Initial tidying

This commit is contained in:
David Rowe 2020-08-29 09:14:49 +12:00
parent c099cfe904
commit 98cef38aea

View file

@ -21,7 +21,6 @@
#include <QtCore/qpair.h>
#include <QtCore/qlist.h>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
@ -537,8 +536,7 @@ bool GLTFSerializer::addMesh(const QJsonObject& object) {
}
QJsonArray jsTargets;
if (getObjectArrayVal(jsPrimitive, "targets", jsTargets, primitive.defined))
{
if (getObjectArrayVal(jsPrimitive, "targets", jsTargets, primitive.defined)) {
foreach(const QJsonValue & tar, jsTargets) {
if (tar.isObject()) {
QJsonObject jsTarget = tar.toObject();
@ -827,6 +825,8 @@ void GLTFSerializer::generateTargetData(int index, float weight, QVector<glm::ve
}
bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash& mapping, const hifi::URL& url) {
hfmModel.originalURL = url.toString();
int numNodes = _file.nodes.size();
//Build dependencies
@ -1536,7 +1536,9 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
// populate the texture coordinates if they don't exist
if (mesh.texCoords.size() == 0 && !hfmModel.hasSkeletonJoints) {
for (int i = 0; i < part.triangleIndices.size(); ++i) { mesh.texCoords.push_back(glm::vec2(0.0, 1.0)); }
for (int i = 0; i < part.triangleIndices.size(); ++i) {
mesh.texCoords.push_back(glm::vec2(0.0, 1.0));
}
}
// Build morph targets (blend shapes)
@ -2051,6 +2053,8 @@ void GLTFSerializer::glTFDebugDump() {
void GLTFSerializer::hfmDebugDump(const HFMModel& hfmModel) {
qCDebug(modelformat) << "---------------- hfmModel ----------------";
qCDebug(modelformat) << " originalURL =" << hfmModel.originalURL;
qCDebug(modelformat) << " hasSkeletonJoints =" << hfmModel.hasSkeletonJoints;
qCDebug(modelformat) << " offset =" << hfmModel.offset;