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Render static halfCylinder backing to face in full frame mode.
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1 changed files with 1 additions and 1 deletions
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@ -312,7 +312,7 @@ bool Face::render(float alpha) {
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glGenBuffers(1, &_iboID);
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glGenBuffers(1, &_iboID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID);
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int* indices = new int[INDEX_COUNT];
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int* indices = new int[INDEX_COUNT];
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int* indexPosition = indices;
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int* indexPosition = indices;
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for (int i = 0; i < QUAD_HEIGHT; i++) {
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for (int i = 0; i < QUAD_HEIGHT; i++) {
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for (int j = 0; j < QUAD_WIDTH; j++) {
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for (int j = 0; j < QUAD_WIDTH; j++) {
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*indexPosition++ = i * VERTEX_WIDTH + j;
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*indexPosition++ = i * VERTEX_WIDTH + j;
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