mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-07 10:02:24 +02:00
revert the revert of PR-16307
This commit is contained in:
parent
ba60f5e96d
commit
9d92546a8b
34 changed files with 572 additions and 457 deletions
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@ -45,10 +45,6 @@ SpatiallyNestableWeakPointer InterfaceParentFinder::find(QUuid parentID, bool& s
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success = true;
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return parent;
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}
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if (parentID == AVATAR_SELF_ID) {
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success = true;
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return avatarManager->getMyAvatar();
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}
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success = false;
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return parent;
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@ -543,26 +543,8 @@ void AvatarManager::removeDeadAvatarEntities(const SetOfEntities& deadEntities)
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for (auto entity : deadEntities) {
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QUuid entityOwnerID = entity->getOwningAvatarID();
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AvatarSharedPointer avatar = getAvatarBySessionID(entityOwnerID);
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const bool REQUIRES_REMOVAL_FROM_TREE = false;
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if (avatar) {
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avatar->clearAvatarEntity(entity->getID(), REQUIRES_REMOVAL_FROM_TREE);
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}
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if (entityTree && entity->isMyAvatarEntity()) {
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entityTree->withWriteLock([&] {
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// We only need to delete the direct children (rather than the descendants) because
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// when the child is deleted, it will take care of its own children. If the child
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// is also an avatar-entity, we'll end up back here. If it's not, the entity-server
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// will take care of it in the usual way.
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entity->forEachChild([&](SpatiallyNestablePointer child) {
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EntityItemPointer childEntity = std::dynamic_pointer_cast<EntityItem>(child);
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if (childEntity) {
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entityTree->deleteEntity(childEntity->getID(), true, true);
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if (avatar) {
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avatar->clearAvatarEntity(childEntity->getID(), REQUIRES_REMOVAL_FROM_TREE);
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}
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}
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});
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});
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avatar->clearAvatarEntity(entity->getID());
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}
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}
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}
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@ -1518,7 +1518,8 @@ void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteAr
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}
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void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
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AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
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// NOTE: the requiresRemovalFromTree argument is unused
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AvatarData::clearAvatarEntity(entityID);
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_avatarEntitiesLock.withWriteLock([&] {
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_cachedAvatarEntityBlobsToDelete.push_back(entityID);
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});
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@ -1526,7 +1527,12 @@ void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFrom
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void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
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properties.setEntityHostType(entity::HostType::AVATAR);
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properties.setOwningAvatarID(getID());
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// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
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// store the actual sessionUUID in EntityItemProperties::_owningAvatarID (for JS
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// consumption, for example). However at this context we are preparing properties
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// for outgoing packet, in which case we use AVATAR_SELF_ID.
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properties.setOwningAvatarID(AVATAR_SELF_ID);
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// there's no entity-server to tell us we're the simulation owner, so always set the
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// simulationOwner to the owningAvatarID and a high priority.
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@ -1583,13 +1589,16 @@ void MyAvatar::handleChangedAvatarEntityData() {
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// move the lists to minimize lock time
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std::vector<QUuid> cachedBlobsToDelete;
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std::vector<QUuid> cachedBlobsToUpdate;
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std::vector<QUuid> entitiesToDelete;
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QSet<EntityItemID> idsToDelete;
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std::vector<QUuid> entitiesToAdd;
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std::vector<QUuid> entitiesToUpdate;
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_avatarEntitiesLock.withWriteLock([&] {
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cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
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cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
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entitiesToDelete = std::move(_entitiesToDelete);
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foreach (auto id, _entitiesToDelete) {
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idsToDelete.insert(id);
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}
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_entitiesToDelete.clear();
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entitiesToAdd = std::move(_entitiesToAdd);
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entitiesToUpdate = std::move(_entitiesToUpdate);
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});
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@ -1607,7 +1616,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
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};
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// remove delete-add and delete-update overlap
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for (const auto& id : entitiesToDelete) {
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for (const auto& id : idsToDelete) {
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removeAllInstancesHelper(id, cachedBlobsToUpdate);
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removeAllInstancesHelper(id, entitiesToAdd);
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removeAllInstancesHelper(id, entitiesToUpdate);
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@ -1621,11 +1630,9 @@ void MyAvatar::handleChangedAvatarEntityData() {
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}
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// DELETE real entities
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for (const auto& id : entitiesToDelete) {
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entityTree->withWriteLock([&] {
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entityTree->deleteEntity(id);
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});
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}
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entityTree->withWriteLock([&] {
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entityTree->deleteEntitiesByID(idsToDelete);
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});
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// ADD real entities
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EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
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@ -1738,7 +1745,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
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// we have a client traits handler
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// flag removed entities as deleted so that changes are sent next frame
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_avatarEntitiesLock.withWriteLock([&] {
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for (const auto& id : entitiesToDelete) {
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for (const auto& id : idsToDelete) {
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if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
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_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
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}
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@ -2469,18 +2476,11 @@ bool isWearableEntity(const EntityItemPointer& entity) {
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void MyAvatar::removeWornAvatarEntity(const EntityItemID& entityID) {
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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if (entityTree) {
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auto entity = entityTree->findEntityByID(entityID);
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if (entity && isWearableEntity(entity)) {
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entityTree->withWriteLock([&entityID, &entityTree] {
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// remove this entity first from the entity tree
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entityTree->deleteEntity(entityID, true, true);
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});
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// remove the avatar entity from our internal list
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// (but indicate it doesn't need to be pulled from the tree)
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clearAvatarEntity(entityID, false);
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treeRenderer->deleteEntity(entityID);
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clearAvatarEntity(entityID);
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}
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}
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}
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@ -2490,8 +2490,16 @@ void MyAvatar::clearWornAvatarEntities() {
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_avatarEntitiesLock.withReadLock([&] {
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avatarEntityIDs = _packedAvatarEntityData.keys();
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});
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for (auto entityID : avatarEntityIDs) {
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removeWornAvatarEntity(entityID);
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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if (entityTree) {
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for (auto entityID : avatarEntityIDs) {
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auto entity = entityTree->findEntityByID(entityID);
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if (entity && isWearableEntity(entity)) {
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treeRenderer->deleteEntity(entityID);
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clearAvatarEntity(entityID);
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}
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}
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}
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}
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@ -3934,6 +3942,10 @@ float MyAvatar::getGravity() {
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void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
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QUuid oldSessionID = getSessionUUID();
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Avatar::setSessionUUID(sessionUUID);
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bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
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if (!sendPackets) {
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return;
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}
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QUuid newSessionID = getSessionUUID();
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if (newSessionID != oldSessionID) {
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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@ -3943,7 +3955,6 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
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_avatarEntitiesLock.withReadLock([&] {
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avatarEntityIDs = _packedAvatarEntityData.keys();
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});
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bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
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EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
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entityTree->withWriteLock([&] {
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for (const auto& entityID : avatarEntityIDs) {
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@ -3951,11 +3962,9 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
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if (!entity) {
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continue;
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}
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// update OwningAvatarID so entity can be identified as "ours" later
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entity->setOwningAvatarID(newSessionID);
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// NOTE: each attached AvatarEntity already have the correct updated parentID
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// via magic in SpatiallyNestable, hence we check against newSessionID
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if (sendPackets && entity->getParentID() == newSessionID) {
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if (entity->getParentID() == newSessionID) {
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// but when we have a real session and the AvatarEntity is parented to MyAvatar
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// we need to update the "packedAvatarEntityData" sent to the avatar-mixer
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// because it contains a stale parentID somewhere deep inside
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@ -561,11 +561,17 @@ void OtherAvatar::handleChangedAvatarEntityData() {
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_avatarEntitiesLock.withReadLock([&] {
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packedAvatarEntityData = _packedAvatarEntityData;
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});
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QSet<EntityItemID> idsToDelete;
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foreach (auto entityID, recentlyRemovedAvatarEntities) {
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if (!packedAvatarEntityData.contains(entityID)) {
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entityTree->deleteEntity(entityID, true, true);
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idsToDelete.insert(entityID);
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}
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}
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if (!idsToDelete.empty()) {
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bool force = true;
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bool ignoreWarnings = true;
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entityTree->deleteEntitiesByID(idsToDelete, force, ignoreWarnings);
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}
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// TODO: move this outside of tree lock
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// remove stale data hashes
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@ -62,16 +62,7 @@ void AvatarCertifyBanner::show(const QUuid& avatarID) {
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void AvatarCertifyBanner::clear() {
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if (_active) {
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auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = entityTreeRenderer->getTree();
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if (!entityTree) {
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return;
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}
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entityTree->withWriteLock([&] {
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entityTree->deleteEntity(_bannerID);
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});
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DependencyManager::get<EntityTreeRenderer>()->deleteEntity(_bannerID);
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_active = false;
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}
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}
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@ -340,11 +340,13 @@ void Avatar::removeAvatarEntitiesFromTree() {
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_avatarEntitiesLock.withReadLock([&] {
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avatarEntityIDs = _packedAvatarEntityData.keys();
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});
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entityTree->withWriteLock([&] {
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for (const auto& entityID : avatarEntityIDs) {
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entityTree->deleteEntity(entityID, true, true);
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}
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});
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QSet<EntityItemID> ids;
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foreach (auto id, avatarEntityIDs) {
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ids.insert(id);
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}
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bool force = true;
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bool ignoreWarnings = true;
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entityTree->deleteEntitiesByID(ids, force, ignoreWarnings); // locks tree
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}
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}
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@ -3033,15 +3033,12 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
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}
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void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
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// NOTE: requiresRemovalFromTree is unused
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bool removedEntity = false;
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_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
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removedEntity = _packedAvatarEntityData.remove(entityID);
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});
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insertRemovedEntityID(entityID);
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if (removedEntity && _clientTraitsHandler) {
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// we have a client traits handler, so we need to mark this removed instance trait as deleted
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// so that changes are sent next frame
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@ -1179,7 +1179,7 @@ public:
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/**jsdoc
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* @function Avatar.clearAvatarEntity
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* @param {Uuid} entityID - The entity ID.
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* @param {boolean} [requiresRemovalFromTree=true] - Requires removal from tree.
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* @param {boolean} [requiresRemovalFromTree=true] - unused
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* @deprecated This function is deprecated and will be removed.
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*/
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Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
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@ -226,7 +226,7 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
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EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
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if (entityItem && !entityItem->getScript().isEmpty()) {
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if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
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if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
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if (_currentEntitiesInside.contains(entityID)) {
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_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
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}
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@ -240,7 +240,6 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
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void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
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stopDomainAndNonOwnedEntities();
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auto sessionUUID = getTree()->getMyAvatarSessionUUID();
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std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
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std::unordered_set<EntityRendererPointer> savedRenderables;
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// remove all entities from the scene
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@ -249,7 +248,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
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for (const auto& entry : _entitiesInScene) {
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const auto& renderer = entry.second;
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const EntityItemPointer& entityItem = renderer->getEntity();
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if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == sessionUUID))) {
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if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
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fadeOutRenderable(renderer);
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} else {
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savedEntities[entry.first] = entry.second;
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@ -261,6 +260,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
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_renderablesToUpdate = savedRenderables;
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_entitiesInScene = savedEntities;
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auto sessionUUID = getTree()->getMyAvatarSessionUUID();
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if (_layeredZones.clearDomainAndNonOwnedZones(sessionUUID)) {
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applyLayeredZones();
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}
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@ -683,7 +683,7 @@ void EntityTreeRenderer::leaveDomainAndNonOwnedEntities() {
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QSet<EntityItemID> currentEntitiesInsideToSave;
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foreach (const EntityItemID& entityID, _currentEntitiesInside) {
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EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
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if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
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if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
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emit leaveEntity(entityID);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
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@ -1221,7 +1221,7 @@ bool EntityTreeRenderer::LayeredZones::clearDomainAndNonOwnedZones(const QUuid&
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auto it = begin();
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while (it != end()) {
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auto zone = it->zone.lock();
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if (!zone || !(zone->isLocalEntity() || (zone->isAvatarEntity() && zone->getOwningAvatarID() == sessionUUID))) {
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if (!zone || !(zone->isLocalEntity() || zone->isMyAvatarEntity())) {
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zonesChanged = true;
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it = erase(it);
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} else {
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@ -1362,6 +1362,10 @@ EntityItemPointer EntityTreeRenderer::getEntity(const EntityItemID& id) {
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return result;
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}
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void EntityTreeRenderer::deleteEntity(const EntityItemID& id) const {
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DependencyManager::get<EntityScriptingInterface>()->deleteEntity(id);
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}
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void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
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_changedEntitiesGuard.withWriteLock([&] {
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_changedEntities.insert(id);
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@ -118,6 +118,7 @@ public:
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void setProxyWindow(const EntityItemID& id, QWindow* proxyWindow);
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void setCollisionSound(const EntityItemID& id, const SharedSoundPointer& sound);
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EntityItemPointer getEntity(const EntityItemID& id);
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void deleteEntity(const EntityItemID& id) const;
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void onEntityChanged(const EntityItemID& id);
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// Access the workload Space
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@ -43,6 +43,7 @@ const Transform& EntityRenderer::getModelTransform() const {
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void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::Status::Getters& statusGetters) {
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auto nodeList = DependencyManager::get<NodeList>();
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// DANGER: nodeList->getSessionUUID() will return null id when not connected to domain.
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const QUuid& myNodeID = nodeList->getSessionUUID();
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statusGetters.push_back([entity]() -> render::Item::Status::Value {
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@ -103,9 +104,9 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
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(unsigned char)render::Item::Status::Icon::HAS_ACTIONS);
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});
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statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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if (entity->isAvatarEntity()) {
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if (entity->getOwningAvatarID() == myNodeID) {
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if (entity->isMyAvatarEntity()) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
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(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
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} else {
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@ -53,6 +53,15 @@ void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEnt
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}
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}
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void DeleteEntityOperator::addEntityToDeleteList(const EntityItemPointer& entity) {
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assert(entity && entity->getElement());
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EntityToDeleteDetails details;
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details.entity = entity;
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details.containingElement = entity->getElement();
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details.cube = details.containingElement->getAACube();
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_entitiesToDelete << details;
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_lookingCount++;
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}
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// does this entity tree element contain the old entity
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bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element) {
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@ -42,6 +42,7 @@ public:
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~DeleteEntityOperator();
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void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
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void addEntityToDeleteList(const EntityItemPointer& entity);
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virtual bool preRecursion(const OctreeElementPointer& element) override;
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virtual bool postRecursion(const OctreeElementPointer& element) override;
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@ -43,7 +43,7 @@ QList<EntityItemID> EntityEditFilters::getZonesByPosition(glm::vec3& position) {
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}
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bool EntityEditFilters::filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut,
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bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, EntityItemPointer& existingEntity) {
|
||||
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, const EntityItemPointer& existingEntity) {
|
||||
|
||||
// get the ids of all the zones (plus the global entity edit filter) that the position
|
||||
// lies within
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
void removeFilter(EntityItemID entityID);
|
||||
|
||||
bool filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged,
|
||||
EntityTree::FilterType filterType, EntityItemID& entityID, EntityItemPointer& existingEntity);
|
||||
EntityTree::FilterType filterType, EntityItemID& entityID, const EntityItemPointer& existingEntity);
|
||||
|
||||
signals:
|
||||
void filterAdded(EntityItemID id, bool success);
|
||||
|
|
|
@ -73,8 +73,12 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
|||
if (properties.getEntityHostType() == entity::HostType::AVATAR) {
|
||||
if (!_myAvatar) {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar";
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID()) {
|
||||
// this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID() || properties.getOwningAvatarID() == AVATAR_SELF_ID) {
|
||||
// this is a local avatar-entity --> update our avatar-data rather than sending to the entity-server
|
||||
// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
|
||||
// store the actual sessionUUID in EntityItemProperties::_owningAvatarID.
|
||||
// However at this context we check for both cases just in case. Really we just want to know
|
||||
// where to route the data: entity-server or avatar-mixer.
|
||||
queueEditAvatarEntityMessage(entityTree, entityItemID);
|
||||
} else {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar";
|
||||
|
|
|
@ -1347,7 +1347,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(created, getCreated);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lastEditedBy, getLastEditedBy);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(entityHostType, getEntityHostType);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarID);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarIDForProperties);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(queryAACube, getQueryAACube);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(canCastShadow, getCanCastShadow);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isVisibleInSecondaryCamera, isVisibleInSecondaryCamera);
|
||||
|
@ -3203,6 +3203,7 @@ void EntityItem::somethingChangedNotification() {
|
|||
});
|
||||
}
|
||||
|
||||
// static
|
||||
void EntityItem::retrieveMarketplacePublicKey() {
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
QNetworkRequest networkRequest;
|
||||
|
@ -3234,6 +3235,26 @@ void EntityItem::retrieveMarketplacePublicKey() {
|
|||
});
|
||||
}
|
||||
|
||||
void EntityItem::collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const {
|
||||
// Deleting an entity has consequences for its children, however there are rules dictating what can be deleted.
|
||||
// This method helps enforce those rules for the children of entity (not for this entity).
|
||||
for (SpatiallyNestablePointer child : getChildren()) {
|
||||
if (child && child->getNestableType() == NestableType::Entity) {
|
||||
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
|
||||
// NOTE: null sessionID means "collect ALL known entities", else we only collect: local-entities and authorized avatar-entities
|
||||
if (sessionID.isNull() || childEntity->isLocalEntity() || (childEntity->isAvatarEntity() &&
|
||||
(childEntity->isMyAvatarEntity() || childEntity->getOwningAvatarID() == sessionID))) {
|
||||
if (entitiesToDelete.find(childEntity) == entitiesToDelete.end()) {
|
||||
entitiesToDelete.insert(childEntity);
|
||||
childEntity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
|
||||
}
|
||||
} else if (childEntity->isDomainEntity()) {
|
||||
domainEntities.insert(childEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::setSpaceIndex(int32_t index) {
|
||||
assert(_spaceIndex == -1);
|
||||
_spaceIndex = index;
|
||||
|
@ -3398,6 +3419,7 @@ void EntityItem::prepareForSimulationOwnershipBid(EntityItemProperties& properti
|
|||
properties.setSimulationOwner(Physics::getSessionUUID(), priority);
|
||||
setPendingOwnershipPriority(priority);
|
||||
|
||||
// ANDREW TODO: figure out if it would be OK to NOT bother set these properties here
|
||||
properties.setEntityHostType(getEntityHostType());
|
||||
properties.setOwningAvatarID(getOwningAvatarID());
|
||||
setLastBroadcast(now); // for debug/physics status icons
|
||||
|
@ -3409,9 +3431,27 @@ bool EntityItem::isWearable() const {
|
|||
}
|
||||
|
||||
bool EntityItem::isMyAvatarEntity() const {
|
||||
return _hostType == entity::HostType::AVATAR && Physics::getSessionUUID() == _owningAvatarID;
|
||||
return _hostType == entity::HostType::AVATAR && AVATAR_SELF_ID == _owningAvatarID;
|
||||
};
|
||||
|
||||
QUuid EntityItem::getOwningAvatarIDForProperties() const {
|
||||
if (isMyAvatarEntity()) {
|
||||
// NOTE: we always store AVATAR_SELF_ID for MyAvatar's avatar entities,
|
||||
// however for EntityItemProperties to be consumed by outside contexts (e.g. JS)
|
||||
// we use the actual "sessionUUID" which is conveniently cached in the Physics namespace
|
||||
return Physics::getSessionUUID();
|
||||
}
|
||||
return _owningAvatarID;
|
||||
}
|
||||
|
||||
void EntityItem::setOwningAvatarID(const QUuid& owningAvatarID) {
|
||||
if (!owningAvatarID.isNull() && owningAvatarID == Physics::getSessionUUID()) {
|
||||
_owningAvatarID = AVATAR_SELF_ID;
|
||||
} else {
|
||||
_owningAvatarID = owningAvatarID;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::addGrab(GrabPointer grab) {
|
||||
enableNoBootstrap();
|
||||
SpatiallyNestable::addGrab(grab);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QtGui/QWindow>
|
||||
#include <QSet>
|
||||
|
||||
#include <Octree.h> // for EncodeBitstreamParams class
|
||||
#include <OctreeElement.h> // for OctreeElement::AppendState
|
||||
|
@ -49,6 +50,7 @@ typedef std::shared_ptr<EntityTree> EntityTreePointer;
|
|||
typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
|
||||
typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
|
||||
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
|
||||
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
|
||||
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
|
||||
|
@ -514,7 +516,8 @@ public:
|
|||
|
||||
// if this entity is an avatar entity, which avatar is it associated with?
|
||||
QUuid getOwningAvatarID() const { return _owningAvatarID; }
|
||||
virtual void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
|
||||
QUuid getOwningAvatarIDForProperties() const;
|
||||
void setOwningAvatarID(const QUuid& owningAvatarID);
|
||||
|
||||
virtual bool wantsHandControllerPointerEvents() const { return false; }
|
||||
virtual bool wantsKeyboardFocus() const { return false; }
|
||||
|
@ -540,6 +543,8 @@ public:
|
|||
static QString _marketplacePublicKey;
|
||||
static void retrieveMarketplacePublicKey();
|
||||
|
||||
void collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const;
|
||||
|
||||
float getBoundingRadius() const { return _boundingRadius; }
|
||||
void setSpaceIndex(int32_t index);
|
||||
int32_t getSpaceIndex() const { return _spaceIndex; }
|
||||
|
|
|
@ -3936,7 +3936,7 @@ bool EntityItemProperties::decodeCloneEntityMessage(const QByteArray& buffer, in
|
|||
processedBytes = 0;
|
||||
|
||||
if (NUM_BYTES_RFC4122_UUID * 2 > packetLength) {
|
||||
qCDebug(entities) << "EntityItemProperties::processEraseMessageDetails().... bailing because not enough bytes in buffer";
|
||||
qCDebug(entities) << "EntityItemProperties::decodeCloneEntityMessage().... bailing because not enough bytes in buffer";
|
||||
return false; // bail to prevent buffer overflow
|
||||
}
|
||||
|
||||
|
|
|
@ -480,17 +480,11 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
|
|||
|
||||
_activityTracking.addedEntityCount++;
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto sessionID = nodeList->getSessionUUID();
|
||||
|
||||
EntityItemProperties propertiesWithSimID = properties;
|
||||
propertiesWithSimID.setEntityHostType(entityHostType);
|
||||
if (entityHostType == entity::HostType::AVATAR) {
|
||||
if (sessionID.isNull()) {
|
||||
// null sessionID is unacceptable in this case
|
||||
sessionID = AVATAR_SELF_ID;
|
||||
}
|
||||
propertiesWithSimID.setOwningAvatarID(sessionID);
|
||||
// only allow adding our own avatar entities from script
|
||||
propertiesWithSimID.setOwningAvatarID(AVATAR_SELF_ID);
|
||||
} else if (entityHostType == entity::HostType::LOCAL) {
|
||||
// For now, local entities are always collisionless
|
||||
// TODO: create a separate, local physics simulation that just handles local entities (and MyAvatar?)
|
||||
|
@ -498,6 +492,8 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
|
|||
}
|
||||
|
||||
// the created time will be set in EntityTree::addEntity by recordCreationTime()
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto sessionID = nodeList->getSessionUUID();
|
||||
propertiesWithSimID.setLastEditedBy(sessionID);
|
||||
|
||||
bool scalesWithParent = propertiesWithSimID.getScalesWithParent();
|
||||
|
@ -805,7 +801,7 @@ QUuid EntityScriptingInterface::editEntity(const QUuid& id, const EntityItemProp
|
|||
return;
|
||||
}
|
||||
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != sessionID && entity->getOwningAvatarID() != AVATAR_SELF_ID) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
// don't edit other avatar's avatarEntities
|
||||
properties = EntityItemProperties();
|
||||
return;
|
||||
|
@ -970,43 +966,52 @@ void EntityScriptingInterface::deleteEntity(const QUuid& id) {
|
|||
|
||||
_activityTracking.deletedEntityCount++;
|
||||
|
||||
EntityItemID entityID(id);
|
||||
bool shouldSendDeleteToServer = true;
|
||||
|
||||
// If we have a local entity tree set, then also update it.
|
||||
if (_entityTree) {
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (entity) {
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
|
||||
// don't delete other avatar's avatarEntities
|
||||
shouldSendDeleteToServer = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity->getLocked()) {
|
||||
shouldSendDeleteToServer = false;
|
||||
} else {
|
||||
// only delete local entities, server entities will round trip through the server filters
|
||||
if (!entity->isDomainEntity() || _entityTree->isServerlessMode()) {
|
||||
shouldSendDeleteToServer = false;
|
||||
_entityTree->deleteEntity(entityID);
|
||||
|
||||
if (entity->isAvatarEntity() && getEntityPacketSender()->getMyAvatar()) {
|
||||
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!_entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if at this point, we know the id, and we should still delete the entity, send the update to the entity server
|
||||
if (shouldSendDeleteToServer) {
|
||||
getEntityPacketSender()->queueEraseEntityMessage(entityID);
|
||||
EntityItemID entityID(id);
|
||||
|
||||
// If we have a local entity tree set, then also update it.
|
||||
SetOfEntities entitiesToDeleteImmediately;
|
||||
SetOfEntities domainEntities;
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (entity) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
// don't delete other avatar's avatarEntities
|
||||
return;
|
||||
}
|
||||
if (entity->getLocked()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Deleting an entity has consequences for linked children: some can be deleted but others can't.
|
||||
// Local- and my-avatar-entities can be deleted immediately, but other-avatar-entities can't be deleted
|
||||
// by this context, and domain-entity deletes must rountrip through the entity-server for authorization.
|
||||
// So we recurse down the linked hierarchy and snarf children into two categories:
|
||||
// (a) entitiesToDeleteImmediately and (b) domainEntntities.
|
||||
if (entity->isDomainEntity()) {
|
||||
domainEntities.insert(entity);
|
||||
} else {
|
||||
entitiesToDeleteImmediately.insert(entity);
|
||||
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
|
||||
}
|
||||
if (!entitiesToDeleteImmediately.empty()) {
|
||||
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
foreach (auto entity, entitiesToDeleteImmediately) {
|
||||
if (entity->isMyAvatarEntity()) {
|
||||
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
|
||||
}
|
||||
}
|
||||
// finally ask entity-server to delete domainEntities
|
||||
foreach (auto entity, domainEntities) {
|
||||
getEntityPacketSender()->queueEraseEntityMessage(entity->getID());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1671,7 +1676,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
return;
|
||||
}
|
||||
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,41 +19,36 @@
|
|||
|
||||
void EntitySimulation::setEntityTree(EntityTreePointer tree) {
|
||||
if (_entityTree && _entityTree != tree) {
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
_entitiesToUpdate.clear();
|
||||
_entitiesToSort.clear();
|
||||
_simpleKinematicEntities.clear();
|
||||
_changedEntities.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
}
|
||||
_entityTree = tree;
|
||||
}
|
||||
|
||||
void EntitySimulation::updateEntities() {
|
||||
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
|
||||
QMutexLocker lock(&_mutex);
|
||||
uint64_t now = usecTimestampNow();
|
||||
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
|
||||
|
||||
// these methods may accumulate entries in _entitiesToBeDeleted
|
||||
expireMortalEntities(now);
|
||||
callUpdateOnEntitiesThatNeedIt(now);
|
||||
moveSimpleKinematics(now);
|
||||
updateEntitiesInternal(now);
|
||||
sortEntitiesThatMoved();
|
||||
processDeadEntities();
|
||||
}
|
||||
|
||||
void EntitySimulation::takeDeadEntities(SetOfEntities& entitiesToDelete) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entitiesToDelete.swap(_deadEntities);
|
||||
_deadEntities.clear();
|
||||
}
|
||||
|
||||
void EntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
// remove from all internal lists except _deadEntities
|
||||
_mortalEntities.remove(entity);
|
||||
_entitiesToUpdate.remove(entity);
|
||||
void EntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
// remove from all internal lists except _deadEntitiesToRemoveFromTree
|
||||
_entitiesToSort.remove(entity);
|
||||
_simpleKinematicEntities.remove(entity);
|
||||
_allEntities.remove(entity);
|
||||
_entitiesToUpdate.remove(entity);
|
||||
_mortalEntities.remove(entity);
|
||||
entity->setSimulated(false);
|
||||
}
|
||||
|
||||
|
@ -62,10 +57,9 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
|||
assert(entity->isDead());
|
||||
if (entity->isSimulated()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
removeEntityFromInternalLists(entity);
|
||||
if (entity->getElement()) {
|
||||
_deadEntities.insert(entity);
|
||||
_deadEntitiesToRemoveFromTree.insert(entity);
|
||||
_entityTree->cleanupCloneIDs(entity->getEntityItemID());
|
||||
}
|
||||
}
|
||||
|
@ -149,10 +143,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
_entitiesToSort.clear();
|
||||
}
|
||||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
entity->deserializeActions();
|
||||
void EntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
uint64_t expiry = entity->getExpiry();
|
||||
|
@ -163,10 +154,14 @@ void EntitySimulation::addEntity(EntityItemPointer entity) {
|
|||
if (entity->needsToCallUpdate()) {
|
||||
_entitiesToUpdate.insert(entity);
|
||||
}
|
||||
addEntityInternal(entity);
|
||||
|
||||
_allEntities.insert(entity);
|
||||
entity->setSimulated(true);
|
||||
}
|
||||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
addEntityToInternalLists(entity);
|
||||
|
||||
// DirtyFlags are used to signal changes to entities that have already been added,
|
||||
// so we can clear them for this entity which has just been added.
|
||||
|
@ -218,16 +213,14 @@ void EntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
|
|||
|
||||
void EntitySimulation::clearEntities() {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
_entitiesToUpdate.clear();
|
||||
_entitiesToSort.clear();
|
||||
_simpleKinematicEntities.clear();
|
||||
|
||||
clearEntitiesInternal();
|
||||
|
||||
_changedEntities.clear();
|
||||
_allEntities.clear();
|
||||
_deadEntities.clear();
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
}
|
||||
|
||||
void EntitySimulation::moveSimpleKinematics(uint64_t now) {
|
||||
|
@ -263,25 +256,22 @@ void EntitySimulation::moveSimpleKinematics(uint64_t now) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd += dynamic;
|
||||
}
|
||||
|
||||
void EntitySimulation::removeDynamic(const QUuid dynamicID) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToRemove += dynamicID;
|
||||
}
|
||||
|
||||
void EntitySimulation::removeDynamics(QList<QUuid> dynamicIDsToRemove) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
foreach(QUuid uuid, dynamicIDsToRemove) {
|
||||
_dynamicsToRemove.insert(uuid);
|
||||
void EntitySimulation::processDeadEntities() {
|
||||
if (_deadEntitiesToRemoveFromTree.empty()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::applyDynamicChanges() {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd.clear();
|
||||
_dynamicsToRemove.clear();
|
||||
SetOfEntities entitiesToDeleteImmediately;
|
||||
// NOTE: dummyList will be empty because this base-class implementation is only used server-side
|
||||
// for which ATM we only process domain-entities, and since we are passing nullSessionID for authorization
|
||||
// EntityItem::collectChildrenForDelete() will not collect domain-entities into this side list.
|
||||
SetOfEntities dummyList;
|
||||
QUuid nullSessionID;
|
||||
foreach (auto entity, _deadEntitiesToRemoveFromTree) {
|
||||
entitiesToDeleteImmediately.insert(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, dummyList, nullSessionID);
|
||||
}
|
||||
if (_entityTree) {
|
||||
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
}
|
||||
|
|
|
@ -16,17 +16,14 @@
|
|||
#include <unordered_set>
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QSet>
|
||||
#include <QVector>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "EntityDynamicInterface.h"
|
||||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
|
||||
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
using VectorOfEntities = QVector<EntityItemPointer>;
|
||||
|
||||
// the EntitySimulation needs to know when these things change on an entity,
|
||||
|
@ -47,8 +44,8 @@ const int DIRTY_SIMULATION_FLAGS =
|
|||
|
||||
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
|
||||
public:
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(std::numeric_limits<uint64_t>::max()) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _nextExpiry(std::numeric_limits<uint64_t>::max()), _entityTree(nullptr) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(nullptr); }
|
||||
|
||||
inline EntitySimulationPointer getThisPointer() const {
|
||||
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
|
||||
|
@ -57,12 +54,12 @@ public:
|
|||
/// \param tree pointer to EntityTree which is stored internally
|
||||
void setEntityTree(EntityTreePointer tree);
|
||||
|
||||
void updateEntities();
|
||||
virtual void updateEntities();
|
||||
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic);
|
||||
virtual void removeDynamic(const QUuid dynamicID);
|
||||
virtual void removeDynamics(QList<QUuid> dynamicIDsToRemove);
|
||||
virtual void applyDynamicChanges();
|
||||
// FIXME: remove these
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic) {}
|
||||
virtual void removeDynamic(const QUuid dynamicID) {}
|
||||
virtual void applyDynamicChanges() {};
|
||||
|
||||
/// \param entity pointer to EntityItem to be added
|
||||
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
|
||||
|
@ -72,27 +69,22 @@ public:
|
|||
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
|
||||
void changeEntity(EntityItemPointer entity);
|
||||
|
||||
void clearEntities();
|
||||
virtual void clearEntities();
|
||||
|
||||
void moveSimpleKinematics(uint64_t now);
|
||||
|
||||
EntityTreePointer getEntityTree() { return _entityTree; }
|
||||
|
||||
virtual void takeDeadEntities(SetOfEntities& entitiesToDelete);
|
||||
|
||||
/// \param entity pointer to EntityItem that needs to be put on the entitiesToDelete list and removed from others.
|
||||
virtual void prepareEntityForDelete(EntityItemPointer entity);
|
||||
|
||||
void processChangedEntities();
|
||||
virtual void queueEraseDomainEntities(const SetOfEntities& domainEntities) const { }
|
||||
|
||||
protected:
|
||||
// These pure virtual methods are protected because they are not to be called will-nilly. The base class
|
||||
// calls them in the right places.
|
||||
virtual void updateEntitiesInternal(uint64_t now) = 0;
|
||||
virtual void addEntityInternal(EntityItemPointer entity) = 0;
|
||||
virtual void removeEntityInternal(EntityItemPointer entity);
|
||||
virtual void addEntityToInternalLists(EntityItemPointer entity);
|
||||
virtual void removeEntityFromInternalLists(EntityItemPointer entity);
|
||||
virtual void processChangedEntity(const EntityItemPointer& entity);
|
||||
virtual void clearEntitiesInternal() = 0;
|
||||
virtual void processDeadEntities();
|
||||
|
||||
void expireMortalEntities(uint64_t now);
|
||||
void callUpdateOnEntitiesThatNeedIt(uint64_t now);
|
||||
|
@ -102,27 +94,21 @@ protected:
|
|||
|
||||
SetOfEntities _entitiesToSort; // entities moved by simulation (and might need resort in EntityTree)
|
||||
SetOfEntities _simpleKinematicEntities; // entities undergoing non-colliding kinematic motion
|
||||
QList<EntityDynamicPointer> _dynamicsToAdd;
|
||||
QSet<QUuid> _dynamicsToRemove;
|
||||
QMutex _dynamicsMutex { QMutex::Recursive };
|
||||
|
||||
protected:
|
||||
SetOfEntities _deadEntities; // dead entities that might still be in the _entityTree
|
||||
SetOfEntities _deadEntitiesToRemoveFromTree;
|
||||
|
||||
private:
|
||||
void moveSimpleKinematics();
|
||||
|
||||
// back pointer to EntityTree structure
|
||||
EntityTreePointer _entityTree;
|
||||
|
||||
// We maintain multiple lists, each for its distinct purpose.
|
||||
// An entity may be in more than one list.
|
||||
std::unordered_set<EntityItemPointer> _changedEntities; // all changes this frame
|
||||
SetOfEntities _allEntities; // tracks all entities added the simulation
|
||||
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
|
||||
SetOfEntities _mortalEntities; // entities that have an expiry
|
||||
uint64_t _nextExpiry;
|
||||
|
||||
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
|
||||
// back pointer to EntityTree structure
|
||||
EntityTreePointer _entityTree;
|
||||
};
|
||||
|
||||
#endif // hifi_EntitySimulation_h
|
||||
|
|
|
@ -98,14 +98,15 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
|
|||
if (element) {
|
||||
element->cleanupDomainAndNonOwnedEntities();
|
||||
}
|
||||
|
||||
if (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID())) {
|
||||
savedEntities[entity->getEntityItemID()] = entity;
|
||||
} else {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
if (!getIsServer()) {
|
||||
if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
savedEntities[entity->getEntityItemID()] = entity;
|
||||
} else {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +122,7 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
|
|||
|
||||
foreach (EntityItemWeakPointer entityItem, _needsParentFixup) {
|
||||
auto entity = entityItem.lock();
|
||||
if (entity && (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID()))) {
|
||||
if (entity && (entity->isLocalEntity() || entity->isMyAvatarEntity())) {
|
||||
needParentFixup.push_back(entityItem);
|
||||
}
|
||||
}
|
||||
|
@ -144,10 +145,12 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
|
|||
if (element) {
|
||||
element->cleanupEntities();
|
||||
}
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// assume stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
if (!getIsServer()) {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// assume stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -605,61 +608,21 @@ void EntityTree::setSimulation(EntitySimulationPointer simulation) {
|
|||
}
|
||||
|
||||
void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ignoreWarnings) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (existingEntity->getLocked() && !force) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cleanupCloneIDs(entityID);
|
||||
unhookChildAvatar(entityID);
|
||||
emit deletingEntity(entityID);
|
||||
emit deletingEntityPointer(existingEntity.get());
|
||||
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
DeleteEntityOperator theOperator(getThisPointer(), entityID);
|
||||
|
||||
existingEntity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
|
||||
auto descendantID = descendant->getID();
|
||||
theOperator.addEntityIDToDeleteList(descendantID);
|
||||
emit deletingEntity(descendantID);
|
||||
EntityItemPointer descendantEntity = std::dynamic_pointer_cast<EntityItem>(descendant);
|
||||
if (descendantEntity) {
|
||||
emit deletingEntityPointer(descendantEntity.get());
|
||||
}
|
||||
});
|
||||
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
processRemovedEntities(theOperator);
|
||||
_isDirty = true;
|
||||
// NOTE: can be called without lock because deleteEntitiesByID() will lock
|
||||
QSet<EntityItemID> ids;
|
||||
ids << entityID;
|
||||
deleteEntitiesByID(ids, force, ignoreWarnings);
|
||||
}
|
||||
|
||||
void EntityTree::unhookChildAvatar(const EntityItemID entityID) {
|
||||
|
||||
EntityItemPointer entity = findEntityByEntityItemID(entityID);
|
||||
|
||||
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
if (!getIsServer()) {
|
||||
EntityItemPointer entity = findEntityByEntityItemID(entityID);
|
||||
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
|
||||
|
@ -684,39 +647,100 @@ void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool ignoreWarnings) {
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
void EntityTree::recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const {
|
||||
// tree must be read-locked before calling this method
|
||||
//TODO: assert(treeIsLocked);
|
||||
assert(entity);
|
||||
if (entity->getElement() && (entitiesToDelete.find(entity) == entitiesToDelete.end())) {
|
||||
// filter
|
||||
bool allowed = force;
|
||||
if (!allowed) {
|
||||
bool wasChanged = false;
|
||||
auto startFilter = usecTimestampNow();
|
||||
EntityItemProperties dummyProperties;
|
||||
allowed = force || filterProperties(entity, dummyProperties, dummyProperties, wasChanged, FilterType::Delete);
|
||||
auto endFilter = usecTimestampNow();
|
||||
_totalFilterTime += endFilter - startFilter;
|
||||
}
|
||||
if (allowed) {
|
||||
entitiesToDelete.insert(entity);
|
||||
for (SpatiallyNestablePointer child : entity->getChildren()) {
|
||||
if (child && child->getNestableType() == NestableType::Entity) {
|
||||
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
|
||||
recursivelyFilterAndCollectForDelete(childEntity, entitiesToDelete, force);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntitiesByID(const QSet<EntityItemID>& ids, bool force, bool ignoreWarnings) {
|
||||
// this method has two paths:
|
||||
// (a) entity-server: applies delete filter
|
||||
// (b) interface-client: deletes local- and my-avatar-entities immediately, submits domainEntity deletes to the entity-server
|
||||
if (getIsServer()) {
|
||||
withWriteLock([&] {
|
||||
SetOfEntities entitiesToDelete;
|
||||
for (auto id : ids) {
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(id);
|
||||
}
|
||||
if (entity) {
|
||||
recursivelyFilterAndCollectForDelete(entity, entitiesToDelete, force);
|
||||
}
|
||||
}
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
SetOfEntities entitiesToDelete;
|
||||
SetOfEntities domainEntities;
|
||||
QUuid sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
|
||||
withWriteLock([&] {
|
||||
for (auto id : ids) {
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(id);
|
||||
}
|
||||
if (entity) {
|
||||
if (entity->isDomainEntity()) {
|
||||
domainEntities.insert(entity);
|
||||
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
entitiesToDelete.insert(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
});
|
||||
if (!domainEntities.empty() && _simulation) {
|
||||
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
|
||||
_simulation->queueEraseDomainEntities(domainEntities);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntitiesByPointer(const SetOfEntities& entities) {
|
||||
// tree must be write-locked before calling this method
|
||||
//TODO: assert(treeIsLocked);
|
||||
// NOTE: there is no entity validation (i.e. is entity in tree?) nor snarfing of children beyond this point.
|
||||
// Get those done BEFORE calling this method.
|
||||
for (auto entity : entities) {
|
||||
cleanupCloneIDs(entity->getID());
|
||||
}
|
||||
DeleteEntityOperator theOperator(getThisPointer());
|
||||
foreach(const EntityItemID& entityID, entityIDs) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
for (auto entity : entities) {
|
||||
if (entity->getElement()) {
|
||||
theOperator.addEntityToDeleteList(entity);
|
||||
emit deletingEntity(entity->getID());
|
||||
emit deletingEntityPointer(entity.get());
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (existingEntity->getLocked() && !force) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// tell our delete operator about this entityID
|
||||
cleanupCloneIDs(entityID);
|
||||
unhookChildAvatar(entityID);
|
||||
theOperator.addEntityIDToDeleteList(entityID);
|
||||
emit deletingEntity(entityID);
|
||||
emit deletingEntityPointer(existingEntity.get());
|
||||
}
|
||||
|
||||
if (!theOperator.getEntities().empty()) {
|
||||
|
@ -727,23 +751,11 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
|
|||
}
|
||||
|
||||
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {
|
||||
// NOTE: assume tree already write-locked because this method only called in deleteEntitiesByPointer()
|
||||
quint64 deletedAt = usecTimestampNow();
|
||||
const RemovedEntities& entities = theOperator.getEntities();
|
||||
foreach(const EntityToDeleteDetails& details, entities) {
|
||||
EntityItemPointer theEntity = details.entity;
|
||||
|
||||
if (getIsServer()) {
|
||||
QSet<EntityItemID> childrenIDs;
|
||||
theEntity->forEachChild([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Entity) {
|
||||
childrenIDs += child->getID();
|
||||
}
|
||||
});
|
||||
deleteEntities(childrenIDs, true, true);
|
||||
}
|
||||
|
||||
theEntity->die();
|
||||
|
||||
if (getIsServer()) {
|
||||
removeCertifiedEntityOnServer(theEntity);
|
||||
|
||||
|
@ -751,19 +763,24 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
|
|||
QWriteLocker recentlyDeletedEntitiesLocker(&_recentlyDeletedEntitiesLock);
|
||||
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
|
||||
} else {
|
||||
theEntity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
|
||||
// on the client side, we also remember that we deleted this entity, we don't care about the time
|
||||
trackDeletedEntity(theEntity->getEntityItemID());
|
||||
}
|
||||
|
||||
int32_t spaceIndex = theEntity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
if (theEntity->isSimulated()) {
|
||||
_simulation->prepareEntityForDelete(theEntity);
|
||||
}
|
||||
|
||||
int32_t spaceIndex = theEntity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1369,7 +1386,7 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
|
|||
}
|
||||
|
||||
|
||||
bool EntityTree::filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) {
|
||||
bool EntityTree::filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const {
|
||||
bool accepted = true;
|
||||
auto entityEditFilters = DependencyManager::get<EntityEditFilters>();
|
||||
if (entityEditFilters) {
|
||||
|
@ -1749,9 +1766,9 @@ void EntityTree::processChallengeOwnershipPacket(ReceivedMessage& message, const
|
|||
}
|
||||
}
|
||||
|
||||
// NOTE: Caller must lock the tree before calling this.
|
||||
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
|
||||
const SharedNodePointer& senderNode) {
|
||||
|
||||
if (!getIsServer()) {
|
||||
qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
|
||||
return 0;
|
||||
|
@ -2217,7 +2234,9 @@ void EntityTree::fixupNeedsParentFixups() {
|
|||
|
||||
void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
|
||||
if (_childrenOfAvatars.contains(avatarID)) {
|
||||
deleteEntities(_childrenOfAvatars[avatarID]);
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
deleteEntitiesByID(_childrenOfAvatars[avatarID], force, ignoreWarnings);
|
||||
_childrenOfAvatars.remove(avatarID);
|
||||
}
|
||||
}
|
||||
|
@ -2249,22 +2268,6 @@ void EntityTree::update(bool simulate) {
|
|||
if (simulate && _simulation) {
|
||||
withWriteLock([&] {
|
||||
_simulation->updateEntities();
|
||||
{
|
||||
PROFILE_RANGE(simulation_physics, "Deletes");
|
||||
SetOfEntities deadEntities;
|
||||
_simulation->takeDeadEntities(deadEntities);
|
||||
if (!deadEntities.empty()) {
|
||||
// translate into list of ID's
|
||||
QSet<EntityItemID> idsToDelete;
|
||||
|
||||
for (auto entity : deadEntities) {
|
||||
idsToDelete.insert(entity->getEntityItemID());
|
||||
}
|
||||
|
||||
// delete these things the roundabout way
|
||||
deleteEntities(idsToDelete, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -2353,12 +2356,17 @@ bool EntityTree::shouldEraseEntity(EntityItemID entityID, const SharedNodePointe
|
|||
return allowed;
|
||||
}
|
||||
|
||||
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
|
||||
// NOTE: this is only called by the interface-client on receipt of deleteEntity message from entity-server.
|
||||
// Which means this is a state synchronization message from the the entity-server. It is saying
|
||||
// "The following domain-entities have already been deleted". While need to perform sanity checking
|
||||
// (e.g. verify these are domain entities) permissions need NOT checked for the domain-entities.
|
||||
assert(!getIsServer());
|
||||
// TODO: remove this stuff out of EntityTree:: and into interface-client code.
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << "EntityTree::processEraseMessage()";
|
||||
#endif
|
||||
SetOfEntities consequentialDomainEntities;
|
||||
withWriteLock([&] {
|
||||
message.seek(sizeof(OCTREE_PACKET_FLAGS) + sizeof(OCTREE_PACKET_SEQUENCE) + sizeof(OCTREE_PACKET_SENT_TIME));
|
||||
|
||||
|
@ -2366,10 +2374,9 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
|
|||
message.readPrimitive(&numberOfIDs);
|
||||
|
||||
if (numberOfIDs > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
QSet<EntityItemID> idsToDelete;
|
||||
|
||||
for (size_t i = 0; i < numberOfIDs; i++) {
|
||||
|
||||
if (NUM_BYTES_RFC4122_UUID > message.getBytesLeftToRead()) {
|
||||
qCDebug(entities) << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer";
|
||||
break; // bail to prevent buffer overflow
|
||||
|
@ -2381,64 +2388,85 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
|
|||
#endif
|
||||
|
||||
EntityItemID entityItemID(entityID);
|
||||
idsToDelete << entityItemID;
|
||||
}
|
||||
|
||||
if (shouldEraseEntity(entityID, sourceNode)) {
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
cleanupCloneIDs(entityItemID);
|
||||
// domain-entity deletion can trigger deletion of other entities the entity-server doesn't know about
|
||||
// so we must recurse down the children and collect consequential deletes however
|
||||
// we must first identify all domain-entities in idsToDelete so as to not overstep entity-server's authority
|
||||
SetOfEntities domainEntities;
|
||||
for (auto id : idsToDelete) {
|
||||
EntityItemPointer entity = _entityMap.value(id);
|
||||
if (entity && entity->isDomainEntity()) {
|
||||
domainEntities.insert(entity);
|
||||
}
|
||||
}
|
||||
deleteEntities(entityItemIDsToDelete, true, true);
|
||||
// now we recurse domain-entities children and snarf consequential entities
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid sessionID = nodeList->getSessionUUID();
|
||||
// NOTE: normally a null sessionID would be bad, as that would cause the collectDhildrenForDelete() method below
|
||||
// to snarf domain entities for which the interface-client is not authorized to delete without explicit instructions
|
||||
// from the entity-server, however it is ok here because that would mean:
|
||||
// (a) interface-client is not connected to a domain which means...
|
||||
// (b) we should never get here (since this would correspond to a message from the entity-server) but...
|
||||
// (c) who cares? When not connected to a domain the interface-client can do whatever it wants.
|
||||
SetOfEntities entitiesToDelete;
|
||||
for (auto entity : domainEntities) {
|
||||
entitiesToDelete.insert(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDelete, consequentialDomainEntities, sessionID);
|
||||
}
|
||||
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!consequentialDomainEntities.empty() && _simulation) {
|
||||
_simulation->queueEraseDomainEntities(consequentialDomainEntities);
|
||||
}
|
||||
return message.getPosition();
|
||||
}
|
||||
|
||||
// This version skips over the header
|
||||
// NOTE: Caller must lock the tree before calling this.
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
// NOTE: Caller must write-lock the tree before calling this.
|
||||
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
//TODO: assert(treeIsLocked);
|
||||
assert(getIsServer());
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << "EntityTree::processEraseMessageDetails()";
|
||||
#endif
|
||||
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
||||
const unsigned char* dataAt = packetData;
|
||||
size_t packetLength = dataByteArray.size();
|
||||
size_t processedBytes = 0;
|
||||
|
||||
uint16_t numberOfIds = 0; // placeholder for now
|
||||
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
|
||||
dataAt += sizeof(numberOfIds);
|
||||
memcpy(&numberOfIds, dataByteArray.constData(), sizeof(numberOfIds));
|
||||
processedBytes += sizeof(numberOfIds);
|
||||
|
||||
if (numberOfIds > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
QSet<EntityItemID> ids;
|
||||
|
||||
// extract ids from packet
|
||||
for (size_t i = 0; i < numberOfIds; i++) {
|
||||
|
||||
|
||||
if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) {
|
||||
qCDebug(entities) << "EntityTree::processEraseMessageDetails().... bailing because not enough bytes in buffer";
|
||||
break; // bail to prevent buffer overflow
|
||||
}
|
||||
|
||||
QByteArray encodedID = dataByteArray.mid((int)processedBytes, NUM_BYTES_RFC4122_UUID);
|
||||
QUuid entityID = QUuid::fromRfc4122(encodedID);
|
||||
dataAt += encodedID.size();
|
||||
QUuid id = QUuid::fromRfc4122(encodedID);
|
||||
processedBytes += encodedID.size();
|
||||
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << entityID;
|
||||
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << id;
|
||||
#endif
|
||||
|
||||
EntityItemID entityItemID(entityID);
|
||||
|
||||
if (shouldEraseEntity(entityID, sourceNode)) {
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
cleanupCloneIDs(entityItemID);
|
||||
}
|
||||
|
||||
EntityItemID entityID(id);
|
||||
ids << entityID;
|
||||
}
|
||||
deleteEntities(entityItemIDsToDelete, true, true);
|
||||
|
||||
bool force = sourceNode->isAllowedEditor();
|
||||
bool ignoreWarnings = true;
|
||||
deleteEntitiesByID(ids, force, ignoreWarnings);
|
||||
}
|
||||
return (int)processedBytes;
|
||||
}
|
||||
|
|
|
@ -126,7 +126,9 @@ public:
|
|||
void unhookChildAvatar(const EntityItemID entityID);
|
||||
void cleanupCloneIDs(const EntityItemID& entityID);
|
||||
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
|
||||
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = true);
|
||||
|
||||
void deleteEntitiesByID(const QSet<EntityItemID>& entityIDs, bool force = false, bool ignoreWarnings = true);
|
||||
void deleteEntitiesByPointer(const SetOfEntities& entities);
|
||||
|
||||
EntityItemPointer findEntityByID(const QUuid& id) const;
|
||||
EntityItemPointer findEntityByEntityItemID(const EntityItemID& entityID) const;
|
||||
|
@ -291,6 +293,7 @@ signals:
|
|||
|
||||
protected:
|
||||
|
||||
void recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const;
|
||||
void processRemovedEntities(const DeleteEntityOperator& theOperator);
|
||||
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
|
||||
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
|
@ -339,12 +342,12 @@ protected:
|
|||
int _totalEditMessages = 0;
|
||||
int _totalUpdates = 0;
|
||||
int _totalCreates = 0;
|
||||
quint64 _totalDecodeTime = 0;
|
||||
quint64 _totalLookupTime = 0;
|
||||
quint64 _totalUpdateTime = 0;
|
||||
quint64 _totalCreateTime = 0;
|
||||
quint64 _totalLoggingTime = 0;
|
||||
quint64 _totalFilterTime = 0;
|
||||
mutable quint64 _totalDecodeTime = 0;
|
||||
mutable quint64 _totalLookupTime = 0;
|
||||
mutable quint64 _totalUpdateTime = 0;
|
||||
mutable quint64 _totalCreateTime = 0;
|
||||
mutable quint64 _totalLoggingTime = 0;
|
||||
mutable quint64 _totalFilterTime = 0;
|
||||
|
||||
// these performance statistics are only used in the client
|
||||
void resetClientEditStats();
|
||||
|
@ -364,7 +367,7 @@ protected:
|
|||
|
||||
float _maxTmpEntityLifetime { DEFAULT_MAX_TMP_ENTITY_LIFETIME };
|
||||
|
||||
bool filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType);
|
||||
bool filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const;
|
||||
bool _hasEntityEditFilter{ false };
|
||||
QStringList _entityScriptSourceWhitelist;
|
||||
|
||||
|
|
|
@ -705,7 +705,7 @@ void EntityTreeElement::cleanupDomainAndNonOwnedEntities() {
|
|||
withWriteLock([&] {
|
||||
EntityItems savedEntities;
|
||||
foreach(EntityItemPointer entity, _entityItems) {
|
||||
if (!(entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
|
||||
if (!(entity->isLocalEntity() || entity->isMyAvatarEntity())) {
|
||||
entity->preDelete();
|
||||
entity->_element = NULL;
|
||||
} else {
|
||||
|
|
|
@ -47,14 +47,17 @@ void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
|
|||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateEntitiesInternal(uint64_t now) {
|
||||
void SimpleEntitySimulation::updateEntities() {
|
||||
EntitySimulation::updateEntities();
|
||||
QMutexLocker lock(&_mutex);
|
||||
uint64_t now = usecTimestampNow();
|
||||
expireStaleOwnerships(now);
|
||||
stopOwnerlessEntities(now);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
void SimpleEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
EntitySimulation::addEntityToInternalLists(entity);
|
||||
if (entity->getSimulatorID().isNull()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
if (entity->getDynamic()) {
|
||||
// we don't allow dynamic objects to move without an owner so nothing to do here
|
||||
} else if (entity->isMovingRelativeToParent()) {
|
||||
|
@ -65,7 +68,6 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_entitiesWithSimulationOwner.insert(entity);
|
||||
_nextStaleOwnershipExpiry = glm::min(_nextStaleOwnershipExpiry, entity->getSimulationOwnershipExpiry());
|
||||
|
||||
|
@ -79,10 +81,10 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
EntitySimulation::removeEntityInternal(entity);
|
||||
void SimpleEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
_entitiesWithSimulationOwner.remove(entity);
|
||||
_entitiesThatNeedSimulationOwner.remove(entity);
|
||||
EntitySimulation::removeEntityFromInternalLists(entity);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
|
||||
|
@ -135,10 +137,11 @@ void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entit
|
|||
entity->clearDirtyFlags();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntitiesInternal() {
|
||||
void SimpleEntitySimulation::clearEntities() {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_entitiesWithSimulationOwner.clear();
|
||||
_entitiesThatNeedSimulationOwner.clear();
|
||||
EntitySimulation::clearEntities();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::sortEntitiesThatMoved() {
|
||||
|
|
|
@ -23,16 +23,16 @@ using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
|
|||
class SimpleEntitySimulation : public EntitySimulation {
|
||||
public:
|
||||
SimpleEntitySimulation() : EntitySimulation() { }
|
||||
~SimpleEntitySimulation() { clearEntitiesInternal(); }
|
||||
~SimpleEntitySimulation() { clearEntities(); }
|
||||
|
||||
void clearOwnership(const QUuid& ownerID);
|
||||
void clearEntities() override;
|
||||
void updateEntities() override;
|
||||
|
||||
protected:
|
||||
void updateEntitiesInternal(uint64_t now) override;
|
||||
void addEntityInternal(EntityItemPointer entity) override;
|
||||
void removeEntityInternal(EntityItemPointer entity) override;
|
||||
void addEntityToInternalLists(EntityItemPointer entity) override;
|
||||
void removeEntityFromInternalLists(EntityItemPointer entity) override;
|
||||
void processChangedEntity(const EntityItemPointer& entity) override;
|
||||
void clearEntitiesInternal() override;
|
||||
|
||||
void sortEntitiesThatMoved() override;
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
|
|||
// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
|
||||
setShape(shape);
|
||||
|
||||
if (_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
|
||||
if (_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()) {
|
||||
// avatar entities are always thus, so we cache this fact in _ownershipState
|
||||
_ownershipState = EntityMotionState::OwnershipState::Unownable;
|
||||
}
|
||||
|
@ -407,8 +407,8 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
|
|||
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
|
||||
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
|
||||
|
||||
// this case is prevented by setting _ownershipState to UNOWNABLE in EntityMotionState::ctor
|
||||
assert(!(_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()));
|
||||
// this case is prevented by setting _ownershipState to OwnershipState::Unownable in EntityMotionState::ctor
|
||||
assert(!(_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()));
|
||||
|
||||
if (_entity->getTransitingWithAvatar()) {
|
||||
return false;
|
||||
|
@ -768,7 +768,7 @@ uint8_t EntityMotionState::computeFinalBidPriority() const {
|
|||
}
|
||||
|
||||
bool EntityMotionState::isLocallyOwned() const {
|
||||
return _entity->getSimulatorID() == Physics::getSessionUUID();
|
||||
return _entity->getSimulatorID() == Physics::getSessionUUID() || _entity->isMyAvatarEntity();
|
||||
}
|
||||
|
||||
bool EntityMotionState::isLocallyOwnedOrShouldBe() const {
|
||||
|
@ -786,13 +786,21 @@ void EntityMotionState::setRegion(uint8_t region) {
|
|||
}
|
||||
|
||||
void EntityMotionState::initForBid() {
|
||||
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
|
||||
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
|
||||
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
|
||||
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::initForOwned() {
|
||||
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
|
||||
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
|
||||
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
|
||||
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::clearOwnershipState() {
|
||||
if (_ownershipState != OwnershipState::Unownable) {
|
||||
_ownershipState = OwnershipState::NotLocallyOwned;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::clearObjectVelocities() const {
|
||||
|
|
|
@ -107,7 +107,7 @@ protected:
|
|||
uint64_t getNextBidExpiry() const { return _nextBidExpiry; }
|
||||
void initForBid();
|
||||
void initForOwned();
|
||||
void clearOwnershipState() { _ownershipState = OwnershipState::NotLocallyOwned; }
|
||||
void clearOwnershipState();
|
||||
void updateServerPhysicsVariables();
|
||||
bool remoteSimulationOutOfSync(uint32_t simulationStep);
|
||||
|
||||
|
|
|
@ -40,14 +40,9 @@ void PhysicalEntitySimulation::init(
|
|||
}
|
||||
|
||||
// begin EntitySimulation overrides
|
||||
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
|
||||
// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
assert(!entity->isDead());
|
||||
void PhysicalEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
EntitySimulation::addEntityToInternalLists(entity);
|
||||
entity->deserializeActions(); // TODO: do this elsewhere
|
||||
uint8_t region = _space->getRegion(entity->getSpaceIndex());
|
||||
bool maybeShouldBePhysical = (region < workload::Region::R3 || region == workload::Region::UNKNOWN) && entity->shouldBePhysical();
|
||||
bool canBeKinematic = region <= workload::Region::R3;
|
||||
|
@ -66,23 +61,20 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
if (entity->isSimulated()) {
|
||||
EntitySimulation::removeEntityInternal(entity);
|
||||
_entitiesToAddToPhysics.remove(entity);
|
||||
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
removeOwnershipData(motionState);
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDead() && entity->getElement()) {
|
||||
_deadEntities.insert(entity);
|
||||
}
|
||||
void PhysicalEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
_entitiesToAddToPhysics.remove(entity);
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
removeOwnershipData(motionState);
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDead() && entity->getElement()) {
|
||||
_deadEntitiesToRemoveFromTree.insert(entity);
|
||||
}
|
||||
if (entity->isAvatarEntity()) {
|
||||
_deadAvatarEntities.insert(entity);
|
||||
}
|
||||
EntitySimulation::removeEntityFromInternalLists(entity);
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeOwnershipData(EntityMotionState* motionState) {
|
||||
|
@ -115,18 +107,6 @@ void PhysicalEntitySimulation::clearOwnershipData() {
|
|||
_bids.clear();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::takeDeadEntities(SetOfEntities& deadEntities) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto entity : _deadEntities) {
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
}
|
||||
_deadEntities.swap(deadEntities);
|
||||
_deadEntities.clear();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::takeDeadAvatarEntities(SetOfEntities& deadEntities) {
|
||||
_deadAvatarEntities.swap(deadEntities);
|
||||
_deadAvatarEntities.clear();
|
||||
|
@ -190,11 +170,44 @@ void PhysicalEntitySimulation::processChangedEntity(const EntityItemPointer& ent
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::clearEntitiesInternal() {
|
||||
void PhysicalEntitySimulation::processDeadEntities() {
|
||||
if (_deadEntitiesToRemoveFromTree.empty()) {
|
||||
return;
|
||||
}
|
||||
PROFILE_RANGE(simulation_physics, "Deletes");
|
||||
SetOfEntities entitiesToDeleteImmediately;
|
||||
SetOfEntities domainEntities;
|
||||
QUuid sessionID = Physics::getSessionUUID();
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto entity : _deadEntitiesToRemoveFromTree) {
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDomainEntity()) {
|
||||
domainEntities.insert(entity);
|
||||
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
entitiesToDeleteImmediately.insert(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
|
||||
}
|
||||
}
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
|
||||
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
|
||||
for (auto entity : domainEntities) {
|
||||
_entityPacketSender->queueEraseEntityMessage(entity->getID());
|
||||
}
|
||||
if (!entitiesToDeleteImmediately.empty()) {
|
||||
getEntityTree()->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::clearEntities() {
|
||||
// TODO: we should probably wait to lock the _physicsEngine so we don't mess up data structures
|
||||
// while it is in the middle of a simulation step. As it is, we're probably in shutdown mode
|
||||
// anyway, so maybe the simulation was already properly shutdown? Cross our fingers...
|
||||
|
||||
QMutexLocker lock(&_mutex);
|
||||
// remove the objects (aka MotionStates) from physics
|
||||
_physicsEngine->removeSetOfObjects(_physicalObjects);
|
||||
|
||||
|
@ -216,11 +229,23 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
|
|||
_entitiesToAddToPhysics.clear();
|
||||
_incomingChanges.clear();
|
||||
_entitiesToDeleteLater.clear();
|
||||
|
||||
EntitySimulation::clearEntities();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::queueEraseDomainEntities(const SetOfEntities& domainEntities) const {
|
||||
if (_entityPacketSender) {
|
||||
for (auto domainEntity : domainEntities) {
|
||||
assert(domainEntity->isDomainEntity());
|
||||
_entityPacketSender->queueEraseEntityMessage(domainEntity->getID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
||||
// this can be called on any thread
|
||||
// DANGER! this can be called on any thread
|
||||
// do no dirty deeds here --> assemble list for later
|
||||
assert(entity);
|
||||
assert(entity->isDead());
|
||||
QMutexLocker lock(&_mutex);
|
||||
|
@ -228,11 +253,11 @@ void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity)
|
|||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeDeadEntities() {
|
||||
// only ever call this on the main thread
|
||||
// DANGER! only ever call this on the main thread
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto& entity : _entitiesToDeleteLater) {
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
EntitySimulation::prepareEntityForDelete(entity);
|
||||
}
|
||||
_entitiesToDeleteLater.clear();
|
||||
}
|
||||
|
@ -647,10 +672,16 @@ void PhysicalEntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
|
|||
"dynamic that was already in _physicsEngine";
|
||||
}
|
||||
}
|
||||
EntitySimulation::addDynamic(dynamic);
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd += dynamic;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeDynamic(const QUuid dynamicID) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToRemove += dynamicID;
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::applyDynamicChanges() {
|
||||
QList<EntityDynamicPointer> dynamicsFailedToAdd;
|
||||
if (_physicsEngine) {
|
||||
|
@ -665,8 +696,8 @@ void PhysicalEntitySimulation::applyDynamicChanges() {
|
|||
}
|
||||
}
|
||||
}
|
||||
// applyDynamicChanges will clear _dynamicsToRemove and _dynamicsToAdd
|
||||
EntitySimulation::applyDynamicChanges();
|
||||
_dynamicsToAdd.clear();
|
||||
_dynamicsToRemove.clear();
|
||||
}
|
||||
|
||||
// put back the ones that couldn't yet be added
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <btBulletDynamicsCommon.h>
|
||||
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
|
||||
|
||||
#include <EntityDynamicInterface.h>
|
||||
#include <EntityItem.h>
|
||||
#include <EntitySimulation.h>
|
||||
#include <workload/Space.h>
|
||||
|
@ -58,22 +59,24 @@ public:
|
|||
void init(EntityTreePointer tree, PhysicsEnginePointer engine, EntityEditPacketSender* packetSender);
|
||||
void setWorkloadSpace(const workload::SpacePointer space) { _space = space; }
|
||||
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic) override;
|
||||
virtual void applyDynamicChanges() override;
|
||||
void addDynamic(EntityDynamicPointer dynamic) override;
|
||||
void removeDynamic(const QUuid dynamicID) override;
|
||||
void applyDynamicChanges() override;
|
||||
|
||||
virtual void takeDeadEntities(SetOfEntities& deadEntities) override;
|
||||
void takeDeadAvatarEntities(SetOfEntities& deadEntities);
|
||||
|
||||
virtual void clearEntities() override;
|
||||
void queueEraseDomainEntities(const SetOfEntities& domainEntities) const override;
|
||||
|
||||
signals:
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
|
||||
protected: // only called by EntitySimulation
|
||||
// overrides for EntitySimulation
|
||||
virtual void updateEntitiesInternal(uint64_t now) override;
|
||||
virtual void addEntityInternal(EntityItemPointer entity) override;
|
||||
virtual void removeEntityInternal(EntityItemPointer entity) override;
|
||||
void addEntityToInternalLists(EntityItemPointer entity) override;
|
||||
void removeEntityFromInternalLists(EntityItemPointer entity) override;
|
||||
void processChangedEntity(const EntityItemPointer& entity) override;
|
||||
virtual void clearEntitiesInternal() override;
|
||||
void processDeadEntities() override;
|
||||
|
||||
void removeOwnershipData(EntityMotionState* motionState);
|
||||
void clearOwnershipData();
|
||||
|
@ -121,8 +124,13 @@ private:
|
|||
|
||||
VectorOfEntityMotionStates _owned;
|
||||
VectorOfEntityMotionStates _bids;
|
||||
SetOfEntities _deadAvatarEntities;
|
||||
SetOfEntities _deadAvatarEntities; // to remove from Avatar's lists
|
||||
std::vector<EntityItemPointer> _entitiesToDeleteLater;
|
||||
|
||||
QList<EntityDynamicPointer> _dynamicsToAdd;
|
||||
QSet<QUuid> _dynamicsToRemove;
|
||||
QMutex _dynamicsMutex { QMutex::Recursive };
|
||||
|
||||
workload::SpacePointer _space;
|
||||
uint64_t _nextBidExpiry;
|
||||
uint32_t _lastStepSendPackets { 0 };
|
||||
|
|
|
@ -10,10 +10,12 @@
|
|||
//
|
||||
|
||||
#include "PhysicsHelpers.h"
|
||||
#include "NumericalConstants.h"
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include "NumericalConstants.h"
|
||||
#include "PhysicsCollisionGroups.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
// This chunk of code was copied from Bullet-2.82, so we include the Bullet license here:
|
||||
/*
|
||||
|
@ -91,7 +93,7 @@ int32_t Physics::getDefaultCollisionMask(int32_t group) {
|
|||
QUuid _sessionID;
|
||||
|
||||
void Physics::setSessionUUID(const QUuid& sessionID) {
|
||||
_sessionID = sessionID;
|
||||
_sessionID = sessionID.isNull() ? AVATAR_SELF_ID : sessionID;
|
||||
}
|
||||
|
||||
const QUuid& Physics::getSessionUUID() {
|
||||
|
|
|
@ -21,7 +21,7 @@ using SpatiallyNestableWeakPointer = std::weak_ptr<SpatiallyNestable>;
|
|||
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
|
||||
class SpatialParentTree {
|
||||
public:
|
||||
virtual SpatiallyNestablePointer findByID(const QUuid& id) const { return nullptr; }
|
||||
virtual SpatiallyNestablePointer findByID(const QUuid& id) const = 0;
|
||||
};
|
||||
class SpatialParentFinder : public Dependency {
|
||||
|
||||
|
|
|
@ -363,7 +363,8 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
}
|
||||
|
||||
quint64 startDelete = usecTimestampNow();
|
||||
tree.deleteEntity(entityID);
|
||||
bool force = true;
|
||||
tree.deleteEntity(entityID, force);
|
||||
quint64 endDelete = usecTimestampNow();
|
||||
totalElapsedDelete += (endDelete - startDelete);
|
||||
|
||||
|
@ -446,7 +447,9 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
}
|
||||
|
||||
quint64 startDelete = usecTimestampNow();
|
||||
tree.deleteEntities(entitiesToDelete);
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
tree.deleteEntitiesByID(entitiesToDelete, force, ignoreWarnings);
|
||||
quint64 endDelete = usecTimestampNow();
|
||||
totalElapsedDelete += (endDelete - startDelete);
|
||||
|
||||
|
|
Loading…
Reference in a new issue