu_Texture_h #ifndef hifi_gpu_Texture_h
#define hifi_gpu_Texture_h #define hifi_gpu_Texture_h
#include "Resource.h" #include "Resource.h"
#include <memory>
#include <algorithm> //min max and more
namespace gpu {
namespace gpu {
class Sampler {
public: class Sampler {
public:
enum Filter { enum Filter {
FILTER_MIN_MAG_POINT, // top mip only FILTER_MIN_MAG_POINT, // top mip only
FILTER_MIN_POINT_MAG_LINEAR, // top mip only FILTER_MIN_POINT_MAG_LINEAR, // top mip only
@ -46,7 +47,7 @@ public:
WRAP_MIRROR_ONCE, WRAP_MIRROR_ONCE,
NUM_WRAP_MODES NUM_WRAP_MODES
}; };
static const uint8 MAX_MIP_LEVEL = 0xFF; static const uint8 MAX_MIP_LEVEL = 0xFF;
@ -92,264 +93,273 @@ public:
uint8 getMaxMip() const { return _desc._maxMip; } uint8 getMaxMip() const { return _desc._maxMip; }
protected: protected:
Desc _desc; Desc _desc;
}; };
class Texture : public Resource { class Texture : public Resource {
public: public:
class Pixels { class Pixels {
public: public:
Pixels() {} Pixels() {}
Pixels(const Pixels& pixels) = default; Pixels(const Pixels& pixels) = default;
Pixels(const Element& format, Size size, const Byte* bytes); Pixels(const Element& format, Size size, const Byte* bytes);
~Pixels(); ~Pixels();
Sysmem _sysmem; Sysmem _sysmem;
Element _format; Element _format;
bool _isGPULoaded; bool _isGPULoaded;
}; };
typedef QSharedPointer< Pixels > PixelsPointer; typedef std::shared_ptr< Pixels > PixelsPointer;
class Storage { class Storage {
public: public:
Storage() {} Storage() {}
virtual ~Storage() {} virtual ~Storage() {}
virtual void reset(); virtual void reset();
virtual PixelsPointer editMip(uint16 level); virtual PixelsPointer editMip(uint16 level);
virtual const PixelsPointer getMip(uint16 level) const; virtual const PixelsPointer getMip(uint16 level) const;
virtual Stamp getStamp(uint16 level) const; virtual Stamp getStamp(uint16 level) const;
virtual bool allocateMip(uint16 level); virtual bool allocateMip(uint16 level);
virtual bool assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes); virtual bool assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes);
virtual bool isMipAvailable(uint16 level) const; virtual bool isMipAvailable(uint16 level) const;
virtual void notifyGPULoaded(uint16 level) const; virtual void notifyGPULoaded(uint16 level) const;
protected: protected:
Texture* _texture; Texture* _texture;
std::vector<PixelsPointer> _mips; std::vector<PixelsPointer> _mips;
virtual void assignTexture(Texture* tex); virtual void assignTexture(Texture* tex);
friend class Texture; friend class Texture;
}; };
enum Type { enum Type {
TEX_1D = 0, TEX_1D = 0,
TEX_2D, TEX_2D,
TEX_3D, TEX_3D,
TEX_CUBE, TEX_CUBE,
};
NUM_TYPES,
static Texture* create1D(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); };
static Texture* create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler = Sampler());
static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler()); static Texture* create1D(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler());
static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); static Texture* create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler = Sampler());
static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler());
static Texture* createFromStorage(Storage* storage); static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler());
Texture(const Texture& buf); // deep copy of the sysmem texture static Texture* createFromStorage(Storage* storage);
Texture& operator=(const Texture& buf); // deep copy of the sysmem texture
~Texture(); Texture(const Texture& buf); // deep copy of the sysmem texture
Texture& operator=(const Texture& buf); // deep copy of the sysmem texture
Stamp getStamp() const { return _stamp; } ~Texture();
Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); }
Stamp getStamp() const { return _stamp; }
// The size in bytes of data stored in the texture Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); }
Size getSize() const { return _size; }
// The size in bytes of data stored in the texture
// Resize, unless auto mips mode would destroy all the sub mips Size getSize() const { return _size; }
Size resize1D(uint16 width, uint16 numSamples);
Size resize2D(uint16 width, uint16 height, uint16 numSamples); // Resize, unless auto mips mode would destroy all the sub mips
Size resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples); Size resize1D(uint16 width, uint16 numSamples);
Size resizeCube(uint16 width, uint16 numSamples); Size resize2D(uint16 width, uint16 height, uint16 numSamples);
Size resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples);
// Reformat, unless auto mips mode would destroy all the sub mips Size resizeCube(uint16 width, uint16 numSamples);
Size reformat(const Element& texelFormat);
// Reformat, unless auto mips mode would destroy all the sub mips
// Size and format Size reformat(const Element& texelFormat);
Type getType() const { return _type; }
// Size and format
bool isColorRenderTarget() const; Type getType() const { return _type; }
bool isDepthStencilRenderTarget() const;
bool isColorRenderTarget() const;
const Element& getTexelFormat() const { return _texelFormat; } bool isDepthStencilRenderTarget() const;
bool hasBorder() const { return false; }
const Element& getTexelFormat() const { return _texelFormat; }
uint16 getWidth() const { return _width; } bool hasBorder() const { return false; }
uint16 getHeight() const { return _height; }
uint16 getDepth() const { return _depth; } uint16 getWidth() const { return _width; }
uint16 getHeight() const { return _height; }
uint32 getRowPitch() const { return getWidth() * getTexelFormat().getSize(); } uint16 getDepth() const { return _depth; }
uint32 getNumTexels() const { return _width * _height * _depth; }
uint32 getRowPitch() const { return getWidth() * getTexelFormat().getSize(); }
uint16 getNumSlices() const { return _numSlices; }
uint16 getNumSamples() const { return _numSamples; } // The number of faces is mostly used for cube map, and maybe for stereo ? otherwise it's 1
// For cube maps, this means the pixels of the different faces are supposed to be packed back to back in a mip
// NumSamples can only have certain values based on the hw // as if the height was NUM_FACES time bigger.
static uint16 evalNumSamplesUsed(uint16 numSamplesTried); static uint8 NUM_FACES_PER_TYPE[NUM_TYPES];
uint8 getNumFaces() const { return NUM_FACES_PER_TYPE[getType()]; }
// Mips size evaluation
uint32 getNumTexels() const { return _width * _height * _depth * getNumFaces(); }
// The number mips that a dimension could haves
// = 1 + log2(size) uint16 getNumSlices() const { return _numSlices; }
static uint16 evalDimNumMips(uint16 size); uint16 getNumSamples() const { return _numSamples; }
// The number mips that the texture could have if all existed
// = 1 + log2(max(width, height, depth)) // NumSamples can only have certain values based on the hw
uint16 evalNumMips() const; static uint16 evalNumSamplesUsed(uint16 numSamplesTried);
// Eval the size that the mips level SHOULD have // Mips size evaluation
// not the one stored in the Texture
uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); } // The number mips that a dimension could haves
uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); } // = 1 + log2(size)
uint16 evalMipDepth(uint16 level) const { return std::max(_depth >> level, 1); } static uint16 evalDimNumMips(uint16 size);
uint32 evalMipNumTexels(uint16 level) const { return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level); }
uint32 evalMipSize(uint16 level) const { return evalMipNumTexels(level) * getTexelFormat().getSize(); } // The number mips that the texture could have if all existed
uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); } // = 1 + log2(max(width, height, depth))
uint16 evalNumMips() const;
uint32 evalTotalSize() const {
uint32 size = 0; // Eval the size that the mips level SHOULD have
uint16 minMipLevel = 0; // not the one stored in the Texture
uint16 maxMipLevel = maxMip(); uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); }
for (uint16 l = minMipLevel; l <= maxMipLevel; l++) { uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); }
size += evalMipSize(l); uint16 evalMipDepth(uint16 level) const { return std::max(_depth >> level, 1); }
} uint32 evalMipNumTexels(uint16 level) const { return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level) * getNumFaces(); }
return size * getNumSlices(); uint32 evalMipSize(uint16 level) const { return evalMipNumTexels(level) * getTexelFormat().getSize(); }
} uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); }
// max mip is in the range [ 1 if no sub mips, log2(max(width, height, depth))] uint32 evalTotalSize() const {
// if autoGenerateMip is on => will provide the maxMIp level specified uint32 size = 0;
// else provide the deepest mip level provided through assignMip uint16 minMipLevel = 0;
uint16 maxMip() const; uint16 maxMipLevel = maxMip();
for (uint16 l = minMipLevel; l <= maxMipLevel; l++) {
// Generate the mips automatically size += evalMipSize(l);
// But the sysmem version is not available }
// Only works for the standard formats return size * getNumSlices();
// Specify the maximum Mip level available }
// 0 is the default one
// 1 is the first level // max mip is in the range [ 1 if no sub mips, log2(max(width, height, depth))]
// ... // if autoGenerateMip is on => will provide the maxMIp level specified
// nbMips - 1 is the last mip level // else provide the deepest mip level provided through assignMip
// uint16 maxMip() const;
// If -1 then all the mips are generated
// // Generate the mips automatically
// Return the totalnumber of mips that will be available // But the sysmem version is not available
uint16 autoGenerateMips(uint16 maxMip); // Only works for the standard formats
bool isAutogenerateMips() const { return _autoGenerateMips; } // Specify the maximum Mip level available
// 0 is the default one
// Managing Storage and mips // 1 is the first level
// ...
// Manually allocate the mips down until the specified maxMip // nbMips - 1 is the last mip level
// this is just allocating the sysmem version of it //
// in case autoGen is on, this doesn't allocate // If -1 then all the mips are generated
// Explicitely assign mip data for a certain level //
// If Bytes is NULL then simply allocate the space so mip sysmem can be accessed // Return the totalnumber of mips that will be available
bool assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes); uint16 autoGenerateMips(uint16 maxMip);
bool isAutogenerateMips() const { return _autoGenerateMips; }
// Access the the sub mips
bool isStoredMipAvailable(uint16 level) const { return _storage->isMipAvailable(level); } // Managing Storage and mips
const PixelsPointer accessStoredMip(uint16 level) const { return _storage->getMip(level); }
void notifyGPULoaded(uint16 level) const { return _storage->notifyGPULoaded(level); } // Manually allocate the mips down until the specified maxMip
// this is just allocating the sysmem version of it
// access sizes for the stored mips // in case autoGen is on, this doesn't allocate
uint16 getStoredMipWidth(uint16 level) const; // Explicitely assign mip data for a certain level
uint16 getStoredMipHeight(uint16 level) const; // If Bytes is NULL then simply allocate the space so mip sysmem can be accessed
uint16 getStoredMipDepth(uint16 level) const; bool assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes);
uint32 getStoredMipNumTexels(uint16 level) const;
uint32 getStoredMipSize(uint16 level) const; // Access the the sub mips
bool isStoredMipAvailable(uint16 level) const { return _storage->isMipAvailable(level); }
bool isDefined() const { return _defined; } const PixelsPointer accessStoredMip(uint16 level) const { return _storage->getMip(level); }
void notifyGPULoaded(uint16 level) const { return _storage->notifyGPULoaded(level); }
// Own sampler // access sizes for the stored mips
void setSampler(const Sampler& sampler); uint16 getStoredMipWidth(uint16 level) const;
const Sampler& getSampler() const { return _sampler; } uint16 getStoredMipHeight(uint16 level) const;
Stamp getSamplerStamp() const { return _samplerStamp; } uint16 getStoredMipDepth(uint16 level) const;
uint32 getStoredMipNumTexels(uint16 level) const;
protected: uint32 getStoredMipSize(uint16 level) const;
std::unique_ptr< Storage > _storage;
bool isDefined() const { return _defined; }
Stamp _stamp;
Sampler _sampler; // Own sampler
Stamp _samplerStamp; void setSampler(const Sampler& sampler);
const Sampler& getSampler() const { return _sampler; }
Stamp getSamplerStamp() const { return _samplerStamp; }
uint32 _size;
Element _texelFormat; protected:
std::unique_ptr< Storage > _storage;
uint16 _width;
uint16 _height; Stamp _stamp = 0;
uint16 _depth;
Sampler _sampler;
uint16 _numSamples; Stamp _samplerStamp;
uint16 _numSlices;
uint32 _size = 0;
uint16 _maxMip; Element _texelFormat;
Type _type; uint16 _width = 1;
bool _autoGenerateMips; uint16 _height = 1;
bool _defined; uint16 _depth = 1;
static Texture* create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler); uint16 _numSamples = 1;
Texture(); uint16 _numSlices = 1;
Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices); uint16 _maxMip = 0;
// This shouldn't be used by anything else than the Backend class with the proper casting. Type _type = TEX_1D;
mutable GPUObject* _gpuObject = NULL; bool _autoGenerateMips = false;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; } bool _defined = false;
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend; static Texture* create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler);
}; Texture();
typedef QSharedPointer<Texture> TexturePointer; Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices);
typedef std::vector< TexturePointer > Textures;
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
// TODO: For now TextureView works with Buffer as a place holder for the Texture. void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
// The overall logic should be about the same except that the Texture will be a real GL Texture under the hood GPUObject* getGPUObject() const { return _gpuObject; }
class TextureView { friend class Backend;
public: };
typedef Resource::Size Size;
typedef std::shared_ptr<Texture> TexturePointer;
TexturePointer _texture = TexturePointer(NULL); typedef std::vector< TexturePointer > Textures;
uint16 _subresource = 0;
Element _element = Element(gpu::VEC4, gpu::UINT8, gpu::RGBA);
// TODO: For now TextureView works with Buffer as a place holder for the Texture.
TextureView() {}; // The overall logic should be about the same except that the Texture will be a real GL Texture under the hood
class TextureView {
TextureView(const Element& element) : public:
_element(element) typedef Resource::Size Size;
{};
TexturePointer _texture = TexturePointer(NULL);
// create the TextureView and own the Texture uint16 _subresource = 0;
TextureView(Texture* newTexture, const Element& element) : Element _element = Element(gpu::VEC4, gpu::UINT8, gpu::RGBA);
_texture(newTexture),
_subresource(0), TextureView() {};
_element(element)
{}; TextureView(const Element& element) :
TextureView(const TexturePointer& texture, uint16 subresource, const Element& element) : _element(element)
_texture(texture), {};
_subresource(subresource),
_element(element) // create the TextureView and own the Texture
{}; TextureView(Texture* newTexture, const Element& element) :
_texture(newTexture),
TextureView(const TexturePointer& texture, uint16 subresource) : _subresource(0),
_texture(texture), _element(element)
_subresource(subresource) {};
{}; TextureView(const TexturePointer& texture, uint16 subresource, const Element& element) :
_texture(texture),
~TextureView() {} _subresource(subresource),
TextureView(const TextureView& view) = default; _element(element)
TextureView& operator=(const TextureView& view) = default; {};
explicit operator bool() const { return (_texture); } TextureView(const TexturePointer& texture, uint16 subresource) :
bool operator !() const { return (!_texture); } _texture(texture),
}; _subresource(subresource)
typedef std::vector<TextureView> TextureViews; {};
}; ~TextureView() {}
TextureView(const TextureView& view) = default;
TextureView& operator=(const TextureView& view) = default;
#endif
explicit operator bool() const { return bool(_texture); }
bool operator !() const { return (!_texture); }
};
typedef std::vector<TextureView> TextureViews;
};
#endif

View file

@ -21,6 +21,7 @@ struct TransformCamera {
mat4 _viewInverse; mat4 _viewInverse;
mat4 _projectionViewUntranslated; mat4 _projectionViewUntranslated;
mat4 _projection; mat4 _projection;
mat4 _projectionInverse;
vec4 _viewport; vec4 _viewport;
}; };
@ -120,4 +121,24 @@ TransformCamera getTransformCamera() {
<@endif@> <@endif@>
<@endfunc@> <@endfunc@>
<@func transformEyeToWorldDir(cameraTransform, eyeDir, worldDir)@>
<@if GPU_TRANSFORM_PROFILE == GPU_CORE@>
{ // transformEyeToWorldDir
<$worldDir$> = vec3(<$cameraTransform$>._viewInverse * vec4(<$eyeDir$>.xyz, 0.0));
}
<@else@>
<$worldDir$> = vec3(gl_ModelViewMatrixInverse * vec4(<$eyeDir$>.xyz, 0.0));
<@endif@>
<@endfunc@>
<@func transformClipToEyeDir(cameraTransform, clipPos, eyeDir)@>
<@if GPU_TRANSFORM_PROFILE == GPU_CORE@>
{ // transformClipToEyeDir
<$eyeDir$> = vec3(<$cameraTransform$>._projectionInverse * vec4(<$clipPos$>.xyz, 1.0));
}
<@else@>
<$eyeDir$> = vec3(gl_ProjectionMatrixInverse * vec4(<$clipPos$>.xyz, 1.0));
<@endif@>
<@endfunc@>
<@endif@> <@endif@>

View file

@ -47,7 +47,7 @@ public:
void setVertexBuffer(const BufferView& buffer); void setVertexBuffer(const BufferView& buffer);
const BufferView& getVertexBuffer() const { return _vertexBuffer; } const BufferView& getVertexBuffer() const { return _vertexBuffer; }
uint getNumVertices() const { return _vertexBuffer.getNumElements(); } uint getNumVertices() const { return _vertexBuffer.getNumElements(); }
bool hasVertexData() const { return !_vertexBuffer._buffer.isNull(); } bool hasVertexData() const { return !_vertexBuffer._buffer; }
// Attribute Buffers // Attribute Buffers
int getNumAttributes() const { return _attributeBuffers.size(); } int getNumAttributes() const { return _attributeBuffers.size(); }
@ -126,7 +126,7 @@ protected:
void evalVertexFormat(); void evalVertexFormat();
}; };
typedef QSharedPointer< Mesh > MeshPointer; typedef std::shared_ptr< Mesh > MeshPointer;
class Geometry { class Geometry {

View file

@ -18,7 +18,7 @@ Light::Light() :
_transform() { _transform() {
// only if created from nothing shall we create the Buffer to store the properties // only if created from nothing shall we create the Buffer to store the properties
Schema schema; Schema schema;
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Buffer::Byte*) &schema)); _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
} }
Light::Light(const Light& light) : Light::Light(const Light& light) :

View file

@ -282,7 +282,7 @@ protected:
const Schema& getSchema() const { return _schemaBuffer.get<Schema>(); } const Schema& getSchema() const { return _schemaBuffer.get<Schema>(); }
Schema& editSchema() { return _schemaBuffer.edit<Schema>(); } Schema& editSchema() { return _schemaBuffer.edit<Schema>(); }
}; };
typedef QSharedPointer< Light > LightPointer; typedef std::shared_ptr< Light > LightPointer;
}; };

View file

@ -11,6 +11,7 @@
#include "Material.h" #include "Material.h"
using namespace model; using namespace model;
using namespace gpu;
Material::Material() : Material::Material() :
_flags(0), _flags(0),
@ -19,7 +20,7 @@ Material::Material() :
// only if created from nothing shall we create the Buffer to store the properties // only if created from nothing shall we create the Buffer to store the properties
Schema schema; Schema schema;
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Buffer::Byte*) &schema)); _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
} }
@ -86,7 +87,20 @@ void Material::setOpacity(float opacity) {
_schemaBuffer.edit<Schema>()._opacity = opacity; _schemaBuffer.edit<Schema>()._opacity = opacity;
} }
void Material::setTextureView(MapChannel channel, const TextureView& view) { void Material::setTextureView(MapChannel channel, const gpu::TextureView& view) {
_flags.set(DIFFUSE_MAP_BIT + channel); _flags.set(DIFFUSE_MAP_BIT + channel);
_textureMap[channel] = view; _textureMap[channel] = view;
} }
// TextureStorage
TextureStorage::TextureStorage(const QUrl& url) : gpu::Texture::Storage(), _url(url) {
init();
}
TextureStorage::~TextureStorage() {
}
void TextureStorage::init() {
_gpuTexture = TexturePointer(Texture::createFromStorage(this));
}

View file

@ -19,12 +19,35 @@
#include "gpu/Resource.h" #include "gpu/Resource.h"
#include "gpu/Texture.h" #include "gpu/Texture.h"
#include <qurl.h>
namespace model { namespace model {
typedef gpu::BufferView UniformBufferView;
typedef gpu::TextureView TextureView; typedef glm::vec3 Color;
// TextureStorage is a specialized version of the gpu::Texture::Storage
// It adds the URL and the notion that it owns the gpu::Texture
class TextureStorage : public gpu::Texture::Storage {
public:
TextureStorage(const QUrl& url);
~TextureStorage();
const QUrl& getUrl() const { return _url; }
const gpu::TexturePointer& getGPUTexture() const { return _gpuTexture; }
protected:
gpu::TexturePointer _gpuTexture;
QUrl _url;
void init();
};
typedef std::shared_ptr< TextureStorage > TextureStoragePointer;
class Material { class Material {
public: public:
typedef gpu::BufferView UniformBufferView;
typedef gpu::TextureView TextureView;
typedef glm::vec3 Color; typedef glm::vec3 Color;
@ -102,7 +125,7 @@ protected:
TextureMap _textureMap; TextureMap _textureMap;
}; };
typedef QSharedPointer< Material > MaterialPointer; typedef std::shared_ptr< Material > MaterialPointer;
}; };

View file

@ -0,0 +1,94 @@
//
// Skybox.cpp
// libraries/model/src/model
//
// Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Skybox.h"
#include "gpu/Batch.h"
#include "gpu/Context.h"
#include "ViewFrustum.h"
#include "Skybox_vert.h"
#include "Skybox_frag.h"
using namespace model;
Skybox::Skybox() {
_cubemap.reset( gpu::Texture::createCube(gpu::Element::COLOR_RGBA_32, 1));
unsigned char texels[] = {
255, 0, 0, 255,
0, 255, 255, 255,
0, 0, 255, 255,
255, 255, 0, 255,
0, 255, 0, 255,
255, 0, 255, 255,
};
_cubemap->assignStoredMip(0, gpu::Element::COLOR_RGBA_32, sizeof(texels), texels);
}
void Skybox::setColor(const Color& color) {
_color = color;
}
void Skybox::setCubemap(const gpu::TexturePointer& cubemap) {
_cubemap = cubemap;
}
void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Skybox& skybox) {
if (skybox.getCubemap()) {
static gpu::PipelinePointer thePipeline;
static gpu::BufferPointer theBuffer;
static gpu::Stream::FormatPointer theFormat;
if (!thePipeline) {
auto skyVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(Skybox_vert)));
auto skyFS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(Skybox_frag)));
auto skyShader = gpu::ShaderPointer(gpu::Shader::createProgram(skyVS, skyFS));
gpu::Shader::BindingSet bindings;
bindings.insert(gpu::Shader::Binding(std::string("cubeMap"), 0));
if (!gpu::Shader::makeProgram(*skyShader, bindings)) {
}
auto skyState = gpu::StatePointer(new gpu::State());
thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
const float CLIP = 1.0;
const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}};
theBuffer.reset(new gpu::Buffer(sizeof(vertices), (const gpu::Byte*) vertices));
theFormat.reset(new gpu::Stream::Format());
theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ));
}
glm::mat4 projMat;
viewFrustum.evalProjectionMatrix(projMat);
Transform viewTransform;
viewFrustum.evalViewTransform(viewTransform);
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewTransform);
batch.setModelTransform(Transform()); // only for Mac
batch.setPipeline(thePipeline);
batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8);
batch.setInputFormat(theFormat);
batch.setUniformTexture(0, skybox.getCubemap());
batch.draw(gpu::TRIANGLE_STRIP, 4);
} else {
// skybox has no cubemap, just clear the color buffer
auto color = skybox.getColor();
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(skybox.getColor(),1.0f), 0.f, 0);
}
}

View file

@ -0,0 +1,46 @@
//
// Skybox.h
// libraries/model/src/model
//
// Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_model_Skybox_h
#define hifi_model_Skybox_h
#include "gpu/Texture.h"
class ViewFrustum;
//class Transform;
namespace gpu { class Batch; }
namespace model {
typedef glm::vec3 Color;
class Skybox {
public:
Skybox();
Skybox& operator= (const Skybox& skybox);
virtual ~Skybox() {};
void setColor(const Color& color);
const Color& getColor() const { return _color; }
void setCubemap(const gpu::TexturePointer& cubemap);
const gpu::TexturePointer& getCubemap() const { return _cubemap; }
static void render(gpu::Batch& batch, const ViewFrustum& frustum, const Skybox& skybox);
protected:
gpu::TexturePointer _cubemap;
Color _color{1.0f, 1.0f, 1.0f};
};
typedef std::shared_ptr< Skybox > SkyboxPointer;
};
#endif //hifi_model_Skybox_h

View file

@ -0,0 +1,24 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// skybox.frag
//
// Created by Sam Gateau on 5/5/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
uniform samplerCube cubeMap;
varying vec3 normal;
varying vec2 texcoord;
varying vec3 color;
void main(void) {
vec4 texel = textureCube(cubeMap, normalize(normal));
gl_FragData[0] = texel;
// gl_FragData[0] = vec4(normal, 1.0);
}

View file

@ -0,0 +1,40 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// skybox.vert
// vertex shader
//
// Created by Sam Gateau on 5/5/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
varying vec3 normal;
varying vec2 texcoord;
varying vec3 color;
void main(void) {
texcoord = gl_Vertex.xy;
// pass along the diffuse color
color = vec3(texcoord, 0.0);
// standard transform
TransformCamera cam = getTransformCamera();
vec3 clipDir = vec3(texcoord.xy, 0.0);
vec3 eyeDir;
<$transformClipToEyeDir(cam, clipDir, eyeDir)$>;
normal = normalize(eyeDir);
<$transformEyeToWorldDir(cam, eyeDir, normal)$>;
normal = normalize(normal);
// Position is supposed to cmoe in clip space
gl_Position = vec4(texcoord.xy, 0.0, 1.0);
}

View file

@ -138,7 +138,7 @@ void EarthSunModel::setSunLongitude(float lon) {
Atmosphere::Atmosphere() { Atmosphere::Atmosphere() {
// only if created from nothing shall we create the Buffer to store the properties // only if created from nothing shall we create the Buffer to store the properties
Data data; Data data;
_dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Buffer::Byte*) &data)); _dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Byte*) &data));
setScatteringWavelength(_scatteringWavelength); setScatteringWavelength(_scatteringWavelength);
setRayleighScattering(_rayleighScattering); setRayleighScattering(_rayleighScattering);
@ -184,14 +184,6 @@ void Atmosphere::setInnerOuterRadiuses(float inner, float outer) {
data._scales.z = data._scales.x / data._scales.y; data._scales.z = data._scales.x / data._scales.y;
} }
Skybox::Skybox() {
}
void Skybox::setCubemap(const gpu::TexturePointer& cubemap) {
_cubemap = cubemap;
}
const int NUM_DAYS_PER_YEAR = 365; const int NUM_DAYS_PER_YEAR = 365;
const float NUM_HOURS_PER_DAY = 24.0f; const float NUM_HOURS_PER_DAY = 24.0f;
@ -223,6 +215,10 @@ SunSkyStage::SunSkyStage() :
_skyPipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState)); _skyPipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
_skybox.reset(new Skybox());
_skybox->setColor(Color(1.0f, 0.0f, 0.0f));
} }
SunSkyStage::~SunSkyStage() { SunSkyStage::~SunSkyStage() {
@ -250,7 +246,7 @@ void SunSkyStage::setOriginLocation(float longitude, float latitude, float altit
invalidate(); invalidate();
} }
void SunSkyStage::setSunModelEnable(bool isEnabled) { void SunSkyStage::setSunModelEnable(bool isEnabled) {
_sunModelEnable = isEnabled; _sunModelEnable = isEnabled;
invalidate(); invalidate();
} }
@ -265,7 +261,7 @@ void SunSkyStage::setSunAmbientIntensity(float intensity) {
_sunLight->setAmbientIntensity(intensity); _sunLight->setAmbientIntensity(intensity);
} }
void SunSkyStage::setSunDirection(const Vec3& direction) { void SunSkyStage::setSunDirection(const Vec3& direction) {
if (!isSunModelEnabled()) { if (!isSunModelEnabled()) {
_sunLight->setDirection(direction); _sunLight->setDirection(direction);
} }
@ -301,6 +297,11 @@ void SunSkyStage::updateGraphicsObject() const {
} }
} }
void SunSkyStage::setBackgroundMode(BackgroundMode mode) {
_backgroundMode = mode;
invalidate();
}
void SunSkyStage::setSkybox(const SkyboxPointer& skybox) { void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {
_skybox = skybox; _skybox = skybox;
invalidate(); invalidate();

View file

@ -1,26 +1,27 @@
// //
// Stage.h // Stage.h
// libraries/model/src/model // libraries/model/src/model
// //
// Created by Sam Gateau on 2/24/2015. // Created by Sam Gateau on 2/24/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#ifndef hifi_model_Stage_h #ifndef hifi_model_Stage_h
#define hifi_model_Stage_h #define hifi_model_Stage_h
#include "gpu/Pipeline.h" #include "gpu/Pipeline.h"
#include "Light.h" #include "Light.h"
#include "Skybox.h"
namespace model {
namespace model {
typedef glm::dvec3 Vec3d; typedef glm::dvec3 Vec3d;
typedef glm::dvec4 Vec4d; typedef glm::dvec4 Vec4d;
typedef glm::dmat4 Mat4d; typedef glm::dmat4 Mat4d;
typedef glm::mat4 Mat4; typedef glm::mat4 Mat4;
class EarthSunModel { class EarthSunModel {
public: public:
@ -99,40 +100,40 @@ protected:
void updateSun() const; void updateSun() const;
mutable bool _invalid = true; mutable bool _invalid = true;
void invalidate() const { _invalid = true; } void invalidate() const { _invalid = true; }
void valid() const { if (_invalid) { updateAll(); _invalid = false; } } void valid() const { if (_invalid) { updateAll(); _invalid = false; } }
void updateAll() const; void updateAll() const;
static Mat4d evalWorldToGeoLocationMat(double longitude, double latitude, double altitude, double scale); static Mat4d evalWorldToGeoLocationMat(double longitude, double latitude, double altitude, double scale);
}; };
class Atmosphere { class Atmosphere {
public: public:
Atmosphere(); Atmosphere();
Atmosphere(const Atmosphere& atmosphere); Atmosphere(const Atmosphere& atmosphere);
Atmosphere& operator= (const Atmosphere& atmosphere); Atmosphere& operator= (const Atmosphere& atmosphere);
virtual ~Atmosphere() {}; virtual ~Atmosphere() {};
void setScatteringWavelength(Vec3 wavelength); void setScatteringWavelength(Vec3 wavelength);
const Vec3& getScatteringWavelength() const { return _scatteringWavelength; } const Vec3& getScatteringWavelength() const { return _scatteringWavelength; }
void setRayleighScattering(float scattering); void setRayleighScattering(float scattering);
float getRayleighScattering() const { return _rayleighScattering; } float getRayleighScattering() const { return _rayleighScattering; }
void setMieScattering(float scattering); void setMieScattering(float scattering);
float getMieScattering() const { return _mieScattering; } float getMieScattering() const { return _mieScattering; }
void setSunBrightness(float brightness); void setSunBrightness(float brightness);
float getSunBrightness() const { return _sunBrightness; } float getSunBrightness() const { return _sunBrightness; }
void setInnerOuterRadiuses(float inner, float outer); void setInnerOuterRadiuses(float inner, float outer);
float getInnerRadius() const { return getData()._radiuses.x; } float getInnerRadius() const { return getData()._radiuses.x; }
float getOuterRadius() const { return getData()._radiuses.y; } float getOuterRadius() const { return getData()._radiuses.y; }
// Data to access the attribute values of the atmosphere // Data to access the attribute values of the atmosphere
class Data { class Data {
public: public:
Vec4 _invWaveLength = Vec4(0.0f); Vec4 _invWaveLength = Vec4(0.0f);
@ -142,110 +143,107 @@ public:
Vec4 _control = Vec4(2.0f, -0.990f, -0.990f*-0.990f, 0.f); Vec4 _control = Vec4(2.0f, -0.990f, -0.990f*-0.990f, 0.f);
Data() {} Data() {}
}; };
const UniformBufferView& getDataBuffer() const { return _dataBuffer; } const UniformBufferView& getDataBuffer() const { return _dataBuffer; }
protected: protected:
UniformBufferView _dataBuffer; UniformBufferView _dataBuffer;
Vec3 _scatteringWavelength = Vec3(0.650f, 0.570f, 0.475f); Vec3 _scatteringWavelength = Vec3(0.650f, 0.570f, 0.475f);
float _rayleighScattering = 0.0025f; float _rayleighScattering = 0.0025f;
float _mieScattering = 0.0010f; float _mieScattering = 0.0010f;
float _sunBrightness = 20.0f; float _sunBrightness = 20.0f;
const Data& getData() const { return _dataBuffer.get<Data>(); } const Data& getData() const { return _dataBuffer.get<Data>(); }
Data& editData() { return _dataBuffer.edit<Data>(); } Data& editData() { return _dataBuffer.edit<Data>(); }
void updateScattering(); void updateScattering();
}; };
typedef QSharedPointer< Atmosphere > AtmospherePointer; typedef std::shared_ptr< Atmosphere > AtmospherePointer;
// Sun sky stage generates the rendering primitives to display a scene realistically
class Skybox { // at the specified location and time around earth
public: class SunSkyStage {
Skybox(); public:
Skybox& operator= (const Atmosphere& Skybox);
virtual ~Skybox() {}; SunSkyStage();
~SunSkyStage();
void setCubemap(const gpu::TexturePointer& cubemap);
const gpu::TexturePointer& getCubemap() const { return _cubemap; } // time of the day (local to the position) expressed in decimal hour in the range [0.0, 24.0]
void setDayTime(float hour);
protected: float getDayTime() const { return _dayTime; }
gpu::TexturePointer _cubemap;
}; // time of the year expressed in day in the range [0, 365]
typedef QSharedPointer< Skybox > SkyboxPointer; void setYearTime(unsigned int day);
unsigned int getYearTime() const { return _yearTime; }
// Sun sky stage generates the rendering primitives to display a scene realistically
// at the specified location and time around earth // Origin orientation used to modify the cardinal axis alignement used.
class SunSkyStage { // THe default is north along +Z axis and west along +X axis. this orientation gets added
public: // to the transform stack producing the sun light direction.
void setOriginOrientation(const Quat& orientation);
SunSkyStage(); const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); }
~SunSkyStage();
// Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km]
// time of the day (local to the position) expressed in decimal hour in the range [0.0, 24.0] void setOriginLocation(float longitude, float latitude, float surfaceAltitude);
void setDayTime(float hour); float getOriginLatitude() const { return _earthSunModel.getLatitude(); }
float getDayTime() const { return _dayTime; } float getOriginLongitude() const { return _earthSunModel.getLongitude(); }
float getOriginSurfaceAltitude() const { return _earthSunModel.getAltitude(); }
// time of the year expressed in day in the range [0, 365]
void setYearTime(unsigned int day); // Enable / disable the effect of the time and location on the sun direction and color
unsigned int getYearTime() const { return _yearTime; } void setSunModelEnable(bool isEnabled);
bool isSunModelEnabled() const { return _sunModelEnable; }
// Origin orientation used to modify the cardinal axis alignement used.
// THe default is north along +Z axis and west along +X axis. this orientation gets added // Sun properties
// to the transform stack producing the sun light direction. void setSunColor(const Vec3& color);
void setOriginOrientation(const Quat& orientation); const Vec3& getSunColor() const { return getSunLight()->getColor(); }
const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); } void setSunIntensity(float intensity);
float getSunIntensity() const { return getSunLight()->getIntensity(); }
// Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km] void setSunAmbientIntensity(float intensity);
void setOriginLocation(float longitude, float latitude, float surfaceAltitude); float getSunAmbientIntensity() const { return getSunLight()->getAmbientIntensity(); }
float getOriginLatitude() const { return _earthSunModel.getLatitude(); }
float getOriginLongitude() const { return _earthSunModel.getLongitude(); } // The sun direction is expressed in the world space
float getOriginSurfaceAltitude() const { return _earthSunModel.getAltitude(); } void setSunDirection(const Vec3& direction);
const Vec3& getSunDirection() const { return getSunLight()->getDirection(); }
// Enable / disable the effect of the time and location on the sun direction and color
void setSunModelEnable(bool isEnabled);
bool isSunModelEnabled() const { return _sunModelEnable; }
// Sun properties
void setSunColor(const Vec3& color);
const Vec3& getSunColor() const { return getSunLight()->getColor(); }
void setSunIntensity(float intensity);
float getSunIntensity() const { return getSunLight()->getIntensity(); }
void setSunAmbientIntensity(float intensity);
float getSunAmbientIntensity() const { return getSunLight()->getAmbientIntensity(); }
// The sun direction is expressed in the world space
void setSunDirection(const Vec3& direction);
const Vec3& getSunDirection() const { return getSunLight()->getDirection(); }
LightPointer getSunLight() const { valid(); return _sunLight; } LightPointer getSunLight() const { valid(); return _sunLight; }
AtmospherePointer getAtmosphere() const { valid(); return _atmosphere; } AtmospherePointer getAtmosphere() const { valid(); return _atmosphere; }
// Skybox enum BackgroundMode {
void setSkybox(const SkyboxPointer& skybox); NO_BACKGROUND = 0,
const SkyboxPointer& getSkybox() const { valid(); return _skybox; } SKY_DOME,
SKY_BOX,
protected:
LightPointer _sunLight; NUM_BACKGROUND_MODES,
AtmospherePointer _atmosphere; };
SkyboxPointer _skybox; void setBackgroundMode(BackgroundMode mode);
BackgroundMode getBackgroundMode() const { return _backgroundMode; }
gpu::PipelinePointer _skyPipeline;
// Skybox
float _dayTime = 12.0f; void setSkybox(const SkyboxPointer& skybox);
int _yearTime = 0; const SkyboxPointer& getSkybox() const { valid(); return _skybox; }
mutable EarthSunModel _earthSunModel;
bool _sunModelEnable = true; protected:
BackgroundMode _backgroundMode = SKY_DOME;
mutable bool _invalid = true;
void invalidate() const { _invalid = true; } LightPointer _sunLight;
void valid() const { if (_invalid) { updateGraphicsObject(); _invalid = false; } } AtmospherePointer _atmosphere;
void updateGraphicsObject() const; SkyboxPointer _skybox;
};
gpu::PipelinePointer _skyPipeline;
typedef QSharedPointer< SunSkyStage > SunSkyStagePointer;
float _dayTime = 12.0f;
}; int _yearTime = 0;
mutable EarthSunModel _earthSunModel;
#endif bool _sunModelEnable = true;
mutable bool _invalid = true;
void invalidate() const { _invalid = true; }
void valid() const { if (_invalid) { updateGraphicsObject(); _invalid = false; } }
void updateGraphicsObject() const;
};
typedef std::shared_ptr< SunSkyStage > SunSkyStagePointer;
};
#endif

View file

@ -862,3 +862,7 @@ void ViewFrustum::evalProjectionMatrix(glm::mat4& proj) const {
} }
} }
void ViewFrustum::evalViewTransform(Transform& view) const {
view.setTranslation(getPosition());
view.setRotation(getOrientation());
}

View file

@ -20,6 +20,7 @@
#include <GLMHelpers.h> #include <GLMHelpers.h>
#include <RegisteredMetaTypes.h> #include <RegisteredMetaTypes.h>
#include "Transform.h"
#include "AABox.h" #include "AABox.h"
#include "AACube.h" #include "AACube.h"
#include "Plane.h" #include "Plane.h"
@ -121,6 +122,8 @@ public:
float distanceToCamera(const glm::vec3& point) const; float distanceToCamera(const glm::vec3& point) const;
void evalProjectionMatrix(glm::mat4& proj) const; void evalProjectionMatrix(glm::mat4& proj) const;
void evalViewTransform(Transform& view) const;
private: private:
// Used for keyhole calculations // Used for keyhole calculations
ViewFrustum::location pointInKeyhole(const glm::vec3& point) const; ViewFrustum::location pointInKeyhole(const glm::vec3& point) const;

View file

@ -69,7 +69,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
|| (!registered && !_sphereVertices.contains(radiusKey))) { || (!registered && !_sphereVertices.contains(radiusKey))) {
if (registered && _registeredSphereVertices.contains(id)) { if (registered && _registeredSphereVertices.contains(id)) {
_registeredSphereVertices[id].clear(); _registeredSphereVertices[id].reset();
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER"; qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER";
#endif #endif
@ -111,7 +111,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
*(vertex++) = 0.0f; *(vertex++) = 0.0f;
*(vertex++) = 1.0f * radius; *(vertex++) = 1.0f * radius;
verticesBuffer->append(sizeof(GLfloat) * vertices * NUM_COORDS_PER_VERTEX, (gpu::Buffer::Byte*) vertexData); verticesBuffer->append(sizeof(GLfloat) * vertices * NUM_COORDS_PER_VERTEX, (gpu::Byte*) vertexData);
delete[] vertexData; delete[] vertexData;
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
@ -133,7 +133,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
|| (!registered && !_sphereIndices.contains(slicesStacksKey))) { || (!registered && !_sphereIndices.contains(slicesStacksKey))) {
if (registered && _registeredSphereIndices.contains(id)) { if (registered && _registeredSphereIndices.contains(id)) {
_registeredSphereIndices[id].clear(); _registeredSphereIndices[id].reset();
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED INDICES BUFFER"; qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED INDICES BUFFER";
#endif #endif
@ -196,7 +196,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
indexCount += 3; indexCount += 3;
} }
indicesBuffer->append(sizeof(GLushort) * indices, (gpu::Buffer::Byte*) indexData); indicesBuffer->append(sizeof(GLushort) * indices, (gpu::Byte*) indexData);
delete[] indexData; delete[] indexData;
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
@ -219,7 +219,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
|| (!registered && !_sphereColors.contains(colorKey))) { || (!registered && !_sphereColors.contains(colorKey))) {
if (registered && _registeredSphereColors.contains(id)) { if (registered && _registeredSphereColors.contains(id)) {
_registeredSphereColors[id].clear(); _registeredSphereColors[id].reset();
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER"; qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER";
#endif #endif
@ -245,7 +245,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
} }
colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData);
delete[] colorData; delete[] colorData;
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
@ -432,7 +432,7 @@ void GeometryCache::renderGrid(int xDivisions, int yDivisions, const glm::vec4&
*(vertex++) = y; *(vertex++) = y;
} }
verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Buffer::Byte*) vertexData); verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Byte*) vertexData);
delete[] vertexData; delete[] vertexData;
_gridBuffers[key] = verticesBuffer; _gridBuffers[key] = verticesBuffer;
@ -454,7 +454,7 @@ void GeometryCache::renderGrid(int xDivisions, int yDivisions, const glm::vec4&
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
} }
colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData);
delete[] colorData; delete[] colorData;
} }
gpu::BufferPointer verticesBuffer = _gridBuffers[key]; gpu::BufferPointer verticesBuffer = _gridBuffers[key];
@ -537,7 +537,7 @@ void GeometryCache::renderGrid(int x, int y, int width, int height, int rows, in
tx += dx; tx += dx;
} }
verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Buffer::Byte*) vertexData); verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Byte*) vertexData);
delete[] vertexData; delete[] vertexData;
if (registered) { if (registered) {
@ -564,7 +564,7 @@ void GeometryCache::renderGrid(int x, int y, int width, int height, int rows, in
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
} }
colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData);
delete[] colorData; delete[] colorData;
} }
gpu::BufferPointer verticesBuffer = registered ? _registeredAlternateGridBuffers[id] : _alternateGridBuffers[key]; gpu::BufferPointer verticesBuffer = registered ? _registeredAlternateGridBuffers[id] : _alternateGridBuffers[key];
@ -648,8 +648,8 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
} }
details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData);
details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData);
delete[] vertexData; delete[] vertexData;
delete[] colorData; delete[] colorData;
@ -711,8 +711,8 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
} }
details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData);
details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData);
delete[] vertexData; delete[] vertexData;
delete[] colorData; delete[] colorData;
@ -793,7 +793,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
*(vertex++) = *cannonicalNormal++; *(vertex++) = *cannonicalNormal++;
} }
verticesBuffer->append(sizeof(GLfloat) * vertexPoints * 2, (gpu::Buffer::Byte*) vertexData); verticesBuffer->append(sizeof(GLfloat) * vertexPoints * 2, (gpu::Byte*) vertexData);
} }
if (!_solidCubeIndexBuffer) { if (!_solidCubeIndexBuffer) {
@ -808,7 +808,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
gpu::BufferPointer indexBuffer(new gpu::Buffer()); gpu::BufferPointer indexBuffer(new gpu::Buffer());
_solidCubeIndexBuffer = indexBuffer; _solidCubeIndexBuffer = indexBuffer;
_solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices); _solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
} }
if (!_solidCubeColors.contains(colorKey)) { if (!_solidCubeColors.contains(colorKey)) {
@ -827,7 +827,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor,
compactColor, compactColor, compactColor, compactColor }; compactColor, compactColor, compactColor, compactColor };
colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::BufferPointer verticesBuffer = _solidCubeVerticies[size]; gpu::BufferPointer verticesBuffer = _solidCubeVerticies[size];
gpu::BufferPointer colorBuffer = _solidCubeColors[colorKey]; gpu::BufferPointer colorBuffer = _solidCubeColors[colorKey];
@ -891,7 +891,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
vertex[i] = cannonicalVertices[i] * halfSize; vertex[i] = cannonicalVertices[i] * halfSize;
} }
verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Buffer::Byte*) vertexData); // I'm skeptical that this is right verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Byte*) vertexData); // I'm skeptical that this is right
} }
if (!_wireCubeIndexBuffer) { if (!_wireCubeIndexBuffer) {
@ -904,7 +904,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
gpu::BufferPointer indexBuffer(new gpu::Buffer()); gpu::BufferPointer indexBuffer(new gpu::Buffer());
_wireCubeIndexBuffer = indexBuffer; _wireCubeIndexBuffer = indexBuffer;
_wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices); _wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
} }
if (!_cubeColors.contains(colorKey)) { if (!_cubeColors.contains(colorKey)) {
@ -919,7 +919,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor, int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor,
compactColor, compactColor, compactColor, compactColor }; compactColor, compactColor, compactColor, compactColor };
colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::BufferPointer verticesBuffer = _cubeVerticies[size]; gpu::BufferPointer verticesBuffer = _cubeVerticies[size];
gpu::BufferPointer colorBuffer = _cubeColors[colorKey]; gpu::BufferPointer colorBuffer = _cubeColors[colorKey];
@ -1037,8 +1037,8 @@ void GeometryCache::renderBevelCornersRect(int x, int y, int width, int height,
compactColor, compactColor, compactColor, compactColor }; compactColor, compactColor, compactColor, compactColor };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
delete[] vertexBuffer; delete[] vertexBuffer;
} }
@ -1119,8 +1119,8 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::Batch batch; gpu::Batch batch;
@ -1208,8 +1208,8 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::Batch batch; gpu::Batch batch;
@ -1294,8 +1294,8 @@ void GeometryCache::renderQuad(const glm::vec3& minCorner, const glm::vec3& maxC
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::Batch batch; gpu::Batch batch;
@ -1396,8 +1396,8 @@ void GeometryCache::renderQuad(const glm::vec3& topLeft, const glm::vec3& bottom
((int(color.w * 255.0f) & 0xFF) << 24); ((int(color.w * 255.0f) & 0xFF) << 24);
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
} }
gpu::Batch batch; gpu::Batch batch;
@ -1510,8 +1510,8 @@ void GeometryCache::renderDashedLine(const glm::vec3& start, const glm::vec3& en
*(vertex++) = end.z; *(vertex++) = end.z;
*(colorDataAt++) = compactColor; *(colorDataAt++) = compactColor;
details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData);
details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData);
delete[] vertexData; delete[] vertexData;
delete[] colorData; delete[] colorData;
@ -1581,10 +1581,10 @@ GeometryCache::BatchItemDetails::~BatchItemDetails() {
void GeometryCache::BatchItemDetails::clear() { void GeometryCache::BatchItemDetails::clear() {
isCreated = false; isCreated = false;
verticesBuffer.clear(); verticesBuffer.reset();
colorBuffer.clear(); colorBuffer.reset();
streamFormat.clear(); streamFormat.reset();
stream.clear(); stream.reset();
} }
void GeometryCache::renderLine(const glm::vec3& p1, const glm::vec3& p2, void GeometryCache::renderLine(const glm::vec3& p1, const glm::vec3& p2,
@ -1653,8 +1653,8 @@ void GeometryCache::renderLine(const glm::vec3& p1, const glm::vec3& p2,
const int NUM_COLOR_SCALARS = 2; const int NUM_COLOR_SCALARS = 2;
int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 }; int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
if (id == UNKNOWN_ID) { if (id == UNKNOWN_ID) {
@ -1745,8 +1745,8 @@ void GeometryCache::renderLine(const glm::vec2& p1, const glm::vec2& p2,
const int NUM_COLOR_SCALARS = 2; const int NUM_COLOR_SCALARS = 2;
int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 }; int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 };
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
if (id == UNKNOWN_ID) { if (id == UNKNOWN_ID) {
@ -2234,10 +2234,10 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
int offset = 0; int offset = 0;
foreach(const FBXMeshPart& part, mesh.parts) { foreach(const FBXMeshPart& part, mesh.parts) {
networkMesh._indexBuffer->setSubData(offset, part.quadIndices.size() * sizeof(int), networkMesh._indexBuffer->setSubData(offset, part.quadIndices.size() * sizeof(int),
(gpu::Resource::Byte*) part.quadIndices.constData()); (gpu::Byte*) part.quadIndices.constData());
offset += part.quadIndices.size() * sizeof(int); offset += part.quadIndices.size() * sizeof(int);
networkMesh._indexBuffer->setSubData(offset, part.triangleIndices.size() * sizeof(int), networkMesh._indexBuffer->setSubData(offset, part.triangleIndices.size() * sizeof(int),
(gpu::Resource::Byte*) part.triangleIndices.constData()); (gpu::Byte*) part.triangleIndices.constData());
offset += part.triangleIndices.size() * sizeof(int); offset += part.triangleIndices.size() * sizeof(int);
} }
} }
@ -2256,19 +2256,19 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData());
networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.normals.constData());
networkMesh._vertexBuffer->setSubData(tangentsOffset, networkMesh._vertexBuffer->setSubData(tangentsOffset,
mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); mesh.tangents.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.tangents.constData());
networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.colors.constData());
networkMesh._vertexBuffer->setSubData(texCoordsOffset, networkMesh._vertexBuffer->setSubData(texCoordsOffset,
mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords.constData());
networkMesh._vertexBuffer->setSubData(texCoords1Offset, networkMesh._vertexBuffer->setSubData(texCoords1Offset,
mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords1.constData()); mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords1.constData());
networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, networkMesh._vertexBuffer->setSubData(clusterIndicesOffset,
mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterIndices.constData());
networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, networkMesh._vertexBuffer->setSubData(clusterWeightsOffset,
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
// otherwise, at least the cluster indices/weights can be static // otherwise, at least the cluster indices/weights can be static
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
@ -2304,14 +2304,14 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.tangents.constData());
networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.colors.constData());
networkMesh._vertexBuffer->setSubData(texCoordsOffset, networkMesh._vertexBuffer->setSubData(texCoordsOffset,
mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords.constData());
networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, networkMesh._vertexBuffer->setSubData(clusterIndicesOffset,
mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterIndices.constData());
networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, networkMesh._vertexBuffer->setSubData(clusterWeightsOffset,
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));

View file

@ -451,9 +451,9 @@ bool Model::updateGeometry() {
gpu::BufferPointer buffer(new gpu::Buffer()); gpu::BufferPointer buffer(new gpu::Buffer());
if (!mesh.blendshapes.isEmpty()) { if (!mesh.blendshapes.isEmpty()) {
buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3)); buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3));
buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData());
buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3), buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3),
mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.normals.constData());
} }
_blendedVertexBuffers.push_back(buffer); _blendedVertexBuffers.push_back(buffer);
} }
@ -1732,9 +1732,9 @@ void Model::setBlendedVertices(int blendNumber, const QWeakPointer<NetworkGeomet
} }
gpu::BufferPointer& buffer = _blendedVertexBuffers[i]; gpu::BufferPointer& buffer = _blendedVertexBuffers[i];
buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) vertices.constData() + index*sizeof(glm::vec3)); buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) vertices.constData() + index*sizeof(glm::vec3));
buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3), buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3),
mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) normals.constData() + index*sizeof(glm::vec3)); mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) normals.constData() + index*sizeof(glm::vec3));
index += mesh.vertices.size(); index += mesh.vertices.size();
} }

View file

@ -89,7 +89,7 @@ const int permutation[256] =
#define USE_CHRIS_NOISE 1 #define USE_CHRIS_NOISE 1
const gpu::TexturePointer& TextureCache::getPermutationNormalTexture() { const gpu::TexturePointer& TextureCache::getPermutationNormalTexture() {
if (_permutationNormalTexture.isNull()) { if (!_permutationNormalTexture) {
// the first line consists of random permutation offsets // the first line consists of random permutation offsets
unsigned char data[256 * 2 * 3]; unsigned char data[256 * 2 * 3];
@ -133,7 +133,7 @@ static void loadSingleColorTexture(const unsigned char* color) {
*/ */
const gpu::TexturePointer& TextureCache::getWhiteTexture() { const gpu::TexturePointer& TextureCache::getWhiteTexture() {
if (_whiteTexture.isNull()) { if (!_whiteTexture) {
_whiteTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), 1, 1)); _whiteTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), 1, 1));
_whiteTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_WHITE), OPAQUE_WHITE); _whiteTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_WHITE), OPAQUE_WHITE);
} }
@ -141,7 +141,7 @@ const gpu::TexturePointer& TextureCache::getWhiteTexture() {
} }
const gpu::TexturePointer& TextureCache::getBlueTexture() { const gpu::TexturePointer& TextureCache::getBlueTexture() {
if (_blueTexture.isNull()) { if (!_blueTexture) {
_blueTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), 1, 1)); _blueTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), 1, 1));
_blueTexture->assignStoredMip(0, _blueTexture->getTexelFormat(), sizeof(OPAQUE_BLUE), OPAQUE_BLUE); _blueTexture->assignStoredMip(0, _blueTexture->getTexelFormat(), sizeof(OPAQUE_BLUE), OPAQUE_BLUE);
} }