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added criteria to stop false positive for sit down
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1 changed files with 10 additions and 2 deletions
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@ -4079,13 +4079,21 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(MyAvatar& myAvatar, const gl
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// if we are 20% higher switch to standing.
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// 16.6% lower then switch to sitting.
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// add this !!!! And the head is upright.
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glm::vec3 upHead = transformVectorFast(sensorHeadPose.getMatrix(), glm::vec3(0.0f, 1.0f, 0.0f));
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float acosHead = glm::dot(upHead, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::vec3 avatarHips = myAvatar.getAbsoluteJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
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glm::vec3 worldHips = transformVectorFast(myAvatar.getTransform().getMatrix(),avatarHips);
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glm::vec3 sensorHips = transformVectorFast(myAvatar.getSensorToWorldMatrix(), worldHips);
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float averageSensorSpaceHeight = myAvatar._sumUserHeightSensorSpace / myAvatar._averageUserHeightCount;
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// we could add a counting here to make sure that a lean forward doesn't accidentally put you in sitting mode.
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// but maybe so what.
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// the real test is... can I pick something up in standing mode?
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if (myAvatar.getIsInSittingState()) {
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if (offset.y < SITTING_BOTTOM) {
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// we recenter when sitting.
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return true;
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} else if (sensorHeadPose.getTranslation().y > (1.2f * averageSensorSpaceHeight)) {
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} else if (sensorHeadPose.getTranslation().y > (1.2f * averageSensorSpaceHeight)) {
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// if we recenter upwards then no longer in sitting state
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myAvatar.setIsInSittingState(false);
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//myAvatar._sumUserHeightSensorSpace = 1.2f * averageSensorSpaceHeight;
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@ -4096,7 +4104,7 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(MyAvatar& myAvatar, const gl
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}
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} else {
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// in the standing state
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if (sensorHeadPose.getTranslation().y < (0.83f * averageSensorSpaceHeight)) {
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if ((sensorHeadPose.getTranslation().y < (0.83f * averageSensorSpaceHeight)) && (acosHead > 0.98f) && !(sensorHips.y > (0.4f * averageSensorSpaceHeight)) {
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myAvatar.setIsInSittingState(true);
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// myAvatar._sumUserHeightSensorSpace = 0.83f * averageSensorSpaceHeight;
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// myAvatar._averageUserHeightCount = 1;
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