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1 changed files with 3 additions and 2 deletions
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@ -198,7 +198,8 @@ bool VoxelNodeData::moveShouldDump() const {
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glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition();
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glm::vec3 newPosition = _currentViewFrustum.getPosition();
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const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.10f;
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// theoretically we could make this slightly larger but relative to avatar scale.
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const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f;
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if (glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP) {
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return true;
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}
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