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9f7a765ec3
1 changed files with 34 additions and 0 deletions
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@ -15,6 +15,11 @@
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#include <QObject>
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#include <QObject>
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#include <QString>
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#include <QString>
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/**jsdoc
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* The Settings API provides a facility to store and retrieve values that persist between Interface runs.
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* @namespace Settings
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*/
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class SettingsScriptingInterface : public QObject {
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class SettingsScriptingInterface : public QObject {
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Q_OBJECT
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Q_OBJECT
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SettingsScriptingInterface() { };
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SettingsScriptingInterface() { };
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@ -22,8 +27,37 @@ public:
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static SettingsScriptingInterface* getInstance();
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static SettingsScriptingInterface* getInstance();
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public slots:
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public slots:
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/**jsdoc
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* Retrieve the value from a named setting.
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* @function Settings.getValue
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* @param {string} key - The name of the setting.
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* @param {string|number|boolean|object} [defaultValue=""] - The value to return if the setting doesn't exist.
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* @returns {string|number|boolean|object} The value stored in the named setting if it exists, otherwise the
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* <code>defaultValue</code>.
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* @example <caption>Retrieve non-existent setting values.</caption>
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* var value1 = Settings.getValue("Script Example/Nonexistent Key");
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* print("Value: " + (typeof value1) + " " + JSON.stringify(value1)); // string ""
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*
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* var value2 = Settings.getValue("Script Example/Nonexistent Key", true);
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* print("Value: " + (typeof value2) + " " + JSON.stringify(value2)); // boolean true
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*/
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QVariant getValue(const QString& setting);
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QVariant getValue(const QString& setting);
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QVariant getValue(const QString& setting, const QVariant& defaultValue);
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QVariant getValue(const QString& setting, const QVariant& defaultValue);
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/**jsdoc
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* Store a value in a named setting. If the setting already exists its value is overwritten, otherwise a new setting is
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* created. If the value is set to <code>null</code> or <code>undefined</code>, the setting is deleted.
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* @function Settings.setValue
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* @param {string} key - The name of the setting. Be sure to use a unique name if creating a new setting.
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* @param {string|number|boolean|object|undefined} value - The value to store in the setting. If <code>null</code> or
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* <code>undefined</code> is specified, the setting is deleted.
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* @example <caption>Store and retrieve an object value.</caption>
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* Settings.setValue("Script Example/My Key", { x: 0, y: 10, z: 0 });
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*
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* var value = Settings.getValue("Script Example/My Key");
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* print("Value: " + (typeof value) + " " + JSON.stringify(value)); // object {"x":0,"y":10,"z":0}
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*/
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void setValue(const QString& setting, const QVariant& value);
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void setValue(const QString& setting, const QVariant& value);
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};
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};
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