diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index a32dcf78c0..7d5c01fd25 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -1357,6 +1357,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
*
* @typedef {object} Entities.EntityProperties-Sound
* @property {string} soundURL="" - The URL of the sound to play, as a wav, mp3, or raw file. Supports stereo and ambisonic.
+ * Note: ambisonic sounds can only play as localOnly
.
* @property {boolean} playing=true - Whether or not the sound should play.
* @property {number} volume=1.0 - The volume of the sound, from 0
to 1
.
* @property {number} pitch=1.0 - The relative sample rate at which to resample the sound, within +/- 2 octaves.
diff --git a/libraries/entities/src/SoundEntityItem.cpp b/libraries/entities/src/SoundEntityItem.cpp
index 575efabb2e..997225515c 100644
--- a/libraries/entities/src/SoundEntityItem.cpp
+++ b/libraries/entities/src/SoundEntityItem.cpp
@@ -336,10 +336,14 @@ bool SoundEntityItem::restartSound() {
options.volume = _volume;
options.loop = _loop;
options.orientation = getWorldOrientation();
- options.localOnly = _localOnly;
+ options.localOnly = _localOnly || _sound->isAmbisonic(); // force localOnly when ambisonic
options.secondOffset = _timeOffset;
options.pitch = _pitch;
+ // stereo option isn't set from script, this comes from sound metadata or filename
+ options.stereo = _sound->isStereo();
+ options.ambisonic = _sound->isAmbisonic();
+
if (_injector) {
DependencyManager::get()->setOptionsAndRestart(_injector, options);
} else {